Mexico’s Luis Nery (24-0, 18 KOs)failed his pre-fight drug test ahead of his world title win over long-reigning WBC bantamweight champion Shinsuke Yamanaka (27-1-2, 18 KOs) earlier this month at the Shimazu Arena in Kyoto, Japan.
Nery, 22, tested positive for the banned performance-enhancing drug Zilpaterol, according to the World Boxing Council.
WBC president Mauricio Sulaiman said that no dcision has been made on the status of the WBC title.
Nery stopped Japan’s Yamanaka, 34, in the…
Justin Wong discusses the potential of Marvel vs. Capcom: Infinite in his preview
Justin Wong has long been considered one of the greatest Marvel Vs. players of all time, so when he begins to speak about a game in the series, people listen. As such, Echo Fox made sure they gathered his thoughts on Marvel vs. Capcom: Infinite into a preview article on their website.
Justin doesn’t mince words by stating that he believes the game will be a rejuvenation of the Marvel series, stating, “I think the Marvel scene will come back out of retirement from MvC2/MvC3 to try this game out since it’s a new game and a new concept.” He also states that because of the changes in the system mechanics that, “defending in this game will be tough even for seasoned players.” However, the 2v2 assist-less aspect is what he feels like players will struggle with the most, saying, “I think the players will understand how to transition into 2v2. What I expect will give players a hard time is that they don’t have assists to back them up, or they have to constantly tag to keep the flow of the game in their favor.”
Source: Echo Fox
Jerry Lawler On Why The Undertaker Might Have Been Backstage At WWE SummerSlam
Final Fantasy XIV – Live in Australia? Domino’s Pizza Delivers Themed Delights
If you live in Australia, you can call up Domino’s pizza and have Final Fantasy XIV (literally) delivered right to your door. Those without the game will receive a free copy of the Complete Edition for a limited time. In addition, there are themed delectables packaged together to yield the free PS4 or PC game.
Triple H Hits Big Milestone On Social Media, Ultimate Warrior Vs Rick Rude In WCCW (Video), WWE Shop
See what has changed in the Gamescom build of Dragon Ball FighterZ
Arc System Works and Bandai Namco have been tuning and testing Dragon Ball FighterZ a lot since the initial E3 build, as players are noticing quite a few changes in the Gamescom build. Seeing as he got a lot of hands-on time with this new build at a recent Bandai Namco event, Maximilian has made a new video which compiled most of the major changes that are in the current version of DBFZ.
First off is a major change to the damage scaling on Supers performed at the end of combos. In the E3 build, you could tack on a Super at the end of most combos and deal up to 50-60% damage. Based on this build, Arc System Works have changed the way damage scaling works, meaning that Supers — especially Level 3 Supers like Gohan’s Father Son Kamehameha or Vegeta’s Final Flash — do a lot less damage when performed as a long combo finisher.
The other noticeable system changes is to Dragon Rushes, which now spike the opponent back down to the ground when used as part of an aerial combo. This means no more of those extended, touch of death-esque combos you were seeing in the E3 build, as you cannot follow up after the Dragon Rush spike. Don’t worry though, as the new Aerial Smash mechanic allows certain characters to punt your opponent higher in the air, so your teammate can fly in and continue the combo. By the looks of it, these changes are to make players use the entirety of their team if they want big damage — akin to Marvel 3’s Team Aerial Combos. You can only use one Smash per combo, so use it sparingly.
Other people have also noticed a new ability that players can perform in Sparking Blast, which is being dubbed a Sparking Blast Vanish. While in Sparking Blast, you can hold the Vanish button to vanish and then reset their character back to their neutral state. This means you can “fake” a Vanish Attack, then continue a combo with a normal if your opponent doesn’t catch on. You can see it being used in the Twitter clip below:
see here
piccolo does vanish into a normal instead of the vanish kick which would wall bouncepic.twitter.com/vNfJEZLomO
— 偉羊齒(イシダ) (@GREATFERNMAN) August 23, 2017
There is plenty more to discover in the Gamescom build and seeing as it will most likely form the foundation for the closed beta, you’d best get up to speed with all these system changes.
Sources: Maximilian Dood; GREATFERNMAN
Dual Universe – Pre-Alpha Version to be Released on September 30th
Novaquark has announced that the pre-alpha for Dual Universe will be released on September 30th. This marks a critical phase in the game’s development and an important milestone. KickStarter and crowd-funding backers at the Gold Founder level and above will be invited to try out the pre-alpha version. You can still back Dual Universe through September 7th to be included.
Overwatch – Animated Short – Watch Mei| ‘Rise and Shine’
In the final video out of Blizzard’s Gamescom presentation, we get a lore story behind the Overwatch? character Mei and how she came to answer Winston’s call. She has been alseep for years and discovers that Overwatch has been broken apart. Her job is to find a way out of her Antarctica location and back to the rest of the OW team.
