Official ARMS tweets reveal different character color schemes, video preview of new Chakram weapon

Recent tweets from the official Twitter for the zany action brawler ARMS reveal alternative color schemes for characters, and a quick peek at a new weapon coming to the game. The tweets contain an image of the character Ninjara sporting pink instead of his original green garb, and a short clip of a weapon, apparently called the Chakram, that replaces the standard spring-loaded boxing glove with a chargeable boomerang-like projectile.

The description of the Chakram describes it as an “evolved ninja weapon,” which could imply it’s exclusivity to Ninjara, but not enough detail was disclosed to say for certain. The discreet nature of these updates could be due to the looming June 16th release date of ARMS, or it could be the start of a series of minute reveals that include similar details to the title’s other five characters.

Source: Siliconera via ARMS (Twitter)

Capcom shares Marvel vs. Capcom: Infinite pre-order costumes and new in-game screenshots

Following the reveal of the new cinematic trailer for Marvel vs. Capcom: Infinite, Capcom showed off some of the pre-order bonus costumes for the crossover fighter on their official Facebook page. Click the images below to get a closer look at Evil Ryu, Command Mission X, Warrior Thor, and Gladiator Hulk.

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In addition to the costume links, Marvel vs. Capcom: Infinite’s official website updated with a slew of new in-game screenshots. If that Ultron beam is a special and not a super, that’s going to have some pretty decent screen coverage, huh?

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Sources: Marvel vs. Capcom: Infinite (Facebook), Marvel vs. Capcom: Infinite (official site)

Learn how to strengthen your defense in Episode 6 of The Fighter’s Dojo

After looking at ways to improve your offense in the last episode, Frabisaur now focuses on ways for players to improve their defense in the latest edition of The Fighter’s Dojo. Today’s episode answers the questions, “How do I get better at defense?” and “Where can I press a button?” Above all else, Frabisaur insists that players simply cannot panic when put on the defensive, as looking for a breakout point in an adversary’s pressure and being cognizant of when to use specific tools and resources at your disposal to escape bad situations is imperative to survival.

One of the keys Frabisaur demonstrates is knowing your character’s positioning when you get knocked down, as this spacing will determine whether an opponent can follow-up that knockdown with continued pressure or not, which comes with studying and experience. Though Frabisaur does outline a handy six-step process to help players make these decisions:

  1. Assess the situation
  2. Make your initial guess
  3. Weather the offensive sequence
  4. Be patient!!!
  5. Find your breakout point
  6. Look for patterns

With these tools in mind, players should effectively be able to reset the situation back to neutral or force their enemy to overextend themselves, allowing you to turn the tables.

You can see the full video below, and don’t forget to tune into Frabisaur’s stream on Thursday nights at https://www.twitch.tv/frabisaur, or follow him on Twitter at Frabisaur, for more on these concepts. We at Shoryuken would also like to congratulate Frabisaur on his recently being picked up as a content creator for Genex eSports, which will allow to continue providing more great content for the fighting game community.

Source: Frabisaur