Recent WWE PC Signee Takes Time Off To Film Movie, NXT Wrestler Sidelined With Injury, Dakota Kai
Bellator Vet, Ex-WSOF Champ Georgi Karakhanyan Signs Contract with ACB
Georgi Karakhanyan has signed with Russian promotion Absolute Championship Berkut.
Elder Scrolls Online – The Pressing Issues in ESO
No game is perfect, it’s the sad reality. We typically look beyond the problems and see the good in the game we play. No one likes to focus on the negative aspects. Today, I plan to do just that and see what ZoS could do fix some of my most pressing issues in Elder Scrolls Online. The problems I am going to talk about are discussed daily between the multiple guilds I belong to and immediate friends.
NitroNoodlez goes over Baiken’s changes in the 2.1 version of Guilty Gear Xrd REV 2
As the 2.1 patch recently landed on consoles, Guilty Gear Xrd REV 2 enthusiasts have been busy studying the changes, and figuring out new attacks and possibilities for every fighter. Baiken is certainly a popular character, who had a rather weak entrance in her Xrd itineration.
Baiken received several welcome buffs in the 2.1 Guilty Gear patch, and Baiken community mod NitroNoodlez, recently streamed an overview of the changes. After setting up a bit, he starts by going over a few pokes and mentions the increased defense modifier at about 18:00 or so (which is 1.12 right now). At about 22:00, he starts to talk about 5HS, which has had its hitbox increased. It can lead to more damage because it hits airborne opponents. He shows some examples combos with it. NitroNoodlez then goes over her anti-air, the 6P. Her jS (jump Slash) also comes out faster. Another big buff is that Youzansen allows comboing on counter hit without spending Tension.
Check out the full video below:
If you prefer to see a more focused selection of combos, I would highly recommend checking out Kellen’s Twitter timeline, where he posts combos regularly.
Sources: NitroNoodlez; Kellen
Ronda Rousey On Moves She Used To Take Out The Authority, SmackDown Social Score, Superstars Game
Rey Mysterio – WWE Return Notes, Braun Strowman Catches Alexa Bliss (Video), “With My Baby Tonight”
SNK Heroines: Tag Team Frenzy — SNK talks character selection, traditional controls, competitive potential, and more
There are a number of things about SNK Heroines: Tag Team Frenzy that more than a few players are wondering about. When SNK first gave out the details of the game, it was pretty obvious that the title wasn’t going to be your typical 2-on-2 tag team fighter. In a recent interview with Gematsu, SNK Heroines: Tag Team Frenzy producer Yasuyuki Oda and designer Kaito Soranaka — as well as NIS America producer Toshi Beppu and senior product marketing manager Travis Shrodes — talk about this.
Now, regarding whether or not the “SNK” in the game’s title means that it’s going to go beyond characters from The King of Fighters series alone, NIS’s Beppu confirmed that that there would be characters from “non-King of Fighters” games. However, for obvious reason, they could not reveal who they were at this time. In addition to this, Gematsu also threw out the question of whether or not the character customization system would allow for completely new custom characters. To this, Soranaka stated “there will be no making custom characters.”
Regarding the game’s simplified control scheme, specifically whether or not there would be a way to use a more traditional control scheme, producer Oda stated that “At this moment, there are no plans to add a traditional command control system.” Despite this however, Oda does think that the game has the potential to be played competitively. “We do see potential in this game being played on the competitive scene,” he states, “Ultimately it depends on how the users receive the game, and while the game may seem really simple at first, once you start to play it and see all the complexity it offers, we hope that the users see that side as well and hopefully the game has a presence in the competitive scene.”
Of course, this is just part of the interview. Head on over to Gematsu to read more!
Source: Gematsu
UFC Fighter To Meet With WWE Rep Later This Week, Wants To Work UFC And WWE At The Same Time
After teasing the update on Twitter, the ARMS 5.2 patch is live with bug fixes, some new features
ARMS has been given a new update, to version 5.2. Nintendo previously announced that the game would no longer get content updates; however, the game’s official Twitter account teased the addition of… something.
In the official tweet, Biff (the in-game ARMS League commentator) states a couple of things. First he mentions that information about new content is restricted due to the security of their PR office having been tightened. Then, he mentions that a friend from the ARMS Laboratory told him that “their experiments were a success.”
ニュースが飛び込んできました!
なんと明日、Ver.5.2を配信予定です!ARMS協会広報室のセキュリティが厳しくなったようで、今回ワタクシにはほとんど内部情報が回ってきていません…
あ、そういえばARMSラボの知り合いが「実験に成功した」とか言ってたような… pic.twitter.com/OjIuksfKEM— ARMS(アームズ) (@ARMS_Cobutter) March 6, 2018
Now, while this wasn’t direct confirmation of new content coming in version 5.2, the tweet sure seemed to be hinting that something interesting was coming in the update. Well, the update is now live, and you can read the patch notes here. Aside from the addition of the Party Crash mode “Big Time ARMS” to regular battle and new gallery images, it looks like the patch primarily focuses on bug fixes and balance adjustments.
Sources: ARMS (Twitter) via Siliconera; Nintendo
