The Dauntless site has been updated with a new developer diary to shine the light on forthcoming changes to the UI. Most notably, developers want to create a sense of immersion where the UI plays a part rather than being seen as a separate entity. In addition, the art and design teams are working hard to keep a minimalist, yet robust UI available for both PC players and console players.
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Tekken 7 Noctis roundup: Tech traps, frame trap lows, punishment guide, and more!
We’re into day two of Noctis’s invasion of Tekken 7, and after seeing the punishment options and damage already discovered on day one, it looks like he’s winning the war. The FGC’s tech should only get crazier from here on out — let’s see what players have cooked up today!
If you’re looking for a comprehensive breakdown of the DLC prince, you’re not going to find a more thorough discussion then mastermind’s hour-long seminar on Noctis.
Aris, a.k.a. Mr. Avoiding The Puddle, explores the power of Noctis’s FC DF+2. This fantastic low gives Noctis a solid 50/50 on counterhit.
Muramishi shares a wide variety of ways to wall-carry with Noctis. Which is particularly good, since Noctis seems to have a decent ability to get wall-resplats in corners, as demonstrated below.
Scallywag 93 offers up a Noctis punishment guide:
HurtboxTV is encouraging a Tekken 5 flavor with their dash-jab heavy combo video.
Demon has found an exceptional tech trap using Noctis’s jab-teleport, of all things.
With all the dropkicks in this Geese stage combo from 쿨잼Coorejam, you’d think Noctis was trained by King.
And last but certainly not least, the most important Noctis tech that has been discovered in Tekken 7 to date: Noctbob is an option for those that haven’t downloaded DLC3 yet.
ノクティス手に入れました。 #PS4share pic.twitter.com/BiAeDF8NxZ
— ドッコイショ (@DOKKOlSHO) March 20, 2018
If you see anything worth sharing, let us know by submitting a tip for our next roundup. Thanks everyone!
Sources: mastermind; Avoiding The Puddle; Muramishi; Scallywag 93; HurtboxTV; 쿨잼Coorejam; @DOKKOISHO
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West City Weekly analyzes Sonic Fox v. GO1’s exhibition and Final Round 2018 grand finals matches
The biggest story of Final Round 2018‘s Dragon Ball FighterZ event starts before the tournament itself did — with SonicFox vs. GO1’s first-to-10 exhibition match. Not only did this exhibition serve as the first face-off of two of the best players in the world, but when juxtaposed with the tournament’s grand finals, it also gave us an interesting insight into each of their problem-solving capabilities.
There’s plenty to learn from both sets, but what makes the grand finals so interesting is the adaptation of both players once they had some experience with each other. Check out the videos above to see DBFZ-focused channel West City Weekly tackle some of the finer points of each set, and how the story of these world-class players evolved over the course of the weekend.
Source: DaPurpleSharpie
