VesperArcade Breaks Down Everything We Currently Know about Akuma in This Street Fighter V Analysis

With tons of information coming out of the PlayStation Experience about Akuma–thanks to players getting some serious hands-on time with the Ansatsuken master–we now have a decent grasp of what the returning Street Fighter can do in Season Two of Street Fighter V. In order to help potential Akuma players learn the ways of the Satsui no Hado, VesperArcade has gathered together all this information into a single, comprehensive Akuma breakdown video.

While he doesn’t show any Akuma gameplay besides the official trailer released by Capcom, Vesper goes through all of Akuma’s normals, specials, V-Skill and V-Trigger as well as speculating on some of Akuma’s combo potential, based on the information gathered from play sessions at the PlayStation Experience. If you are looking to play Akuma come December 20th, note down anything you find particularly interesting and get testing on launch day.

Source: VesperArcade

New Demo for The King of Fighters XIV with Updated Graphics Coming Later This Month

As previously reported, tThe King of Fighters XIV will be getting a graphical overhaul via its 1.10 patch this coming January. However, it seems that players will be able to get a taste of the updated graphics a bit sooner.

According to the Japanese PlayStation Blog, The King of Fighters XIV will be receiving a new demo later this month that will feature the graphical updates. The demo will feature 7 characters: Kyo Kusanagi, Iori Yagami, Shunei, King of Dinosaurs, Terry Bogard, Yuri Sakazaki, and Leona. In addition to these, the demo itself will contain the tutorial, versus, and training modes.

When exactly the demo will be available–and whether or not it’s exclusive to the Japanese PlayStation Network–has yet to be revealed.

Aside from the demo, the PlayStation Blog post also contained additional details about the 1.10 patch. These are 50 additional player icons, 100 new titles, new sound effects for party mode, and 2 additional colors per character. This is on top of some miscellaneous bug fixes.

Source: PlayStation Blog via the MadMan’s Café

– The VIP RPG Newsletter, Issue #1

Introductions to a new series of articles are always awkward. It’s like a first date, lots of posturing, smiling and making a good impression. Let’s get it out of the way and head straight to the good stuff.