Rise to rule Neo Shadaloo with these Ed basics for Street Fighter V

Tried out the Young Commander yet?

Ed is still the most recent addition to the Street Fighter V roster (unless Abigail suddenly gets announced at E3), and he shakes the formula up with his buttons-only control scheme. If you haven’t tried your own hand at Psycho Boxing yet, The Prince has prepared a basics video that will help you quickly pick up some techniques for this unusual fighter. It includes frame traps, okizeme, and an assortment of other things. Check it out below:

Check out more entry-level Ed tech in our prior look at Ed basics.

Source: The Prince

How long does it take to get good at fighting games? Novril’s video series answers

Here’s a question that your non-FGC friend might be asking you: how long exactly will it take me to get as good as you? When you’ve put in years of work on your fighting game resume, you may not even have a clear idea of how long would it take for a new person to “git gud.” Novriltataki, in his “Exploring Fighting Games” video-documentary series, tackles the query with a surprisingly straightforward answer.

“20 hours.” That sounds too good to be true, doesn’t it? Admittedly though, getting someone new to sit through a solid total of 20 hours learning a new game is quite a lot, actually. Novril (using mathematical graphs, no less) explains why that is. At first, one would improve significantly in those 20 hours, reaching a certain turning point where progress slows down. That first period is marked by some frustration and confusion as there’s a lot of new information to absorb. After that, however, the post-20-hour mark is easier and more enjoyable, as one can taste the finer nuances of the fighting game title.

Novril delves deeper into the specifics of how to divide and organize time to get the most out of learning a new fighting game. Check it out below:

Source: novriltataki

Stay solid with this Kyo combo guide for The King of Fighters XIV version 2.01

It’s something of a standard in fighting games for on-the-cover protagonists to be both flashy and practical. Perhaps it’s hero bias, or maybe it’s just good marketing. Either way, Kyo never finds himself terribly far from the top, and playergodaines‘s combo guide will show you how to take advantage of that “main character”-level damage.

Though Kyo did receive a mixed bags of nerfs and buffs in the ver. 2.00 patch, Kyo still shines as a option heavy, effective battery that can easily fit into most teams. If you ever wanted to pick up the popular Team Japan Leader, there’s no time like the present.

Source: playergodaines