Novriltataki tries to help us understand tier lists with Episode 19 of Exploring Fighting Games

After analyzing the issue of downloadable content from the developer’s perspective, as well as how to escape the plateau, Novriltataki and the Chemical Lovers are back with episode 19 of their “Exploring Fighting Games” series, this time tackling the subject of properly understanding tier lists.

When Street Fighter II first introduced a unique cast of 8 distinct playable characters back in 1991, Capcom created an inevitable power gap between the fighters, as their unique and individual gameplay styles meant that they could not all be truly equal in power when matched up against one another. As natural competitive spurt began to grow among the community, players began to try and decide which characters were the absolute best in the game, giving birth to character rankings known as tier lists.

Though lists are ideally created with the use of a calculated and researched match-up chart, displaying which warriors have the best and worst individual spread across the entire cast, most players simply create them off of personal feeling and power estimation — making them fallible, since it is not always based off pure battle data.

Norvil examines what determines a match-up score, as well as using titles such as Marvel vs. Capcom 2 and Super Street Fighter II Turbo to explain the differences between games with both tight and spread-out gaps in character strength, as well as advising players on how they should approach tier lists and theory in order to use them constructively.

You can see the full video below. (Upcoming Episode 20 of EFG will focus on which type of controller to use for your favorite fighting game.)

Source: Novriltataki

Daybreak Games Announces Planetside Arena – a Second Battle Royale Game from DGC

Daybreak Game Company has announced PlanetSide Arena, “a new massive-scale multiplayer sci-fi shooter” that is slated to be released on January 29, 2019. According to press information, there will be several familiar features in place including the class system, arms gameplay, “dynamic in-match and seasonal progression”. The map will eventually be able to support up to 1,000 players.

Namco reveals SoulCalibur VI version 1.10 patch notes for December 17th

Before NieR: Automata‘s 2B touches down in SoulCalibur VI on the 18th, there will be a much-anticipated balance change list for the entire cast the day before. Namco has graciously put up the balance changes on their site, giving us all time to speculate on how this will impact the game. You can read the full patch notes here.

In addition to the very long list of character changes — including an answer to the vocal outcry over things like Azwel’s backdash and Ivy’s step-killing 2A+G — there’s some interesting changes to system mechanics, as well. Perhaps most notably, a hold-over glitch from SoulCalibur V is finally getting fixed: it was possible to buffer sidestep inputs during CE startups and have all the sidesteps come out after the Super Flash. This famously made Astaroth’s command grab CE worthless, but if the patch notes are to be believed, this’ll be no longer the case.

Source: SoulCalibur

ModMic Wireless Review

We’ve all been there. You buy a wireless gaming headset only to find out the mic was a complete afterthought. Or maybe you’ve just bought an expensive pair of wireless headphones and don’t want to step down to a gaming headset. Enter the ModMic Wireless, a wire-free mic that promises better quality than any gaming headset you’ve ever heard. Does it deliver? Let’s find out in our full review.

ArcheAge’s Holiday Event Kicks Off December 19th Complete with a Brutal, Snowy Brawl

The holidays will soon descend into Erenor and the ArcheAge team has a brand new event for players to take part in . The event will begin on December 19th with the new Snowball Arena that pits teams of three against one another in a “brutal, snowy brawl”. Players will have access to an array of special skills tailored for epic snowball fights and some interesting effects to both use and / or avoid while battling it out.

2B from NieR: Automata cuts her way into SoulCalibur VI on December 18

For those patiently waiting for SouCalibur VI’s second guest character, it looks like you won’t have to wait much longer: NieR: Automata‘s 2B is set to arrive in the game on December 18, 2018.

The announcement was made via the game’s official Twitter account. 2B will arrive in SoulCalibur VI as part of the game’s version 1.10 patch, alongside some balance changes. In addition to this, a second patch to version 1.11 is also set to be released in the near future, and is set to bring more gameplay changes as well.

In the meantime, check out these screenshots of 2B, and her alternate color, nicknamed “2P”.

Click to view slideshow.

Source: SoulCalibur

Dead or Alive 6’s latest trailer showcases Brad and Eliot, as well as a new stage

The new “Unforgettable” stage mashes together classic stages into one.

Following their reveal for Dead or Aive 6 in this week’s issue of Famitsu, Team NINJA has now released the trailer for Brad Wong and Eliot. In addition to showing them off, it also shows a new stage called that calls back to classic stages from previous games.

The new stage, called “Unforgettable” is seemingly set up as a movie set, with each set piece references one of the series’ past stages. These include  “Gambler’s  Paradise” from Dead or Alive 4, “Hot Zone” from Dead or Alive 5, Danger Zone” from Dead or Alive and Dead or Alive 5: Last Round, and more. The interesting thing about all these stages that are being referenced is they’re all known for the stage hazards they present, most of which are recreated here. Additionally, the footage of the stage also confirms the return of low fences, which were removed in Dead or Alive 5.

As for Brad and Eliot, the trailer lets us see them in action while rocking their new costumes for Dead or Alive 6. Interestingly enough, Eliot is wearing a costume that used to be worn by his master, Gen Fu, which may hint that the latter isn’t in the game. Indeed, you can see him pull off some of his master’s strings in the trailer below.

Dead or Alive 6 kicks its way to PlayStation 4, Xbox One, and PC on February 15, 2019.

Source: Koei TECMO

Cygames Beast’s GamerBee renews sponsorship with AVerMedia Technologies for livestreaming

GamerBee will be all set to buff the quality of his Street Fighter V livestreams.

Alongside his sponsorship arrangements with Twitch and Cygames Beast, Yu-lin “Bruce” Hsiang, a.k.a. GamerBee, is renewing a global sponsorship arrangement with Taiwan-originating digital video and audio technology provider AVerMedia, to equip GamerBee with their products for use on his gaming streams.

AVerMedia will provide GamerBee with a suite of livestreaming goodies, including their own Live Gamer 4K HDR video capture card, a 4K UHD webcam and USB condenser microphone, and their SonicBlast headset.

“We are excited and happy to welcome GamerBee back to the AVerMedia Family,” says Bess Chang, Global Product Marketing Manager of AVerMedia Technologies, Inc. HQ. “GamerBee is a well-established gamer and content creator with great knowledge of the streaming industry, and he shares our passion for working hard and always striving for greatness. We couldn’t think of a better person to represent the AVerMedia brand.”

GamerBee’s fans can look forward to seeing this tech is action when he streams on Twitch.

Source: AVerMedia Technologies [press release]