Rare behind-the-scenes footage of the making of Mortal Kombat 3 surfaces

Perfection is key!

With Mortal Kombat is now in its tenth iteration — with rumors still stirring of an eleventh — Mortal Kombat 3 is still remembered as one of the strongest titles in the franchise. Gone are those days of motion-captured sprites, with later titles being done with 3D rendered animation. However, we now get a look into some of the processes used in the game’s creation.

Recently released is this compilation video of behind-the-scenes footage of actors capturing moves, animations, and even Vs. screen portraits. We also get a chance to see some of the process used in hair, makeup, and even the masks used for characters such as Kano.

Source: NeoGamer


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Version, Makoto, Bas, and others duke it out in the Street Fighter Alpha 3 top 8 at SoCal Regionals 2018

The Street Fighter 30th Anniversary Tournament Series continues its tour in support of its recently-released retro fighter collection; at SoCal Regionals 2018, the game in the spotlight was Street Fighter Alpha 3 — and with $7000 on the line, this was one of the largest prize pools the game has ever seen.

With that in mind, it’s no surprise that SoCal drew in the greatest players from around the world in the Street Fighter scene — Version, Kindevu, Justin Wong, Bas, and more all battled out in the exciting top 8 in the video above.

Source: Street Fighter


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Overtake the world of mortals with these Zamasu (Fused) combos for Dragon Ball FighterZ

Zamasu is a bit of a touchy subject for Dragon Ball FighterZ players — he’s a bad character… right…? A wide-open float stance and easily-punishable neutral doesn’t exactly spell out “good,” but hey, Echo Fox|SonicFox can make him work! No matter how you see Zamasu’s capabilities in combat, there’s no denying that he has some powerful tools in his arsenal — such as this compilation of combos and setups from YouTube user Mynus:

It should be noted that many of the setups in the video above make use of a relatively unknown technique: the sparking reflect-punish. As noted in the description of Mynus’ video, moves with a “stationary property” can easily punish an attempted reflection, busting through the pushblock-esque maneuver with a sparking blast. PG|Nakkiel has also taken notice of this technique, having uploaded a video of it to Twitter half a year ago:

Despite being heavily afflicted by scaling, the possibility of punishment that easy is scary to say the least. Whether or not that piece of tech suits your fancy, there’s still much to be learned from Mynus’ powerful Zamasu combo game.

Sources: MynusNakkiel


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EverQuest to Expand for the 25th Time This December with The Burning Lands

EverQuest Producer Lauren “Mooncast” McLemore has announced the game’s 25th expansion that will be ready to go in December. Called The Burning Lands, new content will include a trip to the elemental Planes where “air and fire will play a big role in [the] upcoming adventures”. As a bit of a teaser, the post shows off an upcoming monster, something that looks suspiciously like a burning snail!

World Warrior shows off optimal non-Crush Counter EX Dragon Punch punishes in Street Fighter V: Arcade Edition

Thanks to the nerfs on Crush Counters in Street Fighter V: Arcade Edition, your optimal punishes in some situations might not be the same anymore. This is true in particular on punishes on blocked EX Dragon Punches, where you might be able to get more damage with jump-ins.

This is particularly true for Ken and Ryu, as demonstrated in the latest combo tutorial video of World Warrior FGC. Since the damage nerf on the scaling Crush Counters, you’ll want to take one of the routes above for most punishment situations — even if it’s slightly more demanding in terms of awareness.

Source: World Warrior FGC


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