One such player, is renowned French warrior and tech monster Alioune, who has put together a short video of punishes for Juri’s V-Skill. Kasatushu allows Juri to charge up a rushing attack that will cross-up the opponent and kick them from behind at the highest level. She can also Forward or Backdash Cancel the Charge to maintain its current level, but keep it stored for later use, and can even stop herself by tapping the V-Skill command again, if she doesn’t wish to travel the full distance. This ability can also be used to punish projectile attacks, which has become something of a common theme amongst V-Skills in SFV.
Moves such as M. Bison’s Devils Reverse, Nash’s Sonic Booms, Birdie’s Drink Time, Rashid’s Yssar, Dhalsim’s limbs and even R. Mika’s Dropkick can be beaten and punished with a full combo, giving the taekwondo prodigy an extremely powerful tool that should compliment her more rushdown-focused gameplan well. You can see the full video below and can find more Juri tech, as well as several other fighting game videos on his YouTube Channel.
After taking some time away to make editions of the series for Mortal Kombat XL, Killer Instinct and Super Smash Bros. for Wii U, during his panel last week at Evo 2016, FGC content creator Maximilian announced the return of the series that started it all, Marvel Vs. Capcom Assist Me. The show is still in early production, but more news will be coming in the future, as the crew just wanted to let the fans know they were working on it at this time.
For those unfamiliar with the series, it served as a Character Tutorial Series for many of Ultimate Marvel Vs. Capcom 3’s various cast members, with live-action skits mixed in, as Max and various actors playing the characters asking him for help in improving their abilities, getting into some comedic hijinks.
Doom, Wesker, Laura and Benny are back, with the trailer having a very Star Wars Episode VII vibe to it, as various scenes from the series are on display. There are also appearances by Morrigan and Wolverine, who could possibly be two of the highlighted characters this Season?
This is certainly an entertaining development for fans of Marvel and of his work, and we’ll certainly pass along more details here at Shoryuken, as they become available.
What characters would you like to see covered in the next Season of the series?
Despite being small, the Killer Instinct community has come to be known as an extremely tight-knit group. They further displayed that solidarity by paying tribute to the late Terrance “Pusha T” Moore at Evo 2016. Moore passed away on October 17, 2014, after suffering a sudden cardiac arrest moments after competing on Stream at The Runback, and was unable to be revived.
Recognized as a large part of the Southern Californian KI scene, a gathering was held last Friday by Las Vegas player and Royal Flush 7 member Abel “Emperor Menzo” Arellano, which was attended by 31 players, including PAG|PinkDiamond, BH|Thompxson, and even international players Reto and OGTY.
Illya “C88 Ill Will” Walker, reflected on his teammate’s “contagious, positive spirit that is vital for the continued growth in the FGC.” He also felt that Moore would want new players to be encouraged to continue playing the game, and was always a proponent of community building.
“Some people we didn’t know in the community; we just saw them playing the game and they just look like they were discouraged,” he said. “Aye, let’s go cheer them on. That’s what we do, that’s how we got around […] I am telling y’all that right now, we stayed to cheer on the winners and the losers as well.”
Pusha T was a great player, friend and man to so many people and he will certainly be missed, but one thing is certain, the KI community will never forget him.
While thousands of players from across the globe converged on Las Vegas, Nevada to battle for supremacy across nine official titles at Evolution 2016, there was also a myriad of unofficial Side Tournaments that were held by members of the community, who wanted to ensure that the games they love still had a presence at the event, despite being outside of the glare of the main spotlight. From ANIMEVO, which played host to a variety of “Air Dasher” titles, including Persona 4 Arena Ultimax, which was part of the official lineup at last year’s event, to a King Of Fighters XIV Tournament, hosted by ATLUS and SNK, a little bit of everything was on display, and we’ve got Results here for you!
RESULTS
King of Fighters XIV
Qanba|Xiao Hai (Kula/Kyo/Iori, Kyo/K’/Iori, Kyo/Kim/Iori
Last March, one of the biggest changes to Quan Chi in Mortal Kombat X’s XL update was the massive reduction of the hit advantage on his Trance. This advantage was reduced from being +80 to merely +46, with increased combo damage scaling after a Ground Burst, with the Meter Burn version going from +14 to -1 on Block, unless Quan leaves a Delayable Gap between the Hits that can be Armored or Backdashed out of, in addition to increased Damage Scaling on all of Summoner’s Bat attacks, with his faithful Neterrealm Demon Spawn Puggles, which is the defining Trait of the Variation.
In summation, all of these changes were explicitly done to make Quan, particularly Summoner, a more Meter-dependent character, as now Trance would only give him enough Hit Advantage to Summon the Bat with his 1-Frame Demon Spawn Special, but would leave him unable to run his 1-Frame “Hard-To-Blockable” Overhead-Low Setups that would previously lead into upwards of 70-80% Meterless damage and leave the opponent in a Hard Knockdown state for another guaranteed Bat Call, allowing the Oni Sorcerer to have arguably the greatest Offensive game of the entire cast. Previously, he was forced to spend a Bar on Deep Trance, which remained +86 on Hit, to guaranteed his Vortex, that would ultimately do less damage, due to the increased Scaling on Ground Bursts and Puggles, until now.
Last week, top Quan Chi enthusiast and “The Quan Father,” Shujinkydink, posted a video about some new Technology for Quan known as, “The Tile Vortex,” named after the EU player who first discovered this Setup, allows Summoner to regain a Meterless Vortex off of regular Trance, by calling the Bat, then Launching the opponent as high as you can, before Tranceing them in Mid-Air, similar to how Quan would Recapture his adversaries in Mortal Kombat 9 to optimize his Meter Building in the previous title. If the Trances hits them out of the air, after you’ve launched them up as high as possible, Quan can use the extra Frames of them coming down to the ground, to assume the Restand, Forward-walking Trance animation, will allow him to get a Demon Spawn out, after confirming either a F4/Krescent Kick or a Standing 4/Demon Kick, before normally going into the Reset situation of your choice. The version displayed in Dink’s first video is the Setup that The Tile has dubbed, “The Easy Version,” but there is an “optimal version” that requires a bit more execution. However, Dink did manage to find a Midscreen Setup that, while lacking in overall Damage, will provide Quan a good source of Meterless damage to close out Rounds when needed, in addition to overcoming his new Scaling issues. This is performed by hitting a Neutral Jump Punch, into a Standing 1/Quick Backhand to manipulate the Gravity, then doing a Trance into Demon Spawn before using a D1/Low Chop to Jail them, which will always leave the Sorcerer at +2 on Hit, but the option should still be respected due to the uncommon nature of this particular Setup.
Next, Dink shows how practical this Setup can be in “real match” situations by using it in online against a Hellfire Scorpion player.
Finally, here a series of videos from The Tile himself, showing off both the “Easy” and the “optimized” versions of this Setup, as well as some other Variations of it, involving a Midscreen Meterless Setup, a version utilizing the MB Ground Burst, in addition to one off of a Corner Low Starter, as well as some Fullscreen 50/50s and Risk-free ways to punish an opponent’s Armor attempts, just for good measure.
Though his damage is still reduced form what it once was, perhaps this will be the tech that brings Summoner back into the competitive conversation.
Many members of the NRS Community have voiced their opinions about where the warriors of Mortal Kombat XL have ranked over the course of the game’s various balance patches. But, for the most part, those lists have been ranking fighters as individual characters, like a traditional tier list for any other fighting title. However, with MKXL’s Variation System providing players with three unique takes on each character–four in the case of Triborg–these tier lists simply did not convey the entire picture, even if most characters don’t necessarily have every Variation properly represented in competitive play.
YOMI Gaming’s REO, a top player in both MKX and MK9, has taken it upon himself to construct a tier list that includes every single Variation in MKXL, as of patch 1.13.
He takes a moment to explain what each Letter Grade–S through C–is meant to represent on his personal scale, but only goes into great detail about the specific placements of the four S tier characters and one C tier character, for the sake of video length. He also notes that he will be updating this list every three to six months as the competitive meta evolves, or as patches and hotfixes are released.
With the release of the latest Street Fighter V update, players around the world have finally gotten their hands on the remaining two DLC characters, as both Juri and Urien are playable in the Cinematic Story Expansion, albeit in incomplete forms. But the inability to take them into Training Mode hasn’t stopped those of us who define “fun” as torturing our unfortunate opponents with a variety of ki-enhanced Taekwondo techniques, all the while incessantly taunting them in a suggestive manor. Today, we bring you the latest on the first of the Street Fighter IV newcomers to join the roster, the Korean Taekwondo practitioner Juri Han. Do note, again, that anything seen below is subject to change before Juri sees her final release, even so, those excited to step into the ring and deliver some devastating kicks have plenty to look forward to.
In Street Fighter V, the Spider has seen her moveset altered to a significant degree, as she has lost her signature Feng Shui Engine–which was developed by former S.I.N. CEO Seth in Street Fighter IV–during a battle with M. Bison, forcing her to make do with an alpha version of the device retrieved from an Abandoned S.I.N. Laboratory, as her V-Trigger.
The most significant alteration to her abilities is that she longer has to hold down the kick buttons to store her Fuhajins, which have been rechristened “Fuharenkyakus,” allowing her to move about freely with them in her pocket, while still enjoying the usage of her kick normals. This allows the Korean warrior to now link the stored versions in combos, and when her Feng Shui Engine Type alpha is activated, she no longer has to store them up at all, having access to the attacks with a single input of the command, leading to even more new combo pathways.
To kick things off today, The Red Gambit has provided us with a 31-minute video detailing his early findings with the former S.I.N. Agent, using her initial Story Mode battle against Rashid as a backdrop for his analysis. He tests out all of her specials, normals, V-Skill, V-Trigger and V-Reversal, which takes the form of Kaisen Denkaraiku, formerly her Ultra 2 and Super Art in Street Fighter IV and Street Fighter X Tekken, comparing the things that remain to her previous incarnations, while also speculating how her new tools are meant to be used. He also addresses her new Sub-Meter, which allows both players to keep track of what strengths of Fuhajrenkyakus she currently has available, similar to Ibuki’s new Kunai Gauge. Be warned, some of his language used is NSFW.
The Red Gambit also provides us with a 2-minute video chronicling all of the day 1 tech he’s discovered for this version of the character, displaying some of her new bread & butter combos, her new fireball punish options, utilizing new attacks Ryodansatsu, a long-range Overhead Wheel Kick, similar to the one used by Kim Kapwhan in the King Of Fighters series, and her Tensenrin, a visually altered version of her former Senpusha special that appears to function as her new equivalent of a Dragon Punch. Crush Counter mixups with her V-Skill, Kasatshushu, a chargeable move that sees her dash forward at various lengths depending on the amount of time the buttons are held, with the fully-charged version going nearly half-screen, as she passes through her opponents and crosses them up, before nailing them with a backwards kick, are also highlighted.
delephantz brings us a 23-second video of “Day -30 Combos” that highlights some EX Ryodansatsu and EX Tensenrin Juggles, in addition to a confirm off of her crossup J.HK, as well as a B&B utilizing both the LK and HK versions of her new Fuharenkyaku stores. He also outlines some of her more significant changes in the description, comparing her to her Omega Mode version from USFIV.
IngeniousClam seemed determined to push this version of Juri to her limits, in search of the most impressive combos possible with this still in-progress version. This clip, weighing in at a little over a minute, shows off V-Skill cross ups, a double Fuharenkyaku confirm into FSE alpha activation, as well as a variety of ways she can confirm into her Critical Art, Sakkai Fuhazan. The video ends with an impressive sequence that utilizes Juri’s maximum resource potential, utilizing all three of her stored Fuharenkyakus, canceled into FSE alpha activation, before she confirms into Critical Art for an impressive 13-hit sequence, proving that the Spider is still very capable of pulling off some fancy combos, despite the overhaul of her toolset.
Utilizing a PC modded version of Juri that can be taken to Training Mode properly, fefobiz demonstrates some early combos. The mod is currently bugged to leave Han in a state of constant FSE Type alpha activation, but this is still a great demonstration of how her FSE-altered normals could potentially function once she’s finally fully playable.
jayrockman75’s been posting a myriad of different short tech videos for Juri, covering mixups, resets, V-Trigger combos, a way to safely bait Rashid’s EX Spinning Mixer that could potentially be applied to the rest of the cast and even some of the okizime situations available to Han.
Johnnybeatdown spends nearly five minutes going through her entire moveset in Training Mode, using her modded PC version.
Othatguitarist brings us a 13-second combo using both FSE Type alpha, as well as her Critical Art and some initial impressions in the description.
Reese C. provides us with a nice look at what type of combo extensions the Spider is capable of once she’s activated her Feng Shui Engine Type alpha, with max damage Crush Counter punishes on baited DPs, ways to combo into and out of Engine activation, juggles with her light Fuharenkyaku, which she no longer has to store while in V-Trigger, that is very reminiscent of her low-hitting light Fuhajin from her previous appearances, and jump cancel combos from her new Kyorestshushu target combo that she can access when Airborne. He closes with a 12-hit sequence utilizing all three stored Furharenkyakus to combo into V-Trigger, before finishing the juggle with her Critical Art.
UpChuckGaming brings up a four-and-a-half minute preview of Juri’s new abilities and how much she’s changed in SFV, along with offering up some initial impressions on her.
AXETB takes Juri to The Grid for a few minutes of training, in addition to showing her new Story Alternate Costume that will be unlocked after competing her Prologue after release.
Next we have one of the most extensive videos on the Korean fighter yet, as DrewTony’Z brings us a complete character guide, covering everything we know about Juri at this point, from all of her normals, specials, throws and unique attacks, to the properties of her V-Skill, which he notes can be stopped mid-dash, by tapping the medium buttons again. The video also covers her new Fuharenkyaku Gauge, which allows both players to keep track of the strengths of attacks she currently has stored up for use, as well as her Critical Art, a new fireball Super that will do less damage the longer it travels, and will eventually dissipate completely after a certain distance, making it ideally used as a combo ender at close range.
Next, the folks at HurtboxTV provide an extensive look at some of the combo options currently at Han’s disposal.
And, to close things out, wauhti has created an Evernote file with loads of information on the upcoming character, including frame data, combos, move properties and much more. If you prefer your information in a text-based format, you’ll definitely want to check it out.
Today is a monumental day for Street Fighter V, as the title received its largest update of new content. In addition to the much-anticipated Cinematic Story Expansion, “A Shadow Falls,” the title’s in-game Shop, and improvements to online matchmaking, we’ve also seen not one, but two new characters added the roster, giving us a total of 20 World Warriors to choose from.
“The Shinobi Of The Summer Breeze,” Ibuki, will finally be joining the playable cast, but she’ll also be bringing the fourth of Shadaloo’s Heavenly Kings, “The Destroyer Of Rules,” Balrog, along with her.
While these characters should be familiar to veterans of the series, Capcom has released a pair of official character introduction videos to get players acquainted with how these New Challengers have changed since their previous appearances, wile also offering a bit of information on their personal backgrounds and why they believe players should choose them in battle.
Hailing from the Street Fighter III series, Ibuki is described by Capcom UK Community Manager Matt Edwards as, “An offensive powerhouse, with dizzying damage potential. She forces her opponent to respect her pressure the instant she drops the bomb.”
Her V-Skill, Tenrai, “Is a short-ranged ki blast that negates projectiles and works similarly to Karin’s as it can be Charged,” says Edwards. Her V-Trigger, Isshaku Horokudama, allows her to throw a bomb on the screen with three varying fuse lengths, depending on the direction Ibuki holds during the release. “It can be used for fiendish setups and explosive combos.”
Lastly, Edwards touches upon her kunai knives, which are indicated by a special gauge next to her Variable Meter. She can now hold up to six at a time, but must reload her belt once she runs out of them. “They can be used to make her buttons safe, juggle into V-Trigger and juggle the opponent for extended combos,” Edwards noted.
One of the original World Warriors, Balrog is obsessed with money, women and bourbon, willing to fight on behalf of Shadaloo if they continuously supply him with more and more of his vices, regardless of what M. Bison may be plotting. Boxers are traditionally known for their fancy footwork in the ring, and in SFV, Balrog will be no exception. His V-Skill, KKB, allows him to bob and weave through an enemy’s projectiles, while being able to retaliate by canceling the weave into either his Buffalo Swing, which hits overhead, or his Buffalo Pressure, presenting him with a new layer of mixup opportunities, not seen in earlier incarnations. He can also cancel his Dash Straight and Dash Grand Blow, which retain their traditional charge inputs, and even his Turn Punch, into KKB, to close the gap between his foes like never before. His V-Trigger, Crazy Rush, allows the greedy pugilist to chain his special moves together for increased pressure and damage, in addition to being able to ignore charge inputs, similar to Necalli’s The Disc’s Guidance when he is in Torrent of Power.
With his trademark Buffalo Headbutt being relegated to a V-Reversal, and his only invincible move being his Critical Art, Gigaton Blow, which makes its triumphant return to his arsenal from Alpha 3, the boxer’s Wakeup game and defensive options are extremely limited. However, Edwards feels he more than makes up for it, “with his mixup-centric playstyle. He can also apply pressure somewhat liberally with his Turn Punch and EX Dash Grand Blow, as they are both safe on block.”
Over the years, Alex Jebailey’s Community Effort Orlando event has become synonymous with its Pro Wrestling-themed attractions. From the Ultra Street Fighter IV Omega Mode and Street Fighter V Royal Rumbles, to wrestling-themed entrances with music on finals day, and of course, having the streamed matches on the main stage take place inside a boxing ring, it’s served as a love letter for any and all fans of Sports-Entertainment.
While many undoubtedly had their eyes glued to the myriad of tournament games being played, Jebailey also put on a special FT5 exhibition set on the Capcom Fighters channel between two of the most notable gaming wrestlers, the leader of The Bullet Club Elite, New Japan Pro Wrestling’s Kenny Omega, and one-third of the current WWE World Tag Team Champions, Xavier Woods, representing The New Day.
Longtime friends and rivals outside the ring, the two have been waging war on Twitter about whose trio is superior, with Woods even taking shots at the Bullet Club during a promo on Monday Night Raw last week. The two have have also engaged in a rivalry across many different games on Woods’ YouTube channel, UpUpDownDown throughout this year.
Since the six men comprising these teams can’t meet in the Squared Circle, due to being contracted to different promotions, Woods and Omega decided to settle things in the virtual ring of Street Fighter V, though they could never find time for the matchup…until this past weekend.
The Cleaner had previously announced he’d be attending the event back in February, but Woods, who was in town for a live event in Jacksonville last Sunday, made an unadvertised appearance on Capcom Fighters, to interrupt an interview between Omega and Twitch’s Mike Ross, during which he laid down the challenge for a first-to-dive exhibition match! So with the FGC’s own UltraDavid and Mike Ross on call, the two headed to the ring for an epic battle!
To make the moment even more appropriately hype, the two Superstars chose to be represented by a pair of SF’s finest grapplers, with Kenny Omega using Alex, who he’d been running in pools throughout the singles tournament, while Woods opted to use Birdie.
In the beginning of the set, Omega took an early lead, displaying his knowledge of Alex’s Hard Hit setups with his Overhaul V-Skill, as well as some frame kill techniques. Xavier took the first game, due to Omega running into Birdie’s buttons and stunning himself, as well as the headbutt-happy glutton’s massive damage output. After engaging in some of New Day’s signature dancing and even the Bullet Club’s trademark finger gun gesture for a pop-off, Omega took a 3-1 lead after some words of encouragement from Jebailey. After Omega boldly proclaimed that he had Xavier downloaded, and would make a run of four straight rounds to take the set, Woods proclaimed he was enacting a “Security Blanket” strategy of making him feel comfortable with his 4-1 lead, before strangling him with it.
After proclaiming he could beat Omega at Dance Dance Revolution, Woods took his second game of the series, ensuring Kenny would not get four straight wins on him, and cutting his lead a bit, to merely a 4-2 advantage.
The next game was back and forth, with both wrestlers displaying fundamental character knowledge and taking it to the final round, where Omega would take the set 5-2 following a great neutral jump over Birdie’s Drink Time, as the soda can harmlessly rolled off the stage, which lead to him eating a full combo punish for a Bullet Club Elite victory!
After the set, Woods was gracious in defeat, offering Omega a CEO Championship Title Belt, which should make a great replacement for the IWGP Intercontinental Championship he recently lost at NJPW’s Dominion event earlier in the week. Afterwards, they had a show of respect and officially ending their rivalry by channeling Carl Weathers and Arnold Schwarzenegger, or Jax and Johnny Cage for you Mortal Kombat fans, with the duo’s infamous handshake.
The event was also picked up by numerous Professional Wrestling news sites, such as WrestlingInc. and PWTorch, in another display of just how far the fighting game community’s reach is becoming these days.
While the majority of our community is focused on Street Fighter V at the moment, it’s always nice to take a trip down memory lane, to see just how much Capom’s top fighting game series has evolved over the years. From its humble beginnings in the eighties with the original Street Fighter, to becoming an entire franchise that has spanned not only a myriad of sequels and spin-off games, but numerous movies, comic books and animated series, SF has been on quite the journey.
As part of his Johnny Vs. series, YouTube game reviewer SomecallmeJohnny takes on a retrospective of Street Fighter, from the past to the present, with a few interesting facts about the franchise thrown in along the way.
He notes that this is a personal retrospective, as opposed to a historical account, so more time will be spent on some sections than others. It’s also important to consider that his brief overviews of the games come from a more casual perspective.
If you’re up for an entertaining trip memory lane, or if you’re a newer member of the community that came in with Street Fighter IV or V, and want to see where the franchise has come from, check out the video below.
Be warned though, some of the language Johnny uses is NSFW.