Learn T.Hawk’s famous tick throw option select in Super Street Fighter II Turbo

Late in the lifespan of Super Street Fighter II Turbo, an option select for T. Hawk was found that improved his viability in the title. It is a very strong tactic that virtually locks players in the corner, if they end up there against the Mexican giant.

Using this option select, you buffer a 360 motion off of a crouching light punch while holding all three punches. Upon reaching down back, you roll back to down forward, then release the punches. This gives you a negative-edged Tomahawk on top of a 360 throw. This works because Hawk’s command grab has no whiff animation, and gives you the throw if the opponent stays stationary — but if they attempt to jump away from the throw, they are then hit out of the air with a DP.

Source: Pau Oliva

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Jonyfraze reviews the unusual and unique Mixbox controller

We have seen joysticks. We have seen controllers. We have seen hit boxes and keyboards. We have even seen players use piano controllers as their input method of choice in tournaments. But this is a another interesting mix-up of various controller options.

Aptly named the Mixbox, the device combines a keyboard directional pad for directional inputs with the Vewlix layout expected of modern joysticks for button inputs. Jonyfraze recently reviewed this — and calls it a solid option for keyboard players!

Source: Jon Bonilla