The Blood of Dawnwalker Preview – A Choice-And-Consequence Playground Lives Up To The Witcher 3 Pedigree

The Blood of Dawnwalker

Platform:
PlayStation 5, Xbox Series X/S, PC

Publisher:
Bandai Namco

Developer:
Rebel Wolves

Release:
2026

Rating:
Mature

Rebel Wolves is a studio comprised of several instrumental members of the team that brought us The Witcher 3: Wild Hunt, a game considered by many to be one of the greatest video games of all time. Perhaps most notably is Konrad Tomaszkiewicz, director of The Witcher 3 and its critically acclaimed expansions, as well as a second director and head of production of Cyberpunk 2077. But Tomaszkiewicz isn’t the only member of the team that came from RPG royalty, as several other important members of the Witcher 3 development team, as well as former employees from studios like Techland, Rockstar Games, Riot Games, People Can Fly, and Capcom, joined the studio early on. Now, with its debut game, The Blood of Dawnwalker, on the horizon, I flew to Warsaw, Poland, to get a good look at what this immensely experienced team has been up to since its founding in 2022.

The hands-off demo I witnessed began with a cutscene showing a man and a young girl on the run through the Vale Sangora region, a Carpathian mountain valley, in 1347. We learn that this is Coen, the game’s protagonist, and his younger sister, Lunka. This era of 14th-century Europe is riddled with crises, including a plague outbreak that decimated the continent. It turns out that Lunka has the plague, and soldiers have orders to stop the spread by any means necessary. Though Coen pleads for her life, the soldiers strike her down. However, a group of vampires shows up, decimating the soldiers and feeding Lunka their blood, healing her. They save her life, but the sequence of events weighs heavily on Coen. From there, the extended gameplay demo begins.

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The Blood of Dawnwalker is a dark, choice-driven action RPG that plays into the pedigree of the developers behind it. However, when I say it’s choice-driven, it may lean even more into that than even The Witcher 3, which is acclaimed for enabling players to progress through the story in their own way. During the prologue, I see that play out, as players are asked to retrieve herbs to save their mother’s life. It feels like a main quest, but you can actually completely ignore it. Similarly, Coen runs right past a woman pleading for help, instead opting to help a man whose brother didn’t come back from his trip into the woods, as well as a pig-owner whose prized hog escaped. 

Along the way, I encounter various combat situations. Using directional combat, where you react to the direction from which the attack is coming as well as the timing, the team at Rebel Wolves aims to deliver engaging combat that keeps players immersed, rather than feeling like passive participants in the combat. There are omnidirectional parries as well, but they consume more stamina.

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Performing certain actions, selecting certain dialogue options, and pursuing quests consumes time segments; there are eight during the day and eight during the night, and the game takes place over 30 24-hour periods. This means you must be judicious about which quests you take on, and you may not be able to do everything in a given time. 

If 30 days sounds like a short time in which to tell an in-depth RPG story, Tomaszkiewicz claims it will still offer plenty of gameplay as you navigate that month. “Right now, the average [playthrough] is 50 hours, but it depends on which difficulty you play, it depends on how picky you are, how much you explore, and how much you upgrade your gear and so on,” he says. “A few people from our team have finished the game […] and there are big differences. It’s like from 50 hours to around 70.”

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Not only that, but some quests require swift action; if you opt to find the missing brother early in the day, he’s still alive in the cave in which he fell. However, if you put it off until later, you won’t have made it in time and will have succumbed to his injuries. Similarly, since we ignored the woman pleading for help, her quest went unfulfilled and she is eulogized in a later cutscene.

In The Blood of Dawnwalker, Coen is the eponymous Dawnwalker, thanks to a high content of silver dust in his blood from his childhood spent mining the precious metal, preventing him from becoming a full-on vampire. This means that he’s a human by day and a vampire by night. That brings with it different abilities and ways to approach quests. Sometimes, different quests will be available depending on when you’re playing, plus you can approach others in substantially distinct ways, given that you have various supernatural powers as a vampire, plus additional combat abilities. 

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Thanks to his claws and fangs, Coen can handle himself without a sword in his vampiric form, including feeding on enemies to regain health. Not only that, but he can also traverse huge gaps, scale walls, and slide down steep cliffs using his claws. However, he must also quench his thirst for blood; if his blood cravings become too great, he can lose control and be forced to kill the first NPC he comes into contact with. If you’re lucky, it could be a completely inconsequential character, but you have the potential to kill either a favorite NPC or someone who has a questline. And since the story is designed to adapt to your choices, you could inadvertently cut off entire parts of the game.

“Because this is a new company, we have the chance to do something innovative and maybe more crazy to try, to do something new, and we decided that, adding this open structure will give us the feel of total freedom, and it will boost immersion,” Tomaszkiewicz says.

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The demo concludes with Brencis, the main antagonist, attempting to feed on Coen, but the silver burns his mouth. Instead, the vampiric leader pins Coen to a wall with an axe and takes what remains of his family, setting a clear goal of what you must accomplish in the 30 days of gameplay that will follow. 

I came out of my demo wowed by the sheer ambition of what Rebel Wolves is trying to accomplish with The Blood of Dawnwalker. The level of freedom feels head and shoulders above what others in the RPG space are attempting, and if the prologue I witnessed is any indication, the studio’s stockpile of seasoned game-development talent might just have pulled it off. I’m excited to learn more as we get closer to launch.

Report: Steelrising Studio Spiders Shutting Down Just Six Weeks After The Launch Of GreedFall 2

GreedFall 2: The Dying World

Paris-based developer Spiders released its latest RPG, GreedFall 2: The Dying World, just six weeks ago, back in March, and it might be the studio’s last game. That’s because, according to a new report from French outlet Origami, Spiders will soon close its doors. 

Origami reports its sources say the studio will shut down after Spiders’ publisher, Nacon, was unable to find a buyer for the game maker following a filing for insolvency last month. The publication reports that the court-appointed administrator overseeing Nacon’s restructuring will request Spiders’ liquidation before the commercial court tomorrow, a move its sources say is a mere formality at this stage, according to Google Translate’s transcription of the article. 

Within the studio, developers have been updating resumes and holding “self-study sessions” in place of working on games, according to Origami.

Game Informer has reached out to Spiders for confirmation and comment, and will update this story if it learns more. 

[Source: Origami]

The hearts of Game Informer staff are with everyone affected by this closure. 

PowerWash Simulator 2 Gets Star Wars DLC This Summer

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PowerWash Simulator is no stranger to crossing over with major franchises. From Final Fantasy and Warhammer 40K to Shrek and SpongeBob, there are few corners of pop culture the series has yet to touch. Today, developer FuturLab announced the series is adding one more crossover to its wheelhouse, this one from a galaxy far, far away. 

Check out the teaser trailer for the PowerWash Simulator 2 Star Wars pack below:

The teaser shows little gameplay, but it looks like players will visit a handful of destinations from Star Wars’ original trilogy: the icy planet Hoth, the desert planet Tatooine, and the hangar of an Imperial Star Destroyer. A press release says the pack will also include “a smattering of stops along the Outer Rim.” It also says you (and your friends, if you choose to play in co-op) will play as “P0-W2, a humble Class Five cleaning droid” to spray down Star Wars-themed buildings, vehicles, droids, and more.

While the original PowerWash Simulator has numerous DLC packs available, this is only the second released for PowerWash Simulator 2, the first being five levels set in the Adventure Time universe.

The Star Wars pack will drop sometime this summer. For more PowerWash Simulator 2, check out our review from last fall.

We’re Finally Getting A Sequel To Alien: Isolation, 12 Years Later, And The First Teaser Is Here

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Sega released Alien: Isolation nearly 12 years ago, in October of 2014, and to celebrate Aliens’ 40th Anniversary yesterday, developer Creative Assembly released a teaser trailer for the sequel. Yes, a sequel is actually/finally happening more than a decade later, which is just enough time for Alien: Isolation, which received mixed reviews at launch, to reach cult-hit status amongst fans of Xenomorphs and retro-sci-fi tech. 

The video is titled “False Sense Of Security,” and given its teaser nature, it doesn’t reveal too much at all. We see a menu pad with a low-battery light, which turns on with a new battery, before a large hangar door opens, suggesting this sequel might take place on a planet (rather than on a single ship as in Alien: Isolation). That’d be a fitting change for the Xenomorph-stalker horror game, given the first one takes place on a ship (like the first Alien movie) – the sequel movie, Aliens, took Ripley onto an actual planet to open up the horror playground of the infamous Xenomorphs, so we’d love to see the Alien: Isolation sequel do the same. 

Check out the Alien: Isolation sequel teaser for yourself below: 

Though this teaser doesn’t necessarily indicate it’s for a sequel to Alien: Isolation, Disney Games sent along a press release to say that it is, in fact, for Creative Assembly’s sequel to Alien: Isolation, putting any doubt to rest. 

Elsewhere, for Aliens’  40th Anniversary, Disney Games highlights that developer Survios recently released Alien: Rogue Incursion – Part One Evolved Edition for Nintendo Switch 2, noting that a PlayStation 4 version will arrive soon. Plus, Behaviour Interactive announced the Bloodbound Pack for Dead by Daylight, and it will feature Private First-Class William L. Hudson as an Ellen Ripley Skin alongside colonial marine gear when it goes live in-game tomorrow, on April 28. 

While waiting to learn more about this sequel, read Game Informer’s Alien: Isolation review, and then read this retrospective about how Creative Assembly built its perfectly evolved AI Xenomorph. 

What do you hope to see in this Alien: Isolation sequel? Let us know in the comments below!

The Video Games You Should Play This Weekend – April 24

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There are some very exciting games coming out next week that we posted reviews for this week that you still need to wait for. I am sorry it worked out this way. We are not trying to brag that we already played Saros and Diablo IV’s Lord of Hatred expansion. But we do want to let you know that they are good, we promise! We also reviewed Tide of Tomorrow, though, and that one you can play right now.

Thankfully, there is still plenty to get excited for this weekend. But before that, here are a bunch of the week’s links that we recommend checking out.

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Vampire Crawlers

Brian Shea

As a diehard Vampire Survivors fan, I was intrigued to see Poncle’s next project emerge as a dungeon-crawling deckbuilder. Vampire Crawlers brings over many of the same characters, weapons, powers, conventions, and enemies, but through recontextualizing them in this way, it flips the entire experience on its head. I’m having a blast exploring these maps in the first-person view, taking on swarms of enemies, pilfering loot, and building an ultimate deck en route to my ultimate demise at the hands of the monsters with whom I’ve spent tens of hours slaying in Poncle’s previous smash-hit title. I haven’t spent enough time in Vampire Crawlers to render my final verdict, but my early impressions are positive.

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Sayonara Wild Hearts & Lorelei And The Laser Eyes

Kyle Hilliard

Earlier this week, Annapurna announced its plans to release some of its games on Switch 2 and that two would be available immediately: Sayonara Wild Hearts and Lorelei And The Laser Eyes. I reviewed both of these games and you can find them by following the links. I like Sayonara Wild Hearts and listen to its soundtrack often. I particularly like its rendition of Clair de lune. The game feels like playing through an interactive music video.

I feel stronger, however, about Lorelei And The Laser Eyes. When it was released in 2024, I booted it up not with the intention to play and beat it, but rather just to check it out so I could talk about it a little on a podcast. I was so quickly enamored with it, however, that I played through the whole game and wrote a review for it, which is not something I often do. It’s just a great, moody, rewarding puzzle game with an interesting story that examines the ideas behind creating art and the value of doing so. If you happened to miss it in 2024 and you have a Switch 2 (and you like puzzles) I can’t recommend it enough.

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Diablo IV

Marcus Stewart

With the impending launch of Diablo IV’s second big story expansion, Lord of Hatred, next week, this weekend is a great opportunity to return to Sanctuary. Whether it’s to shake off any rust, catch up on the story via the base campaign or the Vessel of Hatred expansion, or to stop Lilith for the first time, the existing package is already a strong experience worth playing. It’s also a good chance to re-familiarize yourself with the available content and features to appreciate what Lord of Hatred brings to the table (spoiler: it’s a fun expansion, as explained in my review).

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Titanium Court

Kyle Hilliard

I often contend to anyone who will listen that 2015’s You Must Build A Boat from designer Luca Redwood, to this day, is my favorite mobile game. It is the sequel to the also-excellent 10000000 and combines a great-feeling match-three puzzle game with some simple base building and RPG mechanics. Since playing those games, I have always been on the lookout for games that take match-three mechanics and combine them with rewarding upgrade systems in a comparable way.

I am not far into Titanium Court, but it has the potential to hit those same high notes that I loved from Redwood’s games, and it is wrapped in a clever narrative package that I am already fairly charmed by. In Titanium Court, you play a match-three puzzle game to collect resources and defend your home castle. Moving tiles feels good, and watching the defense battles play out as a result of the arrangement of the tiles is an interesting palette cleanser. I need to play more (and can now that Saros is kind of behind me), but I am enjoying it so far.

And while we’re kind of on the topic of Luca Redwood games, you should also check out Photographs, a great little puzzle game with small short stories that have really stuck with me even after all these years.

Saros Review And More w/ Jesse Vitelli

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It’s a big week on The Game Informer Show, as Saros reviews are live! Marcus and Eric are joined by our own reviewer Kyle and Restart.run’s Jesse Vitelli to break down the reaction to PlayStation Studios’ latest release.

After the break, three of the fellas stick around to discuss the latest Diablo expansion, previews of Yoshi and the Mysterious Book, and poncle’s new hour-stealing monster Vampire Crawlers. Grab a cold drink and get comfortable, it’s a new episode of The Game Informer Show!

The Game Informer Show is a weekly podcast covering the video game industry. Join us every Friday for chats about video game reviews, news, and exclusive reveals alongside Game Informer staff and special guests from around the industry. Support the show by subscribing to our physical video game magazine!

Watch or Listen to The Game Informer Show:

Listen to “Saros Review And More w/ Jesse Vitelli” on Spreaker.

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Jump ahead using these timestamps:

  • 00:00 – Intro
  • 06:23 – Saros
  • 27:17 – Diablo IV: Lord of Hatred
  • 51:08 – Yoshi and the Mysterious Book
  • 1:08:08 – Vampire Crawlers

Final Fantasy XIV Is Coming To Nintendo Switch 2, But There’s A Terrible And Expensive Catch

Final Fantasy XIV Nintendo Switch 2 Separate Subs Expensive Terrible

Square Enix has revealed that its long-running MMORPG Final Fantasy XIV will be coming to Nintendo Switch 2 this August – yay! But, there’s a catch: to play it on Switch 2, you will need to buy a separate subscription even if you already have one to play the game on other platforms. Yes, playing FFXIV on Switch 2 plus other platforms like PlayStation 5, Xbox Series X/S, or PC will require paying two separate subscriptions. 

Despite the subscription shenanigans, your Switch 2 account will feature cross-progression with your other accounts. Plus, Square Enix and Nintendo say you will not need a Nintendo Switch Online subscription to play FFXIV on the Switch 2. 

This announcement was made during today’s Final Fantasy XIV: Fan Fest opening ceremony keynote, where Square Enix also unveiled Evercold, the latest expansion for the game, launching in January 2027

How do you feel about this announcement? Let us know in the comments below!

Baldur’s Gate 3: Astarion Is A Very Dark Prequel Novel For The RPG’s Beloved Vampire Hitting Shelves This September

Baldur's Gate Astarion Prequel Novel

Though Larian Studios has moved on from its colossal 2023 hit RPG, Baldur’s Gate 3, to work on Divinity, the world of Baldur’s Gate continues forward. And later this year, fans of the game can gain new insight into one of the game’s fan-favorite characters, Astarion, in a prequel novel written by fantasy author T. Kingfisher, hitting shelves on September 29. 

That’s according to the exclusive reveal over at Polygon, which writes that “Baldur’s Gate 3: Astarion” takes place prior to the events of Baldur’s Gate 3 and follows the High Elf during his years serving the vampire lord Cazador Szarr. Baldur’s Gate 3 senior writer Stephen Rooney consulted on the book to ensure it aligns with the world/game lore, and Astarion’s voice actor, Neil Newbon, who won Best Performance for this role at The Game Awards 2023, will narrate the audiobook. 

Here’s a look at the book’s cover: 

Game Informer

Wizards of the Coast, Random House Worlds

Over on Bluesky, Kingfisher writes, “FOR THE RECORD – this character has a super f***** up abusive backstory. We handle it well, I think, but CONTENT WARNINGS. The book is DARK. Also, it’s a prequel, so it ends in a really dark place.” 

“Baldur’s Gate 3: Astarion” is one of four titles to be published by Random House Worlds as part of a new collaboration with Wizards of the Coast, centered around the game’s immersive lore and unforgettable characters, according to Polygon. The other projects are as follows: 

  • “Baldur’s Gate 3: The Necromancy of Thay” on July 21: a reproduction notebook of the in-game item of the same name.
  • “The Official Baldur’s Gate 3 Coloring Book” later in the Summer: 40 black and white drawings of characters, settings, and more.
  • “A Feast for a Tenday: The Official Baldur’s Gate Cookbook” on November 3: a cookbook inspired by the game with 65 recipes. 

“Baldur’s Gate 3: Astarion” hits shelves September 29. 

In the meantime, read Game Informer’s Baldur’s Gate 3 review, and then check out our list of the Top 10 games of 2023 to find out where it ranks. Read about how the HBO adaptation of Baldur’s Gate 3 will continue the game’s story after that. 

[Source: Polygon]

Are you excited about this novel? Let us know what you hope to learn about Astarion from it in the comments below!

Mission Impossible Director Christopher McQuarrie Teaming Up With Sinners’ Michael B. Jordan For Battlefield Adaptation

Battlefield Movie Adaptation Mission Impossible Christopher McQuarrie Sinners Michael B. Jordan

Longtime Mission Impossible director Christopher McQuarrie is teaming up with Sinners’ lead and Hollywood star Michael B. Jordan for a film adaptation of EA’s Battlefield franchise. That’s according to a new report from The Hollywood Reporter, which states McQuarrie will write, direct, and produce the feature while Jordan will also produce and possibly star in the film. 

This news comes after a big 2025 for both names – McQuarrie’s latest Mission Impossible, The Final Reckoning, hit theaters and might be the last in the series (at least for now), while Jordan won an Oscar last month for his (incredible) performance as the duo-leads of 2025’s Sinners, brothers Smoke and Stack. And it arrives after the biggest year for the Battlefield franchise in some time, following the massive and well-received launch of Battlefield 6 last year.

Details remain sparse on the adaptation, and there’s no word on whether the film will adapt a specific Battlefield game or even fit into one of the series’ various branches, like Bad Company. THR reports that Jordan could star in the film, “depending on several factors” that seemingly remain unknown for now. EA will produce the film, and THR sources tell the publication that McQuarrie and several others pitched studios and streamers like Apple and Sony yesterday and today; THR writes that a theatrical release is a priority for the adaptation. 

There’s no word on when to expect this adaptation in theaters, but Game Informer will keep you updated if we learn more about the movie. 

In the meantime, read Game Informer’s Battlefield 6 review to find out why it was one of our favorite games of last year. 

[Source: The Hollywood Reporter]

What do you want to see in a movie adaptation of Battlefield? Let us know in the comments below! 

Final Fantasy 14: Evercold Expansion Revealed, Coming January 2027

Final Fantasy XIV Evercold Expansion Revealed Announcement Trailer January 2027

Final Fantasy XIV: Evercold has been revealed, and it’s the latest expansion coming to the long-running MMORPG from Square Enix. It will launch in January of 2027, and promises to begin a new era of storytelling for the game as part of the Godless Realms Saga. 

Revealed during the 2026 FFXIV: Fan Fest opening keynote ceremony, developer Creative Business Unit III, which is also the developer behind 2023’s Final Fantasy XVI, and publisher Square Enix, debuted a nearly four-and-a-half-minute cinematic trailer for the Evercold expansion. In it, we see a grandmother telling her granddaughter the story of a world enshrouded in frost, frozen over until a man from the sky (whom she calls the Wanderer, but we know as the player-character Warrior of Light) came down to save the realm. It’s a gorgeously rendered trailer and shows the Warrior of Light as a Reaper, one of the jobs added to the game with 2021’s Endwalker expansion. We won’t spoil anything here, but using an Endwalker job is fitting given this is the start of the Godless Realms Saga. 

Check all that out and more in the Final Fantasy XIV: Evercold expansion reveal trailer for yourself below: 

Evercold will hit FFXIV in January of next year, though an exact date was not revealed. The expansion will launch on PlayStation 5, Xbox Series X/S, PlayStation 4, and PC, or, in other words, everywhere the MMORPG is currently playable. 

The main scenario of Evercold will be set on one of the universe’s reflections: The Fourth. There are plenty of ways to describe these reflections and you’ll see the community use words like pocket dimension, alternate reality, and localized world to do so. We’ll likely learn more about what an expansion taking place in The Fourth means for FFXIV as Square Enix reveals more about this expansion in the lead-up to launch. 

After the reveal during the keynote, Square Enix revealed the MMORPG will receive “significant updates that suit the busy lifestyle of today’s players,” alongside a new Season system that will be implemented in the game as part of a change in FFXIV’s game design for Evercold. One season will be two patches (an even and an odd patch). For example, Dawntrail’s Patch 7.0 and Patch 7.1 make one season, while Patch 7.2 and Patch 7.3 make a second season. Evercold will also feature an expanded character customization toolset, giving players additional options to further customize their Warriors of Light.

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Square Enix teased that it will be improving public fields and quests and evolving battles as part of what it calls “ever-evolving content,” but said we won’t learn more about these updates until future Fan Festivals. 

Final Fantasy XIV: Evercold launches on PlayStation 5, Xbox Series X/S, PlayStation 4, and PC in January 2027. 

In the meantime, read Game Informer’s Final Fantasy XIV: Dawntrail review.