SNK expanding their esports initiative to cover all fighting games developed by the company

For some time now, SNK has had an esports support program focused on helping the competitive scene around The King of Fighters XIV. This past week however, the company made some changes to the scope of the program on their official website.

Beyond just support for The King of Fighters XIV, the official site now states that the esports support program covers “all fighting games created by SNK.”

This change is interesting in more ways than one. The most obvious being that the competitions and tournaments for older titles (including classic titles with strong competitive scenes such as KOF ’98 and KOF 2K2), can get support from the company.

The other interesting bit, however, is the fact that this opens the door for support for future fighting games from SNK. Both producer Yasuyuki Oda and designer Hayato Watanabe have already confirmed that SNK is working on more fighting games. With this, we know that competitions for these will be supported when they do see the light of day.

Source: SNK via Siliconera

A PlayStation information page for Dragon Ball FighterZ has Bulma listed as a playable character

Just as we’ve got footage of Captain Ginyu and Nappa in Dragon Ball FighterZ, PlayStation may have accidentally leaked an unannounced fighter. According to an information page for Dragon Ball FighterZ on the PlayStation website, Bulma is listed alongside Freiza, Vegeta and Goku as a playable character.

Before you get your hopes up, there is one big red flag which is Buu’s name being spelled incorrectly on this information page. Unless the Boos from Super Mario were announced as guest characters while no-one was looking, Bulma’s inclusion could be another mistake/typo. However, it’s not like we haven’t seen Bulma within Dragon Ball FighterZ.

DBFZ Bulma Leak

She has featured heavily within trailers and screenshots for Dragon Ball FighterZ‘s Story Mode, meaning that Arc System Works clearly have a Bulma model on hand. When you also consider the lack of female fighters on the current roster and ASW’s penchant for including unexpected characters in character rosters, Bulma seems to tick both of those boxes.

If she is playable, I imagine Bulma would fight inside a giant Capsule Corp mech suit, complete with different weapons and support Capsules to help her teammates. She did appear as an assist character in Extreme Butoden, where she would throw Capsules with random effects to help the player out. Arc System Works already have experience with a character with random projectiles in Guilty Gear‘s Faust, so it’s not out of the realm of possibility.

Plus, this isn’t the first DBFZ leak to come from a third party. All the information regarding Dragon Ball FighterZ‘s Season Pass was leaked on the Xbox storefront, ahead of the official announcement by Bandai Namco. In any case, we’ll probably get the next set of DBFZ character reveals within next month’s copy of V-Jump, so hold tight until then.

Source: PlayStation

Survive mix-ups with this pushblock auto guard guide for Marvel vs. Capcom: Infinite

To help players deal with the amazingly oppressive pressure and mix-ups that it allows, Marvel vs. Capcom: Infinite borrows a page from Marvel vs. Capcom 2 and Skullgirls, with a mechanic known as “auto guard.” During certain situations, a defending character can end up blocking both overhead and low attacks at the same time.

There are two kinds of auto guard in Marvel vs. Capcom: Infinite. The first is a form of unblockable protection, which automatically guards against an overhead and a low hitting on the same frame. The second is pushblock auto guard, which allows players to end up blocking against both overhead and low attacks, by switching from standing or crouching as soon as they pushblock.

It’s the second form of autoguard that a new tutorial from Rrambam goes over in detail. In the video below, they explain in depth how to properly time switching from standing or crouching after a pushblock to properly get the auto guard attribute and defend against mix-ups.

Source: Rrambam

EVE: Valkyrie – UPDATED: VR Development at CCP Games Comes to an End

The Atlanta, Georgia and Newcastle, England studios of CCP Games will be closing and / or sold off in the coming months as development on virtual reality titles is coming to an end. The news was broken by Icelandic site MBL.is that further reports that over a hundred employees are affected by the studio closures. UPDATE: This doesn’t mean an end to EVE: Valkyrie.

Arc System Works wants to hear your opinion on BlazBlue Cross Tag Battle

Now that we’re through all the dates and locations where BlazBlue Cross Tag Battle was shown off, Arc System Works wants to hear thoughts from the players on the game. The company has put up a survey on its BBTAG site.

The English survey asks for gender, age, and region, and at which event you played the game (it’s possible to say “Not played.”) The next questions delve into game mechanics, asking opinions on the Smart Combo system (automatic combos, basically, by repeatedly pressing square or triangle), the Crash Assault attack (overhead strike with the partner), and finally, the tag combo system and the Resonance Blaze comeback mechanic.

While it does seem like the survey is mainly aimed at people who have played the game, you can voice your opinion in the last questions regardless. The survey asks which characters you would like to see from the included franchises, as well as from other game companies.

Access the BBTAG survey to get involved and voice your opinion.

Source: Arc System Works