BornFree talks to MenaRD about Street Fighter V stardom, hard work, and how victory at Capcom Cup 2017 changed his life

BornFree had a great opportunity for a first-time interview with a rising star in the fighting game community. At Final Round, the FGC YouTuber caught up with none other than RISE|MenaRD, the Dominican Republic star who burst onto the world stage after a tremendous victory at Capcom Cup 2017.

The interview opens with the big question about that event, and how it changed MenaRD’s life. The victory dramatically changed his and his family’s financial situation, and helped him travel and compete more. MenaRD established a team called Santo Domingo Tigers, that seeks to elevate the profile of Dominican Republic esports competitors. Next, BornFree turns the conversation to thoughts about the balance of Street Fighter V: Arcade Edition. MenaRD speaks up about Abigail — who, in his opinion, is not playing the same game as all the other characters. He outright says that Abigail shouldn’t be in the game.

The rest of the conversation covers which characters MenaRD likes to play, his relations with the community at large, and his training regimen.

BornFree also recently posted an interview with GO1.

Source: BornFree

– Intel Core i7-8700K: Our Official Review

Cores and clock speeds, base, boosts, and threads: the march of progress in the processing world continues ever on. With each passing generation, we see these advancements tick by but with Coffee Lake, Intel is defending their claim on the marketplace superiority against a reinvigorated AMD. We wanted to see for ourselves just what Intel’s latest i7-8700K has to offer. Coming from an i7-7700K, is it worth the upgrade?

– Maelstrom is Like Battle Royale on the High Seas with PIRATES!

Yes, sure. This week has been packed with news of another pirate game, but we’d be remiss if we didn’t bring Maelstrom to your attention, particularly with today’s announcement that the pirate-themed ship-to-ship combat battle royale game on the high seas is heading to Early Access on April 11th. If you’ve been looking for just the right mix of PvP / cooperative / pirate adventure, Maelstrom just might be the one for you, matey.

Catch the best moments of Final Round 2018’s Street Fighter V tournament in these highlights

The Capcom Pro Tour kicked off in a big way at Final Round. Every one was bringing their A-game — as developed since the release of Street Fighter V: Arcade Edition — and as such, we saw a lot of interesting plays and hype moments throughout the weekend.

From Infiltration’s big reveal of his signing to Panda Global, to NL’s amazing double-perfect against stormKUBO’s oppressive Abigail, there were many moments that could’ve been included in a highlight reel. But Capcom did their best to condense the weekend into five of the very best moments, and did a good job at doing so:

Source: Capcom Fighters

Dissidia Final Fantasy NT’s version 1.06 patch brings a new stage, move lists, and a host of balance changes

Dissidia Final Fantasy NT has just gotten a new update on PlayStation 4. This version 1.06 update brings with it some new content as well as a host of balance changes for the cast.

The biggest new addition to version 1.06 of Dissidia Final Fantasy NT is the Orbonne Monastery stage. For those not familiar with it, the Orbonne Monastery comes from Final Fantasy Tactics — specifically, it’s the introductory mission of that game.

In addition to the new stage, version 1.06 also brings with it in-game move lists, as well as a host of balance changes for the characters; you can check all of these out below.

Dissidia Final Fantasy NT ver. 1.06 patch notes

Added the “Orbonne Monastery” Stage

FINAL FANTASY TACTICS:  A monastery built more than twelve centuries ago. It has a vast underground archive where something hidden from history sleeps.

Made Balance Adjustments to Certain Characters

  • Emperor:
    • Beckoning Blast: easier to aim
    • Thunder Crest: small orb follows the terrain’s shape, faster projectile speed & better tracking, tracking distance limit removed
  • Onion Knight:
    • Sword and Sorcery: 180 damage (down from 240)
  • Cecil:
    • Holy Flame: vertical hitbox increased 1.5m downwards, animation starting height decreased by 0.3m, HP hit damage reduced by 2 frames, HP hit notification increased by 2 frames, overall visibility improved
  • Bartz:
    • Monk (M): animation adjustment on first and second hit
  • Terra:
    • Tornado (C): absorb weakened
    • Thundara: wall rush removed
  • Cloud:
    • All BRV attacks (full charge): poise strengthened
  • Ultimecia:
    • Hell’s Judgement: start up reduced by 5 frames, recovery frames cancellable earlier
  • Vaan:
    • Calamitous Orb: projectiles are fired every 60 frames, 5 projectiles in total
  • Noctis:
    • Reckless Abandon: wall rush improved
    • Noble Charge: wall rush improved
  • Ramza:
    • Graceful Swings: start up increased by 1 frame, recovery frames cancellable earlier
    • Graceful Swings (Shouted): start up increased by 1 frame, active frames decreased by 4 frames, recovery frames cancellable earlier
    • Golden Cross (Shouted): active frames decreased by 4 frames, end frames cancellable earlier
    • Rush: start up increased  by 1 frame, active frames decreased by 7 frames, recovery frames cancellable earlier
    • Airborne Rush: start up increased by 1 frame, active frames decreased by 4 frames, recovery frames cancellable earlier
    • Blade Flash: area of effect reduced (1m length, 0.75 width); in air 0.3 height
    • Earth Render: pillar size radius increased by 0.3m, height by 0.3m, visibility adjusted
    • Holy: start up decreased by 5 frames, recovery frames cancellable earlier
  • Ace:
    • High Burst: burst radius increased by 0.1m, tracking range radius by 0.5m
    • Mega Burst: changed into a projectile
    • Short Stop: anomalous, blockable
    • Long Stop: anomalous, guard stagger increased to 67 frames (up from 25 frames), projectile speed increased, end speed reduced (now same as Short Stop), area of effect hitbox reduced
    • Mega Stop: changed into a projectile

In-Game Character Move Lists Added

Move Lists can be accessed from the following screens:

  • Three-person Briefing screen (only for the character in use)
  • Pause screen in Offline Mode (only for the character in use)
  • Tutorial
  • Customization

Character Description Changes

Character descriptions have been changed to focus on their battle characteristics.

Miscellaneous Bug Fixes

Source: Square Enix, via r/Dissidia