Devil May Cry Crossover Costumes coming for Ken, Laura, & Ed in Street Fighter V; Rashid to get an Air Man outfit from Mega Man 2

Stylish new outfits that are sure to charge up your Devil Trigger.

A new slew of Crossover Costumes are incoming for Street Fighter V: this time, three World Warriors are getting in touch with their more devilish sides in a triple-header of Devil May Cry costumes (to mark the announcement of Devil May Cry 5 at E3 2018). The new outfits allow you to deck Ken out as Dante, Laura as Gloria, and Ed as Nero:

Ken ~ Dante Crossover Costume
Laura ~ Gloria Crossover Costume
Ed ~ Nero Crossover Costume

If you’re unfamiliar with the series, you can read more details about these characters over on Capcom-Unity.

The Dante and Nero outfits will be Premium Costumes you can purchase through the Shop for $3.99 USD each, becoming available on June 25. The Gloria costume will be obtainable through the Extra Battle mode; as usual, to get the outfit you’ll have to complete weekly challenges in Extra Battle to earn each costume component and complete the four-part set. Each challenge costs at least 2500 Fight Money to complete. The challenges begin in July:

sfv crossover costume devil may cry schedule

This makes Ken the first fighter to get two Crossover Costumes to call his own. Capcom is also already teasing the next costume to follow these, and it will give Rashid his second Crossover Costume as well — this one will be for Air Man from Mega Man 2.

sfv crossover costume mega man 11 rashid air man

Source: Capcom-Unity

Survival Mode improvements are coming to Street Fighter V, alongside a new feature: Menat’s “Fighting Chance”

Also: Cody is arriving one day early!

Survival Mode is one of the most reviled aspects of Street Fighter V: obnoxiously difficult while punishingly random, only the hardest of the hardcore have spent any significant time with the frustrating single-player gauntlet — especially after it became possible to unlock costume colors with real money.

Capcom has finally decided to address this promising new features that will roll out alongside the latest DLC fighter, Cody — now arriving June 25, not June 26. The Capcom-Unity blog describes a myriad of changes:

*CURRENT SURVIVAL MODE

As you likely know, Survival Mode is a single-player mode where you’re challenged to fight a consecutive number of CPU opponents until you either beat them all or are defeated – if you fail, you must start from the very beginning. There are four separate difficulty settings with different rewards:

  • Easy
    • 10 consecutive opponents
    • Unlocks Color 3 for Default, Story, and Extra Battle Costumes
    • EXP awarded for the first time completed with each character
  • Normal
    • 30 consecutive opponents
    • Unlocks Colors 4, 5, and 6 for Default, Story, and Extra Battle Costumes
    • EXP awarded for the first time completed with each character
  • Hard
    • 50 consecutive opponents
    • Unlocks Colors 7, 8, 9, and 10 for Default, Story, and Extra Battle Costumes
    • EXP awarded for the first time completed with each character
  • Extreme
    • 100 consecutive opponents
    • Unlocks a title
    • EXP awarded for the first time completed with each character

What’s new, then…? According to Capcom-Unity:

BATTLE GOODS

Similar to Battle Supplements, Battle Goods can be used to give you advantages or improve your chances of winning the next round. Unlike Battle Supplements, Battle Goods are consumables, meaning they will disappear once you use them. You can also use up to five of them between rounds whereas you can only use one Battle Supplement.

Once this update goes live, you’ll automatically receive some Battle Goods in your inventory to get you started. You can obtain more Battle Goods by completing Survival Mode – the higher the difficulty, the more rewards – or by participating in the new Fighting Chance mode, which will be discussed below.

CARE TO CONTINUE OR SAVE YOUR PROGRESS?

Currently, once you are defeated in Survival Mode, you must start from the very beginning. With this update, you can now spend Fight Money to continue after a loss. If you are defeated, you can spend 1,000 Fight Money to continue without losing progress. When continuing, you will start with a full health bar, EX Gauge, and V-Gauge to make the match fair.

100 consecutive matches can take a while! That’s why we’re adding the ability to save your progress so you can resume at a later date. After clearing a stage, you’ll have the option to open the Save Menu at the Battle Supplements screen. Upon doing so, you’ll be prompted with the ability to Save and Quit. Once you decide you’re ready to continue, you can head to Survival Mode again where a prompt will ask if you’d like to resume play.

OTHER IMPROVEMENTS

When playing Survival Mode, you can now select Standard or Random, which will affect the CPU opponents. In Standard, only the initial 16 characters will appear in a predetermined order. In Random, all currently-released characters, including those from Season 1-3, will appear in random order – except for the “boss” character that appears every 10 stages.

Finally, any unused V-Gauge will also be carried over into the next stage giving you more options as you take on the increased CPU difficulty..

As you progress in each attempt, you’ll rack up score depending on how quickly you defeat the opponent. In between rounds, you have the option of spending some of your score to purchase a Battle Supplement, which will help you against the next opponent in various ways.

sfv survival mode improvements 1
sfv survival mode improvements 2

Quite significant changes, enough to potentially make the mode worth a new look. But what is this new “Fighting Chance” all about…? Basically, Menat is setting up shop to do some fortune-telling, Street Fighter style:

INTRODUCING FIGHTING CHANCE

Battle Goods are potent items that can greatly increase your chance of completing Survival Mode, especially with the increased difficulty. This brings us to Fighting Chance, a new system where Menat will open up shop to tell your fortune! By spending 500 Fight Money, you can obtain a Fantasy Fortune Reading, which Menat can help you decipher. These readings contain multiple items, including some exclusive to Fighting Chance.

sfv survival mode improvements 3

  • Battle Goods for Survival Mode
  • New colors only obtainable in Fantasy Fortune Readings
  • Rare costumes only available via Fantasy Fortune Readings
    • Cammy’s Cannon Spike costume [below] is one of these rare costumes
    • We’ll introduce more rare costumes as time goes on!
  • Classic pieces of Street Fighter art from across the series

sfv fighting chance cammy cannon spike rare costume

Entertaining additions, quite possibly — though a bit disappointing that these features are going to part players with their Fight Money, rather than offer some new ways to earn the currency that has become scarcer and scarcer in the game’s system. Look for the new-and-improved Survival Mode, the Fighting Chance feature, and Cody to land in SFV on June 25th.

Source: Capcom-Unity

Blow up the competition with TaktakAdu’s Ibuki bomb combos for Street Fighter V: Arcade Edition

The near instant recovery of Ibuki’s V-trigger I — Rokushaku Horokudama — throws a bomb that detonates either over a set period of time, or when it’s struck by an EX Kunai. More often than not, you’ll see this used in elaborate okizeme or reset situations to keep Ibuki’s momentum going. But it can also be used to punish mistakes made by the opponent, such as block punishment or anti-air situations.

That’s the subject of today’s video from TaktakAdu, who takes the damage and style of Ibuki’s VT1 and ramps it up to 11. Because the bomb can be interacted with by both Ibuki and the opponent, she can also create some insane looking character-specific punishes. Make sure you check out the Ed super punishes in this one, if nothing else!

Source: TaktakAdu