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Avoid future slip-ups against Diddy Kong with the Beefy Smash Doods’ guide for dealing with the banana
Diddy Kong’s Banana Toss is one of the most maligned moves in Super Smash Bros. for Wii U. As a pressure tool, a trap and a combo starter, the banana can strike fear into the heart of any Smasher, regardless of their skill level. To stop any future slip-ups, the Beefy Smash Doods have created a special anti-banana guide (something I’d never thought I’d write) so players can better deal with Diddy’s devilish projectile.
Certain characters can dash straight over Diddy’s banana peel, as the opening frames of their dash animation actually have their feet floating off the ground. Captain Falcon, Mario, Luigi, Dr. Mario, Link, Jigglypuff, Charizard, Wii Fit Trainer, Mewtwo, Samus and Diddy can all dash over the banana. For some characters, it is impossible to dash over the banana if you’re standing on the left side of the screen.
If you’re not one of these select few characters, certain aerial moves can clash with the banana peel, destroying the projectile and cancelling the recovery frames of that move. Sheik players commonly do this with down air, but most other characters are capable of this tactic as well. Experiment with your main and see what moves can neutralize this pesky peel.
Source: Beefy Smash Doods
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BoxeR-King helps you spot the difference between Tekken 7’s Giant Swing and Shining Wizard startup animations
Have you been practicing your throw breaking in Tekken 7? When we made our throw break exercise video, it was with the express purpose of training you to break most throw mix-ups in the game. In your Tekken Journey, there is a level beyond what that video can prepare you for: distinguishing King’s Giant Swing and Shining Wizard.
BoxeR-King believes it is realistic to eventually eliminate this “mix-up,” and has some tips for practicing how to recognize and differentiate the two powerful command grabs. If you’ve moved beyond simply breaking traditional grabs and are ready to challenge yourself, you should give BoxeR-King’s lessons a try!
Source: BoxeR-King
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ARMS version 3.2 is out now — here’s everything that’s changed
ARMS much-awaited version 3.2 patch is finally out on Nintendo Switch. Despite being an incremental patch, the update adds some significant features such as an achievement system, and a replay list.
In addition to the aforementioned features, the update also adds some minor fixes, including some control changes for replays, as well as bug fixes. One big addition is that of the robotic Spring Man clone that challenges players during Grand Prix mode.
Of course, the update also brings with it some balance changes to the games cast. For those interested, you can check them out, alongside all of the other changes in the patch below.
- Added new “Badge” feature.
- Receive neat badges as a reward for fulfilling certain conditions.
- Wear your favorite badge and show it off to your opponent.
- Added new “Recent Replays” feature.
- Select from a list and view replays of past matches.
- Replay data is automatically deleted when necessary, starting with the oldest data.
- Also, future ARMS updates will cause all replay data from past versions to be deleted.
- During replay playback, ZR will no longer switch between targets. The X button instead is used for all camera angle switching.
- During replay playback, + – buttons no longer toggle HP gauge display, and instead now bring up the menu.
- Fixed issue where, at certain timings, follow up attacks after wind attacks would not land.
- Fixed issue where, after suffering an ice attack, players on a snake board could repeatedly jump and the snake board would continuously accelerate.
- Fixed issue where, when battle rules are set to 1-punch KO, under certain conditions fighters would become unable to move.
- We’ve identified an interloper who has been disrupting the Grand Prix, going after our fiercest competitors. If encountered, we advise you to dispatch them with prejudice.
- Adjusted the abilities of certain fighters and ARMS as follows.
| Fighters / Arms | Adjustments |
|---|---|
| Lola Pop | It’s already been one month since she joined ARMS. Her beginner’s nerves have faded away, giving her increased movement speed during air dashes. Increased movement speed during high jump. Increased movement speed when bounding. Adjusted speed when descending. |
| Byte & Barq | Decreased time interval between Byte and Barq’s respective attacks. |
| Max Brass | Decreased expansion rate of attacks when buffed up. Increased distance from which he can approach targets. |
| Megawatt | Increased expansion rate when extending. Increased extension speed. Increased expansion rate of charge attacks. |
| Slamamander | Increased extension speed. |
| Biffler | Increased retraction speed. Increased floatiness of jump attacks. |
| Boomerang Coolerang |
Increased expansion rate of charge attacks. |
| Revolver | Increased retraction speed. |
| Retorcher | Increased retraction speed. Adjusted path followed when extending. |
| Nade | Fixed online play issue where explosive damage would trigger twice. |
| Whammer Kablammer |
Increased speed of charge attacks. |
| Blorb | Increased expansion rate when extending. Increased time needed to finish expanding. |
| Chilla | Decreased homing ability. |
| Tribolt | Decreased speed of charge attacks. Increased time needed to finish expanding. Fixed multiple online play issues. |
| Triblast Guardian Clapback |
Fixed multiple online play issues. |
Source: Nintendo Everything
