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Just Frame speaks on the importance of the story in a fighting game
Before any of us fighting gamers were concerned about frame data, match-ups, or which characters were high-tier, there’s a good chance that the story behind a fighting game and its characters is what sparked our love of the genre. For this reason, it’s no wonder that many fighting game franchises feature a continuing story complete with intricate character details, updated with each installment and spanning back to every game’s first release.
Just Frame talks about the importance of the story in a fighting game, in his latest Tekken-related video. Like many members of the FGC, he understands that many players come for the high-level gameplay a title offers — but they stay for characters that have earned a special place in their hearts over the years. Expressing what can be described as tough love, he speaks on his disappointment in Tekken 7‘s story mode and why it matters to him, even though he continues to play it competitively.
While you may not agree with his opinions on Tekken 7 specifically, check out Just Frame’s thoughts on the significance of the fighter’s story below, and see if it resonates with you.
Source: Just Frame
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Watch a battling bovine reduce their opponent to ground beef in this “Them’s Fightin’ Herds” beta footage
An early peek at this clash of hoof and horn.
IndieGoGo backers of Mane6’s in-development game Them’s Fightin’ Herds have enjoyed access to a beta version of the unusual indie fighting title. To give the rest of us a look at the gameplay in its current state, eastyy uploaded some footage of the game in action to YouTube:
If you think the character design has a very Ponyish vibe, that’s no coincidence: the game is set in an original universe designed by Lauren Faust, producer and developer for My Little Pony: Friendship is Magic. Under the cute cartoony look there seems to be a potentially solid fighting game engine, featuring a four-button input layout, an in-depth combo system, GGPO-powered netplay, and mechanics such as “Juggle Decay” to curb endless juggling.
eastyy followed up with a video detailing their impressions of the game and its engine/mechanics, as well as discussing a bit of the game’s history:
While the title has certainly missed its previously-projected “Q1 2017” release window, you can read more about it on its Steam Greenlight page.

Source: eastyy
Dead By Daylight – Dead By Daylight – Gift Key Sweeps! – Sept 2017 – Round 4
MMORPG.com has been given all kinds of special gift keys for Dead by Daylight – the all new multiplayer (4vs1) horror game where one player takes on the role of the savage Killer, and the other four players play as Survivors, trying to escape the Killer and avoid being caught, tortured and killed. Enter this sweepstakes now for a chance to win one of the four cool in game prizes! As an added bonus to our past events we have a limited number of keys for the all new Leatherface DLC!
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SAG-AFTRA video game strike reaching its conclusion through a tentative agreement
Agreement promises improved pay and working conditions for video game voice actors.
After more than a year, SAG-AFTRA — a union representing a multitude of entertainment professionals including actors, announcers, broadcast journalists, voice-over artists and many more — has rallied against 11 different video game companies for improved treatment and financial compensation of the voice actors in many of our favorite games. The strike included Warner Bros. Interactive Entertainment, publishers of Injustice 2 and other NetherRealm Studios titles. We first reported on the strike back in October 2016.
It seems now that a tentative agreement has been reached, and the strike may at last come to an end. As stated by SAG-AFTRA:
The terms of the tentative agreement, which was reached early Saturday morning, include a new bonus structure that provides an additional payment to performers. The bonus payment, which is due no later than the release date of the game, is based on the number of sessions worked on each game, beginning with a $75 payment on the first session and totaling $2,100 after 10 sessions worked.
“This is an important advance in this critical industry space. We secured a number of gains including for the first time, a secondary payment structure which was one of the members’ key concerns,” said SAG-AFTRA President Gabrielle Carteris. “The courage of our members and their fortitude these many months has been admirable and I salute them. We are always stronger together.”
Keythe Farley, chair of the SAG-AFTRA Interactive Negotiating Committee, said the strike delivered key victories for member performers in the video game community.
“The bonus payments we have now are significantly larger now than what we had 11 months ago. And the existence of additional payments beyond your session fee is in the video game world for good, both in our high-budget and independent promulgated agreements,” said Farley. “Those are the victories that this strike has brought us.”
The deal also contains an employer commitment to continue working with SAG-AFTRA on the issue of vocal stress during the term of the agreement. Moreover, the agreement does not include several proposals sought by management, including a provision that would have fined performers for being late or distracted at session, another that would have required agents to submit performers for low-paying “atmospheric voice” sessions or face fines, and a possible revocation of their union franchise, and another that would have allowed employers to use their permanent staff to do covered work outside of the collective bargaining agreement.
The contract will next be reviewed by the SAG-AFTRA National Board at its October meeting.
Source: SAG-AFTRA [press release]
