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Welcome to Orochi Park began its life as a parody of The Secret World but quickly became much more than that. It seeks to “channel The Secret World and Mass Effect in a genre-fusing parody game”. To show off some of what the game will embody, Anima Chambers has sent out a new trailer and announced that a demo of the game will be released in August.
New Qanba Aegis fightstick carrier bag now available to order
A new shield for your Obsidian, Dragon, or other weapon of choice.

Qanba, known for their premium fightsticks such as the Dragon and the Obsidian (which is also the base for Controller Chaos’ Evo 2017 fightstick), now has a new carrier bag available to protect your favorite arcade stick — and more. Check out the Aegis:
- Fits most full-size arcade joysticks;
- A front storage layer with meshed pockets;
- Main joystick storage layer with reinforced stick guard;
- Zippered accessory pockets, laptop/tablet compartment;
- Chest support, water bottle mesh pocket;
- Made of 100% polyester
We wanted to make a premium fightstick bag that would protect the Dragon joystick during travel, but of course it can be used with other fightsticks. The Aegis serves a different purpose than our Guardian –we had the traveling player in mind for this product. A lot of players could use extra utility in fightstick bag when traveling for tournaments and events. In addition to the Dragon, the Aegis’ secondary compartment is made to fit a laptop and even a PlayStation 4. The Aegis also attaches to your luggage.
– Andy “725” Lam, Business Development of Qanba USA
You can order your own Qanba Aegis from eightarc or Qanba USA for $79.99 USD. Unfortunately, The Aegis won’t be available on-site at Evo 2017.
Source: eightarc
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– Dragons & Crows
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Pokemon Go – Celebrate Year 1 with Pikachu Wearing Ash’s Hat
Pokemon Go has been ramping up to today’s official first anniversary with a number of things including the overhauled Gym system and the newly added raids. Today marks the start of another celebratory event. From today through July 24th, wild Pikachu will be wearing Ash’s famous hat. It is the same hat he wears in the anime series. In addition, Anniversary Boxes will be available that contain Incubators, Max Revives, Ultra Balls and Raid Passes.
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Bandai Namco’s Katsuhiro Harada and Michael Murray address Tekken 7’s input delay
One of the big talking points surrounding Tekken 7 is the game’s increased amount of input delay; early testing of the game on PlayStation 4 (prior to the 1.03 patch) had shown that it had over 120 milliseconds — about 7 to 8 frames of delay.
Now, both Michael Murray and Katsuhiro Harada from Bandai Namco Entertainment have made statements about this. Specifically, the statements were in response to an article on Tekken Gamer that had cited an 8 frame buffer as the cause of the delay. For those not familiar with the issue, some in the community have blamed the input delay on the supposed presence of an 8 frame input buffer — something Murray refutes.
Your info is wrong. There is no 8 frame buffer. You fail to take in to account the input delay from the hardware side. https://t.co/wufG9Gs60Z
— Michael Murray (@mykeryu) July 4, 2017
Harada continues on with this, stating that such assumptions are wrong. He also states that Unreal Engine 4 “eat[sic] 3-4 frames” and that they don’t need such a buffer. In addition to this, he also called into question the testing methods that people have used to test the game’s delay.
Yea It's wrong. UE4 eat 3-4frames & They don't know hardware side mechanism. We don't need such a "buffer". Measurement method is also wrong https://t.co/xVZMwazVFs
— Katsuhiro Harada (@Harada_TEKKEN) July 4, 2017
That last statement in his tweet has caused a fair bit of controversy. Input lag guru Nigel “Noodalls” Woodall, the man who did the early testing on Tekken 7‘s delay has brought Harada’s last statement into question, pointing out how his testing methods have been praised, and how developers have asked him to test their game for input delay.
@digitalfoundry describes my method as “amazing work.” Game developers have contacted me asking me to test their games for input lag.
— Nigel Woodall (@noodalls) July 4, 2017
What exactly is wrong with my method?
— Nigel Woodall (@noodalls) July 4, 2017
Others, such as Hit Box community manager John Grimm have pointed out that, if the issue is something with Unreal Engine 4, it still doesn’t explain why Tekken 7 has more delay than other fighting games (such as Street Fighter V, and the upcoming Marvel vs. Capcom: Infinite) that are built on the same engine.
If it really was UE4 causing the lag, you wouldn’t have games like SFV completely smashing it in terms of responsiveness.
— DollarBillMontgomery (@HBJohnXuandou) July 5, 2017
With all this in mind, it seems that the input delay controversy surrounding Tekken 7 isn’t going to die down anytime soon. That said, Bandai Namco is addressing the issue, and the latest round of testing has shown that the delay on PlayStation 4 has dropped to 114 milliseconds as of the 1.03 patch.
Sources: Michael Murray (Twitter), Katsuhito Harada (Twitter), Nigel Woodall (Twitter), John Grimm (Twitter)





