– HyperX Cloud Flight Wireless Headset: Prepare for Liftoff

When it comes to value for the dollar, there are few headset makers higher regarded than HyperX. Last year, we applauded the Cloud Alpha headset for delivering quality far above its price point. Today at CES, the company unveiled its brand new wireless headset, the HyperX Cloud Flight. We were lucky enough to spend the last couple weeks with it and are here to share our thoughts. Does it live up to HyperX’s reputation?

Sea of Thieves – XBox Glow-in-the-Dark Controller to Come with Its Own DLC

Microsoft has announced a new Sea of Thieves controller that not only glows in the dark, but will also come with its own DLC. This comes in the form of the Ferryman Clothing Set and a two week trial of XBox Live Gold and XBox Game Pass. The controller comes in a stylish purple and green motif with a pirate-y skull in the middle and the compass points surrounding the left stick. Oh and there’s a gold trigger too.

Take a look at the tech behind the original Killer Instinct in the latest DF Retro episode

The original Killer Instinct for the was a high water mark for in terms of in-game visuals. Through their work with pre-rendered assets, Rare was able to create impressive graphics that looks years ahead of the competition. The latest episode of Digital Foundry’s DF Retro series takes a look at just how Rare pulled this off.

Technically, a good chunk of the episode is dedicated to Killer Instinct‘s stablemate, Donkey Kong Country. That said, there’s still a lot to learn about the original Killer Instinct on arcade, SNES, Nintendo 64, and even the GameBoy due to the fact that, unlike other DF Retro episodes, people from Rare who worked on the game are here to give more input on how they made these amazing looking games.

The Killer Instinct portion of this video starts at about 38 minutes in. However a lot of what’s covered with the technology behind DKC also applies to KI.

Source: DF Retro

Take a look at the tech behind the original Killer Instinct in the latest DF Retro episode

The original Killer Instinct for the was a high water mark for in terms of in-game visuals. Through their work with pre-rendered assets, Rare was able to create impressive graphics that looks years ahead of the competition. The latest episode of Digital Foundry’s DF Retro series takes a look at just how Rare pulled this off.

Technically, a good chunk of the episode is dedicated to Killer Instinct‘s stablemate, Donkey Kong Country. That said, there’s still a lot to learn about the original Killer Instinct on arcade, SNES, Nintendo 64, and even the GameBoy due to the fact that, unlike other DF Retro episodes, people from Rare who worked on the game are here to give more input on how they made these amazing looking games.

The Killer Instinct portion of this video starts at about 38 minutes in. However a lot of what’s covered with the technology behind DKC also applies to KI.

Source: DF Retro

Take a look at the tech behind the original Killer Instinct in the latest DF Retro episode

The original Killer Instinct for the was a high water mark for in terms of in-game visuals. Through their work with pre-rendered assets, Rare was able to create impressive graphics that looks years ahead of the competition. The latest episode of Digital Foundry’s DF Retro series takes a look at just how Rare pulled this off.

Technically, a good chunk of the episode is dedicated to Killer Instinct‘s stablemate, Donkey Kong Country. That said, there’s still a lot to learn about the original Killer Instinct on arcade, SNES, Nintendo 64, and even the GameBoy due to the fact that, unlike other DF Retro episodes, people from Rare who worked on the game are here to give more input on how they made these amazing looking games.

The Killer Instinct portion of this video starts at about 38 minutes in. However a lot of what’s covered with the technology behind DKC also applies to KI.

Source: DF Retro