Shaquille O’Neal, Lupe Fiasco, Eva Marie & Reggie Bush to compete in ELEAGUE’s Street Fighter V Celebrity Showdown

Eagle-eyed viewers of the ELEAGUE regular season matches, that have recently aired on TBS, may have noticed a quickly-scrolling crawler at the bottom of the screen advertising the “ELEAGUE SFV Celebrity Showdown,” scheduled to air next Friday, April 28th. Thanks to The Hollywood Reporter, we now have more information on the event, including which charities the celebs will be battling in the streets for.

NBA superstar Shaq will be competing for the Odessa Chambliss Quality of Life Fund, which accumulates funds for individuals looking to enter the nursing profession. Grammy-winning rapper (and Beast slayer) Lupe Fiasco will be reaching his boiling point for his M.U.R.A.L. (Magnifying Urban Realities and Affecting Lives) foundation, that seeks to unite and inspire Chicago communities. Reggie Bush will be playing for his own 619 Charitable Fund, that provides grants for children’s futures, and Total Divas WWE SmackDown Live Superstar “All Black Everything” Eva Marie will be looking to electrify for the American Cancer Society.

The first celebrity charity tournament in ELEAGUE’s history will be a single-elimination Street Fighter V event, that will air exclusively on TBS on Friday, April 28th, at 10:00 PM ET (7:00 PM PDT, 9:00 PM CST) You can also see a tweet from ELEAGUE about the affair below.

Source: The Hollywood Reporter; ELEAGUE (Twitter)

BigBoysToys HK reveal prototype for Akuma figure, complete with glowing red eyes

BigBoysToys HK recently shared this image on their Facebook page, revealing that the next toy in their T.N.C (The New Challenger) series will be none other than the raging demon Akuma. While this particular detail could have been a  touch added in the editing process, the admin of the toy company’s Facebook page confirmed in the comments that the figure will, in fact, have glowing red eyes.

T.N

Looking at the picture, we can see that the prototype is assigned the number 00. Since every other member in the T.N.C series have been numbered 01-07, it can be inferred that there is something different about this upcoming Challenger. Also, with almost every other  figure in the line featuring some sort of projectile being hurled as part of it’s design, this render of the Akuma figure stands out in that respect as well.

Stay tuned to BigBoysToys’ news feed for more info on their latest toy’s release.

Source: BigBoysToys HK

Use REO’s new Flip Stance tech to more effectively evade command grabs in Mortal Kombat XL

Top NRS player and notable lab rat REO has posted a shocking–and seemingly quite useful–discovery in Mortal Kombat XL, that even reaches back all the way back to 2008’s Mortal Kombat vs. DC Universe. It utilizes the Flip Stance button (L2 on PlayStation 4, LT on Xbox One), a function many players have felt is a superfluous or outright useless mechanic in NetherRealm’s more recent titles, aside from some situational uses involving the execution of X-Rays and certain Fatalities. However, with this new tech, players can more easily evade command grabs from characters like Kotal Kahn and Jason Voorhees by doing a neutral jump and immediately tapping Flip Stance. Due to a bug, your character will cancel the first or second frame of their neutral jump startup, before transitioning into the Flip Stance animation. REO explains the specifics of this technique.

What this does is it actually tricks the game into thinking that your character is jumping for the first two frames. Now your character won’t be considered airborne, they’ll still be hit by any ground attacks or unblockables. But because the game reads that I input a neutral jump, it will give me instant immunity to throws and command grabs for that 1 or 2 frames.

In the video, he shows Kobu Jutsu Tanya being able to punish a whiffed command grab from Relentless Jason, using this tech after making a correct read. REO notes that this bug has been around in the last four games produced by NRS/Midway, as Flip Stance was first introduced in MKvDCU, but had little usage there or in Mortal Kombat 9 due to those games’ general lack of command grabs. Perhaps this could prove useful in the upcoming Injustice 2 as well, since MK’s sister series also possesses this function?

Lastly, REO notes three important things to keep in mind about this tech in his TYM discussion thread:

  1. Still a hard read, like jumping out of command grabs.
  2. Makes you look like a hacker/swag god when you pull it off in a KOTH with a bunch of people (LOL)
  3. Gives some characters better punishes/optimal combos that they normally wouldn’t get off their NJP vs. some command grabs.

You can see the full video below, and head over to REO’s discussion thread on Test Your Might for more details.

Source: MK_REO; via Test Your Might