RUBEKS-inspired TOD combos to get you playing Ultimate Marvel vs. Capcom 3 like a true Skrull warrior

In the Ultimate Marvel vs. Capcom 3 community, the name RUBEKS is synonymous with high-level Super Skrull play. In an attempt to shed some light on what it takes to be a high ranking Skrull warrior, keo c recreates some of RUBEKS’ X-Factor “touch of death” combos in the video below.

Different variations for how the combos start are noted on screen, but it’ll be up to you to determine the specific inputs required for the exact outcome demonstrated. Also note that the use of a Spencer assist is employed, and that has an effect on some of the combos as well. Still, it’s easier to study the essence of RUBEKS in this isolated format, rather than trying catch glimpses of advanced tactics mid-match. This video alone will not make you a godlike Skrull main of course–but it’s a step in the right direction to start playing like one of the best.

Source: keo c

Indie fighter Schwarzerblitz pays tribute to early ’90s 3D fighters

Back in the mid-1990s, when the fighting game genre first went 3D, multiple development teams tossed their hats into the ring, doing their best with their own take on the 3D fighter. Now, a new indie fighter Schwarzerblitz pays homage to those early efforts.

Creator Andrea Demetrio states that they were inspired by “countless hours spent in the local arcade playing Tekken 2.” The game itself does its best to capture both the look and the spirit of early-nineties fighters. The former is pretty obvious, with low polygon models and somewhat questionable animations. Making up for that is an eclectic cast of fighters (including an armless fighter who attacks solely with kicks) that would feel right at home in that decade.

schwarzerblitz-screenshot-750

In addition to this, the game follows in the footsteps of many nineties 3D fighters that added their own unique twists on resources with a “bullet counter”: a meter used to power the game’s Trigger Attacks –Tekken-style unblockable moves that deal extended stun, allowing for longer combos in an already combo-heavy game. The same meter also powers a counter move called “Trigger Revenge” which acts as a sort of combo breaker that cancels hitstun.

You can see more of the game in action in the video below.

Interested players can dowload the game’s alpha demo over at Itch.io.

schwarzerblitz screenshot 2

Source: Itch.io via Siliconera