SRK COMBO review: The HORI Real Arcade Pro V and Fighting Stick Mini Street Fighter Editions for Nintendo Switch and PC are Turbo-tastic

Perfect for franchise fans and arcade stick enthusiasts!

Since they were first shown at Evo 2019, the Street Fighter Editions of the HORI Real Arcade Pro V Hayabusa and Fighting Stick Minis have become must-have collector’s items for active Street Fighter players and nostalgic franchise fans alike.

All five of the special edition fight sticks are sights to behold and are true love letters to the franchise and would be perfect for play and display in any fighting game fan’s home. Also, there’s nothing better to use while playing Street Fighter 30th Anniversary Collection.

Real Arcade Pro V Street Fighter Boxes Left
Real Arcade Pro V Street Fighter Boxes Right

Design:

There’s a lot to love about each of the sticks in this collection. Every design is well thought out and executed. The Real Arcade Pro 4/V design has been around for a while, but the way that these sticks are designed shows there’s still a lot of room for creativity and excitement to make these sticks feel fresh.

Real Arcade Pro V Street Fighter II
Real Arcade Pro V Street Fighter II Box Front
Real Arcade Pro V Street Fighter II Box Back

The Classic Arcade stick is the perfect blend of retro and modern, echoing the aesthetic of Street Fighter II‘s original arcade cabinets. Even though I never played Street Fighter II at the arcades during its heyday, I do feel nostalgic for a time I was never a part of because of how crisp this stick’s design is. The panel just looks fantastic. From the static backdrop to the uneven pink and purple angles, this stick shouts the 90s’.  The labeling for the directions and inputs are also a charming touch, just like on the arcade cabinet.

All of this vintage goodness fits perfectly on the HORI RAP V Hayabusa case. Even though the buttons aren’t concave like they were in the arcades, the Hayabusa buttons offer a faster response time, and the matte finish is great for slippery fingers. While you will have to remap most of your buttons if you want to use the cool red, white, and blue inputs as your primaries, it’s really not that big a deal for authenticity.

My one wish for this stick is that it came with an octagonal restrictor gate like the original arcade cabinet as well. The directional inputs are technically telling the truth, but I’d be lying if I didn’t feel like the joystick should click into place at each of the eight points on the image. This can easily be rectified by swapping out the gate, but doing so would void your warranty.

Real Arcade Pro V Street Fighter Ryu Box Back
Real Arcade Pro V Street Fighter Ryu Box Front
Real Arcade Pro V Street Fighter Ryu

The Ryu stick comes in a red hot case to match the fighter’s iconic red headband. I thought about what the stick would look like if it was white with red accents instead, and while I imagine that would look pretty clean, I think what we got from HORI is a great choice. The fact that everything about Ryu is muted except his headband really pulls this design together.

The headband does get a little lost in the lower red backdrop but there’s not much else that could have been done to avoid that since this is the ideal placement and size for the character art to fit the stick layout. Red, black, and white always go together though so the overall design for this stick is a huge win.

While the Classic Arcade stick is my favorite in terms of how well it was executed and surprising it was to see, the Ryu RAP V Hayabusa will probably be the stick I use the most out of this series. The art is phenomenal, and everything flows together very well, from the paint splatters in the background, to the arc of the headband in the kanji. This is a fantastic stick.

I’d love to see more Street Fighter III: Third Strike artwork used nowadays and I’m so glad HORI decided to go with it for the Ryu and Chun-Li sticks. While it might be a pipe dream, I’d love to see other characters from that entry receive the same treatment. Street Fighter II gets a lot of attention, and it rightfully should, it practically created fighting games as we know them today, but other entries in the series should get some time in the sun, like more Street Fighter III: Third Strike content or even some Street Fighter Alpha iterations.

Real Arcade Pro V Street Fighter Chun-Li
Real Arcade Pro V Street Fighter Chun-Li Box Front
Real Arcade Pro V Street Fighter Chun-Li Box Back

The Chun-Li stick might be my least favorite out of the bunch, but that doesn’t mean it looks bad. There’s always a bottom of a top-five! The orange accents are a little strange considering Chun-Li’s outfit is blue and gold, not blue and orange and the case is a deep blue, not the lighter shade I usually picture when I think of the strongest woman in the world.

The colors used for these special edition sticks were most likely taken from previously released colored versions of the HORI Real Arcade Pro 4 Kai for the PlayStation 4, so it makes sense to go with something HORI already had.

This stick will definitely stand out among the crowd and it really does look good, just not my ideal design when it comes to color choice. You can’t deny how powerful the artwork is. Street Fighter III: Third Stike continues to hold the title of the best look for the series in my book. The positioning of the artwork is perfect, with little being blocked off by the stick if at all, which is always an impressive feat for a pose so dynamic.

While the shade of orange is not my favorite when viewing this stick as a tribute to the fighter, I think a muted gold would have worked a tad better, it does fit the aesthetic of the entire series of sticks and really helps the character pop. Nothing about this design gets lost in the backdrop and everything flows very well.

Fighting Stick Mini Street Fighter Edition Front
Fighting Stick Mini Street Fighter Edition Left
Fighting Stick Mini Street Fighter Edition Right

I feel most impressed with the Fighting Stick Minis. Until now, there haven’t been any unique editions of those controllers, so kudos to HORI for taking something so small and making a huge impression by maximizing the design used and the boldness of the color choices.

The Fighting Stick Minis are big on stellar designs. The red and blue pop and are a welcome change from the previously used gray on Nintendo Switch and Black on PlayStation 4. I was actually hoping for a red Fighting Stick Mini since my review on the original Switch version, so seeing one so soon, with a blue companion is incredibly nice. Ryu and Ken look awesome together on their stick, and while Ryu is typically the main focus, it feels more like Ken takes the spotlight.

I know earlier I mentioned how I wasn’t a fan of this shade of blue or orange for the RAP V Hayabusa, but it works differently here with the Fighting Stick Mini, maybe because it isn’t just Chun-Li on the stick. Cammy is here this time around, and while she’s mostly covered by the joystick, you can’t knock HORI for going the extra mile and putting two characters on each Fighting Stick Mini. Cammy is immediately recognizable and the flow of her hair and her expression look great. Chun-Li is perfectly placed and I love how her kick takes over the entire bottom row of buttons.

Fighting Stick Mini Street Fighter Edition Ryu and Ken
Fighting Stick Mini Street Fighter Edition Chun-Li and Cammy

I am thoroughly impressed by the amount of effort that went into designing the Fighting Stick Mini. It would have been easy enough to just put Ryu and Chun-Li on the sticks by themselves, but HORI went the extra mile and added both Ken and Cammy to the respective sticks. The art on these sticks appear to be original, please correct me if I am wrong in the comments, and are incredible interpretations of these characters. I think I would have actually preferred this artwork on the full-size sticks.

The decision to put the original art on the smaller sticks was probably to create a stronger pull for the tinier siblings, and I’ve got to say it worked. It’s a lot more difficult to hype up a smaller, more casual stick, but HORI pulled it off without a hitch. All in all, though, these are the coolest fun-size fight sticks around.

Functionality:

Both models house the same tried and true parts found in earlier releases of the HORI Real Arcade Pro V Hayabusa and the Fighting Stick Mini. The RAP V Hayabusa is home to HORI’s proprietary parts, with a Hayabusa lever and trimmed, matte, Hayabusa buttons. In comparison to the widely used Sanwa Denshi parts, which are a tad looser in execution, the Hayabusa parts are all about creating faster inputs. The sticks are tighter, and the buttons are shaved shorter, so there is less travel distance needed for a confirmed press.

The Fighting Stick Mini comes with more proprietary parts, which is, of course, necessary for how small the cases are for these guys, and yet HORI still managed to get just about every traditional function and a Turbo mode included in the stick. You get a custom micro switch for the stick and a full eight-button layout. There’s not much more you could ask for on a package so small.

In terms of additional features, these sticks function identically to those from the previous Switch iterations of the HORI RAP V and Fighting Stick Mini families. That being said, these sticks do come with some fairly robust features.

Real Arcade Pro V Street Fighter Ryu Functions Crop
Fighting Stick Mini Street Fighter Edition Chun-Li and Cammy Functions Crop

Both stick models come with +, -, Home, Capture, and Turbo buttons, which is quite a lot to ask for from something called “Mini”. There are a few features the big brother sticks have that their smaller siblings do not, which makes sense with it having a larger body. The RAP V Hayabusa sticks have the option to change what input the joystick emulates on the console.

That means you can utilize the D-Pad, the left stick, or the right stick, which helps for some games that limit menu or character inputs to one of those functions. You can also reassign the L, ZL, and + buttons to act as different inputs as well if that’s preferred. I can’t really imagine a reason why you would want or need to do this since most fighting games offer the capability to reassign any input in-game, perhaps this shortens the time making those three buttons act a certain way across the board instead of changing them on a case by case basis.

And not to be forgotten, both models, while marketed to a primarily Nintendo Switch audience, are fully compatible with PC through X-input. I would say the only stick you might have some issues with is the Fighting Stick Mini since its joystick is registered as the left stick input and that’s not always utilized in all PC fighting games for menus or character movements, or both depending on the game. The main game that sticks out in my mind is GUILTY GEAR XX ACCENT CORE PLUS R, but it has been ported to the Switch now, so I’m sure you’d be fine playing it on there.

If you’re looking for a solid special edition stick and have a love for the Street Fighter arcade classics you’ve got to pick up at least one of these celebratory controllers. This is not a collection to pass up! For an even more in-depth look at each of the original sticks and their features, follow-through the links in related posts below!

Pros:

  • Incredible artwork and bold colors really make these sticks shine.
  • More functionality buttons than you can shake a stick at. You might not use all of them, but more is always better when it comes to capabilities.
  • Solid stick and pushbuttons. Tried and true!

Cons:

  • Square Gate for the Classic Arcade stick feels out of place with directional inputs on the art. (Some might not care, but I prefer octagonal gates)
  • Nintendo Switch only – I’ve seen plenty of folks wish for PS4 versions of these, perhaps one day they will be in the cards.
  • The cable cover feels flimsy at times. (Do NOT pick it up by this when taking it out of the box, use the corners) It requires some extra force to close which will go against your judgment.

Interested buyers can find the special edition Street Fighter sticks on HORI’s official site, Amazon, and GameStop.

HORI RAP V Hayabusa – Street Fighter Edition: Classic Arcade

HORI RAP V Hayabusa – Street Fighter Edition: Ryu

HORI RAP V Hayabusa – Street Fighter Edition: Chun-Li

HORI Switch Fighting Stick Mini – Street Fighter Edition: Ryu and Ken

HORI Switch Fighting Stick Mini – Street Fighter Edition: Chun-Li and Cammy


HORI provided Shoryuken with all Nintendo Switch Real Arcade Pro V Hayabusa and Fighting Stick Mini Street Fighter Edition models shown for this review.


RELATED POSTS

Shoryuken review: HORI Real Arcade Pro V Hayabusa arcade stick for Nintendo Switch

Shoryuken review: The HORI Fighting Stick MINI makes its way to Nintendo Switch as a great companion to the portable console

Shoryuken review: HORI Real Arcade Pro SoulCalibur VI Edition arcade sticks for PlayStation 4/Xbox One

ARCADESHOCK | SPLITFRAME Anniversary Sale runs October 14 – October 20 with new discounts daily; new metal panels with laser engraving coming soon

Celebrate ARCADESHOCK | SPLITFRAME with great savings!

FGC part and apparel store, ARCADESHOCK | SPLITFRAME is celebrating its anniversary this week with discounts on a variety of sticks, parts, and clothing. Full details on the Anniversary Sale can be found below.

ARCADESHOCK

ARCADESHOCK will host a new sale every day of the week along with the following discounts available all week long! Check out what’s on sale below!
STOREWIDE:  15% Storewide on FGC Parts and Accessories with COUPON CODE:  ANNIVERSARYSALE
FIGHSTICKS: Up to 15% Off (Price already discounted – No Code Required)
ARCADESHOCK-2019-8-BANNER-ANNIVERSARYSALE2019(2)(1)
Monday –

HORI Hayabusa Joystick – $19.99

HORI Real Arcade Pro. N SoulCalibur VI PS4 Edition – 104.99

Tuesday –

Sanwa Denshi JLFD-TP-8YT Detachable Joystick – $24.99

Sanwa Denshi Silent JLF Joysticks – $49.99

Wednesday –

SPLITFRAME FS Blackout Edition Fightstick Bag – $99.98

Crown Joystick SDL-301-DX-QR Quick Release – $49.99

Thursday –

HORI Real Arcade Pro. N SoulCalibur VI Xbox One Edition – $114.99

Brook Retro Board – $49.99

Friday –

HORI Fighting Edge – $179.99

Qanba Obsidian – $179.99

Saturday –

Evo Transporter Fightstick Bag – $99.99

Otto DIY V2/V5 Joystick Upgrades – $21.99

Sunday –

MYSTERY SALE

SPLITFRAME

On the SPLITFRAME apparel site, folks will see 50% Off Select Products along with a variety of other discounts. Head on over to see the incredible shirts, hoodies, hats, and more that you can score some savings on!

ARCADESHOCK | SPLITFRAME also announced that brand new metal plates and their own engraving service are coming to the store soon! Take a look at what’s in the works in the image below! The detail is incredible, I can’t wait to see what these panels look like in person!
ARCADESHOCK New Metal Panel and Laser Engraving Crop
Be sure to check ARCADESHOCK daily, especially on Sunday to see what’s on the Mystery Sale! Also, look forward to more details on ARCADESHOCK’s new metal panels and engraving service right here on SRK!
Source: ARCADESHOCK | SPLITFRAME PR

PlayStation 5 details discussing internal hardware, revamped user interface, and controller improvements revealed, launches late 2020

From solid-state drives to adaptive triggers for the new controller, Sony doesn’t tell-all, but it tells a lot.

Sony has been pretty quiet about its next gaming console since its announcement in April, leaving E3 in the hands of Xbox and Nintendo. All we knew is that the machine would be backwards-compatible with PlayStation 4 titles Now the company breaks its silence and unveils some interesting details about its upcoming gaming machine.

The tech-focused news outlet, Wired, sat down with Sony Interactive Entertainment CEO Jim Ryan and system architect Mark Cerny to discuss the aptly named PlayStation 5.

The PlayStation 5 is going to run on similar hardware to Xbox’s Project Scarlett. That means it will feature a CPU based on the AMD Ryzen and a GPU similar to the Navi line of cards. Solid-state drives are all the rage, but the exact size of the drive included with the console was not discussed, which could prove worrisome considering how massive games are already and how much bigger they are likely to become.

To combat the disk space issue, players will be able to select portions of games to have installed. So if you only want to play the campaign of a title, you will have the option to only install that, the same thing with the multiplayer. Players will also be able to delete portions after the fact, so once you beat a game and want to focus on multiplayer only, you can uninstall the story portion.

Regardless of how much storage will be available, games will load a LOT faster on the SSD than on a standard optical hard drive, so there’s that benefit for sure. For example, quick travel in Spider-Man goes from taking 15 seconds to .8. Physical games will also be installed on 100 GB Blu-ray discs but if its anything like our current-gen, that won’t really matter if the entire game needs to be installed on the console anyway. Another nice feature coming to PS5 is the inclusion of a 4K Blu-ray player, finally bringing the company to par with something Xbox has done since the Xbox One S.

The user interface will be getting a huge revamp, taking it from the relatively basic UI found on the PS4 to a dynamic view of everything going on within the PS5 ecosystem. You will even be able to start playing with friends straight from the home screen. No visuals were given in regards to the UI however.

Perhaps most exciting to me, is the information we gained about the upcoming controller, which doesn’t have an official name but will be probably be dubbed the DualShock 5, if not, cool! And weird considering they are keeping the same naming scheme for the console itself.

The controllers will come with “adaptive triggers” which will change how easy or difficult it is to pull them based on the functions that are being performed. The haptic feedback is getting an upgrade in what sounds like Sony’s take on Nintendo’s HD Rumble found in their Joy-Cons and the quality of the speaker is getting improved. This means players will experience a completely different kind of physicality when playing games. It seems like everything will be programmed with a deliberate tactile experience in mind that far exceeds a simple vibrating motor in each handle.

The controllers will receive an upgraded battery as well as a USB Type-C connection to bring them up to speed with the growing industry standard. Wired mentions that the unit they got to play with looked a lot like a regular DualShock 4, assuming that means there’s a touchpad and a light bar on top of the previously mentioned features.

And that’s about it for what we learned about Sony’s upcoming console. Definitely check out the entire interview though for a more thorough examination of some of the more technical aspects like ray-tracing.

Are you excited about the PlayStation 5 from what you learned? What else would you like to be included with the console or its controller?

Source: Wired

Scuf Gaming announces the Vantage 2 elite controller for PlayStation 4 and PC

Will the Vantage 2 prove to be the definitive competitive controller?

A while back, I reviewed the Scuf Vantage, a premium gaming controller designed to give players the most options possible when it comes to customization and additional mappable inputs. I wanted to open the conversation about these kinds of controllers that were typically marketed to FPS players and see if they could offer value to players in the FGC, especially for those who are more comfortable using a controller as opposed to an arcade stick.

Through my time with the controller, I found that it offered a variety of unique benefits that made playing fighting games more efficient than using a standard gamepad. Like mapping assists or trigger inputs to the paddles underneath or the SAX buttons on the sides. The control disc was also beneficial for putting in tricky inputs that are easy to miss, like super attacks from The King of Fighters or BlazBlue. Aside from fighting games, it also offers a ton of benefits to all other genres of games too, especially for folks who prefer the asymmetrical stick layout.

Now Scuf is looking to improve its competitively focused and officially licensed controller with the recently announced Vantage 2. While retaining a similar form factor to the original controller, it is said to include a host of improvements.

  • Improved High-Performance Grip
  • Upgraded trigger functions
  • PC Customization App for Windows
  • Improved button haptics
  • Refined tactile textures in the faceplate, trigger, bumper, and Sax buttons
  • Enhanced USB connection system

The new physical improvements are more than welcome, but the PC Customization App is possibly the most exciting addition. Most premium controllers, like the Xbox Elite controller or the Astro C40, have some sort of application that can be used to customize the many features and inputs they offer. The original Vantage needed everything to be done manually to the controller itself. It is nice to see Scuf include this feature and I am curious if it will extend to the original Vantage as well.

How much overall improvement the Vantage 2 offers over the original has yet to be seen, but I am digging the dark and uniform look to the controller. While I appreciated the silver accents to the original, they kind of limited the customization you could do since there were no alternatives to R1, L1, and the SAX buttons.

The Vantage 2 will be sold in two variants like the original was, one being wired only and another having both wired and wireless capabilities. There is also a Call of Duty: Modern Warfare Special Edition that is set for release that comes with a unique design and DLC for the game.

The wired controller runs at $169.95, the wired/wireless goes for $199.95, and the MW edition is being sold for $219.95.

We will keep you up to date on any new announcements and details leading up to the launch of the Vantage 2!

Click to view slideshow.
Click to view slideshow.

Source: Business Wire; Scuf Gaming

SRK review – The HORI Split Pad Pro will completely change how you view the Nintendo Switch’s handheld mode; plus HORI Gaming Earbuds Pro impressions

I don’t think I could ever go back to regular Joy-Cons again

I am sure that no one would disagree that the standard controllers for the Nintendo Switch, the Joy-Con, are less than ideal when it comes to form-factor. They definitely achieve what they set out to do, essentially being two halves to one controller that can be shared with a friend so no matter what, two-player is always an option, but for the solo player using their Switch in handheld mode, they aren’t quite as effective.

The Joy-Cons are incredibly small, making all the buttons tiny to match. The triggers barely exist, and there are four directional buttons instead of a D-Pad. Everything feels cramped. Oddly enough, using a 3DS felt more comfortable in a lot of instances.

Last year, HORI set out to solve one of the issues of the standard Joy-Con, specifically the lack of D-Pad, by releasing their HORI D-Pad Controller (L). These controllers essentially removed the four directional buttons and replaced them with a standard D-Pad.

These were great options for people who wanted to play fighting games, arcade games, platformers, or anything else that benefited from the traditional D-Pad, but at the end of the day, it was still a Joy-Con in design, so it still had the same ergonomic issues.

Since the release of the HORI D-Pad Controller (L), there has still been a demand for a more comfortable and functional way to play the Nintendo Switch on the go. On September 13, 2019, HORI released the Split Pad Pro DAEMON X MACHINA Edition for Nintendo Switch and man, I have never had such a great time playing the console in handheld mode.

HORI logo black 750x400

Design:

The HORI Split Pad Pro takes everything great about a modern gaming controller, splits it in half, and puts it on the ends of your Nintendo Switch. Everything is full size. The sticks, the buttons, the D-Pad, every aspect of this controller emulates a more traditional input device. This does make the Switch a little unwieldy at first, it’s not exactly flush with the console either, and some people might not prefer how big the console feels while using the Split Pad Pro. But after just a few minutes of use, it becomes clear that the Split Pad Pro is an overall improvement to the Joy-Cons in almost every way.

The shape of the controller fits nicely to where my pinkies hook around the handles and everything feels just right. The button and stick placement of the Split Pad Pro is excellent. Even with its larger size, you don’t need to overreach to press any of the buttons or triggers. The handles have a nice textured grip added to them which helps make sure your hands don’t slip. If you’ve used HORI’s previous products, its a lot closer to the texture on the Switch Battle Pad than the Wireless HORIPAD. So think rigid.

There are also nice plastic guards on the back that help keep you from twisting or snapping off the controller. These double as guides for inserting your Switch in docked mode. A lot of thought went into this design, and it shows through every element. After using the Split Pad Pro for a while, I hope that HORI releases an updated Wireless HORIPAD that is more in line with this design, with its improved triggers, D-Pad, and sticks.

On top of the standard controller fare, the Split Pad Pro comes with two mappable buttons (FL and FR) on the grips. Thanks to these, your precious time between button presses is maximized. You can keep one thumb on the D-Pad, the other on the face buttons, and use the handle buttons for the bumpers or triggers or whatever other regular function you’d like. As is the tradition with most HORI controllers, you will find a turbo mode which has three speeds and is easily utilized.

Interestingly enough for their debut release, the Split Pad Pro is designed with the mecha combat title, Daemon X Machina in mind. (See the cool stylized X button) The red accents are very much appreciated. I’m a sucker for colored thumbsticks just because they are such a rare occurrence on controllers. There are currently no other versions of the Split Pad Pro announced, but if we only get one design, I’m glad its this one.

HORI Split Pad Pro Official Image
HORI Split Pad Pro Angled
HORI Split Pad Pro R
HORI Split Pad Pro Top

Function:

Everything works great on the HORI Split Pad Pro. The D-Pad is perfect for fighters and platformers, (to be honest the first thing I did was get past a point I was having trouble with on Mega Man X4, I passed it with ease. I mapped my dash to FL) and the sticks are great for shooters and action titles. You can tell the Split Pad Pro was designed for Daemon X Machina because the game feels perfect to play with this controller.

Inputs are accurate and easy to pull off in Street Fighter 30th Anniversary Collection (the most input heavy fighter I have on the Switch) thanks to the D-Pad and conveniently placed buttons. Its easier to pull off an all punch or all kick attack thanks to the FL and FR buttons since I can just map one of the punches and kicks to them and have instant access to all three inputs. In Power Rangers: Battle for the Grid, you can map your assists to the FL and FR buttons so you never have to move your hands away from the action.

I’ve held off on getting many games on the Switch because I knew I wouldn’t enjoy them as much because of how the Joy-Cons felt in handheld mode. Fighters are nearly unplayable, platformers are less than ideal, and I wouldn’t have ever considered getting a shooter based on the size of the sticks and buttons. Anything that required precision was out of the question.

The Split Pad Pro changes all of this. I want more games on the console now that I won’t be getting a lesser experience by playing them. Sure, the handheld mode isn’t everything, but it’s half the point of the Switch, and honestly the mode I spend most my time playing the console in.

Now as wonderful as the Split Pad Pro is, it isn’t perfect. The first thing missing is pretty standard among most all third party controllers, and that’s the lack of rumble. I am always bummed to find out a controller won’t have rumble, but it’s not making me enjoy the Split Pad Pro any less.

The controller is also without motion capabilities. Most games don’t require motion controls since with the Switch, those are usually in addition to regular button inputs, so that shouldn’t really be an issue for a majority of the console’s catalog. Especially considering any of the games that require motion control aren’t playable in handheld mode anyway.

I will say I didn’t know you could catch Pokémon in Pokémon Let’s Go Pikachu/Eevee without using the accelerometer, but you can actually use the sticks to aim at the Pokémon. It isn’t as effective as using the motion controls, but it works!

The Split Pad Pro also lacks wireless capabilities due to its lack of a battery, so the only way it can be used is when connected to the console. This might also cause a faster battery drain since the console is having to power the controllers instead of them being self-sustaining. I haven’t found this to be too much an issue though. There is also a lack of amiibo support, but with the number of titles that use amiibo seeming to be very far and few between nowadays, it’s not too much of a loss.

Even without these features, I would take the form factor and overall usability of the Split Pad Pro over the standard Joy-Cons any day. It makes me want to actually play the console more often and invest more in its library with third-party titles I could normally get on another device. Just playing games in handheld mode wasn’t enough of a pull for me, but being able to do so with the full controller experience has definitely made me a believer in the machine. HORI has improved their controllers with each and every iteration and I can’t wait to see what they come out with next.

HORI Split Pad Pro Front
HORI Split Pad Pro Left
HORI Split Pad Pro Back
HORI Split Pad Pro Right

Pros:

  • Full-size controller on a Switch body including a fantastic D-Pad
  • Incredibly comfortable and doesn’t add much weight despite its size
  • Mappable back buttons allow for more accessible inputs
  • Textured grips add to comfort while making it harder to slip

Cons:

  • No rumble functionality
  • No motion controls
  • Size and comfort comes at the price of portability – No case will fit them
  • No battery means no wireless play, must be used in handheld mode

Bonus Review – HORI Gaming Earbuds Pro

HORI Gaming Earbuds Pro

HORI was also kind enough to send SRK their first foray into audio with the HORI Gaming Earbuds Pro. These earbuds are designed for Nintendo Switch Online voice chat and come equipped with a bendable and removable mic, inline audio controls that double as a clip, and a separate audio splitter that is necessary to use the earbuds on the console. The earbuds also come with three separate size inserts to best fit your ears.

I haven’t used earbuds in a long time, I usually stick to my trusty Bose Quiet Comfort 15 over-ear headphones that I’ve had for over a decade that has done the job well. That being said, believe me when I say that the sound quality from these little guys is actually pretty great! I used them while listening to music for an entire day at work and found myself really enjoying the sporty style and audio quality of the Gaming Earbuds Pro.

I was most impressed by the HORI Gaming Earbuds Pro through the quality of the microphone. The audio captured is crystal clear and can be picked up while speaking at low volumes. For such a thin mic, I wasn’t expecting this kind of clarity. This would also make the buds great for phone calls if you want to use them as your daily audio device.

The inline controls work as they should with a switch for muting the microphone and a slider for adjusting the volume. One complaint I have is that the control module is a tad heavier than it should be, causing the earbuds to kind of pull-down. That’s where the clip comes in, which when I decided to take advantage of it, I no longer had the pulling issues. The problem is that the clip only really works with shirts with buttons because it fits best horizontally. No such luck on a regular tee.

While not a fault of the Earbuds but mainly of how Switch voice chat works and modern cell phone design, it is unfortunate you need so many adapters and dongles. The splitter that comes with the Gaming Earbuds Pro is used to connect the audio coming from the game into your earbuds and the audio going into the mic into your phone which then goes to whoever you are talking to. Since most phones don’t have headphone jacks, you will probably need either a lightning to 3.5 mm jack or the USB-C alternative just to get them into your phone. It seems a little excessive just to talk to your friends.

It would be nice if Nintendo had dedicated voice chat through the Nintendo Switch itself, but this isn’t the world we live in. There aren’t a lot of Switch games that support voice chat either with the only fighter on the list being Mortal Kombat 11. All this being said, if you are looking for a solid pair of gaming earbuds or a nice gift for an avid Switch player, it’d be hard for you to go wrong with the Gaming Earbuds Pro.


The HORI Split Pad Pro can be purchased on their official site as well as Amazon for $49.99.

You can also find the HORI Gaming Earbuds Pro at their official site and Amazon for $29.99.


HORI provided Shoryuken with both the Switch Split Pado Pro and the Gaming Earbuds Pro for the purpose of this review.


RELATED POSTS

Shoryuken review: The Switch Wireless HORIPAD is a solid controller that stands out among the crowd

Shoryuken review: HORI Nintendo Switch Battle Pad is pure nostalgia with a modern flair

Shoryuken review: HORI D-Pad Controller (L) for Nintendo Switch

Under Night In-Birth Exe:Late[cl-r] announced at Evo 2019, launching early 2020

The definitive definitive definitive edition is on its way next year!

Under Night In-Birth Exe:Late[cl-r] is the next iteration of the cult hit that’s found its way to tournaments everwhere! Aksys Games and Arc System Works announced the new game after the grand finals at Evo 2019, alongside developer French-Bread.

Under Night In-Birth Exe:Late[cl-r] will add one new fighter to the roster on top of “nearly a thousand balance changes and new moves.” Londrekia is a Void Hunter and a high-ranking member wof Ritter Schild who’s icy attacks are only matched by his cold demeanor. According to Aksys Games founder and CEO Akibo Shieh, players should consider this updated version to be “carefully rebalanced and perfected for the greatest possible anime fighting experience to date.”

While there haven’t been any confirmed consoles for the title, it was previously rated for Taiwan and Australia back in  May and June respectively for PlayStation 4 and Nintendo Switch, so its pretty safe to say UNICLR will probably be heading there at least.

If you weren’t able to make it to Evo, you weren’t watching the stream, or you just want to watch the trailer again, check it out below, courtesy of Gematsu!

Source: Gematsu

Indie arena fighter, Mighty Fight Federation announced, playable at Evo 2019 in Media Indie Exchange

A quirky arena fighter that’s full of creativity and spunk

Looks like Black Salt Coreuption isn’t alone on its journey to rewrite expectations for arena fighters! Mighty Fight Federation was announced this weekend and debuted at the Media Indie Showcase at Evo 2019. This four-player battler “focuses on fundamentals and expansive character abilities.”

Mighty Fight features what the developers call, “Hype mechanics”. These can be used to zone, evade, counter, and play mind games with your opponent. The game will include a story mode, arcade mode, and character specific tutorials for all 11 zany characters.

The roster plans to offer a ton of variety, especially for an arena fighter. “Place traps, throw explosive projectiles and charge in with rush-down combos.” There’s someone here for everyone!

Those who love to listen to gaming music on the regular, like myself, will be glad to hear that Mighty Fight will be home to some incredible sounding tunes. Music by Tee Lopes (Sonic Mania), James Landino (RWBY, No Straight Roads), Vince DiCola (Rocky IV, Transformers) and Manami Matsumae (Mega Man, Shovel Knight) will all be found in the game. If that’s not an all-star composer lineup, I don’t know what is!

The game is being developed by Komi Games, a Toronto based studio, and they’ve got a Discord set up for prospective players to keep up with MFF’s updates! The game is projected to hit early access in Q4 of 2019 and on all platforms in 2020.

Julian Spillane, the founder of Komi Games, wants those that think arena fighters are only made for casual play to give the genre another chance.

“We think arena fighters have the potential to be as deep and competitive as their 2D counterparts, so with Mighty Fight we set out to make something that would evoke the classic games of the early 2000s but with an added sense of depth and complexity,” says Spillane.

“As die-hard fighting fans ourselves, we’re building the game that we want to play and we can’t wait to see how the community responds!”

Don’t forget to check out Mighty Fight Federation while you’re at Evo!

Source: Komi Games

Black Salt Coreuption shows off its progress as part of The Media Indie Exchange at Evo 2019

An arena fighter with the goal of bringing competitive eyes to the genre

Black Salt Coreuption, an upcoming arena fighter that hopes to break the conventions of the genre, is showing off its latest version at Evo 2019 as a part of The Media Indie Exchange (MIX)!

Most 3D titles like Tekken, SoulCalibur, Dead or Alive, and Virtua Fighter, actually take place on a shifting 2D plane and battles aren’t truly on a three-dimensional space. Black Salt Coreuptiuon wants players to be free to move wherever they desire on the battlefield without giving up the depth in its gameplay.

I played Black Salt Coreuption at DreamHack Dallas earlier in the summer and it was a blast to play. There is definitely a lot more going on in this game than most arena fighters. Every character feels unique and offers something interesting to the roster in terms of both design and gameplay. Personally, a lot of arena fighters tend to feel kind of the same, with every character being a slightly modified version of each other. Luckily, this is not the case for Black Salt Coreuption!

The game is still in early access, so there a few things that need to be worked out, but the dev team is hard at work polishing the game before its projected winter 2019 release on PC, Nintendo Switch, PlayStation 4, and Xbox One. Its currently running at a new price of $9.99 so it’s practically a steal if you haven’t gotten it yet on Steam!

For an in-depth look at the title, check out Perfect Legend‘s stream of the game where he discusses the title’s mechanics and shares his feelings about how Black Salt Coreuption is Devil May Cry meets Tekken! Perfect Legend has been a bit of an advocate for the title and has been helping promote it through his social media channels.

The mechanics are laid out…ahem-perfectly, by Perfect Legend on his YouTube description!

“Each character has launching normal performed by: Holding guard and pressing towards your opponent + that light attack button.

To perform your special attack press away from your opponent and the Heavy Attack.

To Dash, you press 4/Circle/B (1234 notation, PS, Xbox)

You can perform normals in the air so when you launch you can jump to follow up your combo.

Opponents can breaker out of combos in mid-air, on the ground as well as breaker grabs.

To perform a grab you press RT/R2 to perform.

Grabs can be teched or breakered.

Breaker requires 2 bars of meter currently and you build meter by landing attacks.

Attacks can be guarded and you can be grabbed in the middle of your attack on block so you must cancel out of it into a jump or dash to not get punished.”

Those who enjoy the game can take the battle to the next level in an upcoming tournament in association with PVP Zone in Las Vegas. Details can be viewed in the tweet below as told by none other than Austin St. John, the original Red Mighty Morphin Power Ranger who actually voices one of the characters in the game and also spends his time on social media promoting the title.

Last but not least, here’s a synopsis from the developer!

GAME INTRO

Responding to a distress call from an unknown source, Gatling and his team get sucked into a dimensional portal where they find themselves stranded in a mysterious forest in a different world. While exploring the forest, they run into another hero, Black Salt, who has also been separated from his world. They decide to team up to find a way home.

Black Salt Coreuption is a 3D arena fighting game series that combines two action properties. (Black Salt Vs COREUPT) COREUPT at its CORE is a pulse pounding action brawler! Follow Gatling as he fights alongside new allies to discover the CORE of the worlds COREUPTION!

Black Salt is a feature film franchise based on the critically acclaimed comic book series. The Black Salt Minifeature won the Cinemax/HBO Action Short Film Competition and received a licensing deal with HBO. To date, HBO confirmed that the Black Salt Minifeature has accumulated well-over 8 million views across all Max platforms. The Black Salt Minifeature and comic book series is a prequel to the 3D arena fighting game.

If you’re at Evo, don’t forget to give your support to the great indie games shown at The Media Indie Showcase! Who knows, you might just find your next favorite game!

Source: Black Salt Coreuption

Play Power Rangers: Battle for the Grid to compete in an exhibition match during Bar Fights at Evo 2019

Turn on the power, Power Rangers! Evo Twenty Niiiineteen

Those attending Evo 2019 will have a shot at competing at the illustrious Bar Fights in Power Rangers: Battle for the Grid after qualifying through tournaments held at the Cross Counter booth today and tomorrow.

Details for the tournament can be viewed below!

Power Rangers: Battle for the Grid is an awesome gem of a game that’s really turned itself into something great through major updates and additional characters. I had my reservations at first, and I’m a huge Power Rangers fan, but the updates have really shaped it up into something special. (I will definitely write an editorial once time permits because it’s so awesome.)

Hopefully, the exposure brings more players to the title so it can get the support it needs to continue to grow. Fingers crossed for the White Dino Ranger, any Psycho Ranger, and Trakeena in a future season pass cause they’d be great.

Power Rangers: Battle for the Grid is currently available on PlayStation 4, Xbox One, and Nintendo Switch.

Source: Power Rangers: Battle for the Grid

E. Honda, Poison and newcomer Lucia join Street Fighter V: Arcade Edition on August 4

Three new fighters arrive at once, but will there be more to come?

Its been over half a year since the announcement of Kage, the first character in Street Fighter V: Arcade Edition‘s Season 4 of content and players are finally getting more fighters for the roster!

Last night, after an unfortunate leak, Capcom officially announced that E. Honda, Lucia, and Poison will be entering the ring this weekend after the Evo 2019 finals! According to Michael Martin, the Director at Capcom Esports, the staff at Capcom “worked hard last minute to put out all the trailers for E. Honda, Lucia, and Poison.”

Capcom did their best to pivot the unfortunate incident and bring the focus to player excitement, officially releasing the leaked trailer and three unique trailers for each individual fighter. You can check out the trailers below!

E. Honda

Lucia

Poison

E. Honda is one of the oldest members of the cast, hailing back to the days of Street Fighter II: The World Warrior. Poison is originally from Final Fight but was visible with Hugo in Street Fighter III: 2nd Impact, and became a playable character in Street Fighter X Tekken and Ultra Street Fighter IV. Lucia originated from Final Fight 3 as one of the four playable characters!

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There is a lot to take in with the recent announcement, especially considering the state of SFV: AE, and the distribution of the fighters. Each character can be purchased separately on August 4th, or all together in a Summer 2019 Character Bundle on August 5th. (It is definitely odd the pack is being sold after the characters themselves, but I digress.) There will also be a new stage based on the E. Honda’s classic stage, but this will not be included in the bundle.

Street Fighter Series executive Producer, Yoshinori Ono, has stated that he will not be attending the final event at Evo 2019 this year. Whether or not this means there won’t be any additional announcements after the event has yet to be disclosed.

Source: Street Fighter