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For Honor: River Fort returning, improved Steel system, new Elite outfits in developer response to boycott threats
Ubisoft has responded to threats of a For Honor boycott by reversing some unfavorable changes to the game’s content, as well as improving the in-game currency system. They are reinstating the popular River Fort, one of the Vikings maps (the other being High Fort) that was removed after issues with online match stability, and they are increasing the value of Steel income across all platforms. In addition to these changes, they announced new Elite outfits for every class in the Viking, Knight and Samurai ranks–a total of 12 costumes divided amongst the three.
Issues with earnings and discarded maps are only two of many complaints, it seems. Poor multiplayer connectivity, balance issues with Heroes, and glitches in the combat system are also high on the list of gripes. To their merit, Ubisoft has responded to the negative feedback rather expediently–and their decision to focus on improving the currency system is hardly random: after a story about a concerned player’s conclusion that it would take either two years or $732 to unlock all of For Honor’s in-game content began circulating, it eventually caught the attention of the game’s director, and these latest developments in the For Honor player/developer relationship show that cries are not falling on deaf ears.
While these updates may be enough to forego any boycotts, there is still work ahead before all of the issues are addressed. Hopefully this show of good faith from Ubisoft will keep players connected with hopes of more progress.
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Kuja gameplay, epic summons, & multiple arenas showcased in Game a-cho’s Final Fantasy Dissidia Arcade footage
Game a-cho arcade in Kyoto, Japan uploaded two hours of Final Fantasy Dissidia gameplay, giving overseas spectators a good look at what a typical run of this game in an arcade setting looks like. 3v3 Faction Battles seems to be the preferred mode in the two hour stretch, and the clashes make for a thorough examination of what to expect if you were in the sword wielder’s seat.
One of the highlights comes early on when a Squall players summons Ramuh, who showers the stage with lighting attacks and also prevents opponents from summoning for 50 seconds. Not only does it look awesome, it’s interesting to see how the summons change the activity happening on the battlefield. (Videos embedded below are set to start at various time marks.)
Unsurprisingly, most of the footage captured is of teams lead by Squalls, but there is some nice footage of Kuja, one of the newest characters that was announced in January. Aside from the gameplay exhibition that came with his announcement, this is the most extensive in-game Kuja footage we’ve seen yet.
Within the span of the two-hour session many different arenas were used, and they all had their unique aspects that influenced the pace of the match. Below are time marks with battles happening in different stages so you can see for yourself. Fans of the Final Fantasy series can probably pick up on some of the settings.
Overall, great graphics, a diverse cast and a unique style of gameplay is apparent in this footage from Game a-cho. If you enjoyed the above highlights, be sure to check out the full video to see the matches in their totality.
Source: GAMEacho
