MySmashCorner Discusses What Makes Something Worthy of a Ban in Competitive Super Smash Bros. Play

As the Super Smash Bros. series is not designed purely around competitive play, there has been a fair bit of jiggery pokery which each game’s competitive ruleset to reduce instances of over-centralized play and polarizing stages. In this way, Smashers have been accustomed to banning certain stages–and even tactics–to stop the metagame descending into the same match-ups or stage picks over and over again.

Seeing as the idea of willfully banning elements of a game seems counter-intuitive, MySmashCorner has created a new video, running through what makes something ban worthy, using specific examples from Smash’s history. One need only look at the legal stage lists of games like Super Smash Bros. Melee and Super Smash Bros. for Wii U to see how thinking has changed on the legality of specific arenas, due to players discovering polarizing tactics on those select stages.

MySmashCorner also touches on the idea of banning whole tactics, like Meta Knight’s infinite Dimensional Cape in Super Smash Bros. Brawl or wobbling in Melee. Whereas the infinite Dimensional Cape warranted a ban as all it takes is for one Meta Knight to take the lead and they can then disappear until the timer runs out, wobbling can be prevented by a player knocking the computer controlled Ice Climber off the stage, with characters like Fox being able to do this with ease. Even then, the Ice Climbers do not overcentralize the meta with the presence of wobbling, with it being rare for an Ice Climbers to place in a top 8 of a major. Compare this to Brawl, where Meta Knight already made up most of Brawl top 8s without the use of the infinite Dimensional Cape.

This analysis raises some interesting points about what makes something ban worthy and should hope stop some players calling for a ban for things which they just find difficult to beat.

Source: MySmashCorner

Heroes of the Storm – Ragnaros Burns His Way into the Nexus on PTR

The Heroes of the Storm PTR has been updated with the forthcoming patch that will see Ragnaros enter the Nexus. Ragnaros was announced during last month’s Blizzcon 2016. In addition to Raggy, players will also get a first look at this year’s Winter Veil celebration, Ranked play Season 3 updates and the updated Haunted Mines.

Hellgate – Returning to the Multiplayer Underworld

It appears that a team is making promising headway on a revival of the multiplayer aspect of Hellgate. Since the revelation that such a project was underway earlier this year, the team has made such significant progress to being the multiplayer aspect to life that the first in a series of developer diaries has been published.

Check Out the Intense Street Fighter V Action from Capcom Cup 2016’s Finals

Relive the hypest moments of Street Fighter V’s first season on the Capcom Pro Tour.

Capcom Cup 2016 was full of surprises. While many felt that Liquid|NuckleDu had a good chance of going the distance, it was not expected to see Evil Geniuses’ Ricki Ortiz rise up to challenge him in an all-American Winners–and Grand–Finals. Additionally, we got to see last year’s champion GGP|Kazunoko fight his way up to Losers Finals, only to meet a impenetrable wall of resistance in Ortiz as she dispatched him to face NuckleDu for her rematch. Check out the climax matches of Canada Cup 2016 in the videos below!

Of course, Capcom Fighters has many more match videos from Capcom Cup’s top 8 and more on their YouTube channel. You can see the full results for Capcom Cup here.

Source: Capcom Fighters