All is set for Saturday’s KSW heavyweight title fight.
Fantasy Strike update creates a new take on ranked mode, adds real-time visual cues for frame advantage
The most accessible fighting game of all time is finally getting a ranked mode — and it differs a bit from the current competitive fighting game meta.
Fantasy Strike developer Dave Sirlin took to YouTube to break down the mode, which acts quite differently from online matchmaking modes in other fighting games. Rather than setting up two players against each other for stand-alone matches, Fantasy Strike’s online environment acts much like a tournament, which Sirlin feels is “more exciting.” The tournaments will be eight-person competitions, with brackets that are made “on the fly” — without the need for an immediate opponent to face off against.
Familiar to fighting game players is the game’s ranking system, which places players in leagues of Bronze through Master. Fighters will engage with other players within their rank in tournaments, which will be three out of five games — meaning that players who win a total of three games will take the tournament. The mode utilizes Fantasy Strike’s Team Battle system, as well, allowing players to use a total of three characters against their opponents.
The tournaments’ point system works in a system of rewards and demerits. Players earn a star for every win, and lose a star for each game they lose. However, Diamond ranked players will not earn a star for taking the first round in a tournament — but they will lose a star for losing, though. Additionally, Master ranked players will have the star system thrown to the wind, and must face other Master league players without the reward of earning stars at all. While simplistic, the Fantasy Strike ranked experience makes sure to provide ample challenges for players looking to rise above the competition.

With this ranked system comes a slew of other updates to Fantasy Strike, including improvements to the game’s Training Mode, enhanced animations, and frame advantage indicators. Characters’ movements have been kicked up a notch: fighters now have a harder time throwing heavy opponents like Rook, while previously, they would fling him off without a hitch. In addition, new frame advantage indicators now give players data with every hit, delivering them visual cues as to their character’s recovery status. The color and size of sparks reveal if a player is plus or minus on a certain move in-game, giving an approximate indication as to how many frames they are ahead or behind.

Other visual and sound improvements were also made to the title, including features like characters’ eyes flashing purple when their super meter is full. Fantasy Strike is nearly a new game, now — and its online ranking system is ripe for the taking!
Source: Fantasy Strike
RELATED POSTS
Fantasy Strike receives new update, reports a successful showing at Evo 2018
Fantasy Strike was going to feature a loot box reward system
Audio-Technica BPHS1 Broadcast Headset Review: Streamer’s Delight
If you’re a streamer wanting to take things to the next level, you’ve probably looked into standalone microphones. Today, we have another option for you with the Audio-Technica BPHS1 broadcast headset. That’s right, a broadcast headset – but there’s a reason why big gamers and content creators like Angry Joe have dropped the boom arms and picked one of these up. Is it right for you? Join us as we find out in our official review.
UFC 229 Weigh-in Results: Headliners Khabib Nurmagomedov, Conor McGregor Cleared for Combat
UFC 229 and Conor McGregor’s long awaited return is nearly upon us, with “Notorious” having been out of action since defeating Eddie Alvarez for the lightweight belt at UFC 205 back in 2016.
The SRK Rollback: Best of September 28 to October 4, 2018
Welcome to the Rollback: a frame-by-frame look back at our past week’s most notable news — and our favorite SRK articles — from September 28 to October 4, 2018!
Zavian “mushin_Z” Sildra, Editor-in-Chief:
I’ve got fond memories of seeing these Super Turbo masters in action at prior events — and I’m looking forward to seeing it again at this year’s Canada Cup.
Frame 2:
CROW BITES: Kinnikuman Muscle Grand Prix 2’s Wrestling Ring spacing and Stun systems
This game is crazy. I want to see more.
Frame 3:
SoulCalibur VI: Impressions from the online Network Test
Aside from the usual network hiccups, the latest build of SCVI we’ve seen sure looks promising.
Frame 4:
VesperArcade offers some insight into Street Fighter V: Arcade Edition’s new Dojo mode
VesperArcade nails what is both right and wrong about the new SFV feature that nobody asked for.
Frame 5:
The fearsome Inferno, the “Hellfire of Despair”, is officially revealed for SoulCalibur VI
Again: SoulCalibur VI is lookin’ good.
Crow_Spaceboy, Assistant Editor:
I’m curious to see how Omen of Sorrow does. It’s a very different sort of indie fighter and I have my own theories about what communities are likely to pick it up.
Frame 2:
Rare behind-the-scenes footage of the making of Mortal Kombat 3 surfaces
Honestly, seeing this method of creation looks fun and inspiring. It’s amazing how much craft really went into this process, despite how non-standard it was at the time.
I don’t think my heart could tolerate playing SFA3, but it’s an absolute joy to watch the pros go at it.
I am forever pumped for watching Japanese Virtua Fighter pros.
Frame 5:
FK Digital rebrands as “Border Violation” and releases freeware 2D fighter “Angels of Battle”
I am not sure I can remember a company going in reverse, from a production standpoint, so quickly.
Catch up on what you may have missed in our prior SRK Rollback compilations.
Street Fighter V: Arcade Edition’s first arcade location test is this weekend, here are the details
As previously reported, the arcade port of Street Fighter V: Arcade Edition will have its first location test this weekend. As part of this, Taito (who run the NESiCAxLive network that the game uses) has released some additional details about the location test.
For those in Japan looking to try the game out, Taito has revealed the arcades participating in the location test. They are as follows:
- Tokyo
- Osaka
- Nagoya
- Fukuoka
In addition to these, they’ve also released a list of which arcade sticks are confirmed to work with the game’s USB functionality. These are the Razer Panthera, the HORI Real Arcade Pro series, and the HORI Fighting Edge Blade. That said, they state that some other gamepads may also work with the game.
Source: Taito
RELATED POSTS
Street Fighter V: Arcade Edition will finally hit arcades in Japan in 2019
Who Wants to Play WvW in Guild Wars 2?
Way back when Guild Wars 2 released I came into Tyria riding high off the waves of Atreia. NCSoft’s pigeon loving playground was a haven for many of us that loved large scale combat. Gigantic battles full of factional warmongers were regular as clockwork and Guild Wars 2’s World vs World seemed like the natural successor.
Lukasz Parobiec Steps Up On Two Days’ Notice To Face Wagner Prado At KSW 45
There has been a last-minute change to the KSW 45 card this Saturday, as heavyweight contender Wagner Prado will now face Poland’s Lukasz Parobiec, who steps up for Max Nunes.




