Scizor shreds lifebars in Muramishi’s latest Pokkén Tournament DX combo video

In Pokkén Tournament DX, damage scaling and phase shift mechanics are Bandai Namco’s chosen methods of controlling damage output for optimal combos. Because of this, you generally see damage cap at similar numbers in Duel Phase, somewhere within the 200-230 range, before a phase shift occurs — depending upon the character at combo starter.

Scizor, Namco’s clear pitch to airdash fanatics, breaks through all of that with his “Swords Dance” subsystem, and the long air combos that come about because of them. Muramishi shows off some impressive stuff here, including a link from Scizor’s sword-buffed “Aerial Ace” and an insane Burst Mode-only 300+ combo that doesn’t consume his Burst Attack.

Source: Muramishi

Gootecks and Justin Wong go over the importance of team building in Marvel vs. Capcom: Infinite

Team synergy has always been an important factor of every game in the Marvel vs. Capcom series. Despite the changes to the tag system, the mechanics still require a lot of thought into how to form your team to be both effective and defensively sound.

In this video, Gootecks and Echo Fox’s Justin Wong sit down to discuss exactly that. Using his team-creation theory, Justin discusses all the important factors — including mobility, combos, and damage — that he considers when picking up Marvel. He also discusses what could potentially be an example of a bad team.

Source: Cross Counter TV