Did You Know Gaming discusses interesting Super Smash Bros. trivia

The latest episode of Did You Know Gaming? takes a look at the original Super Smash Bros., released for the Nintendo 64 in January 1999. Narrated by ItsaDogandGame, the video reveals some extremely interesting secrets about the fist iteration of the Nintendo brawler. From early development struggles–such as originally being unable to use Nintendo characters–unused stage concepts, and audio for what would become Brawl’s Final Smashes, lots of interesting trivia is documented. There’s even an Easter egg in the game’s character select screen order that may have only by noticed by some of the most hardcore of Nintendo fans. You can see the full video below.

Did you find out anything particularly new or interesting about the original Smash from this video? Tell us your favorite facts and pieces of trivia in the comments below!

Source: DidYouKnowGaming?

Check out this Mikado tournament for ADK’s forgotten ninja themed fighter: Ninja Master’s: Haō Ninpō Chō

SNK published a weapon-based fighting game in 1996. It was set in Feudal Japan, had desperation supers, and you could lose your weapon while fighting, forcing you to go bare-handed.

If you hadn’t of read the title already, you’d be forgiven if you thought I was talking about Samurai Shodown. No, this is Ninja Master’s: Haō Ninpō Chō.

The big difference here is that SNK was only the publisher: the actual developer was ADK, a company perhaps more famous in the FGC for World Heroes or Twinkle Star Sprites. Despite similarities to Samurai Shodown, it’s ultimately a very different beast–there’s a dial-a-combo system, for starters. You can also intentionally go weaponless with the C-button, which actually gives you access to a different and equally strong movelist. Weaponless states, then, are strategic rather then crippling. It’s also worth noting how big the stages are here relative to the character sprites, making zoning a little safer of an option.

ADK may not exist anymore, but SNK certainly still has the rights to these characters. Who knows, maybe a Ninja Master could show up in a future Samurai Shodown reboot?

[Editor’s note: interested PlayStation 4 gamers can try this game out as part of ADK Damashii.]

Source: Mikado Arcade

Watch world-class King of Fighters XIV in these replays from FightClub Cup 2017

FightClub Cup 2017 brought some the world’s best King of Fighters XIV competition to China, including the top four finishers from this year’s KOFXIV World Cup. Japanese Champion Sanwa|M’ attempted to defend his title against the likes of  Xiaohai, GXBridget and Panda|Dakou.

The tournament was one of the first major showings for the game’s new balance patch, which arrived alongside four new DLC characters earlier this month. A total of 17 characters were used over the course of the finals, but Rock, Vanessa, Yamazaki, and Whip were not among them. Despite nerfs K’, Benimaru, and Mai continue to be popular at the highest level of play, and Iori continues to be a powerful anchor character for both Xiaohai and M’.

ET’s unconventional team of Billy/Clark/Benimaru is pushed to the brink in an intense grand finals set that goes to the last possible round. More footage from the earlier rounds of the tournament is also available on GatoRay’s Youtube Channel.

Results & Match Log

Source: GatoRay