Forger Esports signs Johnny “HumanBomb” Cheng

Another top Street Fighter player has found a home with a professional esports team. Johnny “HumanBomb” Cheng recently announced on Twitter that he would be joining Chinese esports team Forger Esports.

This isn’t the first time that HumanBomb is playing for an esports team. During Season 1 of Street Fighter V, he was signed with Huomao TV while achieving notable finishes in a number of tournaments. Prior to that, he was playing under the Canada Cup Gaming banner while competing in Street Fighter IV.

Forger Esports fields a number of teams in DoTA, Counter-Strike: Global Ops, PUBG, as well a number of mobile games. HumanBomb represents the first fighting game player on their roster!

Source: HumanBomb (Twitter)

(image c/o Forger Esports)

Destiny 2 – Warmind to Launch May 8th at 11:00 Pacific!

Destiny 2 players will be able to head straight into the Warmind expansion starting Tuesday, May 8th at 11:00 am Pacific / 2:00 pm Eastern! The news comes alongside a brand new launch trailer that shows off the new features coming in Warmind and provides some of the lore behind the events taking place during the new content.

Catch some Blake footage and full movelist rundown from the BlazBlue: Cross Tag Battle tournaments at KSB 2018

KSB (KVO x TSB) 2018 took place in Japan last weekend, a fusion of Japanese and American efforts in the fighting game scene, and one of the main attractions was the latest build of BlazBlue: Cross Tag Battle. It featured a few fighters from one of the Character Packs — Kanji, Platinum, and Orie, along with the RWBY member Blake.

Although we’ve seen a gameplay overview of Blake, we haven’t really had a chance to get many impressions of her. Thankfully, KSB attendee, Rurouni, was there to experiment with the character. Their BBTAG Blake overview is a fairly in-depth guide of her abilities and normal attacks. She has some very good pokes, and her jC attack is very interesting: it’s a type of a teleport, blink-strike (which, story-wise, is consistent with her skills, which also include shadow clones). Some of her special attacks, translated as “Shadow Kick,” “Shadow Pounce,” and “Shadow Trick,” have multiple follow-ups which can be done even on whiff. She can also make three types of clones, Stone, Shadow, and Fire. The first one blocks an attack, the second masks her movements a little (some properties may not be discovered yet) and the last one is an explosive EX version of the move.

Check out a picture captured by St1ckBuG of Blake’s movelist, and review the action below from KSB to see Blake as well as other fighters in action. The BBTAG beta starts on Wednesday for those who pre-order the game from PSN.

blakemovelist


Watch KSB2018 BLAZBLUE CROSS TAG BATTLE from kvojapan2018 on www.twitch.tv
Sources: KSB 2018; St1ckBuG; Rurouni (Google Docs)

Director Toshinobu Kondo talks about upcoming crossover fighter Blade Strangers with Nintendo Everything

Among this year’s crop of upcoming fighting games, Blade Strangers for Nintendo Switch may be the one that most fighting game fans are least familiar with. This crossover fighter, featuring characters from a number of Studio Saizensen and Nicalis’s games, pretty much came out of nowhere when it was announced last year.

In a recent interview, the game’s director Toshinobu Kondo got a chance to talk to Nintendo Everything about all things Blade Strangers. The interview covers a lot of ground, from basic development questions — such as character choice — to questions of why they decided to make the game in the first place. In fact, the question of why Studio Saizensen and Nicalis decided to make a fighting game is one of the first questions asked. The answer is simply that this came from the idea that fighting games are competitions based on all-stars that represent different fighting styles or countries.

In addition to this, he also talks about the game’s approach to art assets. Similar to a few other games, Blade Strangers starts with 3D models that are then rotoscoped into traditional sprites, albeit Studio Saizensen’s work with this technique tends to involve more automation and manual tweaking by artists. In fact, Kondo states that their work on Blade Strangers is the culmination of this technique, with the sprites requiring very little touch up from artists at all.

As for the game’s simplified execution requirements (special attacks are done with dedicated button presses), he states that they did this based on feedback from their previous games, where there was complaint about how the commands made the games more difficult to play. The concept then, according to Kondo, was to make a fighting game that more advanced players would still enjoy, without alienating beginners. Speaking of which, they do still care about high level play, at least when it comes to the game’s balance. Kondo stated that they have had the game tested by high-level players in Japan and are tweaking the balance based on their feedback.

Of course, this is just part of what they talk about in the interview. They also talk about the game’s cast, the features they’re adding to it, post launch support, and much more. You can check out the full interview over at Nintendo Everything.

Source: Nintendo Everything