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Master blitzball with this visual Jecht frame data guide for Dissidia Final Fantasy NT
“I got no such thing as limits.”
Are you looking to up your Blitzball game in Dissidia Final Fantasy NT? Nevillebamshew, aka “NEV”, has put together an excellent visual guide to the technical workings of Final Fantasy X’s Jecht.
Beyond just move startup, NEV has measured and quantified each move’s range and Brave damage. Combining this with a straight forward description of each attack makes this an excellent starting guide for anyone looking to pick up Jecht. Seeing as Tidus’ dad hits like a truck, you’ll want to memorize all of his frame data to guarantee that big boy damage.
Source: nevillebamshew
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Street Fighter Carnival X continues with Virtua Fighter 3: Team Battle, Virtua Fighter 5: Final Showdown, and Sengoku Basara X tournaments
Street Fighter Carnival X is Mikado Arcade’s currently-ongoing multi-game tournament series for a wide variety of classic (and sometimes, obscure) arcade titles. To see the beginning of these high level Japanese tournaments, go here!
If you were looking for some SEGA flavored classic tournaments this weekend, then this roundup of SFC videos will appeal to. There’s Virtua Fighter 5: Final Showdown…
And Virtua Fighter 3: Team Battle.
But maybe you’re looking for something with an Arc System Works flair. Mikado has you covered there too, with Sengoku Basara X. It’s also worth noting that Capcom was the publisher of this game — who knows when these two companies will collaborate again for a fighting game.
You can follow the action of SFCX by subscribing to Mikado’s official YouTube channel. For the night owls in the US, you can even try to catch them when they livestream.
Source: Mikado Arcade
Zero Dimension looks to provide a classic-style versus fighter with in-development indie “Cerebrawl”
Is an “Imagination Bomb” about to be dropped on the fighting game market?
Indie developer Zero Dimension seeks to take players back to the good ol’ days of hand-drawn sprites and 2D fighting action with their in-development project Cerebrawl. Inspired by classic Street Fighter and the Marvel Vs. games, it’s a potentially fresh look at what was great about old school fighting games. It’s currently in a crowdfunding stage, with the target being Steam Early Access.

From Cerebrawl‘s Kickstarter campaign page:
Cerebrawl is a fully hand-animated, 2v2 4-player tag-team fighting game. As a team, you and your partner can use several assist options available to maximize your damage. Cerebrawl is inspired by games such as the Marvel vs. Capcom series and their robust tag-team systems, but focuses on breaking each character out to a respective player. While it takes many notes from the VS series of games, it has become a beast of its own during its time in development. Cerebrawl is built on the idea that players not only need to know their character and the depth of their moveset, but also how players can best work together as a team to defeat their opponents.
The game’s core features revolve around competitive play with future features including 1v1 and 1v2 modes, a full button check system built into the character select, and tournament mode with a fully automated bracket system… we are also excited to add stage breaks into the game, a system where players can break down parts of the stage to either extend or narrow the size of the play space and change the meta on the fly.
On the story and setting:
Harmon City was a typical modern metropolis. But when an Imagination Bomb is detonated at the center of the city, Harmon City and its inhabitants are changed forever.
As the blast engulfs the region, the minds of the people start spilling into the reality. Reality can’t hold all the different thoughts and possibilities, and when the content of everyone’s psyche start to collide, each individual is thrust into their own dimension. In these pocket dimensions, each citizen of Harmon City grow new worlds based on their ideals and desires.
As fast as these worlds start to form, the pocket dimensions begin to re-collapse into reality. The many dimension-worlds start spiraling back into the place from which they came, but Harmon City has only limited space. The people who were merely residents of the city now have a chance to form their environment, but to do so they need to fight for real estate, as their dimension-worlds will need space to take root in the newly forming Harmon City.

Aside from it’s classic 2D aesthetic, one of the biggest draws to the game is the hip-hop inspired soundtrack — very reminiscent of Street Fighter III: 3rd Strike — to be provided by 2 Mello, featuring Mega Ran, K Murdock, Open Mike Eagle, and Time Machine.
The future of Cerebrawl may be a bit uncertain, however, as it only has a few days left in its “all-or-nothing” crowdfunding campaign, and has reached less than 10% of its funding goal. You can check out design concepts, character descriptions, preview videos, and download a demo on Cerebrawl‘s Kickstarter page.
Source: Cerebrawl (Kickstarter)
History Behind The Warrior explores the origins of Taki and Voldo throughout the SoulCalibur franchise
Continuing his look into the character lore of those whose fate is decided upon the Stage of History, History Behind The Warrior recently took a look at two of the Soul franchises most beloved and iconic characters, Taki and Voldo.
Similarly to his previous videos on Nightmare, Mitsurugi, Ivy Valentine, Sophitia Alexandra, Xianghua, Kilik, Setsuka, Talim, Siegfried, Yoshimitsu and Zasalamel, HBTW examines the lore of each fighter throughout every single title that they’ve appeared in up to this point. If you’ve ever been interested in Taki’s sorrowful upbringing and time serving under Ninja Master Toki in the Fu-Ma clan, along with Voldo’s time with the “Merchant of Death” Vercci, look no further.
To round out theses videos, HBTW offers up his personal list of five characters that he believes will appear in the upcoming SoulCalibur VI.
SoulCalibur VI will be released on PlayStation 4, Xbox One and PC sometime in 2018.
Source: History Behind The Warrior


