Gen Atlas, The Next Game By The Director Of Ico And Shadow Of The Colossus, Has A New Trailer

Game Informer

GenDesign, the studio led by Fumito Ueda, director of Ico, Shadow of the Colossus, and The Last Guardian, has revealed a new trailer for its next game, previously codenamed Project Robot. The mysterious title that first debuted at The Game Awards 2024 is officially called Gen Atlas.

Gen Atlas is described as a single-player, open-world action-adventure game. The trailer features copious amounts of giant robots, both active and derelict, on a desolate planet. In a big surprise, the protagonist wields various firarms used to blast enemies in third-person shooter combat, a first for a Ueda game. The trailer also shows the character scaling a giant robot and piloting one of its massive heads. 

A press release for the game provides the following synopsis: 

Without knowing why, you awaken on an abandoned planet.

Before you lies a vast, silent world. Colossal structures stretch over endless plains, deserted facilities, and an ever-changing sea. The remnants of some grand design litter the planet’s surface.

As you journey deeper into this strange world, a colossal robot awaits. Its overwhelming power opens paths to places once beyond reach, transforming your conception of the world.

Across an endless expanse of time, the remnants of those forgotten constructs begin to move once more…

Gen Atlas has no release window, but it will launch on PlayStation 5, Xbox Series X/S, and, because Epic is publishing the game, exclusively to the Epic Games Store on PC. 

Studio MDHR Announces Two New Games: Mighty Cuphead Adventure And A Cuphead Sequel

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Studio MDHR, the developer behind 2017’s Cuphead, has announced it’s making two different Cuphead games. The first is a full sequel to the original, but the other is a spin-off called Mighty Cuphead Adventure, and we got our first glimpse at it today. Check out the reveal teaser below:

Temporarily ditching the hand-drawn, Steamboat Willie aesthetic, Might Cuphead Adventure is instead a throwback to a more recent era. Specifically, its pixel graphics and box art evoke old-school Sonic the Hedgehog, though its gameplay seems to resemble the traditional Cuphead gameplay we know and love, combining tight platforming with bullet-hell obstacles.

Cuphead, first released in 2017, remains one of the most beloved indie games, even nearly a decade after its release. The hand-drawn, rubber hose-style animation was groundbreaking at the time, and undoubtedly influenced other recent games, including the recent Mouse: PI for Hire. For omre Cuphead, check out our reviews for the base game and the Delicious Last Course DLC.

New Blood Message Trailer Is Giving Us Serious God Of War And Last Of Us Vibes

Blood Message 24 Entertainment NetEase Games Single Player Action Chinese Ancient China

Publisher NetEase Games and developer 24 Entertainment delivered another look at Blood Message, the single-player action game set during the Tang Dynasty of China, and it gave us some serious God of War and Last of Us vibes. It helps that the main character, who remains nameless for now, is fighting tooth and nail in violent and brutal third-person combat to protect his son, but Blood Message is also about a massive journey across a treacherous landscape in hopes of saving his home, too. 

Through this trailer, we learn that our protagonist and his fellows are part of a larger historical Chinese conflict over the Hexi Corridor in what is known as the Gansu province of China today. This corridor is part of the Silk Road trade route, making control of it critical for the region’s power holders: in this case, the Tang Dynasty. But the Tubo, or the Tibetan Empire, is fighting for the land and its resources. Our mysterious hero, a soldier and messenger, will fight for his home, doubly so when his son goes missing, sending him on a trek across China. On this journey, he’ll cross lethal war-torn landscapes like sweltering deserts, the humid wilds of East and Central Asia, and more. And he’ll be engaging in visceral combat that looks like a mix of God of War and The Last of Us. 

Check it out in the new Blood Message trailer for yourself: 

 

“Set in the late Tang Dynasty in 848 AD, players take on the role of a nameless messenger who embarks on a perilous eastward journey to deliver a message that holds the fate of his homeland,” a description of Blood Message from 24 Entertainment reads. “Alongside his son, they must survive relentless enemy sieges and a treacherous three-thousand-li (one thousand mile) odyssey, fighting against impossible odds to return to the heart of the Tang: Chan’an. Amidst the desert sands, they etch the final tale of loyalty in the Great Tang. When history forgets, warriors remember. The world has heard too many stories of emperors and generals – Blood Message is an ode to the unsung heroes.” 

Here are some additional screenshots: 

 

There’s still no word on when to expect Blood Message, and though we know it’s coming to PC and consoles, we still don’t know which ones. 

In the meantime, check out the Blood Message reveal trailer from last year

What do you think of this latest showing of Blood Message? Let us know in the comments below!

Resident Evil: Veronica Is A Code Veronica Remake And It Launches Next Year

Resident Evil: Veronica Reveal Trailer Remake Capcom 2027

Capcom has revealed Resident Evil: Veronica, a remake of Resident Evil – Code: Veronica, and it’s launching next year, presumably on PlayStation 5, Xbox Series X/S, Nintendo Switch 2, and PC. It was revealed during today’s Summer Game Fest showcase, and it follows Capcom’s most recent Resident Evil remake, 2023’s Resident Evil 4 remake. 

The original Resident Evil – Code: Veronica is a bit of an in-between game that takes place after Resident Evil 2 and Resident Evil 3: Nemesis (but was released after Nemesis). It originally launched in 2000 and received the HD treatment in 2011. Given Capcom’s track record remaking its Resident Evil games of late, this remake wasn’t all that unexpected. But it’s still exciting nonetheless. And surprise: it looks gorgeous, like all of the other Resident Evil remakes. 

Check it out in the Resident Evil: Veronica reveal trailer for yourself below: 

Resident Evil: Veronica is due out sometime next year. 

The Top 10 Nintendo Switch 2 Games

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As of June 5, 2026 Nintendo’s latest console is officially one year old. It has been very, commercially successful (despite it going up in price). But more important than how it is selling is how many good games it already has. Along with the full Switch 1 library playable on the system, there are plenty of great native Switch 2 games, and more on the way. Below you will find a top 10 of our favorite Switch 2 games.

Please note that while the list below contains 10 entries, we aren’t ranking them. If a game has made it this far (and managed to stay here), it’s a must-play, period. As such, we’ll be listing entries in chronological release order. Also, with future updates, you’ll find a rundown of previous entries at the bottom of the list. While those titles have gotten bumped over time, they are still all great games in their own right and worth exploring if you’re already caught up on the latest hits.

Here are Game Informer’s picks for the top 10 games on Switch 2:

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The Legend of Zelda: Tears of the Kingdom – Nintendo Switch 2 Edition

Release: June 5, 2025

Tears of the Kingdom is a masterpiece, as is the game that came before it, Breath of the Wild. Its open world is vast and interesting, making it embarrassingly easy to get lost in its adventure. If you happened to skip the previous Nintendo generation and want to play the best Nintendo has to offer, you can’t go wrong with either the Switch 2 upgraded versions of Breath of the Wild or Tears of the Kingdom, but we’re giving the most recent of the two the edge thanks to the creativity afforded by Ultrahand. | Our Review

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Mario Kart World

Release: June 5, 2025

It may be illegal to own a Nintendo console without a copy of its accompanying Mario Kart. Thankfully, the latest entry, which was available day one for the Switch 2, is a worthy entry into Mario’s racing canon. New abilities make it a blast to play alone or with others, and the open world offers fun distractions when you’d rather drive around alone. Throw in arguably the best Rainbow Road in the series, and you have a game that will undoubtedly endure for years to come. | Our Review

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Donkey Kong Bananza

Release: July 17, 2025

Donkey Kong is no stranger to starring in his own games, but Bananza is the biggest and most bombastic adventure the ape has ever experienced. Diving deeper and deeper into the world is rewarding, and the ability to destroy just about everything never gets old. Bananza simply has that secret, undefinable sauce that Nintendo is so good at creating, where playing the game is just a joyful experience. We highly encourage players to see the game to the end, as the conclusion is the ecstatic highlight of the whole experience. | Our Review

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Hollow Knight: Silksong

Release: September 4, 2025

The wait for Hollow Knight’s sequel was long, but worthwhile. Silksong is the result of a talented developer deciding that its planned DLC is worthy of being a much larger, full game, and it took the time to bring it to fruition. When we finally got the game in September, we found an incredibly challenging but undeniably rewarding adventure brimming with secrets. The Switch 2 version is particularly nice with high frame rates and, of course, the Switch 2’s portability. | Our Review

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Hades II

Release: September 25, 2025

We awarded Hades II the rare 10/10 Game Informer review score, a distinction we don’t take lightly, for good reason. The Hades follow-up from developer Supergiant takes what was so successful about the original game, and iterates on all of its elements for a new adventure with a new protagonist who has all-new abilities and motivations. Playing as Melinoë is a blast, the game looks beautiful, and it sounds even better. | Our Review

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Final Fantasy Tactics – The Ivalice Chronicles

Release: September 30, 2025

Final Fantasy Tactics has always been a fantastic game and is often cited as the best spin-off of the franchise. The remake (or maybe it’s a remaster – the definition is muddy) proves that the original’s ingenious design holds up after all these years, and the new additions, though sparingly included, are worthwhile. It may not be the first time Final Fantasy Tactics has been portable (its PSP port and the Game Boy Advance follow-ups are also very good), but we’re grateful to have an updated version of this classic on Nintendo’s platform. | Our Review

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Kirby Air Riders

Release: November 20, 2025

In 2003, Super Smash Bros. and Kirby creator Masahiro Sakurai released a racing game for GameCube that became a bit of a cult classic. Its one-button racing mechanics were odd, but compelling, but we never imagined it would receive a sequel. Now, in 2025, on Nintendo’s latest console, Kirby Air Riders is here, and it is full of the Sakurai action, chaos, and charm that have come to define his engaging style. We may not have a native Switch 2 Smash Bros. yet, but Kirby Air Riders has the style and tone of the fighting game, but in a different genre. | Our Review

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Metroid Prime 4: Beyond

Release: December 4, 2025

The wait for Metroid Prime 4 was long, but the resulting experience is more than worthwhile. It does not radically reimagine what has worked about series since the original Metroid Prime, but it delivers what we wanted from a Metroid Prime experience. Whether you’re a longtime fan or starting here, you are in for a classic search-action experience absolutely dripping with alien atmosphere. | Our Review

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Pokémon Pokopia

Release: March 5, 2026

The combat-centric games the Pokémon franchise is known for are great, but they’ve always lacked a certain softness inherent to a world of cute, magical pets. Pokémon Pokopia harnesses these lighthearted vibes spectacularly, putting players in the shoes of a Ditto who lives among hundreds of gaming’s most iconic monsters. The game sports impressively deep customization options, a malleable wasteland you can’t help but repair for dozens of hours, and a shockingly heartfelt story. In the years since Animal Crossing: New Horizon’s launch, we hoped this would fill an Animal Crossing-shaped hole in our hearts. Thankfully, Pokémon Pokopia did that and so much more. | Our Review

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Mina The Hollower

Release: May 29, 2026

The long-in-development Mina the Hollower from the creators of Shovel Knight finally launched in 2026 and it’s a great game full of secrets and fun combat in a compelling world. The game runs great on every platform, but the Switch 2 version is particularly impressive as it runs at 120 FPS. The game like a nostalgic throwback, and it undeniably is, but its thoughtful design and larger sensibilities make it play and feel like a contemporary video game – one that has taken the right lessons from the medium’s history. | Our Review

For more lists about the best games on other platforms, check out our lists of the top 10 games on PlayStation 5, Xbox Series X/SPlayStation 4Xbox One, and Switch.

Other games up for consideration:

  • Bravely Default: Flying Fairy HD Remaster
  • Hyrule Warriors: Age of Imprisonment
  • The Legend of Zelda: Breath of the Wild – Nintendo Switch 2 Edition
  • Pokémon Scarlet & Violet*
  • Sonic Racing: CrossWorlds
  • Ball x Pit
  • Pokémon Legends: Z-A

*This is a Switch 1 game, but the improvements from playing it on Switch 2 are so radical, that is worth a recommendation.

Elden Ring Tarnished Edition For Nintendo Switch 2 Releases In August

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Elden Ring Tarnished Edition, the Switch 2 port of From Software’s fantastic 2022 game (that Game Informer and many others awarded game of the year honors), is releasing August 28. The port was set to release last year, but was delayed back in October for “game performance adjustments”. Those adjustments are apparently complete, or at least will be in August.

This Switch 2 port will include the original Elden Ring as well as the 2024 expansion, Shadow of the Erdtree. It will also includes new armor and customization features for the player and Torrent.

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The added content will not be exclusive to Switch 2. From Software shared that The Tarnished Pack DLC will also launch on other platforms on August 28. It’s unclear if the DLC will be free or paid on non-Switch 2 platforms.

Ace Combat 8 Is Off To A Soaring Start | New Gameplay Today

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Ace Combat 8: Wings of Theve has locked onto a release date, and our resident ace pilot Eric Van Allen flew out to see what Bandai Namco’s Ace team has been working on for the next installment of its flying-action series.

Join Eric and rookie wing-man Charles Harte on a brief tour of the three missions available, highlighting plenty of tense aerial battles, breakneck bombing runs, and at least two wipe-outs. It’s easy to get lost out there in the big blue.

Look for more on Ace Combat 8: Wings of Theve as we approach its release date of October 2, 2026, and keep an eye out for the upcoming issue of Game Informer (both digital and physical) for an extended feature, including quotes from series director Kazutoki Kono.

How The Blood Of Dawnwalker’s Directional Combat Hope To Keep You Immersed

The Blood of Dawnwalker

Platform:
PlayStation 5, Xbox Series X/S, PC

Publisher:
Bandai Namco

Developer:
Rebel Wolves

Release:

Rating:
Mature

The Blood of Dawnwalker thoroughly impressed me when I visited Rebel Wolves’ studio in Warsaw, Poland, in April. Though much of my excitement was centered on the heavy reliance on choice-driven mechanics and the way NPCs react to the protagonist, Coen, based on how you interact with others in the game, I would be remiss to not mention that the combat system also feels like a step up from other similar titles. And in speaking with the seasoned game-development veterans at the nascent studio, they seem to feel that way as well.

In The Blood of Dawnwalker, players participate in similar combat as other action/role-playing titles where you can attack, block, or parry an incoming attack. Even The Witcher 3: Wild Hunt, a game directed by Rebel Wolves founder and The Blood of Dawnwalker game director Konrad Tomaszkiewicz, used a variation of this system. However, by adding a layer of directionality to the existing foundation, Rebel Wolves hopes to introduce new layers to the tried-and-true formula. 

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Now, instead of just needing to rely on timing for your parries, but also the direction from which it’s coming, as indicated by the icon on the enemy. You can use omni-direcitonal blocking similar to the standard parry-based combat, but it consumes more stamina than a concentrated directional block or parry. Through this system, Rebel Wolves hopes to avoid the feeling of detachment from the action, as, in those other games, players can sometimes become so good at the rhythm of the combat that they almost zone out during fights. With this directional approach, players must remain focused on where the attacks are coming from. Additionally, as I saw in one miniboss fight against The Forgotten Guardian, some more capable foes can deliver unblockable attacks, which you must dodge.

Though the studio has landed on a combat system it’s proud of, it took a long way to get there. After all, this is Rebel Wolves’ debut title, so much like its protagonist’s journey in said game, each choice carries great magnitude. “There were different iterations of it throughout the years; I think it went quite a long way to reach the point where it is,” creative director Mateusz Tomaszkiewicz says. “At some point, we reached the conclusion it would be really nice to experiment with directional combat. At the same time, we’re aware of all of the controversies around it, like worries that some players have about it being too complex or too difficult. It was a balancing act to get to the point where it feels easy to learn but hard to master, and just enjoyable overall. We did a lot of playtesting with all kinds of players – more casual players, very hardcore players – to get it to the point where it’s enjoyable for everyone.”

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And according to Rebel Wolves, the feedback from those playtests has yielded positive reinforcement. “Together, we tried to create combat which is for everyone, but also have this directional component,” Konrad Tomaszkiewicz says. “People who already played the game from the outside are saying that because you focus on directions, what’s happening in the combat, you feel that you are inside the combat, not that you are watching it from a far distance. I think it’s a really good achievement, because in RPGs, the most important [thing] is immersion. And immersion is, when you are inside, what you are seeing all the time, and if the combat is not really good, and you are just pressing buttons and watching what’s happening on the screen, then there are moments when you come out from it. What we’re trying to do is keep you in the world we created.”

But that’s not all, as Coen features two distinct combat suites: one for his daytime human form, and one for his nighttime vampiric form. As a vampire, Coen grows claws and fangs, so he doesn’t need to rely as much on swords. However, if he so chooses, he can draw a sword to take down enemies. Additionally, as Coen’s adventure progresses, he can level up to learn new abilities. In his vampire form, he learns vampire abilities. While I only see traversal-based powers during my hands-off demo, Coen eventually learns vampire abilities he can use in battle. “It evolves while you’re playing,” Konrad Tomaszkiewicz says. “We’re adding new possibilities, new actions for your opponents, and new skills you can use to fight with whole groups of opponents.”

Game Informer

When I ask Mateusz Tomaszkiewicz about his favorite new abilities, he touts a powerful move that I saw one of the enemy vampires use in a cutscene. It turns out Coen will eventually be able to unlock and harness this power. “You have a bunch of these abilities from special sword techniques to blowing up people with magic so they explode in a pool of blood,” he says. “That’s my favorite, personally, and I really enjoy it. But generally speaking, there is a lot to look forward to with these abilities. They’re pretty exciting, and they make these different playstyles also feel very different from one another.”

You can also customize the experience across various parts of the game, including combat, with difficulty settings for Story, Normal, Duelist, and Nightmare modes. “I hope that when people have fun with the combat, they will try the higher difficulty levels,” Konrad Tomaszkiewicz says. “In them, we turn off these indicators, and you won’t have U.I. showing in which direction you should fight, but you’re observing your opponents and reacting to what’s happening on screen. It’s a really cool and unique experience.”

Game Informer

It’s safe to say that The Blood of Dawnwalker skyrocketed up my list of most anticipated games of 2026 after my extended demo. It’s clear that Rebel Wolves has the vision and experience to pull off something special like the early hours indicate this might be, but we’ll need to wait until September 3, when The Blood of Dawnwalker arrives on PS5, Xbox Series X/S, and PC, to see if the studio can deliver on all of this potential.

Control Resonant’s Digital Deluxe Edition Includes 48 Hours Early Access, But It’s Exclusive To PS5

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Remedy Entertainment released a new trailer for its upcoming action game, Control: Resonant, during yesterday’s PlayStation State of Play, revealing a September 24 release date with it. Shortly after, people noticed that the PlayStation Store listing for the Digital Deluxe Edition includes a Hiss Corruption Outfit, an Occult Outfit, the Pickpocket’s Tool Artifact, some other digital goodies, and 48-hour early access starting September 22. 

The trend of being able to pay more for a game to jump in a couple of days early is already disappointing and annoying, preying on the very-real FOMO some players experience in such an online connected landscape (not to mention a fear of spoilers that might appear online) – last month, Xbox charged a whopping $120 to jump into Forza Horizon 6 a few days early, and it’s one of the most egregious examples of early access premiums. Now, Remedy is only charging $69.99 for the Control Resonant Digital Deluxe Edition, which is the full price of most triple-A games these days, but to amplify an already frustrating tactic, the company has made this option exclusive to PlayStation 5 players, as reported by PushSquare

When asked by a fan on X, Remedy communications director Thomas Puha confirmed that this edition and getting into the game 48 hours early are exclusive to the PS5 version of Control Resonant. 

In an ideal world, none of this pay-extra-to-play-a-couple-of-days-early stuff exists, but if you’re going to prey on FOMO, at least make it something all players excited for your game, regardless of platform, can access. It’s a frustrating trend made even more frustrating by actions such as this, and one we’ll likely continue to see more of. 

In the meantime, check out this Control Resonant gameplay trailer from earlier this year, and then watch the Control Resonant reveal trailer. After that, read Game Informer’s Control review

[Source: PushSquare]

How do you feel about companies charging a premium to play a game a couple of days before launch? Let us know in the comments below!

Pokémon Champions Comes To Mobile Platforms June 17, And It’s Bringing Mega Raichu With It

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Pokémon Campions is the new home for competitive Pokémon VGC, but its launch earlier this year left out some key parts of what we expected from the product. Today, we learned when two of those gaps are getting filled – on June 17, Champions comes to mobile, and the newly introduced Mega Raichu X and Y will be launching alongside it.

One of Champions’ original selling points is that it was coming to both console and mobile, with crossplay between the two platforms. Ideally, you can play on your Switch at home to get the best visuals, but you can take the game in your pocket to play a quick battle while you’re out and about. The mobile port is finally launching just over two months after the console version’s launch, so that concept will soon be a reality.

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Mega Raichu X, as seen in Pokémon Champions

The other missing piece from Champions’ launch was the absence of Mega Raichu’s two forms. Pokémon Legends Z-A introduced the new variation of Pikachu’s less famous older sibling, so it felt like a no-brainer to include in Champions’ starting lineup, but it was notably absent. Yes, there are hundreds of other Pokémon left out of the roster in Pokémon Champions, but Raichu is present and mega stones are present, so it wasn’t irrational to assume Mega Raichu would also be on the way. Seeing it announced now makes perfect sense, however – The Pokémon Company was holding it back for this announcement, to make the mobile version make a bit more of a splash.

To make it even more appealing to jump back in, it sounds like all players will get Raichu and both its mega stones for free, just by signing in. According to a press release, “From Wednesday, June 17, 2026, to Wednesday, September 2, 2026, players can receive Raichu, Raichunite X, and Raichunite Y by checking their in-game mailbox. These rewards will be available in both the Nintendo Switch and mobile app versions of the game.”

To keep things fresh in the VGC scene, there’s a regular rotation of Pokémon allowed in competitions at any given time. Mega Raichu X and Y will usher in Pokémon Champions’ second-ever set of viable Pokémon, and we’re curious to see how much it shakes up the battle system.

If you’re interested in downloading the mobile version, you can pre-register on Android and iOS devices starting today. For more Pokémon Champions, check out our review, where we praised Pokémon’s tried and true battle system, but made clear that the package surrounding it can feel thin and inconsistent.