Shoryuken interview: Spawn Creator Todd McFarlane talks Mortal Kombat 11, SoulCalibur II, and defending the right to expression

McFarlane gives NetherRealm the keys to the Spawn kingdom for his appearance in Mortal Kombat 11.

Mortal Kombat fans and Spawn fans alike have been filled with excitement since the character’s confirmation as a DLC fighter last May.

Being a fan of both franchises, I had to reach out to Spawn‘s creator himself, Todd McFarlane, to get his insight on the character’s interpretation in Mk11 as well as discuss his previous work in fighting games.


Austyn “Lazybones 2020” Roney: Mortal Kombat is one of the biggest titles in the fighting game community and whenever Spawn was announced for Mortal Kombat it was a huge deal for not only Mortal Kombat fans and for Spawn fans, but for me personally because I am both!

First, I wanted to congratulate you, Spawn is doing incredible right now, Spawn 300 was one of the best-selling comics in 2019, I have actually been collecting them since 300 came out. Starting there and going back while keeping up with the new releases.

Todd McFarlane: Oh, thank you, now you just have to procreate and have all of you guys buy up all of the comics. (laughs)

Spawn 305 Variant Cover D Alexander

Lazybones2020: I just read 305 earlier, that was a really cool story, I am excited to see where it goes!

Back to Spawn in being in Mortal Kombat, back in 2015, you stated that NetherRealm could use Spawn for a couple of their games, but that offer was set within a certain window. With Spawn being in Mortal Kombat 11, was that window you mentioned earlier coming to a close?

McFarlane: Spawn being added to Mortal Kombat had nothing to do with any kind of window on my side. These kinds of things, where companies will call me up and ask me if they can use my character, will come up from time to time.

Lazybones2020 Well, the timing couldn’t have been better for how great things are going for Spawn and when the record was broken with issue 301.

McFarlane: Well, none of us knew that would happen right? They had hundreds of other characters to pick between and they landed on Spawn and all I could say is, “cool, let’s do this!”

When these guys came to me and asked if they could use Spawn, I said the only requirements were that I need you to make him a really exciting character in your game, so that if nobody knows Spawn, they will go, this guy, he’s my favorite. I told them to make Spawn work in their game, play to what your audience likes. Make a cool video game character.

Take someone that we both know is the Intellectual Property “Spawn”, but literally do whatever it is that you want with him to make him fit your game. Don’t feel tied to the comics, or the show, or the movie. If that means you make up some new stuff to make him cool for your audience, then so be it.

Even if you tell someone to do whatever they want, they will take baby steps. At first, they showed me a few ideas and I would have to keep telling them, “Get crazier! Go bigger!”

I told these guys, look, I am not in my twenties anymore, I’m older, I’ve got thick skin, get creative! Eventually, the guys at NetherRealm got to the point where it all clicked. “Wow, we can really do anything!”

Lazybones2020: That is incredible, and it has to be a great opportunity for NetherRealm because it seems that with most guest characters, there are a lot of limitations in their interpretation. But with Spawn, it sounds like you are giving them free rein!

McFarlane: Being an artist, I know what it is like to feel boxed in, being told what you can and cannot do with the thing you are creating. I assume these people feel the exact same way. By giving them the freedom to create whatever character they want, that is when you get good results.

Instead of saying, here are the rules, I say, Spawn in this game is not a continuation of the one from the comics, this is a Spawn for people who like video games, and not just video games, but Mortal Kombat games. They need to think he is cool for who he is in the game. Make him fun, make him cool, with his abilities and his cape, which might not always be red with a push of a button!

sciihd-spawn-12

Lazybones2020: That’s awesome! A really cool detail. With Spawn, he was in SoulCalibur II, and you also created the original character, Necrid for that game as well. What was it like working with Namco and how does that process differ from what it has been like with NetherRealm?

McFarlane: Namco wanted a lot more input during the development of SoulCalibur II. It was Greg Capullo, who was working on his book at the time, and I and they wanted a lot of drawings and input on what was going on with Spawn in that game.

With MK11 I haven’t voiced my opinion too much. I figured that if I sit back and told myself, let’s just see what they can do, they could pull off some really cool stuff. If I needed to, I could reel them back in, but that never happened. They have never disappointed me.

The only criticism that will come from me will be that they didn’t go far enough. Big corporate brands want to protect everything because they have so much money invested in these characters and things like that, but that really limits what you can do. So I said, go full boat.

Assume I just signed over the copyright to Spawn, show me what you would do with that freedom. From there they went on to create a character that they wanted to play.

Lazybones2020: I recently saw all of the Mortal Kombat toys that you and your team have been working on in stores and they look incredible the detail is fantastic.

McFarlane: The detail is theirs; it is all on them. I just take the detail that they give me. It is all their design; it belongs to them.

Lazybones2020: Which isn’t common with a lot of toys, they usually don’t go all-in on the details, but the toys at McFarlane, they don’t sacrifice a single thing.

McFarlane: I have a sense of pride when it comes to the quality of the products that we create. Going back to what we were talking about before, these toy companies that are publicly owned, they do everything to maximize their profit margins.

I don’t need to protect the brand of Spawn. To me, I see Spawn within a word cloud. I feel that if you polled 1000 people, they would all come back with two words that described the essence of the character. Those two words are cool and badass.

So, whenever we make something those two words are being applied to it, and we make sure the products we sell are as accurate as possible. It is okay if I lose some money by making a figure more detailed, because to me, at the end of the day we will sell more toys if they are of a higher quality! So, I’d end up making whatever investment I made back because I know that people want the properties they enjoy being well represented.

Spawn-030-768x1152

Lazybones2020: I saw an ad for the Spawn figure coming out in the MK11 line, and he looks awesome! That is the first look at the full design at Spawn. His cape was something we didn’t get with SoulCalibur, it had to become his ax.

So, just with the technical improvements, it is something that is really cool, and without going into too much detail, like you said his cape could change with a touch of a button, can we expect a lot from it in Mortal Kombat?

McFarlane: You know yeah, his cape is alive, you can take advantage of that, you’ve seen it do all sorts of things in the comic books. He has his weapons and all of his powers, there is a lot of opportunity with the character.

They did a good job of making sure that if you like the mystic part of Spawn, you can play him like that, if you like the weapons that he uses, you can play him like that, if you like fisticuffs, you can play him like that. You can do each of those things or all the above. They did a really good job of giving options.

Lazybones2020: And that’s how I view Spawn, he is the “All of the Above” character, he’s got it everything. I did notice though that he has a sword which is something you don’t see Spawn with too often, but you do see him with one at the end of Spawn 305, so it will be interesting to see some swordplay with Spawn in both Mortal Kombat and the comics.

Let’s say if you made an original character, like you made Necrid in SoulCalibur, in this Mortal Kombat universe, you were given that same opportunity, what kind of character would you create? What would be the McFarlane take on Mortal Kombat?

McFarlane: You know there are already so many characters in Mortal Kombat that they have made themselves, that I think I would rather reverse the role of some of these guys. I would be interested in taking the original ten who have been around for the longest and make them a bit different, not better, just different than what people are used to.

Spawn Violator 2 Page Resize

Lazybones2020: Going back to Injustice 2, they did a poll for who fans wanted to join the game that was a non-MK character, and Spawn lead the poll. It is great to see these things come full circle.

While it would have been nice to see Spawn in that game so he could interact with other comic book characters, the world of Mortal Kombat feels like a better fit. Especially given all that is possible in that series, the sky is the limit in terms of the action and the fatalities.

McFarlane: The one thing I think is super smart on their end, you know we are all in competition with everyone, but the thing they did that was super cool was the fatality. They went all-in on that whenever they first started and you know, either people were going to be offended or they were going to think it was super cool.

There are a ton of people like us who see those kinds of things and chuckle, you know it’s out there and it is kind of funny, but there are other people who really can’t grasp this concept. These are the people who don’t play video games so they couldn’t understand, and to me, this is offensive to us on a couple of different levels.

There is no documented science that proves that video games correlate to real-life violence. If there was, you know that whenever this conversation comes up, they would wave it in front of our faces, but it doesn’t, so they don’t.

Lazybones2020: It really stifles creativity if we let ourselves get too concerned about the potential of anything we make being used to justify whatever they have going on already in their own head.

McFarlane: People are capable of partaking in media and not being influenced to do terrible things. Kids know the difference between the ages of 5-7 that what they see on TV isn’t real. Whenever they are watching Looney Tunes, they know there isn’t a 6-foot tall rabbit that can talk, or you know a talking mouse named Mickey.

Somehow, somewhere down the line, when we all get older, people who are between 18 and 25, they all of a sudden become incapable of doing this. I don’t buy that, that’s not how people work.

Just say you don’t like the content. These things are no more harmful than the typical action movie. There are bad people out there sure, psychopaths, who do awful things, but we can’t let them control what we can create.

I fight on your side; I am a very vocal advocate of defending the content we enjoy.

spawn10-1328071865

Lazybones2020: I’ve been reading Spawn from the beginning since I started collecting with 300 and back when things were on a smaller scale, the stories in Spawn would talk about the darker things that do happen in the world. But Spawn as a character would try his best to put a stop to them, something we wish was possible in reality, for a powerful force to do the things we can’t.

McFarlane: In issue 29 of Spawn, there was a dad who was beating his kids. Spawn found out about this and knew he couldn’t just kill him; these kids couldn’t lose their dad. Spawn decides to tattoo the abuser instead, he tattooed “I beat my kids” all over his body.

Al thought that this would embarrass the father, put him on the right path, humble him to stop what he was doing, but instead, it makes him twice as angry. One day one of the kids ran for his dad’s gun to protect his brother, he shoots his dad, and he ends up dying anyway.

This was just one of those stories about how you can’t play God. Like Stan Lee said, “With Great Power Comes Great Responsibility.” Al Simmons is a completely flawed character, just trying to figure it out. To figure out how to deal with the circumstances he is in. It is way more interesting to see the flaws.

If you or I were just shot by lighting, we wouldn’t change just because we got powers. Austyn, you would just be a strong journalist. It wouldn’t make you any smarter or any better of a person.

What makes the story interesting is thinking, “Hey, how did Austyn get to now from who he was ten years ago?”

Not everybody is created equal, Al might succeed and become the greatest hero ever, or he might fail miserably.

Spawn Issue 29 Resized

Lazybones2020: How is the movie direction going? I have been reading your interviews each time there is a new development with the film and with the success of Joker, you were saying that it breathed new life into Rated R Superhero flicks. Without having to go too deep into it, what is going on with your movie?

McFarlane: Last week I got some discouraging news, we had an academy award-winning guy who was going to do the movie with us, but he fell off. We had people willing to fund the movie as long as we had this guy attached but schedules were conflicting, and things had to change. That’s how close we are to getting this thing off the ground.

Hollywood is a different place right now; they understand the value of what Spawn can bring to a reasonable budget. Joker lit the fire, up until now it felt like I was pushing up this bolder on my own, but now there are others joining me who know that these stories should be told.

I have very few demands for the movie. It has to be Rated R, there’s no debate around that. With the story I want to tell, my intent goes back to that Spawn Cloud. I am less concerned about what happens in the movie as long as Spawn is “cool” and “badass”. The last demand is that I am the director. That’s it. Everything else is up for conversation.

I just want to show that there are better and smarter ways to entertain an audience than what they are used to. So much more is possible once you open yourself to Rated R stories. But I can’t just do a cardboard version, I need the budget to do it. Just enough to make it the right way.

Lazybones2020: I am right there rooting for you and I hope that things move ahead smoothly.

Now before I forget, I’ve got to ask, who are your favorite characters in Mortal Kombat and SoulCalibur?

McFarlane: I’d have to say Scorpion. I know that’s not very original, Scorpion is everybody’s favorite, but I really like that guy.

In terms of SoulCalibur, you know, it has been such a long time, that I would have to say it was the character I worked on, Necrid. I think he came out really cool and gave the cast a little bit of a different flavor.

Necrid SoulCalibur II

Lazybones2020: Thank you very much for your time and best of luck at Toyfair 2020! I am excited to see what comes from McFarlane Toys.

McFarlane: Oh, we are going to kill it! I know we are going to do awesome. After that, I am heading Final Kombat in Chicago where we are finally going to unveil Spawn! Keith David is going to be there; you aren’t going to want to miss it.


Unfortunately, by the time this interview was published, the public event for Final Kombat was canceled due to the coronavirus. The tournament will still be live-streamed, Sunday, March 8 so be sure to tune in for the first look at Spawn in MK11 and some great fights.

Spawn will be available in Mortal Kombat 11 on March 17 through the Kombat Pass or sold separately.

Sources: Polygon; McFarlane Toys; Mortal Kombat

Shoryuken interview: Spawn Creator Todd McFarlane talks Mortal Kombat 11, SoulCalibur II, and defending the right to expression

McFarlane gives NetherRealm the keys to the Spawn kingdom for his appearance in Mortal Kombat 11.

Mortal Kombat fans and Spawn fans alike have been filled with excitement since the character’s confirmation as a DLC fighter last May.

Being a fan of both franchises, I had to reach out to Spawn‘s creator himself, Todd McFarlane, to get his insight on the character’s interpretation in Mk11 as well as discuss his previous work in fighting games.


Austyn “Lazybones 2020” Roney: Mortal Kombat is one of the biggest titles in the fighting game community and whenever Spawn was announced for Mortal Kombat it was a huge deal for not only Mortal Kombat fans and for Spawn fans, but for me personally because I am both!

First, I wanted to congratulate you, Spawn is doing incredible right now, Spawn 300 was one of the best-selling comics in 2019, I have actually been collecting them since 300 came out. Starting there and going back while keeping up with the new releases.

Todd McFarlane: Oh, thank you, now you just have to procreate and have all of you guys buy up all of the comics. (laughs)

Spawn 305 Variant Cover D Alexander

Lazybones2020: I just read 305 earlier, that was a really cool story, I am excited to see where it goes!

Back to Spawn in being in Mortal Kombat, back in 2015, you stated that NetherRealm could use Spawn for a couple of their games, but that offer was set within a certain window. With Spawn being in Mortal Kombat 11, was that window you mentioned earlier coming to a close?

McFarlane: Spawn being added to Mortal Kombat had nothing to do with any kind of window on my side. These kinds of things, where companies will call me up and ask me if they can use my character, will come up from time to time.

Lazybones2020 Well, the timing couldn’t have been better for how great things are going for Spawn and when the record was broken with issue 301.

McFarlane: Well, none of us knew that would happen right? They had hundreds of other characters to pick between and they landed on Spawn and all I could say is, “cool, let’s do this!”

When these guys came to me and asked if they could use Spawn, I said the only requirements were that I need you to make him a really exciting character in your game, so that if nobody knows Spawn, they will go, this guy, he’s my favorite. I told them to make Spawn work in their game, play to what your audience likes. Make a cool video game character.

Take someone that we both know is the Intellectual Property “Spawn”, but literally do whatever it is that you want with him to make him fit your game. Don’t feel tied to the comics, or the show, or the movie. If that means you make up some new stuff to make him cool for your audience, then so be it.

Even if you tell someone to do whatever they want, they will take baby steps. At first, they showed me a few ideas and I would have to keep telling them, “Get crazier! Go bigger!”

I told these guys, look, I am not in my twenties anymore, I’m older, I’ve got thick skin, get creative! Eventually, the guys at NetherRealm got to the point where it all clicked. “Wow, we can really do anything!”

Lazybones2020: That is incredible, and it has to be a great opportunity for NetherRealm because it seems that with most guest characters, there are a lot of limitations in their interpretation. But with Spawn, it sounds like you are giving them free rein!

McFarlane: Being an artist, I know what it is like to feel boxed in, being told what you can and cannot do with the thing you are creating. I assume these people feel the exact same way. By giving them the freedom to create whatever character they want, that is when you get good results.

Instead of saying, here are the rules, I say, Spawn in this game is not a continuation of the one from the comics, this is a Spawn for people who like video games, and not just video games, but Mortal Kombat games. They need to think he is cool for who he is in the game. Make him fun, make him cool, with his abilities and his cape, which might not always be red with a push of a button!

sciihd-spawn-12

Lazybones2020: That’s awesome! A really cool detail. With Spawn, he was in SoulCalibur II, and you also created the original character, Necrid for that game as well. What was it like working with Namco and how does that process differ from what it has been like with NetherRealm?

McFarlane: Namco wanted a lot more input during the development of SoulCalibur II. It was Greg Capullo, who was working on his book at the time, and I and they wanted a lot of drawings and input on what was going on with Spawn in that game.

With MK11 I haven’t voiced my opinion too much. I figured that if I sit back and told myself, let’s just see what they can do, they could pull off some really cool stuff. If I needed to, I could reel them back in, but that never happened. They have never disappointed me.

The only criticism that will come from me will be that they didn’t go far enough. Big corporate brands want to protect everything because they have so much money invested in these characters and things like that, but that really limits what you can do. So I said, go full boat.

Assume I just signed over the copyright to Spawn, show me what you would do with that freedom. From there they went on to create a character that they wanted to play.

Lazybones2020: I recently saw all of the Mortal Kombat toys that you and your team have been working on in stores and they look incredible the detail is fantastic.

McFarlane: The detail is theirs; it is all on them. I just take the detail that they give me. It is all their design; it belongs to them.

Lazybones2020: Which isn’t common with a lot of toys, they usually don’t go all-in on the details, but the toys at McFarlane, they don’t sacrifice a single thing.

McFarlane: I have a sense of pride when it comes to the quality of the products that we create. Going back to what we were talking about before, these toy companies that are publicly owned, they do everything to maximize their profit margins.

I don’t need to protect the brand of Spawn. To me, I see Spawn within a word cloud. I feel that if you polled 1000 people, they would all come back with two words that described the essence of the character. Those two words are cool and badass.

So, whenever we make something those two words are being applied to it, and we make sure the products we sell are as accurate as possible. It is okay if I lose some money by making a figure more detailed, because to me, at the end of the day we will sell more toys if they are of a higher quality! So, I’d end up making whatever investment I made back because I know that people want the properties they enjoy being well represented.

Spawn-030-768x1152

Lazybones2020: I saw an ad for the Spawn figure coming out in the MK11 line, and he looks awesome! That is the first look at the full design at Spawn. His cape was something we didn’t get with SoulCalibur, it had to become his ax.

So, just with the technical improvements, it is something that is really cool, and without going into too much detail, like you said his cape could change with a touch of a button, can we expect a lot from it in Mortal Kombat?

McFarlane: You know yeah, his cape is alive, you can take advantage of that, you’ve seen it do all sorts of things in the comic books. He has his weapons and all of his powers, there is a lot of opportunity with the character.

They did a good job of making sure that if you like the mystic part of Spawn, you can play him like that, if you like the weapons that he uses, you can play him like that, if you like fisticuffs, you can play him like that. You can do each of those things or all the above. They did a really good job of giving options.

Lazybones2020: And that’s how I view Spawn, he is the “All of the Above” character, he’s got it everything. I did notice though that he has a sword which is something you don’t see Spawn with too often, but you do see him with one at the end of Spawn 305, so it will be interesting to see some swordplay with Spawn in both Mortal Kombat and the comics.

Let’s say if you made an original character, like you made Necrid in SoulCalibur, in this Mortal Kombat universe, you were given that same opportunity, what kind of character would you create? What would be the McFarlane take on Mortal Kombat?

McFarlane: You know there are already so many characters in Mortal Kombat that they have made themselves, that I think I would rather reverse the role of some of these guys. I would be interested in taking the original ten who have been around for the longest and make them a bit different, not better, just different than what people are used to.

Spawn Violator 2 Page Resize

Lazybones2020: Going back to Injustice 2, they did a poll for who fans wanted to join the game that was a non-MK character, and Spawn lead the poll. It is great to see these things come full circle.

While it would have been nice to see Spawn in that game so he could interact with other comic book characters, the world of Mortal Kombat feels like a better fit. Especially given all that is possible in that series, the sky is the limit in terms of the action and the fatalities.

McFarlane: The one thing I think is super smart on their end, you know we are all in competition with everyone, but the thing they did that was super cool was the fatality. They went all-in on that whenever they first started and you know, either people were going to be offended or they were going to think it was super cool.

There are a ton of people like us who see those kinds of things and chuckle, you know it’s out there and it is kind of funny, but there are other people who really can’t grasp this concept. These are the people who don’t play video games so they couldn’t understand, and to me, this is offensive to us on a couple of different levels.

There is no documented science that proves that video games correlate to real-life violence. If there was, you know that whenever this conversation comes up, they would wave it in front of our faces, but it doesn’t, so they don’t.

Lazybones2020: It really stifles creativity if we let ourselves get too concerned about the potential of anything we make being used to justify whatever they have going on already in their own head.

McFarlane: People are capable of partaking in media and not being influenced to do terrible things. Kids know the difference between the ages of 5-7 that what they see on TV isn’t real. Whenever they are watching Looney Tunes, they know there isn’t a 6-foot tall rabbit that can talk, or you know a talking mouse named Mickey.

Somehow, somewhere down the line, when we all get older, people who are between 18 and 25, they all of a sudden become incapable of doing this. I don’t buy that, that’s not how people work.

Just say you don’t like the content. These things are no more harmful than the typical action movie. There are bad people out there sure, psychopaths, who do awful things, but we can’t let them control what we can create.

I fight on your side; I am a very vocal advocate of defending the content we enjoy.

spawn10-1328071865

Lazybones2020: I’ve been reading Spawn from the beginning since I started collecting with 300 and back when things were on a smaller scale, the stories in Spawn would talk about the darker things that do happen in the world. But Spawn as a character would try his best to put a stop to them, something we wish was possible in reality, for a powerful force to do the things we can’t.

McFarlane: In issue 29 of Spawn, there was a dad who was beating his kids. Spawn found out about this and knew he couldn’t just kill him; these kids couldn’t lose their dad. Spawn decides to tattoo the abuser instead, he tattooed “I beat my kids” all over his body.

Al thought that this would embarrass the father, put him on the right path, humble him to stop what he was doing, but instead, it makes him twice as angry. One day one of the kids ran for his dad’s gun to protect his brother, he shoots his dad, and he ends up dying anyway.

This was just one of those stories about how you can’t play God. Like Stan Lee said, “With Great Power Comes Great Responsibility.” Al Simmons is a completely flawed character, just trying to figure it out. To figure out how to deal with the circumstances he is in. It is way more interesting to see the flaws.

If you or I were just shot by lighting, we wouldn’t change just because we got powers. Austyn, you would just be a strong journalist. It wouldn’t make you any smarter or any better of a person.

What makes the story interesting is thinking, “Hey, how did Austyn get to now from who he was ten years ago?”

Not everybody is created equal, Al might succeed and become the greatest hero ever, or he might fail miserably.

Spawn Issue 29 Resized

Lazybones2020: How is the movie direction going? I have been reading your interviews each time there is a new development with the film and with the success of Joker, you were saying that it breathed new life into Rated R Superhero flicks. Without having to go too deep into it, what is going on with your movie?

McFarlane: Last week I got some discouraging news, we had an academy award-winning guy who was going to do the movie with us, but he fell off. We had people willing to fund the movie as long as we had this guy attached but schedules were conflicting, and things had to change. That’s how close we are to getting this thing off the ground.

Hollywood is a different place right now; they understand the value of what Spawn can bring to a reasonable budget. Joker lit the fire, up until now it felt like I was pushing up this bolder on my own, but now there are others joining me who know that these stories should be told.

I have very few demands for the movie. It has to be Rated R, there’s no debate around that. With the story I want to tell, my intent goes back to that Spawn Cloud. I am less concerned about what happens in the movie as long as Spawn is “cool” and “badass”. The last demand is that I am the director. That’s it. Everything else is up for conversation.

I just want to show that there are better and smarter ways to entertain an audience than what they are used to. So much more is possible once you open yourself to Rated R stories. But I can’t just do a cardboard version, I need the budget to do it. Just enough to make it the right way.

Lazybones2020: I am right there rooting for you and I hope that things move ahead smoothly.

Now before I forget, I’ve got to ask, who are your favorite characters in Mortal Kombat and SoulCalibur?

McFarlane: I’d have to say Scorpion. I know that’s not very original, Scorpion is everybody’s favorite, but I really like that guy.

In terms of SoulCalibur, you know, it has been such a long time, that I would have to say it was the character I worked on, Necrid. I think he came out really cool and gave the cast a little bit of a different flavor.

Necrid SoulCalibur II

Lazybones2020: Thank you very much for your time and best of luck at Toyfair 2020! I am excited to see what comes from McFarlane Toys.

McFarlane: Oh, we are going to kill it! I know we are going to do awesome. After that, I am heading Final Kombat in Chicago where we are finally going to unveil Spawn! Keith David is going to be there; you aren’t going to want to miss it.


Unfortunately, by the time this interview was published, the public event for Final Kombat was canceled due to the coronavirus. The tournament will still be live-streamed, Sunday, March 8 so be sure to tune in for the first look at Spawn in MK11 and some great fights.

Spawn will be available in Mortal Kombat 11 on March 17 through the Kombat Pass or sold separately.

Sources: Polygon; McFarlane Toys; Mortal Kombat

Shoryuken review: The Qanba Shield is a premium backpack that doubles as a fight stick carrier

Home to a variety of features while missing some arcade stick staples

Popular arcade stick manufacturer, Qanba, has a new offering for traveling players that can display tons of knick-knacks and hold a lot more than just your fight stick. While all of these extra functions are definitely nice, there are a couple of things that are missing from the Qanba Shield that would have made this the ultimate fight stick carrier.

That being said, if you are in the market for a fight stick bag that will get the job done and then some, you should definitely give this one a look.

Qanba Shield Front
Qanba Shield Front Open Zipper Compartment
Qanba Shield Back
Qanba Shield Closed Side View with Stick
Qanba Shield Closed Side View Left

Design:

The Qanba Shield has a very unique design, not just as a fight stick carrier, but as a backpack in general. The first thing that will probably grab your attention is the large see-through panel on the front of the backpack. At first glance, it might seem a little silly, but once you personalize it with pins and keychains, it truly becomes one of a kind.

I have a ton of pins that I’ve collected over the years, but I’ve never put them on anything due to the fear of losing them. There are few things that are worse than losing a pin or finding the lost pin but not the back to it, making it just a pointy metal picture. This panel allows you to customize your bag with your favorite trinkets without having to worry about them falling off. Even if they do, they will be safe and sound within the backpack.

Qanba Shield with Pins
Qanba Shield Right with Trinkets
Qanba Shield Bottom Angle

Behind the clear panel, there is a mesh lining that makes it easy to place your pins and keychains on your bag without riddling it with holes. Even if you don’t have a collection of pins to attach, you could toss in a notebook, keys, or anything else you’d like quick access to.

You could honestly use the Qanba Shield as a regular backpack if you wanted to. It’s slick no matter what way you look at it and is made with premium materials that feel like they are built to last. Unless you knew this was a fight stick carrier ahead of time, it could definitely pass as a trendy alternative to the typical backpack brands.

Function:

Most fight stick carriers focus most of their attention on carrying your fight stick and not much else. This isn’t inherently bad but it would require you to bring another bag or limit how much you could carry when traveling to a tournament or a buddy’s house. The Qanba Shield aims to give you ample protection for your gaming accessories with all of the convenience you can expect from a higher-end backpack.

There are two front compartments, a water bottle holder (which will prove to be a lifesaver, especially in Vegas where water can be a scarce commodity), an internal pocket with an outlet for your charging cables, a laptop pocket, a compartment on one of the straps for quick access to essential items, and a MOLLE system exterior with room for plenty of other trinkets. There is also a suitcase sleeve that makes it easy to slide it over your rolling suitcase while traveling. The bottom of the bag also has shock protectors that should keep your items safe whenever you place it on the floor. In terms of traditional backpack use, the Shield almost has it all.

One thing I really wish this backpack had, which is something I wish every bag had, was a clip that connected the two shoulder straps together. It just brings the whole experience home for me and makes it feel more secure. Oddly enough, the older Qanba Aegis does have these clips, which makes me think that either someone in the dev team thought they weren’t necessary, or that there should still be some things that made the Aegis unique. Maybe it was done to cut costs for the many other features the Shield has over the Aegis. Alas, the world may never know.

Qanba Shield Inside with Obsidian
Qanba Shield HORI RAP V Hayabusa Top View
Qanba Shield HORI RAP N Hayabusa SoulCalibur VI Top View
Qanba Shield Victrix Pro FS Top View

This backpack was built for small to mid-size fight sticks, so anything ranging from the Qanba Drone to the Qanba Obsidian should fit with plenty of additional space for anything else you might that might give your arcade stick some extra protection, like a light jacket or some other filler.

While the Hori RAP N Hayabusa does fit in the Qanba Shield, it does feel like it is pushing the boundaries of the vertical space within the bag. The Victrix Pro FS fits just fine with its stick stowed away but it shifts a lot without anything to keep it in place. The shifting is especially prevalent with smaller Hitbox-style controllers. While I never felt that my stick wasn’t protected in the bag, the back and forth swaying of the cargo inside was a little off-putting while walking.

This is where something like an elastic strap like the one found in the Enhance Arcade Fight Stick Backpack would have really come in handy. Without this option, you are going to have to pack some padding of your own inside the arcade stick compartment, something like a light jacket should do the trick. The Ryu FS Street Traveler includes its own padding that you can customize to fit your stick, but nothing like that is done with the Qanba Shield.

From what I found perusing the web, Qanba has at one point manufactured Joystick Protectors, but I have only found them on a couple of sites and not directly from the manufacturer. If these became widely available, the lack of a joystick protector built-into the bag itself would be more passable, but seeing as how even the Qanba Aegis had one, it is a little weird that the Shield omits it.

Qanba Shield Size Comparison 2
Qanba Shield Top Handle
Qanba Shield Strap Zipper
Qanba Shield Right Lifted Flap
Qanba Shield Open Empty
Qanba Shield Open Laptop Sleeve Top View

I find the Qanba Shield to be very comfortable, even without the strap clip, and I am excited to go through all of my boxes to find the pins I’ve had stashed away but too afraid to lose. The possibilities for personalization are practically limitless. If you’ve got a pin, keychain, or button, there’s a place for it on the Shield.

There is definitely a lot going on with the Qanba Shield and you might not utilize every feature that it offers, but the fact that it can do so much means you getting a full-on utilitarian backpack design that will keep your fight stick safe wherever your battles take you.

For me, this outweighs the lack of a couple of more traditional fight stick features, but does it for you? Tell us what you think about the Qanba Shield below!

Pros:

  • Plenty of options for displaying your favorite pins, keychains, and other accessories.
  • Extra storage for laptops, chargers, water bottles, etc.
  • Suitcase sleeve makes it easier to use as a carry-on.

Cons:

  • Nothing to keep joystick in place, no additional padding.
  • No clasp for connecting the straps for a more secure fit.
  • Not a one-size-fits-all bag, comfortably fits 18-inch fight sticks.

You can purchase the Qanba Shield directly on the Qanba USA site for $79.99.


Qanba provided Shoryuken with a model of the Qanba Shield for the purpose of this review.


RELATED POSTS

Shoryuken review: The Qanba Aegis is an arcade stick carrier that lives up to its storied name

Shoryuken review: A closer look at the limited edition Tekken World Tour Qanba Obsidian and Qanba Drone fight sticks

Shoryuken Review: Does the Qanba Dragon Soar or Sink?

Get the lowdown on Dragon Ball FighterZ Season 3 with Kefla, Ultra Instinct Goku, multiple assists, and more!

Everything will change with new characters and gameplay mechanics!

Last weekend was huge for Dragon Ball FighterZ fans, with the Dragon Ball FighterZ World Tour 2019/2020 drawing to a close with CAG / GO1 being crowned as champion, we also got our first look at Season 3 gameplay changes and new character reveals!

At the end of Day 1 of the finals, we got an update from Dragon Ball FighterZ producer, Tomoko Hiroki, who announced some major gameplay additions coming in Season 3!

Z-Assist Select is going to be one of the biggest new features coming to Dragon Ball FighterZ, giving every character three assists to choose from! This is a massive gameplay change that will allow for a greater variety of team options, no longer locking characters out because their assists are less than ideal.

There will also be a new comeback mechanic coming to Dragon Ball FighterZ, something that should allow players to turn the tide after getting caught in a powerful attack or combo. Further details have yet to be announced.

Hiroki, also stated that as opposed to the title’s last season, Season 3 might see balance adjustments throughout the year as they become necessary. The method and frequency of updating are still up in the air, however. The UI has also been changed and players can expect a fresh new character select along with new modes set to be included in the big Season 3 update!

Dragon Ball FighterZ New UI Character Select

Last but certainly not least, after the Grand Finals with CAG / GO1 taking the victory, we got a look at the next fighters to join the roster! While Ultra Instinct Goku got the first appearance in the trailer, he will actually be releasing second-in-line of this five-character pass, which will be lead by the female-fusion-fighter, Kefla, who will arrive on February 26 if you are a Season 3 pass holder, or two days later, on February 28th if you plan to purchase your characters a-la-carte. No specific release date was set for Ultra Instinct Goku, but we do know he will be added sometime in “spring”.

Check out the Season 3 trailer below showcasing both new characters and a new Dramatic Finish between Goku, Frieza, and Jiren!

Season 3 and all of its new features and mechanics will be available to all players on February 26. Pricing for the Season 3 FighterZ Pass has yet to be announced. The Dragon Ball FighterZ World Tour will return for another season as well and with all of these new changes, it will be sure to be THE season to pick up DBFZ if you have been inactive or on the fence about joining in the fun!

Stick around SRK for more Dragon Ball FighterZ news and content!

Source: Bandai Namco

Evo 2020 lineup revealed with a classic title returning for a special 8 player tournament

“It’s Mahvel Baybee!”

Last night during a special Evo broadcast featuring Joey Cuellar and Mike Ross, the main lineup for Evo 2020 was revealed with a lineup that is sure to surprise players and spectators alike!

Taking place on July 31-August 2, 2020, players will be able to compete in Under Night In-Birth Exe:Late[cl-r], Super Smash Bros. Ultimate, Dragon Ball FighterZ, SoulCalibur VI, Samurai Shodown, Tekken 7, Street Fighter V: Champion Edition, and Granblue Fantasy Versus joining as a new featured title.Marvel vs Capcom 2: New Age of Heroes is a surprise addition that will consist of an 8 man tournament. Four players have already been invited to the tournament for being previous MvC2 Evo winners. The announced players are Justin Wong, IFC YipeS, Duc Do, and Sandford Kelly. The other four will be determined at a future date.

Evo 2020 is also an event for multiple tours for titles both on and off the main stage. The tournament is a Master Plus event in the Tekken World Tour 2020, a Platinum Event in the Arc World Tour 2020 for Granblue Fantasy Versus and even BlazBlue Cross Tag Battle which will be a featured title in the Community Evolution Championships, and an Edge Master Plus event for the SoulCalibur VI World Tour 2020.

Players will also be able to compete in the first preview Guilty Gear Strive tournament. This will be hosted on July 31 with more details to be announced once the tournament draws closer.

You can check out the complete Evo 2020 announcement broadcast below! (Just be sure to skip to about 15:17) You can register for Evo 2020 at Smash.gg. Registration closes on July 12 at 8:00 PM PDT.

Mortal Kombat 11 is surprisingly absent from the Evo 2020 lineup, which is sure to disappoint fans and players of the title. That being said, the date for the Final Kombat is set for March 8th, with attendees able to watch the final sixteen kombatants go head to head for the championship title.

Attendees will also be able to experience a first look at the Spawn DLC character trailer along with special appearances by Todd McFarlane, the creator of Spawn, Keith David, the voice of Spawn for MK11 and the HBO animated series, as well as Cary-Hiroyuki Tagawa, the voice of Shang Tsung in MK11, and Ed Boon, the Creative Director of NeatherRealm Studios and Co-Creator of Mortal Kombat. You can check out all the details at the Eventbrite listing here!

Be sure to check back as we embark on the road to Evo 2020!

Source: Evo

Shoryuken review: The Victrix Pro AF provides premium sound and comfort in an incredibly stylish and sturdy package

“Take your game to the next level, be Pro AF.”

There are quite a few gaming headsets out there, all with different features and form factors that can make it a little tough deciding which one is right for you. If you’re into fighting games, odds are you’ve heard of a company called, Victrix, that specializes in creating high-quality products that are designed with both style and substance in mind.

Victrix recently released its second audio-focused offering, the Victrix Pro AF. This follow-up to the Victrix Pro AF ANC is based on feedback from players and casters alike and is built with everything you need to have an incredible audio experience whether you are playing online with a team, against your rival, or simply listening to your latest playlist.

 

Victrix Pro Logo

Design:

The Victrix Pro AF headset is one of the most visually striking pieces of auditory equipment I’ve ever seen. Of course, the Victrix purple accents make this headset look one of a kind, but it is more than that. This is a headset that’s built to last, and it is proud to show that through its stainless steel headband and exposed cables. The industrial look and feel are second to none, even the coiled cable makes a huge effect as it extends and retracts as you size the headset to fit just right.

There are measurements on the side as well that ensure your favorite fit. The sizing components slide up and down the headset as well, making a slight “Bat-ear” if you are on the smaller side, which is beyond cool. Speaking of cool, the Victrix Pro AF features a patent-pending cooling mechanism that allows you to lift your ear cushions through a lever for easier communication with the outside world while not missing out on your headset audio. This mechanic, in particular, was designed for players who need both clear game sound and the ability to communicate with their team members without having to shift their ear cushions off of one ear.

victrix_front_profile_mic_800x800
victrix_front_profile_no_mic_800x800
victrix_left_side_profile_mic_cap_800x800
victrix_right_side_profile_800x800_14_

No unnecessary space is wasted. All of the utility buttons are right on the lefthand side of the headset, so you can adjust the volume and mute your mic without needing to grasp at a module on the cable. The cable, while we are talking about it, is thick and durable. It is a little stiff right out the box, but over time it relaxes to a more comfortable and fluid form.

The microphone is completely removable if you don’t plan on using voice chat and want to focus on in-game sounds or your favorite music. The headset comes with a dust plug you can use to keep the mic insert free of unwanted debris. If you’re like me and are on and off web-calls and chatting online with friends and foes alike, the mic is extremely flexible and can be positioned out of sight when not needed. You can also customize your mic with your included mic badge. The one I received says “Scrub!”, which I am sure is only referencing the woodland creatures and not people who lack in skill or experience.

The Victrix Pro AF is an incredibly stylish headset that, like everything else produced by Victrix, oozes class and sophistication.  Based on design alone, the headset stands out among the competition, but what it accomplishes in conjunction with its unique appearance is what truly makes this product shine.

Function:

In order to maintain its lower price tag, the Victrix Pro AF doesn’t bring quite as many features as it’s more premium, older counterpart, the Victrix Pro AF ANC, like active noise canceling or the ability to adjust mic gain. Even without these capabilities, the Victrix Pro AF still provides the best in quality for its core functions.

Prior to reviewing the Victrix Pro AF, my daily audio driver has been my trusty Bose QuietComfort 15 Acoustic Noise Cancelling headphones that I’ve used for nearly 10 years, becoming my golden standard. While the Victrix Pro AF might not be noise-canceling, you’d be hard-pressed to hear anything besides what’s coming from the headset in most typical situations.

I work in a very active space with multiple calls going on at the same time between me, my officemate, and our cubicle neighbors. Thanks to the high-quality 50mm speakers and sophisticated design of the headset, I am given incredible audio that feels essentially isolated from what’s happening in the world outside. Everything is crisp and detailed and no one sound is muddled by another.

The microphone is top-notch as well. According to Victrix, the mechanical mic filter design used on the Pro AF was originally created for the Cobra attack helicopter. What that means for the typical consumer, is that even in the loudest environments, you will sound crystal clear. As mentioned earlier, my officemate and I take calls all throughout the day, oftentimes simultaneously. Not once since switching to the Victrix Pro AF as my primary headset has anyone made a comment about how noisy the office was during a call. (But to be polite, I apologize anyway just in case.)

I’ve worn the Victrix Pro AF all throughout my eight-hour workdays and I am never uncomfortable with the warmth from the cushions or pressure from the headband. If I ever did needed a break, instead of wearing the headset around my neck or over one ear, I would utilize the handy dandy cooling mechanism levers that shift the ear cushions, creating a small opening between the cushions and the speakers. (This is also a nifty and simple way to remove the cushions if you ever need to replace them.)

cobra-mcrophone-mobil
cooling-mechanism-mobile
victrix_3_quarter_front_mic_controls_800x800
victrix_3_quarter_rear_open_cup_800x800

Now you’re probably not just thinking about using the Victrix Pro AF at your office job, and that makes sense. That being said since I am at work most of the time, the experience I got by using the headset while working really showed just how versatile it is and the true value you get from it.

Of course, I also thoroughly tested the headset while gaming. I played Street Fighter for hours and conducted party chats on PlayStation 4 with extreme clarity and comfort. To mix things up a bit I played Halo 5 online and felt an astute awareness I didn’t have before with my previous gaming headsets. (Those being a variety of Turtle Beaches and the Polk Audio Striker Pro P1.) Everything works as it should, but it feels better than it ever has.

The on-ear controls made things simple. Instead of awkwardly reaching for a cable and tugging on the control box, I knew exactly where the button was to mute and un-mute my mic and where the dial was to adjust the volume. This is just another example of how Victrix listened to the input from players and casters about how to improve their headset experience.

Even though there are two separate versions sold, one for PlayStation 4 and one for Xbox One, the headset connects through a 3.5 mm jack making it compatible with an array of devices right out the box. It has been quite a few years since you needed to purchase an adapter for an Xbox One controller, (since 2015 in fact) but I feel that I have to mention that if you have an original XB1 controller you will need to purchase a proprietary accessory to get it to work with your device.

The Victrix Pro AF costs $179.99 and is definitely worth it based on the overall quality of the package. The core functions are on point and what it does differently, it does with well thought out intent. This is a headset that has adapted to the way people have used their headsets and instead of continuing the status quo, it optimizes the overall experience.

Whether you are in the market for your first gaming headset or your fiftieth, (hopefully not, that’s a lot of headsets, unless you are a collector, then who am I to judge), the Victrix Pro AF will deliver on all counts for a truly astounding experience. It is an investment that is well worth it thanks to its exceptional build quality and well-executed functions.

Victrix Pro AF with Victrix Pro FS Resize

Pros:

  • Incredible sound quality with great range.
  • Crystal clear mic that captures only what it is supposed to.
  • Built to last with durable steel frame and replaceable components.

Cons:

  • It does not come with a carrying case nor is one purchasable on the store.
  • Difficult to wear on one ear, but the cooling mechanism does the job.
  • Still quite expensive without noise-canceling or mic gain adjustment.

The Victrix Pro AF can be purchased directly through Victrix’s website or through Amazon. There are technically two separate models of the Victrix Pro AF but either will work on either platform as long as you have a 3.5 mm jack for the headset.

It is important to note that many replacement items are for sale through the Victrix website. For this headset specifically, you can purchase a new microphone and replacement ear cushions at a relatively inexpensive cost. That’s just another benefit to making the investment in the Victrix Pro AF.

Amazon

PlayStation 4

Xbox One


Victrix provided Shoryuken with a model of the Victrix Pro AF for the PlayStation 4 for the purpose of this review.


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Shoryuken Review: The Victrix Pro FS commits to bringing out the best a fight stick has to offer

SRK COMBO review: The HORI Real Arcade Pro V and Fighting Stick Mini Street Fighter Editions for Nintendo Switch and PC are Turbo-tastic

SRK review – The HORI Split Pad Pro will completely change how you view the Nintendo Switch’s handheld mode; plus HORI Gaming Earbuds Pro impressions

ARCADESHOCK | SPLITFRAME Cyber Judgement Week begins tomorrow with exclusive sales on Monday, get 20% off parts and accessories throughout the week

There’s still time to save before the holidays!

ARCADESHOCK is continuing its discount madness with its upcoming Cyber Judgement Week sale, starting Monday, December 2 at 12 am PST, and running until Sunday, December 8 at 11:59 PST.

Exclusive deals are available on Cyber Monday itself. The deals can be found below.


HORI Real Arcade Pro. EX – $99.99

HORI Hayabusa Silent Optical – $46.99

HORI Fighting Stick Mini – $34.99

HORI Fighting Commander (Xbox 360/One & PC) (PS3/PS4 & PC) –  $31.99

Otto DIY JLF Upgrades (V2 or V5) – $22.95


If you miss out on Monday’s discounts, customers will still be able to find 20% off nearly all FGC parts and accessories on the website throughout the entire week. This excludes Brook, pre-order, and customized products however but still leaves a lot to be saved.

SPLITFRAME is offering 50% off select apparel so be sure to check if anything you missed last week is still on sale or if there is anything new that catches your eye.

Did you already score some great savings last week? What kind of custom fight stick are you building? Share your creations in the comments section below!

Source: ARCADESHOCK (Direct)

ARCADESHOCK | SPLITFRAME Black Friday sales start Monday, 20% off storewide on parts and accessories all week long with Daily Doorbusters and more

There’s no better time to buy or build a new stick!

Black Friday is nearly upon us, and as is the tradition over the past few years, sales start earlier and last longer, making it an entire week of savings.

All week long, ARCADESHOCK is taking 20% off FGC parts and accessories storewide! (excluding Brook, Pre-Order or Custom Products) No coupon codes are required so the discount will be shown at check out. SPLITFRAME is holding a sale of up to 60% off apparel so be sure to stock up on new FGC threads to go along with your new equipment! Also, all orders over $50 will receive a free random Street Fighter chibi sticker!

The sales start Monday, November 25, at 12 am PST and end Sunday, November 30, at 11:59 PM PST.

Check out ARCADESHOCK | SPLITFRAME’s sale banner below along with each item linked to their respective store listings!

ARCADESHOCK-2019-10-BANNER-BLACKFRIDAYWEEK2019-MYSTERY Resize

Manic Monday

Sanwa Denshi Silent JLF (3RD Gen) – $44.00

Sanwa Denshi Detachable Shaft – $22.99

HORI Hayabusa Joystick – $19.99

Seimitsu LS-56-01-AS Joystick – $21.99

Terrible Tuesday

SPLITFRAME FS Transporter Blackout Edition – $99.99

Ryu FS Traveler – $79.99

Evo FS Transporter – $89.99

ST/3S Custom RAP 4 Kai – $169.99

Woeful Wednesday

PhreakMods The Link (Blemished) – $12.00

PhreakMods The Link (Evo Edition) – $19.99

Arcade Series Custom RAP 4 Kai – $174.99

Troublesome Thursday

Brook Retro Board – $47.99

Modding Made Easy Kits – Complete Modding Solution

PS3/PS4 + Audio Fighting Board – $76.99

Universal Fighting Board – $110.99

Wireless Fighting Board $86.98

Black Friday

HORI SoulCalibur VI – ???

HORI x Street Fighter Series – ???

Qanba Obsidian – ???

HORI Fighting Edge – ???

Say Your Prayers Saturday

HORI Fighting Edge (Customized SA or SE) – ???

HORI RAP N Layers FGC Edition – ???

Modding Made Easy Retro Board Kit – ???

Secret Service Sunday

“Secret Service Sunday:  “Say your prayers” and find out”

ARCADESHOCK will finish off the week with a special Mystery Item! Keep an eye on ARCADESHOCK’s social media to be the first to discover its identity and check back before Black Friday to see the rest of the weekend’s pricing unveiled!

Source: ARCADESHOCK (PR)

ARCADESHOCK | SPLITFRAME Black Friday sales start Monday, 20% off storewide on parts and accessories all week long with Daily Doorbusters and more

There’s no better time to buy or build a new stick!

Black Friday is nearly upon us, and as is the tradition over the past few years, sales start earlier and last longer, making it an entire week of savings.

All week long, ARCADESHOCK is taking 20% off FGC parts and accessories storewide! (excluding Brook, Pre-Order or Custom Products) No coupon codes are required so the discount will be shown at check out. SPLITFRAME is holding a sale of up to 60% off apparel so be sure to stock up on new FGC threads to go along with your new equipment! Also, all orders over $50 will receive a free random Street Fighter chibi sticker!

The sales start Monday, November 25, at 12 am PST and end Sunday, November 30, at 11:59 PM PST.

Check out ARCADESHOCK | SPLITFRAME’s sale banner below along with each item linked to their respective store listings!

ARCADESHOCK-2019-10-BANNER-BLACKFRIDAYWEEK2019-MYSTERY Resize

Manic Monday

Sanwa Denshi Silent JLF (3RD Gen) – $44.00

Sanwa Denshi Detachable Shaft – $22.99

HORI Hayabusa Joystick – $19.99

Seimitsu LS-56-01-AS Joystick – $21.99

Terrible Tuesday

SPLITFRAME FS Transporter Blackout Edition – $99.99

Ryu FS Traveler – $79.99

Evo FS Transporter – $89.99

ST/3S Custom RAP 4 Kai – $169.99

Woeful Wednesday

PhreakMods The Link (Blemished) – $12.00

PhreakMods The Link (Evo Edition) – $19.99

Arcade Series Custom RAP 4 Kai – $174.99

Troublesome Thursday

Brook Retro Board – $47.99

Modding Made Easy Kits – Complete Modding Solution

PS3/PS4 + Audio Fighting Board – $76.99

Universal Fighting Board – $110.99

Wireless Fighting Board $86.98

Black Friday

HORI SoulCalibur VI – ???

HORI x Street Fighter Series – ???

Qanba Obsidian – ???

HORI Fighting Edge – ???

Say Your Prayers Saturday

HORI Fighting Edge (Customized SA or SE) – ???

HORI RAP N Layers FGC Edition – ???

Modding Made Easy Retro Board Kit – ???

Secret Service Sunday

“Secret Service Sunday:  “Say your prayers” and find out”

ARCADESHOCK will finish off the week with a special Mystery Item! Keep an eye on ARCADESHOCK’s social media to be the first to discover its identity and check back before Black Friday to see the rest of the weekend’s pricing unveiled!

Source: ARCADESHOCK (PR)

ArcadeShock announces Crown 24mm mechanical pushbuttons, shipping November 20

Get ready for the next level of Hitboxes

ArcadeShock has highly requested parts for Hitbox players coming to their store in collaboration with part manufacturer Crown. Earlier this year Crown released the SDB-202 Mechanical Pushbuttons in 30mm which use the official Cherry MX Speed Silver Microswitch found in premium keyboards. Now the part manufacturer is bringing 24mm mechanical pushbuttons to the market for the growing number of Hitbox users.

There are two varieties of the upcoming mechanical 24mm pushbuttons, solid, and clear. The solid buttons come in white, red, yellow, blue, and black. The clear pushbuttons come in blue, red, smoke, violet, white, and yellow.

Arcade Shock Crown 24mm Mechanical Pushbuttons Solid Resize
Arcade Shock Crown 24mm Mechanical Pushbuttons Clear

Speed Silver mechanical switches bring a ton of benefits in comparison to the standard pushbutton. With one of these enhanced buttons, you will be able to press faster in a shorter distance with less effort.

Check out all the specifics in the graphic by ArcadeShock below!

Arcade Shock Crown 24mm Mechanical Pushbuttons

Pre-orders are live for both variations of 24mm mechanical pushbuttons and they are expected to ship on November 20. Get your pre-orders in now to make sure you’re able to take advantage of these great new buttons in the colors you want most!

Source: ArcadeShock