Quietly appearing among the regular weekly releases post on Germany’s PlayStation Blog, a complete edition of The King of Fighters XIV is going to be launching very soon. Named the “King of Fighters XIVSpecial Anniversary Edition,” it looks to include all of the costume DLC for KOFXIV, along with DLC fighters Whip, Vanessa, Yamazaki, and Rock Howard.
Looking at the general European and North American PlayStation Blogs, this special version of KOFXIV is not listed for release in any other region besides Germany. With Oda being spotted at Gamescom and this anniversary edition scheduled to release tomorrow, SNK better get their skates on if they want fans to know more about this special edition bundle of The King of Fighters XIV.
Since its successful Kickstarter, Novaquark has been hard at work on bringing their epic sandbox MMO Dual Universe to life. The single-shard massive universe is a huge undertaking, and we caught up with Jean Christophe-Baillie, Founder of Novaquark to see how far along they are and what’s coming next.
Pokkén Tournament DX is one month away! Those interested in jumping into DX, even though they bypassed the original Wii U release, are going to have a much easier time learning the game for one very big reason: when the first version was released, players hadn’t figured out how Pokkén implemented frame data.
Mitchel’s frame data video, and its corresponding link to the frame data itself, is a great example of how the surface simplicity of Pokkén masks a dizzying world of depth. Pokkén’s frame data is easy to pick up because there’s very few numbers you have to memorize. A quick perusal through the move lists shows you’ll almost always be punishing with only one of 2 or 3 moves on block, because Namco specifically designed the game’s move speeds to be uniform in nature.
Once you have a grasp on the way Pokkén’s compartmentalized frame data works, you’ll have no problem working your way up the ranks of DX.
The leaks and predictions were indeed true. As promised before the show, Capcom have released a new gameplay trailer for Marvel vs. Capcom: Infinite, showing not only Firebrand, Jedah, Ghost Rider, and Dormmamu, but the power of the Soul Stone.
The Soul Stone revolves around taking and giving life, with its Infinity Surge stealing life from the opponent and its Infinity Storm acting similar to the Duo Team Attack from the original Marvel vs. Capcom. Upon activating the Infinity Storm, you take control of both characters simultaneously, regardless of whether one has been KOed or not. If your partner had been down prior to the Infinity Storm activation though, they will be revived with a sliver of health once the Storm subsides.
Mark my words, there are going to be some mega-cheap setups coming from the Soul Stone’s Infinity Storm once players get their hands on the Gamescom build of MvC:I. Expect plenty of tech videos, matches and combo showcases coming out of Gamescom, so get your theorycrafting hats on.
The Gamescom doors are now open and we’ve been flooded with new Dragon Ball FighterZ news. From a release date, news of an open beta as well as pictures of its collector’s edition, there’s a lot to digest from this Super Saiyan info blowout.
First off, Dragon Ball FighterZ‘s release date. According to Bandai Namco, DBFZ is coming in February 2018 with an open beta coming in January. If you want to get early access to the open beta, you can pre-order either the Standard or CollectorZ Edition of Dragon Ball FighterZ. The CollectorZ Edition comes with:
A special DBFZ steelbook
Three art boards
A 18cm diorama of Goku going Super Saiyan
A copy of Dragon Ball FighterZ
Pre-orders of either edition will net players access to two exclusive Lobby avatars, early open beta access and most importantly, the early unlock of Super Saiyan Blue Goku and Super Saiyan Blue Vegeta. By the sounds of it, these two characters will not be available as soon as you boot up Dragon Ball FighterZ, but will probably require you to finish the game’s Story Mode in order to play them. Arc System Works has done this in the past — locking Sin Kiske behind the original Guilty Gear Xrd’s Story Mode — but don’t worry about forking over some additional Zenny to play as SSB Goku or Vegeta.
Speaking of Story Mode, we’ve gained more insight into what actually happens in this special “what-if” scenario. It involves the resurrection of Android 16 and an invasion of Earth by cloned versions of the Z-Warriors. As Goku and pals fight off this wave of zombified clones, some of the Z-Warriors begin to succumb to the clone army. It looks ridiculous but that’s just what you want from a Dragon Ball Story Mode.
As for the closed beta, registration is today, with Bandai Namco promising 11 playable fighters in the build. They are:
Goku
Vegeta
Gohan
Piccolo
Future Trunks
Krillin
Cell
Freeza
Buu
Android 18
Android 16
European PlayStation 4 players can sign up via this link, US PS4 users can sign up using this link while Xbox One players will be picked via the Xbox Insider Program. The beta will run between September 16th-17th over four 3-hour slots, with start times differing based on your region. For up-to-date info on the start times for your area, information, check out your regional Bandai Namco Twitter account.
The last bit of news is that following Gamescom’s official Dragon Ball FighterZ tournament on Friday, there is set to be a “special announcement”, so tune in to see what it could be. More characters perhaps?
Eric Musco has informed Star Wars: The Old Republic players that today’s launch of Update 5.4: Crisis on Umbara has been delayed by 24-hours. Apparently, a critical bug cropped up in the Crisis on Umbara Flashpoint. To give the team time to squash the nasty critter, the update has been delayed until Wednesday.