Make your opponents sing soprano with this King of Fighters XIV Mian combo video

Mian is a very unique character within The King of Fighters XIV. With her dive kicks able to change trajectory, she is able to confuse her opponents in which way to block. Even if you take that out of the equation, the amount of damage she is able to do on the ground is scary.

The latter of which is shown in this combo video from The Combonauts, as Mian frequently hits 70% or more in a combo. This also shows off some interesting hitboxes and interactions, as Mian connects a blowback on a rolling King of Dinosaurs, which causes him to stay right next to Mian.

Source: COMBONAUTS

VesperArcade explains what the throw tech option select change means for Street Fighter V

After demonstrating what the Shoryuken changes in Street Fighter V’s next balance patch will look like, VesperArcade has now turned his attention to discussing the impact of the change to the throw tech option select. As detailed in the patch notes, Capcom will be removing the ability to tech throws while holding Up during the Throw Escape as part of their crusade to remove as many option selects as possible from the game.

In the patch that added Alex to the game back in March 2016, Capcom increased the vertical and back jump frames for every character except for Zangief, from 3-4 frames, (4-5 frames for Birdie) in an attempt to reduce the effectiveness of this OS without largely altering the overall balance of the game at the time. Before he begins getting into the finer details, Vesper first wants to define what an Option Select is for viewers.

“Option selects allow multiple options to be covered with overlapping commands. They directly conflict guesswork leading to a positive result quite frequently.”

Utilizing Ryu as an example, Vesper demonstrates how to input the Throw Tech OS, also known as “Fuzzy Guarding,” in addition to a simple buffer OS. He points out the Throw Tech OS mainly covers 4 situations:

  1. Throw Techs
  2. Meaty Normals
  3. Shimmies
  4. Neutral Resets

He then shares the three steps needed to perform the OS consistently:

  1. Hold Down+Back (very briefly)
  2. Input Jump Back+Throw
  3. Return to Down+Back

“So this Option Select takes advantage of the really long Throw Tech window, which I think is 7 frames. So even when I’m getting up off the ground, I’m holding Down+Back for that very brief moment. So even if he throws me the second I get up off the ground, I still have time to tech that throw, which I’m doing by jumping back and pressing Throw at the same time.”

After visually demonstrating the various scenarios that this option select covers, as well as teaching players how to practice it themselves in Training Mode, he discusses a few of the current counters to it in the current build of the game, Vesper closes by explaining what Capcom’s intended fix will mean for the option select and what it will mean for SFV’s meta going forward.

“What they did, is they made it so you can’t tech throws while holding Up. So basically, when I’m holding Up+Back and pressing Throw, if the opponent times his Throw right when I’m getting up, he will be able to Throw me. So that pretty much should cure the problem, hopefully, unless people figure out a time window where they can cover that option as well. So if Capcom is successful in getting rid of this with that patch, then I wonder if Capcom’s going to keep the jumps at 4 frames, I’m really curious. But I guess there were some other Option Selects that would create if we brought it back to 3.”

You can see the full video below. VesperArcade will continue going over the remaining patch notes in detail on his channel in the future.

Source: VesperArcade 

BornFree talks to Razer’s Xian on switching to Ibuki, season 2, and more

One of the most amazing things to come out of Final Round XX’s Street Fighter V tournament was the run of Razer’s Kun Xian Ho, aka RZR|Xian, through the winners side of the bracket. Xian had dropped his previous main F.A.N.G., bringing out a highly polished Ibuki that caught most players off guard, leading to him eventually winning the tournament.

BornFree took some time to talk to Xian after his win to discuss a few things. The most obvious thing they talk about is Xian’s switch to Ibuki. In addition to this, he also asks Xian on his thoughts about Street Fighter V’s season 2 including new character Kolin, as well as any further additions, mechanic changes, and characters he might like to see. In addition to this, he also asks Xian about other fighting games, including Marvel vs. Capcom: Infinite and the King of Fighters XIV (Xian played the predecessors to both games competitively).

Of course, that’s not all they talk about, hit up the interview below for his responses to the above and other questions.

Source: BornFree

Photo c/o Red Bull

HeroWarz – Players Reminded Of March 26th Pause

KOG Games sent out a reminder that HeroWarz servers will be temporarily shut down on March 26th. At this point there is no date when it is coming back, but the team will be working hard to make major alterations to features and content of the game for it.

Hearthstone: Heroes of Warcraft – Choose Your Champion To Score Free Card Packs

The Hearthstone Winter Championship is set to kick off next weekend in the Bahamas. From now through the start of the competition fans would be able to choose one from 16 participants and get free card packs depending on their success. Even if your chosen player doesn’t get very far, you’ll still win one card pack from Mean Streets of Gadgetzan simply for voting.