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Olaf Redland breaks down SNK Heroines: Tag Team Frenzy’s latest build from WNF
As previously reported, NIS America brought SNK Heroines: Tag Team Frenzy to Wednesday Night Fights last week. This gave players at the event a chance to try out the game, and figure out how it actually works! One of the players at WNF last week was Olaf Redland. Now, some of you may recall Redland from the early breakdowns he provided for Marvel vs. Capcom: Infinite; now he’s done the same for SNK Heroines: Tag Team Frenzy. Redland has provided a pretty heft list of notes over on TwitLonger. Some of it is stuff we’ve already previously heard about, however there’s also a ton of new stuff, including character-specific things.
Among the things he goes into depth about is the game’s item system. For those who may not have heard about this, in this game, boxes randomly spawn during a match and players can use this to equip certain items. Currently, item usage is mapped to the right analog stick — this makes it tricky to use for arcade stick users, and SNK is apparently looking into solutions for this. In the breakdown, Redland lists all of the known items so far, and their effects.
In addition to this, he also lists the known rules for things such as juggles, characters specials, and blocking. On juggles, he notes that there are some rules to limit them — for example, air-to-air moves can only be used once, meanwhile grounded moves that hit multiple times now only hit once.
For special moves in the new “Smash-like” system (direction plus the S button), he notes that there is a general theme to what combination of S and any direction does. For example, forward and S always seems to put out a projectile (if the character has one) meanwhile down and S is an anti-air.
As for blocking, as previously mentioned, the game uses a block button (again, like Smash). This produces a shield around the character that blocks all attacks, except for throws. Pressing the block button in the air, however, will instead produce an air dodge.
Now, another thing we’ve also known about for awhile is the fact that you need to do supers to knock out a character. Without a super, a character instead gets dizzied when their life bar goes down. With this in mind, Redland the current strategy for the game seems to be to go for the dizzy, raw tag, then use the tagged-in character’s meter to go for a super.
Of course, this is just part of Redland’s notes. He also goes a bit more about things such as characters normals, the rules for special canceling — and of course, individual character notes. Check out Redland’s SNK Heroines: Tag Team Frenzy notes here.
Source: Olaf Redland
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Tekken 7’s Noctis video roundup: Relaunch okizeme, wall break options, and more!
The FGC has had some time now to experiment with Final Fantasy XV‘s sword-slinging Noctis in Tekken 7. His ease-of-use combined with his surprisingly solid fundamental tools have, thus far, seemed to inspire the 3D FGC. Let’s see what cool stuff players have put together for the Prince of DLC recently:
JacksonFive Tekken found that Noctis’s DB+1, 1+2 string can relaunch off the ground.
On that note, Noctis’s okizeme in general appears to be very good, as demonstrated by N7_Null. Check out the relaunch possibilities after his canned combo-ender!
cutcc has a number of helpful notes for some of the unique attributes of playing as and against Noctis.
For those that aren’t sure how to approach playing Noctis, sikshot gaming sent in his guide for picking up the powerful prince.
And closing us out today is HurtboxTV, who shows off many of the resets listed above in his latest combo video!
If you see anything worth sharing, let us know by submitting a tip for our next roundup. Thanks everyone!
Sources: JacksonFive Tekken; N7_Null; cutcc; sikshot gaming; HurtboxTV
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Crowfall – Live with Jon and Todd: Exploring the Castle
The latest Crowfall video has been published and features both Creative Director J. Todd Coleman and Environment Lead Jon O’Neal. In it, they talk about modular castles and how the systems that are used to create epic buildings. “If you’ve never seen the scale of the castles, you don’t want to miss this one. Castles are craftable in-game with the use of harvestable resources, and can be placed in your Eternal Kingdoms.
