Fantasy Strike update creates a new take on ranked mode, adds real-time visual cues for frame advantage

The most accessible fighting game of all time is finally getting a ranked mode — and it differs a bit from the current competitive fighting game meta.

Fantasy Strike developer Dave Sirlin took to YouTube to break down the mode, which acts quite differently from online matchmaking modes in other fighting games. Rather than setting up two players against each other for stand-alone matches, Fantasy Strike’s online environment acts much like a tournament, which Sirlin feels is “more exciting.” The tournaments will be eight-person competitions, with brackets that are made “on the fly” — without the need for an immediate opponent to face off against.

Familiar to fighting game players is the game’s ranking system, which places players in leagues of Bronze through Master. Fighters will engage with other players within their rank in tournaments, which will be three out of five games — meaning that players who win a total of three games will take the tournament. The mode utilizes Fantasy Strike’s Team Battle system, as well, allowing players to use a total of three characters against their opponents.

The tournaments’ point system works in a system of rewards and demerits. Players earn a star for every win, and lose a star for each game they lose. However, Diamond ranked players will not earn a star for taking the first round in a tournament — but they will lose a star for losing, though. Additionally, Master ranked players will have the star system thrown to the wind, and must face other Master league players without the reward of earning stars at all. While simplistic, the Fantasy Strike ranked experience makes sure to provide ample challenges for players looking to rise above the competition.

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With this ranked system comes a slew of other updates to Fantasy Strike, including improvements to the game’s Training Mode, enhanced animations, and frame advantage indicators. Characters’ movements have been kicked up a notch: fighters now have a harder time throwing heavy opponents like Rook, while previously, they would fling him off without a hitch. In addition, new frame advantage indicators now give players data with every hit, delivering them visual cues as to their character’s recovery status. The color and size of sparks reveal if a player is plus or minus on a certain move in-game, giving an approximate indication as to how many frames they are ahead or behind.

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Other visual and sound improvements were also made to the title, including features like characters’ eyes flashing purple when their super meter is full. Fantasy Strike is nearly a new game, now — and its online ranking system is ripe for the taking!

Source: Fantasy Strike


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Audio-Technica BPHS1 Broadcast Headset Review: Streamer’s Delight

If you’re a streamer wanting to take things to the next level, you’ve probably looked into standalone microphones. Today, we have another option for you with the Audio-Technica BPHS1 broadcast headset. That’s right, a broadcast headset – but there’s a reason why big gamers and content creators like Angry Joe have dropped the boom arms and picked one of these up. Is it right for you? Join us as we find out in our official review.

The SRK Rollback: Best of September 28 to October 4, 2018

Welcome to the Rollback: a frame-by-frame look back at our past week’s most notable news — and our favorite SRK articles — from September 28 to October 4, 2018!


Zavian “mushin_Z” Sildra, Editor-in-Chief:

Frame 1:
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E. Honda master Kusumondo joins the list of Japanese players invited to compete in Super Street Fighter II Turbo at Tournament of Legends III

I’ve got fond memories of seeing these Super Turbo masters in action at prior events — and I’m looking forward to seeing it again at this year’s Canada Cup.

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CROW BITES: Kinnikuman Muscle Grand Prix 2’s Wrestling Ring spacing and Stun systems

This game is crazy. I want to see more.

Frame 3:
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SoulCalibur VI: Impressions from the online Network Test

Aside from the usual network hiccups, the latest build of SCVI we’ve seen sure looks promising.

Frame 4:
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VesperArcade offers some insight into Street Fighter V: Arcade Edition’s new Dojo mode

VesperArcade nails what is both right and wrong about the new SFV feature that nobody asked for.

Frame 5:
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The fearsome Inferno, the “Hellfire of Despair”, is officially revealed for SoulCalibur VI

Again: SoulCalibur VI is lookin’ good.


Crow_Spaceboy, Assistant Editor:

Frame 1:
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Omen of Sorrow pre-orders available on PlayStation Store, includes exclusive theme as pre-order bonus

I’m curious to see how Omen of Sorrow does. It’s a very different sort of indie fighter and I have my own theories about what communities are likely to pick it up.

Frame 2:
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Rare behind-the-scenes footage of the making of Mortal Kombat 3 surfaces

Honestly, seeing this method of creation looks fun and inspiring. It’s amazing how much craft really went into this process, despite how non-standard it was at the time.

Frame 3:
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Version, Makoto, Bas, and others duke it out in the Street Fighter Alpha 3 top 8 at SoCal Regionals 2018

I don’t think my heart could tolerate playing SFA3, but it’s an absolute joy to watch the pros go at it.

Frame 4:
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Virtua Fighter 5: Final Showdown’s largest annual tournament, 17th Beat Tribe Cup, set for March 23, 2019

I am forever pumped for watching Japanese Virtua Fighter pros.

Frame 5:
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FK Digital rebrands as “Border Violation” and releases freeware 2D fighter “Angels of Battle”

I am not sure I can remember a company going in reverse, from a production standpoint, so quickly. 


Catch up on what you may have missed in our prior SRK Rollback compilations.

Street Fighter V: Arcade Edition’s first arcade location test is this weekend, here are the details

As previously reported, the arcade port of Street Fighter V: Arcade Edition will have its first location test this weekend. As part of this, Taito (who run the NESiCAxLive network that the game uses) has released some additional details about the location test.

For those in Japan looking to try the game out, Taito has revealed the arcades participating in the location test. They are as follows:

In addition to these, they’ve also released a list of which arcade sticks are confirmed to work with the game’s USB functionality. These are the Razer Panthera, the HORI Real Arcade Pro series, and the HORI Fighting Edge Blade. That said, they state that some other gamepads may also work with the game.

Source: Taito


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Who Wants to Play WvW in Guild Wars 2?

Way back when Guild Wars 2 released I came into Tyria riding high off the waves of Atreia. NCSoft’s pigeon loving playground was a haven for many of us that loved large scale combat. Gigantic battles full of factional warmongers were regular as clockwork and Guild Wars 2’s World vs World seemed like the natural successor.

Boundless: 10 Tips on How to Get Started

Red Thomas tried Boundless with one of his nephews, and now returns with some tips for new players based on his own rocky introduction to the game. If you get past the early learning curve and relatively slim selection of post-release community guides, Boundless can be a lot of fun.

Wolcen: Lords of Mayhem – Technical Beta Gameplay

A brand new gameplay video from Wolcen: Lords of Mayhem has been released as well as information about what testers will be able to see when logging in. Phase one of the technical beta test will kick off on October 11th, with phase 2 coming at a later date.