Let’s dance: Learn to fight against Eddy Gordo in Tekken 7 with this handy guide from Tekken Tips

Whether you’re a casual or competitive Tekken player, learning to fight effectively against Eddy Gordo can be a real pain. The moves associated with his capoeira fighting style have been called cheap, overpowered, and even dirty — but the reality is, Eddy has gone through the balancing process just like every other Tekken character.

Here to prove this point is Tekken Tips, having created a quick guide that outlines the confusing kick master’s strengths and weaknesses in Tekken 7. While the advantages of playing Eddy — like his quick backdash and deceptive, long-range kicks — may sound all-too-familiar, some of his disadvantages, like his weak sidesteps and his susceptibility to pressure, may be new information to some.

Check out Tekken Tips’ Versus Eddy Gordo guide below,and see if it’ll help you throw off a capo main for a change.

Source: Tekken Tips

ChromeAlchemist breaks down how Marvel vs. Capcom: Infinite handles chip damage

If you’ve watched any high-level Marvel, you’ll be used to seeing a screen filled with projectiles. With players having to deal with Soul Fists, Hidden Missiles and Drones galore, chip damage is quite the threat when you’re stuck in the corner and down to your last character. Well, it seems that Marvel vs. Capcom: Infinite is attempting to lessen the threat of chip damage with its new scaling system.

Thanks to some in-depth investigation from UK Marvelhead ChromeAlchemist, MvC:I has defending players taking less and less chip damage over time. It looks similar to the “move staling” mechanics in Super Smash Bros. for Wii U at first glance, with moves do less damage if they are used repeatedly. ChromeAlchemist demonstrates this with Hawkeye’s Triple Arrow, with the move doing almost zero chip damage after eight back-to-back uses.

ChromeAlchemist posits two theories as to what is happening here:

  1. MvC:I uses a stale move system like Smash 4, where moves gradually weaken if they are used repeatedly.
  2. Blocking several projectiles in quick succession will lessen general chip damage for a period.

The most likely theory is option two, as projectiles return to their full strength a little while after the opponent stops taking chip damage. So, if your opponent is successfully blocking your hail of Soul Fists, stop and let the damage scaling wear off before continuing your projectile assault.

Source: AdvancingGuardTV

– Gigabyte AORUS K7 RGB – Gunmetal and Rainbows

This month, Gigabyte has introduced two new peripherals to the AORUS family. We already looked at the new AORUS M3. Today, we’re looking at the other half of that equation, the AORUS K7 Mechanical Gaming Keyboard. It’s RGB Fusion enabled, features genuine Cherry Red switches, is entirely programmable, and looks sleeker than any other board we’ve had in this year. But is everything as good as it seems on the surface? Let’s find out.

Maximilian talks about the female Monster Hunter, beginner league, and other new Marvel vs. Capcom: Infinite info

Fresh of showing off some new gameplay of Marvel vs. Capcom: Infinite from the Gamescom build of the game, Maximilian has posted another video. This time, he talks about all the game’s final launch roster, and some of the new online modes that were shown to him when he visited Capcom HQ.

The big news, however, is that a female monster hunter was spotted in the game’s story mode. Now for those who have been following the news around the game, a Monster Hunter character — based on the player character from the games — was one of the characters listed in one of the many leaks regarding the games roster. The female Monster Hunter herself is seen wearing Rathalos Armor as an NPC, and may be an indication that she will be one of the game’s DLC characters.

In addition to this, Max talks about the other modes, including those already confirmed by Capcom: arcade mode, training mode, and the mission mode. More importantly, Max goes over some of what he knows about the online mode. While he misses some points (we already know that the game uses GGPO-style rollback netcode), he does go over how the game has features that the original Marvel vs. Capcom 3 was missing at launch. One of these is the new beginner league for players up to “rank 14,” — Max discusses the implications and benefits of this in the video below.

Source: Maximilian Dood

Knock out the competition with new Naoto combos in BlazBlue: Central Fiction

Naoto, a brand new character to BlazBlue: Central Fiction, saw some usage in the casual and competitive scene — but maybe not as much as some of us would like. Since the BlazBlue 2.0 patch shook things up, certain characters received not only the buffs they needed, but also the tuning to their tools to open up entirely new combo paths. Naoto seems to be one of those characters.

There’s a multitude of Naoto adjustments: longer active frames on certain moves, bigger hurtboxes, several new gatlings, etc. His new combos give him opportunities to change direction with Phantom Pain. The video from Kamikaze below is an excellent primer of strong confirms that have a lot of hits and high damage. There are some really good examples from anti-air starters and counter hits.

Source: Jourdal via NicoNico

– Valnir Rok: An Interview with Game Director Sebastian Rahmel

Survival games continue to become the new playground of MMOs. Valnir Rok takes a great approach capturing life during the Viking era. You’ll have to battle it out, feed yourselves, and work to grow your reputation. Sebastian sat down with us to talk over the historical and mythical aspects of the game which brings this popular era to life.