Latest trailers for Override: Mech City Brawl shows off new modes, customizations, mechanics, and more!

Override: Mech City Brawl is an ambitious, upcoming 3D arena fighter from indie company Modus Games. It may seem like Namco has cornered the 3D Arena market with Gundam Versus and Pokkén Tournament, but Modus Games’s latest trailer shows that they have a lot of heart — and interesting features — they are ready to show to the world.

But its not all customs and flash! There’s serious depth, too: to dive into the specifics of the competitive side is FGC commentator/content creator, and now community manager for Override: Mech City Brawl, GeoffLife:

Override: Mech City Brawl launches on December 4th for Steam, Xbox One, and PlayStation 4.

Source: Modus Games

ASRock Z390 Phantom Gaming-ITX/ac Motherboard Review

The last two times I’ve bought a new motherboard I’ve had to do it because of a CPU upgrade, so most of my money has gone into that part. With my last system overhaul, after picking up my new i7-8700K a few months back, I again skimped on the motherboard. I went with a Gigabyte Z370P-D3 motherboard because the 6th-Gen variant I used with my 6700K was decent.

Tekken 7 version 2.10 patch notes

With the addition of Marduk and Armor King, Namco also brought the Tekken 7 community a whole host of cast-wide bug fixes. While not a full-on re-balancing of the game, there’s a good chance you might find a quality-of-life change or two for a character you play below. Patch translations are courtesy of @Flying_Wonkey at AvoidingThePuddle:

General Changes

  • Back Turned u/b+2 and BT u+2 – Unintended character movement when performing these during a super slow motion effect has now been fixed.
  • Waking up Backwards (in either Face Down or Face Up position) – Bug where the opponent can hit you back into your previous wake-up position after you tried to get up off the ground with a back input has been fixed.
  • Quick Recovering Backwards (in either Face Down or Face Up position) – Bug where the opponent can hit you back into your previous wake-up position after you tried to tech off the ground with a back input has been fixed.

Paul

  • ws+3,2 more consistent

Law

  • 3+4 hitbox on 1st hit made bigger

King

  • f+3:1+2 bug on BT characters fixed

Jin

  • cd+4,3+4 getting unintended damage boost bug fix

Steve

  • Rage Drive – damage nerf, 2nd hit hit box shrunk (won’t hit grounded) now can be done by sliding d/f+2~2+3

Feng

  • qcf+1 switching places in certain situations is fixed, hitbox is now bigger

Lili

  • Rage Drive bug on crouching opponents now fixed

Josie

  • b+4,3,4 less recovery frames on block

Gigas

  • d/f+2 hitbox is made bigger

Eddy

  • Rage Drive – 2nd hit more consistent when the opponent either gets hit or blocks the 1st hit in certain off-axis situations.
  • 3~4,3+4 and the hold back version unintended damage boost now fixed.
  • Less recovery on his 2 throw since there was situations he could be hit post throw animation.

Geese

  • Meter build across the board has been reduced by 15%

Anna

  • Rage Art made easier to land in certain situations
  • Rage Drive 2nd hit whiffing issues fixed, now more consistent
  • CJM d/b+3 – upper hitbox made bigger
  • f+3,2 – upper hitbox made bigger
  • u/b+1 and u+1 – properties were different from other characters, now fixed.

Lei

  • u/b+1 and u+1 – properties was different than the usual characters, now fixed.
  • D/F (in full crouch) – properties was different than the usual characters, now fixed.

Bryan

  • b+2,4 and b+2,1,4 – Due to these moves whiffing against certain crouching characters, the hitboxes have been made bigger.

Jack-7

  • Crouching d+2+3 throw – Recovery frames after landing this crouch throw is adjusted from [±0] to [+5] now to prevent the opponent getting a guaranteed attack in under specific circumstances.

Sources: @Flying_WonkeyAvodingThePuddle

Fallout 76: Ideas to Improve Builds and Hands

The ability to swap out cards quickly is a very flexible system. The addition of this Respec process, which seems very slow and arduous is just the opposite. While contemplating how we could make the Respec system flexible without making it meaningless, I came up with these two linked systems that would make it so much better.

DC Universe Online Invites Players to Enjoy Season’s Greedings

The annual holiday fete has kicked off in DC Universe Online. Called “Season Greedings”, the event runs from now through January 2nd. Players are charged with retrieving stolen gifts scattered in Metropolis and Gotham City.Missions include Ring in the Holidays, Yuletide Fear / Winter Plunderland and Season’s Greedings. Each of these must be completed to unlock the Ring in the Holidays daily mission in order to earn Holly Leaves to trade for winter goodies, clothing & base items.

The Division 2 Blog Details Five New Offensive and / or Utility Skill Categories

The Division 2 blog has been updated with a new developer blog that lays out the first details about five different skill categories. The skill categories are: Chem Launcher, Drone, Hive, Seeker Mine and Turret with each providing players with “several variants with very different gameplay and effects”. Each can be tailored to be fully offensive in nature, fully packed with party utility or a hybrid of the two.

Shadow: Enter The Hive

When I met up with Emmanuel Freund, a Mists of Pandaria mousemat hugged the corner of his demo desk. It turns out that the co-founder and CEO of cloud gaming service Shadow had been logging into World of Warcraft since the early days of beta, although nowadays he calls it ‘testing’ rather than ‘playing’. Freund had stopped off in London on his way to Shadow World, a fan celebration and chance to share upcoming new features.

World of Warcraft’s Island Expedition Drop Mechanics Being Simplified in 8.1

The World of Warcraft Twitter has a new post that reveals some mechanics changes coming to the random cosmetic item drops in island expeditions. The post has been further expanded on the WoW forums to inform the community that random cosmetic items will no longer be exclusively dropped by rares players defeat. Instead, these items will be a potential drop from any monster encountered / defeated during the course of an island expedition as part of an overall change to the drop system.