AutoMattock starts “Zeku Survival Guide” tutorial series for Street Fighter V

There’s few players, if any, pushing the Zeku meta quite in the way AutoMattock has. You may have seen AutoMattock’s numerous mixup and safe jump setups, but were daunted to jump into the ex-Bushinryu Master’s gameplay without knowing his fundamentals.

Well, that’s where AutoMattock’s Survival Guide comes into play. Covering both Old and New forms, AutoMattock’s new series is something of a ‘Zeku Bible’ for new players to efficiently learn the character from. This is the first part of what will prove to be a long and informative series, covering Throws, Anti-Airs, and winning the neutral.

Source: AutoMattock

H2 shows off a backdash Option-Select to escape Garchomp’s Burst in Pokkén Tournament DX

In Pokkén Tournament DX, Garchomp’s Burst Attack breaks several of the games “rules” for Synergy Bursts. It breaks your shield if you block it, it has super armor on frame 1, and although technically unsafe, it pushes out so far that most characters can’t punish it properly without a wall.

It is, however, possible to use a backdash’s invincibility to go through the last (and most important) hit. But if you’re even slightly off on the input, you’ll take the hit and completely unnecessary damage.

Depending upon your character, the timing on this can be very difficult, as some characters have a very small amount of invincibility on their backdash. Gardevoir main H2 Who has broken down the move’s extended block-stun properties, and has found a backdash timing that gives us a guard if we mess up the backdash timing, and a proper backdash if we don’t.

Source: H2 Who