Witness the evolution of Street Fighter character models across the franchise with morphing GIFs

See how each fighter’s appearance has changed throughout the history of Street Fighter!

Many of the fighters we know and love (or love to hate) have been with the Street Fighter franchise for quite a long time. Over the past three decades we’ve naturally seen advances in the technology supporting these titles, and the characters have evolved to keep up, of course; gaining more detail and changing their appearance with each new iteration.

MuchGames demonstrates exactly how much these characters’ in-game models have changed very effectively in these morphing GIFs, each showing us in a few seconds how a Street Fighter changes over the course of multiple games–from their origins, up to Street Fighter X Tekken or Street Fighter V. Check out the GIFs for Ryu, Ken, Chun-Li, Sagat, M. Bison, Sakura, and Akuma below! It’s fascinating to see how each character has changed in each game, while retaining common identifying elements in their design.

The original post on MuchGames also includes additional information about each character’s history and design, be sure to check it out!

Evolution of Ryu from Street Fighter GIF

Evolution of Ken from Street Fighter GIF

Evolution of Chun-Li from Street Fighter GIF

Evolution of Sagat from Street Fighter GIF

Evolution of Bison from Street Fighter GIF

Evolution of Sakura from Street Fighter GIF

Evolution of Akuma from Street Fighter GIF

Many thanks to MuchGames for these intriguing GIFs, and to Kip Wright for the tip!

Source: MuchGames

Beware the one-punch KO: More tips on facing Balrog’s deadly TAP in Street Fighter V

Sudden, surprising, and seriously dangerous!

Balrog: he WANTS THAT FIGHT MONEY. And he’ll catch you with a charged Turn Around Punch–taking that round you thought you were about to win–to get it, if you aren’t careful. Sometimes even if you are!

Ominous_ offers up some more information on the TAP in this video, detailing the charge time and frame data for each level of the TAP, and discussing where and when you need to watch out for its application.

Balrog master Brian_F recently uploaded an in-depth examination of Balrog’s Turn Around Punch that you’ll also want to check out!

YogaFlame24 had a bit of fun recently, showing off some nasty TAP interactions that knocked the opponent down for the count–and reminding us that it was scary in Street Fighter IV, too. Indeed, Balrog is One Punch Man: doomed to wander the Earth until he finds some chump that isn’t flattened by a Final TAP.

Sources: Ominous_; YogaFlame24

A quick look at Elphelt’s changes in Guilty Gear Xrd REV 2

As the Guilty Gear Xrd REV 2 demo just dropped in North America, console owners finally can get a taste of the latest arcade version. As we’re eager to test out changes for all characters, let’s take a quick look at Elphelt, one of the most hated/loveliest brides in fighting games.

The Prince has provided a quick breakdown video which shows Elphelt in action. We see some hitbox and hurtbox tests as they try out various normals on Sol. One change that really stands out is the ability to now do a command roll into the Shotgun stance. It seems to be a fairly effective reversal, so this should boost the bride’s defensive options a bit.

Here are the translated REV 2 patch notes from one of the loketests, but keep in mind that there are more changes that aren’t listed.

ELPHELT VALENTINE

  • Defense decreased.
  • No longer projects phantom hurtbox before active frames of 6P, increased stagger on 6P.
  • jS initial proration removed, hitbox shrunk.
  • jH hitbox increased.
  • jD can be YRC’d before active frames and a mid-hitting projectile will be generated.
  • Rifle takes longer to become unblockable.
  • Rifle crosshairs can be moved during RC flash.
  • Shotgun H pushback increased slightly.
  • Roll into shotgun stance added, command is 236K.
  • Judge Better Half command changed to 236236K.

Source: The Prince