E3 developer panel showcases Dissidia Final Fantasy NT’s core mechanics and franchise history

Square Enix representative Mat Kishimoto got to have a nice long sit-down with the developers of Dissidia Final Fantasy NT at this year’s E3. Takeo Kujiraoka — the game’s director — and Ichiro Hazama — the producer — gave the lucky audience a fun and interactive look into their new fighter coming to PlayStation 4 in 2018.

With the translation aid of Aileen Matsuoka, the director-producer duo explained the inspiration behind the new 3v3 battle format, why teaming up with Team Ninja for their latest project was a great idea, and the reason behind why Dissidia Final Fantasy NT‘s UI/HUD is so bedazzling. Perhaps just as valuable as the updates on the franchise’s future is the breakdown of Dissidia’s core mechanics, since many fans have never had a chance to play the older portable-exclusive PSP titles that precede the arcade game.

The mechanic breakdown starts at 12:05, but if you’re seeking a thorough look into the perplexing world of Dissidia Final Fantasy, the full panel is well worth the watch.

Source: GameSlice via Siliconera

Here’s another helping of Marvel vs. Capcom: Infinite footage from the E3 show floor

Yesterday, we brought you some Marvel vs. Capcom: Infinite action from E3; however, that was just a small glimpse of all the videos people were taking on the show floor, so now we’re back with an even bigger roundup of footage from the event.

We start off with more footage taken by Team Spooky’s Josh “NerdJosh” Jodoin of Iron Man, one of the revamped returning characters, performing a corner combo that he can do using his new Repulsor Ray move, which has “rekka” style follow ups.

Speaking of new moves, Morrigan has gained a new projectile that sits stationary in mid air, which can be seen in this footage from Gerald Kaye.

You can see the motion for this new move, called Luminous Spear, in these screenshots of her movelist from BROKENTIER’s Samantha “Persia” Hancock.

Persia also took some footage of Capcom’s Peter “ComboFiend” Rosas styling with Dante in a match against Marvel Live!’s Hayden “Kinderparty” Griswold.

Speaking of match footage, SeattkeKO took some videos of Echo Fox’s Justin Wong going up against Capcom’s Mike Dee.

Meanwhile, Splyce’s Ryan “Filipino Champ” Ramirez goes up against ComboFiend in this footage by Sherry “Sherryjenix” Nhan. This match is actually the same match from which NerdJosh’s footage above comes from.

Next up, Circa’s Long Phi Nguyen has shared footage of Joe “LI Joe” Ciaramelli going up against Mike Dee from Capcom once again.

Mark “BornFree” Sheridan has also shared footage of LI Joe, this time going up against Filipino Champ.

In this next video taken by unroolie, Filipino Champ goes up against Justin Wong. Interestingly enough, before the match, they talk about certain characters who they think may be top tier in this game.

Of course, E3 isn’t over yet. With one more day for the show, we’re bound to see more footage before they pack it up and send the latest public build over to Orlando for CEO this weekend.

Sources: TS|NerdJoshGerald KayeBT|PersiaSeattleKOSherryjenixCirca|LPNBornFreeunroolie

Demystify Tekken 7’s frame data with Just Frame’s basic data guide

Learning what moves are unsafe, and how to punish them, is a daunting task in Tekken. There’s a lot of variability between punish tools and character options, and a lot of different numbers to remember. And even if you know frame data, you also have to take into account push back on block!

YouTuber Just Frame‘s guide gives you a basic framework to simplify the learning process. If you feel your Tekken 7 game is ready to take the next step, this is a great primer before you jump into frame data resources like rbnorway’s site and Tekken Chicken.

Source: Just Frame