Cryptic Studios Retiring Foundry System for Both Neverwinter & Star Trek Online

Sad news for content creators, Cryptic Studios has announced that it is retiring the Foundry system for both Neverwinter and Star Trek Online. The announced closure of the Foundries will occur on April 11, 2019. “This decision was not made lightly; the Foundry was a passion project for many of us.” the blog reads. The cited reason for the closure is that “the legacy knowledge required to maintain the Foundry at our quality standards is no longer available”.

Black Desert Launches for XBox One

Today’s the big day as Black Desert has officially launched on XBox One. Players can purchase the base game for $10 or check out three other packages (Standard – $30, Deluxe – $50, or Ultimate – $100), each with their own in-game goodies.

AxE: Alliance vs Empire – Bringing Culture to Your Game

I’ve always been fascinated by two things; video games and culture. As a gamer, I’ve been able to dive into the world of gaming, explore the many genres, attitudes and tendencies of gaming with the added bonus of having an avenue to write about them. On the culture front, it’s been more a hobby of observation and study, trying to understand how cultures have developed over the years, what makes each tick and how each interacts with others.

Apex Legends Hits Another Milestone with 50M Players in Under 30 Days

Vince Zampella sent out a new milestone Twitter post this morning when he announced that Apex Legends had hit another milestone. Over 50M unique players worldwide have played the game in under 30 days. To celebrate, the Apex Legends team sent out a one minute plus video. “You pinged, you slid, you got in fights with care packages. Apex Legends just hit 50 million players – check out all the amazing things that have happened in Apex Arena and thank you for being part of the fun!”

The Division 2 ? Open Beta Impressions

As a final prelude to the inevitable launch next week, Ubisoft led this past weekends’ Open Beta as an unexpected love letter to Division players. Despite maintaining a fairly limited scope that falls in line with what we saw in the Private Beta, Ubisoft proved that they are all ears when it comes to making concessions on their original design to make their players happy. The long journey from New York to Washington D.C. has almost finished, but is the Open Beta enough to curtail fears of a pr