Star Wars Zero Company, The Single-Player Tactics Game, Gets August Release Date And Anakin Skywalker In New Trailer

Star Wars Zero Company Bit Reactor Respawn Entertainment

Star Wars Zero Company, the single-player turn-based tactics game coming from Star Wars Jedi: Survivor developer Respawn Entertainment and Bit Reactor, launches this August. More specifically, it will launch on August 27 on PlayStation 5, Xbox Series X/S, and PC, narrowly avoiding the September onslaught of games, which includes Game Informer cover story game The Blood of DawnwalkerMarvel’s WolverineControl: Resonant, and more.

This release date was revealed in a new gameplay trailer that aired during the Summer Game Fest livestream today, giving us our best (and first real) look at the latest Star Wars game yet. It also gave us our first look at Anakin Skywalker in the game. Considering Bit Reactor, which is a studio formed by industry veterans who worked on XCOM and more, is one of the primary developers behind it, it’s no surprise that it looks like an exciting tactics adventure in the beloved science-fantasy universe. 

Check it out for yourself below in the Star Wars Zero Company release date trailer: 

In Star Wars Zero Company, players control Hawks, a former Republic officer, who commands a ragtag group of mercenaries and bounty hunters from across the Clone Wars-era galaxy to combat a dangerous new threat. Hawks’ class and appearance are fully customizable, and the teammates you recruit will come in the form of classic Star Wars characters, including Clone Troopers, astromechs, Jedi, and more. And yes, the teammates can be customized, too. 

Player choice will shape both the narrative and gameplay, as you increase bonds between squadmates to unlock new abilities and powerful synergies. Outside of combat, you can build a base and send out intelligence informants to learn your enemy’s plans and more. 

Again, Star Wars Zero Company hits PlayStation 5, Xbox Series X/S, and PC on August 27, 2026. 

In the meantime, check out these screenshots from Star Wars Celebration Japan, and then check out the original Star Wars Zero Company reveal trailer

Are you picking up Star Wars Zero Company on day one? Let us know why in the comments below!

Take On The Chinese Mafia In Virtua Fighter Crossroads, Launching Next Year

Virtua Fighter Crossroads Reveal Trailer

Virtua Fighter is a long-running 3D competitive fighting game that began way back in 1993. Now, we know the latest project, officially dubbed Virtua Fighter Crossroads, will launch next year. 

This follows the release of last year’s Virtua Fighter 5 R.E.V.O World Stage, a re-release of 2006’s Virtua Fighter, and is the first new entry in the series in two decades. In our first look at the game’s story, we see what appears to be the series mainstay protagonist, Akira Yuki, up against the Chinese mafia. While there is sure to be plenty of 3D fighting, this story trailer highlights some of the more cinematic moments in the upcoming game. 

Check it out for yourself in the Virtua Fighter Crossroads trailer below:

 Alongside this trailer, we also learned that Virtua Fighter Crossroads will be getting its own showcase later tonight, at 5 p.m. PT/8 p.m. ET, so if you’re excited for this, tune in here

There’s no release date for Virtua Fighter Crossroads, nor do we know which platforms it will launch on, but it’s set for 2027. 

Guild Wars 3 Announced For PC And PS5 With A Beta Coming Next Year

Game Informer

Guild Wars 2 came out nearly 14 years ago, and after a decade and a half of support and expansions, the team is pushing out a proper sequel. Guild Wars 3 was announced at Summer Game Fest this evening, and developer ArenaNet is calling it the modern evolution of the MMORPG. Check out the reveal trailer below:

“Explore Tyria like never before in Guild Wars 3, an action-adventure MMORPG and modern evolution of the genre,” the trailer’s description reads. “Play solo or form a band of adventurers, forging impactful and enduring bonds with fellow players, a formative cast of memorable NPCs, and the nature spirits that call Orr home.”

While the teaser doesn’t show us any concrete gameplay, it does show off a stunning, vibrant art style, which we hope will translate over to the full release. The announcement also came with the news that the game will be coming to both PC and PS5, which is a significant move for a series that has typically avoided console releases.

You’ll be able to get your hands on the game in Fall 2027, when the beta begins. For more information, the trailer points viewers towards guildwars3.com. It’s also available to be wishlisted on Steam.

For more coverage of Summer Game Fest 2026, head to gameinformer.com/sgf

Star Wars: Galactic Racer Fully Commits To Pod Racing In Its SGF Trailer

Game Informer

To date, Star Wars: Galactic Racer has only teased pod racing, but now it is officially podracing. The Summer Game Fest trailer introduces the planet Domenikos shows plenty of podracing, and confirms that Sebulba will be in the game.

 

The trailer also teased all kinds of new characters and lots of story content, though beyond attempting to become a legendary racer, it’s not clear exactly what  the story is about.

We also finally learned the release date: October 6.

Control Resonant Preview – Hands-On With Remedy’s Surreal Take On Stylish Action

Game Informer

Platform:
PlayStation 5, Xbox Series X/S, PC, Mac

Publisher:
Remedy Entertainment

Developer:
Remedy Entertainment

Release:

Much like the Oldest House, the Control franchise has rearranged itself into something different. The first game is a third-person shooter, but its sequel, Control Resonant, is a melee-focused action game more in line with Devil May Cry. Instead of exploring a single disaster-ridden building, players must combat the reality-warping Hiss across New York City. The previous hero, Jesse Faden, has gone missing, leaving her long-imprisoned brother, Dylan, to become the city’s savior. Fans of the first game may be understandably apprehensive, but after playing three hours of Control Resonant, I’m ready to embrace these changes with open arms.  

Dylan Faden awakens in his cell inside the Oldest House after an eyebrow-raising setup that sees Jesse impaling him with what will become Dylan’s weapon, the Aberrant, and he steps into the aftermath of a massacre. The building’s blood-soaked halls are littered with the slain bodies of the Federal Bureau of Control employees who kept him prisoner since childhood. This quick but effective opening romp through the devastated headquarters brings me outside, where a mind-bending and nightmarish version of the Big Apple lies before me. This Hiss has somehow escaped, and these mysterious enemies are wreaking havoc on the outside world.

Remedy’s “open-ended” NYC (not open world) skirts the line between reality and a drug-induced hallucination. Suspended bodies obscure the sky; flocks of birds are frozen in time, flickering in and out of existence; buildings and cars appear unnaturally warped, and streets bend and curve at odd angles, including a 90-degree drop in one spot. It’s a surreal space to occupy, but Dylan’s supernatural traversal abilities, such as a double-jump, air-dash, and a boost jump that lets him briefly float, make climbing and leaping across the city a fun breeze. 

Dylan’s chief weapon is the Aberrant, a metallic bar that transforms into whatever form he wills. I’m given one of three weapon forms to begin the game with: a one-handed axe boasting a medium speed and robust combos, dual sword-like weapons that offer faster-paced offense, and a long-reaching scythe adept at sweeping attacks. I chose the axe, but you’ll eventually unlock the remaining forms to switch between. As a stylish action fan, I slipped right into the familiar rhythm of hacking apart foes using simple melee combos, popping them skyward for air-juggles, and dodging attacks mid-offense before zipping back into the fray. I’m impressed with how swift yet impactful the action feels, and I appreciate how Dylan can quickly dash between multiple distant targets at once to manage often large crowds. The action is a step below the sky-high polish of a Devil May Cry or Bayonetta, but that’s hardly some big knock. I still had a blast cutting down scores of Hiss of all types, including a chaotic boss fight against a massive creature resembling a woman’s jawless, disembodied head. 

 

Combat Abilities offer additional offensive or defensive skills. One allows Dylan to surround himself in rubble to form a shield, another lets him telekinetically throw rocks, and a third summons smaller entities to attack. A rechargeable meter restricts players from leaning on these powers too much, but that’s okay; Dylan has plenty more up his sleeves. You can use sidearms, such as turning the Aberrant into a whip-like weapon or a slower but mighty hammer, to weave into combos as well as have a more specialized attack to handle certain situations. The whip form was great for striking targets from further away, for example. 

If that’s not enough, Dylan can also wield Combo Enders, special weapons that the Aberrant morphs into during the final sequence of a combo. This twist includes gauntlets that trigger rapid-fire punches and a glaive-like projectile that rotates around Dylan to strike multiple threats. 

I enjoyed mixing my arsenals to create vastly different loadouts and offensive strings. I also appreciate that Remedy encourages players to change things up; some enemies are vulnerable to certain weapon attacks. Visiting The Gap, a hub space accessible anytime by holding Down on the d-pad, allows you to upgrade these tools using various skill trees, as well as craft perk-granting accessories called Artifacts. Each weapon’s skill tree looked robust, though you can respec skill points by spending a resource if you’d like to experiment with loadouts. Once you exit The Gap, however, you’re locked into your choices. 

Despite its differences, Control Resonant retains the fascinating strangeness of the original. In a later chapter, I’m tasked by Zoe, an FBC agent who becomes Dylan’s uneasy ally and primary mission giver, to explore the depths of a sinkhole. The Hiss have turned it into topsy-turvy, kaleidoscopic layers of repeating apartments where I can traverse the walls and ceilings to engage in multi-angled fights reminiscent of the hotel battle in Inception. Later, I must follow the sound of a song jumping from TV to TV to escape a dollhouse-like maze of rooms. It’s weird as hell, which is all I really want as a big fan of Control. The exceptional character action is just the cherry on top.

Control Resonant launches on September 24 for PlayStation 5, Xbox Series X/S, and PC. 

Crossfire Preview – That’s No Moon’s Debut Aims To Redefine Cover Shooters

Gundam Rogue Orbit Bandai Namco Entertainment

Platform:
PlayStation 5, Xbox Series X/S, PC

Developer:
That’s No Moon

Release:
TBA

Today’s Summer Game Fest presentation hosted the reveal of the debut project by That’s No Moon, a fledgling studio founded by industry veterans in 2021. The developer has pulled the curtain back on Crossfire, a single-player, story-driven reimagining of the multiplayer shooter by South Korean developer Smilegate. This new version shares little in common with its inspiration, promoting tactical stealth more than straightforward action using what That’s No Moon bills as an innovative cover shooting mechanic.

Crossfire’s plot centers on two protagonists, both soldiers. First is Layla Qassam, played by Claudia Doumit (perhaps best known for portraying Victoria Neuman in The Boys), who is the sole character players control. The other lead is Delroy Cross, played by Ricky Whittle of American Gods fame, an AI-controlled partner who will remain at players’ sides throughout the journey. These two soldiers do not get along due to their differing ideologies. Layla believes in change and progress at all costs, while Delory fights to maintain the status quo, but the context for how they apply these philosophies is unclear. During my visit to That’s No Moon’s Los Angeles studio to preview the game ahead of Summer Game Fest, the team made it clear that this is not a story about the heroes finding common ground. Rather, it’s more about them learning to agree to disagree and to respect the other’s stance without converting them to their own.

On its face, Crossfire appears to be a standard military shooter, but it’s actually a sci-fi story, albeit a more grounded take on the genre. Lalya and Delroy battle enemies using conventional weaponry and highly advanced tech; Delroy can cloak himself to turn invisible, for example. As cool as that sounds, the game’s centerpiece feature is its adaptive cover feature.

After tinkering with Unreal Engine 5, which Crossfire is built in, That’s No Moon realized it could create a tactical cover shooter that does away with the decades-long genre standards. Specifically, it wanted to remove obvious cover points like boxes and crates in favor of more organic surroundings, such as natural terrain. To that end, it has created what it bills as Adaptive Cover, which allows the player character to realistically interact with natural terrain elements, like rocks and boulders, to hide behind or maneuver around them the way a real person would. Instead of broadcasting obvious hiding points, everything can be used as cover; it just depends on your needs and how well you think an object will conceal you.

Game Informer

“With every game we work on, we try to do something that has never been done before, so we designed Adaptive Cover to bring a level of detail and grounded realism that is unlike anything else. It requires tactical thinking and has removed the constraints placed on our designers and artists,” said game director Jacob Minkoff in a press release, “This sense of realism connects the design and the narrative, delivering the tension of a cinematic thriller.”

That’s No Moon is using its adaptive cover to make Crossfire a shooter that emphasizes tactical stealth more than run-and-gun firefights. The adventure promotes realistic lethality, meaning only a few shots will end Layla. Success will largely require carefully sneaking past targets or strategically flanking them to take them out before they can respond.

Crossfire has no release window, but the game is coming to PlayStation 5, Xbox Series X/S, and PC.

Teenage Mutant Ninja Turtles: The Last Ronin Is Being Developed By Platinum Games, First Trailer Revealed

Teenage Mutant Ninja Turtles The Last Ronin TMNT Platinum Games Paramount

Paramount has formed Paramount Games Studio, a unified gaming effort to translate its various IPs into video games, and one of its first games out of the gate will be Teenage Mutant Ninja Turtles: The Last Ronin. We knew this game was in development at Paramount, but now we know that Bayonetta and Nier: Automata developer Platinum Games is developing it, courtesy of the first-ever trailer for the action-adventure game. 

Platinum fans will know this isn’t the first time the Osaka-based studio has worked on TMNT, as it’s behind 2016’s hack-and-slash action game, Teenage Mutant Ninja Turtles: Mutants in Manhattan. But given the source material, the potential for The Last Ronin is high. Publisher Paramount Games describes The Last Ronin as a triple-A action-adventure game that will follow the last surviving Ninja Turtle (don’t look up who it is if you don’t know, because that’s part of the mystery and enjoyment of the comic!) on a desperate mission for vengeance. The first trailer aired during today’s Summer Game Fest stream. 

Check out the Teenage Mutant Ninja Turtle: The Last Ronin reveal trailer for yourself below: 

“Strong storytelling is what gives a franchise its staying power, and games are one of the most powerful ways for fans to step inside that story,” senior vice president and head of creative and production at Paramount Games Shawn Kittelsen writes in a press release. “At Paramount Games, we’re unifying creative visions across all of our business divisions from the start, building interconnected worlds where narrative serves as the connective tissue, turning players into lifelong fans and franchises into enduring brands. TMNT: The Last Ronin is the epitome of this vision coming to life.” 

Speaking of Paramount Games, Kittelsen, who has worked on Mortal Kombat 11, Injustice 2, The Walking Dead, and Invincible, is just one of many video game industry veterans heading the studio. He’s joined by executive vice president and head of games Dan Prigg, who previously held senior roles at Scopely and Unity, senior vice president of marketing and communications Andrea Silvers, who has worked in leadership at EA and EA Sports, senior vice president of business development and licensing Kara Bilkiss, who has held positions at Sony Pictures and Rogue Games, and senior vice president of engineering Ray Davis, who previously worked on Gears of War, Unreal Engine 4, Xbox, Kinect, and HoloLens. 

These five and the others building Paramount Games plan to “transform world-class IP into immersive franchise experiences” with a new studio that includes all of Paramount and Skydance gaming studios, including Skydance Interactive and Skydance New Media. 

“This division launch marks a meaningful evolution in how we think about games – not as an extension of our business, but as a core pillar of our content strategy alongside film, television, and streaming,” Prigg writes in a press release. “We are committed to creating exceptional games for every type of player, from our casual to AAA, and building enduring experiences across our beloved Paramount IP and original worlds that deepen fan engagement and drive long-term growth.” 

That’s a lot of corporate mumbo jumbo we’ll have to take Paramount’s word on, but nonetheless, this new games division is teaming up with Platinum Games to make The Last Ronin, and that’s an exciting prospect. 

While waiting to learn more about The Last Ronin, read Game Informer’s exclusive interview with TMNT co-creator Kevin Eastman on why this comic is being made into a video game, and then read Game Informer’s deep dive into the expansive video game history of the Teenage Mutant Ninja Turtles

Do you think Platinum Games is a good fit for TMNT: The Last Ronin? Let us know in the comments below!

Stranger Than Heaven Gets January Release Date In New Trailer That Features In-Game Tupac And More

Ryu Ga Gotoku Stranger Than Heaven Action Game Yakuza Like a Dragon Tupac

Like A Dragon studio Ryu Ga Gotoku has released a new trailer for Stranger Than Heaven, revealing that the action game will launch on PlayStation 5, Xbox Series X/S, and PC on January 15, 2027. Oh, and Tupac – the deceased West Coast rapper – is in the game, seemingly as himself. 

Revealed during today’s Summer Game Fest showcase, the latest Stranger Than Heaven trailer not only highlights the January 15 release date but also provides a quick look at various big-name members of the cast, including Tupac, Snoop Dogg, Yu Shirota, Dean Fujioka, Moeka Hoshi, Tokuma Nishioka, Tori Kelly, Satoshi Fujihara, Akio Otsuka, Ado, Cordell Broadus, and Bunta Suguwara. 

Check it out for yourself in the latest Stranger Than Heaven trailer for yourself below: 

Stranger Than Heaven is a prequel of sorts to RGG Studio’s long-running Yakuza/Like a Dragon series, as it takes place across five time periods – 1915, 1929, 1943, 1951, and 1965 – eventually connecting to the fictional Kamurocho, where the aforementioned action games take place, and the Tojo Clan is active in. 

Stranger Than Heaven hits PlayStation 5, Xbox Series X/S, and PC on January 15, 2027. 

Alien Isolation 2 Is The Official Title Of The Sequel

Game Informer

Creative Assembly, the developer behind Alien Isolation, confirmed it was working on a sequel back in April, but today during Summer Game Fest, we learned the game’s official title and saw some footage of the game.

 

The game seems to take place on land (as opposed to in space) and where the Xenomorph is unleashed on an unsuspecting colony called Kurosaki Station. 

The game does not yet have a release date, but it is coming to PlayStation 5, Xbox Series X/S, PC, and Switch 2.

Haex Is A Co-Op Survival Shooter Set In A Nordic Wilderness Overtaken By Aliens

Haex Dead Astronauts co-op cooperative multiplayer first person shooter survival

Dead Astronauts, a Sweden-based studio made up of former Epic Games and Massive Entertainment devs, has revealed its first game, Haex, and it’s a co-op survival FPS set in the Nordic Wilderness. Besides surviving the harsh landscape, players will also need to fend off aliens and other mysterious creatures now calling these wilds home. The game is currently in development for PC, but there’s no release date yet. 

Revealed during the Summer Game Fest 2026 showcase, you and up to three friends must explore the sub-arctic north to investigate the appearance of a massive and ominous monolith while trying to find where the rest of your expedition crew disappeared to. You’ll do so in first-person using a variety of guns to fend off hulking alien creatures and more, all while managing your temperature, thirst, resources, and more. 

Check it out in the Haex reveal trailer below: 

As you can see in the trailer, the deeper you go into the mist, the more treacherous your expedition. Players will need to utilize different combat tactics, firearms, melee weapons, and unique gadgets to survive. Plus, you can use alien seeds scattered about to reshape parts of the open world to discover new caches of resources and give your crew an edge. 

“With Haex, our ambition is to create an innovative, memorable open-world action adventure survival game that we, as players, would love to play and discover ourselves,” Dead Astronauts co-founder and Haex creative director Tobias Nyman writes in a press release. “We’ve poured a great deal of care, creativity, and hard work into building a universe where players can fundamentally reshape their world and determine their own path forward.”

Here are some additional Haex screenshots:

 

Dead Astronauts says that progress in Haex carries over between sessions, letting players bring gear and resources obtained in one playgroup into the crew of another. However, characters and worlds are saved separately, so each world maintains its own independent state and storyline.

There’s no word on when Haex will launch, but it’s currently in development on PC for Steam and the Epic Games Store. 

Is Haex something you’re interested in checking out with friends? Let us know in the comments below!