The Tekken World Tour Finals are coming to San Francisco, with Geese Howard on demo for attendees

For the past couple of years, Bandai Namco’s Tekken World Tour Finals have been held in their home country of Japan. This year that’s going to change as the event will take place in the US for the first time ever.

This year, the Tekken World Tour Finals will be held in the United States, specifically at City View at the Metreon in San Francisco, on November 12. 16 of the world’s top Tekken 7 players will be competing for the title of Tekken World Champion, alongside $50,000 of prize money.

Among the players coming to compete are Evo 2017 champion Hyun-jin “JDCR” Kim from Echo Fox, alongside his teammate Jin-woo “SAINT” Choi, YAMASA Amusement Factory’s Daichi “Nobi” Nakayama, PandaGlobal’s Stephen “Speedkicks” Stafford, Hoa “Anakin” Luu, and more. Even more top players are guaranteed to join the fray, what with qualifying events still to take place France, Singapore, Taiwan, and the United States.

As an added bonus to any attendees, demo stations will be set up that will feature upcoming DLC guest character Geese Howard from Fatal Fury and The King of Fighters. This will allow players to try him out before he makes his worldwide debut later this year.

For anyone interested in attending the Tekken World Tour Finals, tickets are now available for only $5 at Eventbrite.

Source: Eventbrite via Avoiding the Puddle

Rumor: Monster Hunter and Black Panther were ready months before Marvel vs. Capcom: Infinite’s release

It seems like the scandals surrounding the development of Marvel vs. Capcom: Infinite aren’t thinning out any time soon. This time, it’s concerning Capcom’s oft-questioned downloadable-content strategy. A YouTuber claims to have spoken to Capcom employees, and has compiled his brief but scathing investigation in a short clip.

Regarding details about the game’s development — according to Liam Robertson’s sources — some of the DLC planned for after the release was actually finished months before the game’s own release. Specifically, he mentions Monster Hunter and Black Panther, available October 17th alongside additional DLC fighter Sigma. But rather than release them with the game’s premier, Capcom made a decision to hold them back and sell at a later date as DLC.

What’s more, the video’s sources postulate a major reason for the game’s marred development: a low budget. The sources estimated that MvC:I‘s bank is about half of Street Fighter V’s DLC content — not even that of the base game. Seeing as many of the assets were recycled, the video mentions that nuggets like Chun-Li’s face were a result of poorly-optimized assets for the newer game.

While additional sources don’t corroborate this information yet, stay tuned to SRK as more news develops around this subject.

Source: Liam Robertson – Game History Guy

Marvel Heroes Omega – Omega Prestige: Prestige Should Be Fun, Not Mandatory

For a while now, Marvel Heroes players could optionally Prestige (re-level) their heroes up to six times, each time earning its own special color nameplate as a reward. Cosmic, the final tier of Prestige, required something like 25X the normal experience to level from 1-60, but your name would show up in yellow, the color of Cosmic rarity items in Marvel Heroes. It was something to do for fun or to show off your dedication to a particular hero to other players.