EVE: Valkyrie – VR Development at CCP Games Comes to an End

The Atlanta, Georgia and Newcastle, England studios of CCP Games will be closing and / or sold off in the coming months as development on virtual reality titles is coming to an end. The news was broken by Icelandic site MBL.is that further reports that over a hundred employees are affected by the studio closures.

UDON’s Street Fighter vs. Darkstalkers monster movie tribute covers now available as premium prints

Some spooky art from UDON to decorate your home, office, lair, whatever.

If you’re a fan of Street Fighter, Darkstalkers, and classic monster movies, these are made just for you! The alternate horror movie tribute covers that have appeared on issues of UDON’s Street Fighter vs. Darkstalkers comic series have now been made available as 16″ x 24″ premium wall prints.

Click to view slideshow.

You can add these prints to your decor by heading over to Focus Attack. They’ll cost you $19.95 USD each. The two previously-released wall prints are still available, too — Rob Porter’s “Midnight Bliss” spread for Street Fighter vs. Darkstalkers is still MIA, unfortunately!

Source: Focus Attack via UDON (Twitter)

Polygon interviews Akira Nishitani of ARIKA, talks new fighting game, company’s character rights, and Capcom

Still without a title, Japanese developer ARIKA’s new fighting game is one of the most interesting talking points in the FGC right now. Making an indie game is difficult enough, let alone one in our niche fighting game genre. With that in mind, ARIKA is in a position that other indie devs could only dream of: they are building on brand recognition and hype 20 years in the making.

When you look at the history of how the company formed, though, you’ll see that this “unique position” was part of the plan all along. ARIKA was able to leverage the rights to their own creations by being in the right place and at the right time. This company’s tale of guts and luck is the subject of company president Akira Nishitani’s latest interview with Polygon, which you can read here.

The interview covers how the company managed to create such an amazing deal with Capcom, the malleability of their unnamed project, and their openness to working with Capcom again. The latter point is particularly fascinating:

Obviously, we can publish it ourselves and we’re prepared to do so. But if over the course of time, our connection with Capcom deepens and that happens, we’re open to [making it a Street Fighter game] as well.

When combined with the knowledge that Capcom overtly acknowledged and included ARIKA-created EX characters in their latest character popularity poll, one wonders just how closely Capcom is eyeing the new ARIKA project…

arika ex srk

Source: Polygon

Polygon interviews Akira Nishitani of ARIKA, talks new fighting game, company’s character rights, and Capcom

Still without a title, Japanese developer ARIKA’s new fighting game is one of the most interesting talking points in the FGC right now. Making an indie game is difficult enough, let alone one in our niche fighting game genre. With that in mind, ARIKA is in a position that other indie devs could only dream of: they are building on brand recognition and hype 20 years in the making.

When you look at the history of how the company formed, though, you’ll see that this “unique position” was part of the plan all along. ARIKA was able to leverage the rights to their own creations by being in the right place and at the right time. This company’s tale of guts and luck is the subject of company president Akira Nishitani’s latest interview with Polygon, which you can read here.

The interview covers how the company managed to create such an amazing deal with Capcom, the malleability of their unnamed project, and their openness to working with Capcom again. The latter point is particularly fascinating:

Obviously, we can publish it ourselves and we’re prepared to do so. But if over the course of time, our connection with Capcom deepens and that happens, we’re open to [making it a Street Fighter game] as well.

When combined with the knowledge that Capcom overtly acknowledged and included ARIKA-created EX characters in their latest character popularity poll, one wonders just how closely Capcom is eyeing the new ARIKA project…

arika ex srk

Source: Polygon

IGN’s Next Big Game shows off extended Dragon Ball FighterZ footage, featuring Nappa and Ginyu

While many were hoping that IGN’s Next Big Game would show off two brand new characters for Dragon Ball FighterZ; it turns out that it’s just Ginyu and Nappa. In this episode of Next Big Game, IGN has given players a better look at the leader of the Ginyu Force, Vegeta’s old partner, as well as Crane School disciple Tien.

Similar to Gargos in Killer Instinct, Nappa’s Saibamen act independently once they are summoned, with the initial input determining the type of Saibaman that comes onto the field. In the video, we see Nappa use the heavy version of the Saibaman summon, which does a high hitting jump slash, a projectile acid spit and a low hitting slide before disappearing off screen. Based on the footage, the Saibaman either continues attacking until it gets hit by the opponent, or is disappears once it finishes doing a certain number of attacks.

As for Ginyu, he doesn’t have many attacks of his own — most of his damage comes from calling in his henchmen to attack. According to producer Tomoko Hiroki, you can change the attack of each member of the Ginyu Force based on your input — leading to the possibility that each Ginyu Force member (Recoome, Jeice, Guldo, and Burter) is assigned to a specific attack button (light, medium, heavy, and Ki Blast). For example, a quarter circle forward and heavy may result in Recoome’s Ultimate Fighting Bomber, while a quarter circle back will have him perform a Recoome Kick. Ginyu’s Body Change Technique has also been confirmed to only change characters and health bars, so no stealing your opponent’s meter for a crazy comeback.

At the very end of the video feature, we also got a glimpse of a new move for Tien and yes, you can indeed summon Chiaotzu and make the poor little guy self-destruct. You can see the footage over on the Next Big Game Facebook page, and expect more Dragon Ball FighterZ news during November.

Source: IGN