desk gets creative with these Marvel vs. Capcom: Infinite Story Demo combos

With Marvel vs. Capcom: Infinite‘s Story Demo out, a few enterprising players tried their hand at making combo videos from the battles in the demo. One of the players who’s done so is none other than desk — one of today’s top combo video creators.

Despite the limitations of the demo — it doesn’t have a mode where you can just perform combos on a dummy, for one — desk has put out some amazing combos in this video. The combos below include, among other things, a throwback to Captain America’s old Shield Slash loop, a combo while inside the Space Gem’s cube, and some high-flying stuff with Chun-Li that goes right of the screen. They give a taste of the sheer amount of creativity that Marvel vs. Capcom: Infinite allows, especially with it’s new tag system.

Source: desk

Final Fantasy XIV – YoshiP on Duty World Issues in NA

A pair of issues have cropped up on North American servers and Game Director Yoshida has gone on record via the Final Fantasy XIV forums to let players know that the team is aware of and working to solve them. The problems are being caused by high stress load and congestion.

Take up ARMS with NEV’s “ARMS University” Series

Street Fighter tutorial maker Andrew ‘NEV’ David Murphy has started a new tutorial series for ARMS hopefuls! NEV’s series looks to be bringing the same strengths his SFV tutorials–quick, concise info for new players to explore.

Thus far, he’s covered meter building basics…

Using parrys…

And some examples of combos, and what you may need to do to keep them stable.

NEV runs an active channel that constantly uploaded great SFV tech, so be sure to check out some of his work in that field, too.

Source: Andrew David Murphy

– This Week at GameSpace.com – June 18th

GameSpace is our little corner of the internet where we can post news and reviews of games that we play outside the MMO genre. Each week, we’ll be bringing you the wrap-up of the week’s reviews and editorials about other games that might just catch your fancy. See what happened This Week at GameSpace.com!

NurseLee breaks down Ed’s throw loop game for Street Fighter V

It appears that Ed took a page from his mentor’s Super Turbo handbook.

Ed has a really oppressive mixup game after he lands a throw in the corner, and as NurseLee explains, this is going to be a key element in playing the character at a high-level. The severely limited get-up options the opponent has from a throw means that Ed can continually pressure with throw/attack mixups, even snuffing out 3-frame jabs after quick rise with dash > grab.

Imagine how scary it’ll be if Balrog teaches him how to do this mid-screen in Season 3.

Source: NurseLee