Game Theory and Dim Sum: Xiaohai Talks about His Approach to Tournament Play

Zhuojun “Xiaohai” Zeng has been rapidly climbing the rankings in every game he is currently playing. He has clearly been working hard this year, and it has shown with his play. Having been on a tear of firsts and seconds in The King of Fighters XIV and Street Fighter V, he looks to be virtually unstoppable.

Over the course of Canada Cup, I had a chance to sit down to some fine dim sum with Team Qanba Douyu’s Xiaohai, and get a rare glimpse into what he views as the greatest attributes a high-level player can possess.

Missing Person: You’ve been having a really good year. This is your best year on the circuit to date. What do you attribute your success to?

Xiaohai: I’ve been utilizing all of Cammy’s advantages and abilities very well. I also have spent some time surveying the best players, such as Daigo, Infiltration, Momochi, regarding their personas and how they project the kind of demeanor. There are times where they are not playing exceptionally well, but when lower level players play them, they are afraid of playing against them.

Missing Person: So you’re using a different attitude when playing than normal?

Xiaohai: It’s not really my demeanor or attitude that changes, but how I play against players that are affected by playing against top players. When lesser players play against us, they get into situations where they are afraid or feel trapped. At that point, you have to maximize your proper spacing, isolate the errors that people make, and capitalize on those. When they play top players, they feel pressure to be aggressive because they feel smothered by those players. When you get into that spot, you leave more room for error and unsafe moves that pros will capitalize on. What I’m trying to do is put people in those positions where they feel smothered and are under pressure to do something, and then jump on those opportunities that they give me.

Missing Person: You’re already showing yourself as amazing in Street Fighter V. King of Fighters XIV just released, and you’re also doing well there. How are you feeling about KOF this iteration?

Xiaohai: It’s just normal to me. I don’t think it’s a better game than The King of Fighters XIII, personally.

Missing Person: So if it were up to you, you would be playing XIII over XIV?

Xiaohai: I love The King of Fighters XIII. The newest iteration feels like you get hit, get put into a combo after that, and someone’s already dead. In XIII, it feels like there’s more room for mix-ups, resets, and combos, so you really have to read your opponents more in that game. Plus the game speed in XIII was faster than XIV, so there’s that that I like as well.

Missing Person: Two weeks ago, you went to SoCal regionals, and won both The King of Fighters XIV and Street Fighter V. I want to go back on both those grand finals sets, which provided a lot of fireworks. First, let’s talk about the one with Reynald in King of Fighters. He put you in losers bracket. What adjustments did you make leading up to grand finals that allowed you to completely shut down Reynald?

Xiaohai: I trained with a friend, who basically taught me how to counter Mian after losing to him on winner’s side. After that, I already knew how to beat the other characters. The main problem was Mian. The dive kick pressure was getting to me, but with practice, I realized that blocking the dive kick pressure didn’t affect as much as I initially thought. The reason for this was that my guard meter was building up faster than Reynald could drain it using dive kicks. He was banking on me getting scared by not knowing that. So once I realized that my guard meter was safe, I could block without being scared, and wait for him to do something unsafe to punish.

Missing Person: Did it affect you at all when Reynald made the switch to Chin as anchor?

Xiaohai: After the first round of that, I was able to download and dissect his Chin very quickly.

Xiaohai playing Street Fighter V at Canada Cup 2016. Photo courtesy Jennifer Lee.
Xiaohai playing The King of Fighters XIV at Canada Cup 2016. Photo courtesy Jennifer Lee.

Missing Person: In Street Fighter V, Haitani managed to get a reset on you when you so easily beat him in Winners Finals. What caused that to happen?

Xiaohai: Because I was on the winner’s side of grand finals, I felt more relaxed and wasn’t taking it as seriously as I should have been. I didn’t feel as pressured or rushed to attack in the ways I was the first time we faced off. So in the first set, he was changing up the way he was coming in and attacking, and I conditioned him in the end. So after the reset, I had made Haitani remember how to approach, and I flipped a switch, and was countering everything that I had conditioned him to do. He thought what he was doing was safe and it wasn’t. He was always throwing out meaties, and I would just use my reversal.

Missing Person: You are currently ranked second in the world rankings. Does this change your mindset at all knowing that everyone is looking up the hill at you? [Editor’s note: at time of publication, Xiaohai has fallen to the #6 spot.]

Xiaohai: I’m more focused on this point on what I can do better, and the psychological games that go along with playing at a high level.

Missing Person: Who are you looking forward to playing at Canada Cup, and who are you wanting to avoid in the brackets?

Xiaohai: I’m up to play anyone at this point.

Missing Person: Not even worried about Infiltration, who sits above you on the leaderboard? [And is still #1! – Editor]

Xiaohai: For me, it’s just practice. I’m not afraid. A lot of people think that Infiltration is dropping in the ranks, and I agree that he is. They know how to play against him at this juncture. The thing is, at Evolution and most events, they’re sitting side-by-side, and he can see what other people are doing by watching their sticks. When I was watching him play in the team tournament at the head-to-head setup, Infiltration cannot rely on that sort of information because it isn’t there. When it’s like that, Infiltration simply struggles.

Missing Person: That’s true, because he also struggled at Street Fighter V Crash, but did well at Evolution. Does this format affect you at all? Do you find yourself looking at sticks, or do you treat matches like they’re always head-to-head?

Xiaohai: I’m at a bigger advantage with head-to-head, because I can stick out attacks that other people can’t anticipate because they cannot see my inputs. If I’m playing side-by-side, I can still do those moves, but because they can see my joystick and know what I’m doing, it gives them time to react.

Missing Person: So obviously you prefer head-to-head play.

Xiaohai: Definitely. On top of that, this is how I grew up playing in arcades in China, so I’m already used to it compared to other players that didn’t have that luxury. Also, the larger tournaments in China run the games head-to-head, so it is exactly what I’m used to.

Missing Person: How do you like your chances going into Capcom Cup this year?

Xiaohai: I’m feeling fifty-fifty at this point.

Missing Person: I personally have you pretty even on the odds going into this.

Xiaohai: Yes, someone had shown me your article before. It’s very long, and my English is not good enough to understand everything, but I saw that you were optimistic.

Missing Person: You got your start in The King of Fighters ’98, and won Super Battle Opera for the game in 2007. What was the feeling knowing that you were one of, if not the first foreigner to win an event there?

Xiaohai: It was nerve-wracking, and it made it hard for me to do my best. In most events, it’s double elimination with multiple game sets. That gives me time to adjust my play. But with it being one game for single elimination, I had to win against players I haven’t played before or go home. So with that pressure, it was very difficult to compete at my best, so it was nerve-wracking trying to take home the title.

Missing Person: How do you feel about the new Chinese players coming up in the scene? You have Abao, Weili, and Jiewa showing up and doing well. Do you think China is the future of fighting games?

Xiaohai: If they are able to go to more events, and play as many players as they can, it’ll be better for them competitively. Even for me, even though I went back to China right after SCR, I haven’t practiced since SCR. Even though I don’t get a chance to practice often, I cherish and utilize the time that I do get to practice wisely.

Missing Person: Do you think playing the top players keeps you fresh, knowing that you always have to be able to play on the highest level?

Xiaohai: It’s not necessarily keeping up my skills, because that stays sharp no matter what after you learn it. It’s more keeping up the mentality that it takes to out-think my opponents. One of the most important things I’ve learned about Street Fighter V, is that it’s not so much how much aggression you can put on your opponent, but also being defensive-minded and knowing when to block and when to counter. Not only that, but trying to get maximum damage whenever you can. I cannot stress enough that most players feel the need to attack because they feel like if they don’t attack, they will get hit. But ultimately, that mentality leads to most players’ downfall.

Missing Person: Do you feel like that mentality stems from trying to prove themselves against top players by playing totally aggressive?

Xiaohai: Not at all, I merely think that they feel like if they don’t attack, they will get hit, and that leads to them being aggressive in stupid situations. It’s like Sunzi says in The Art of War. He doesn’t retreat and then the opponent attacks. He attacks, and puts the opponent in the corner to where they feel like they have to attack. Then he takes advantage of their desperation.

Special thanks to Hulk-Jen for Cantonese-to-English interpretation for this interview.

Game Theory and Dim Sum: Xiaohai Talks about His Approach to Tournament Play

Zhuojun “Xiaohai” Zeng has been rapidly climbing the rankings in every game he is currently playing. He has clearly been working hard this year, and it has shown with his play. Having been on a tear of firsts and seconds in The King of Fighters XIV and Street Fighter V, he looks to be virtually unstoppable.

Over the course of Canada Cup, I had a chance to sit down to some fine dim sum with Team Qanba Douyu’s Xiaohai, and get a rare glimpse into what he views as the greatest attributes a high-level player can possess.

Missing Person: You’ve been having a really good year. This is your best year on the circuit to date. What do you attribute your success to?

Xiaohai: I’ve been utilizing all of Cammy’s advantages and abilities very well. I also have spent some time surveying the best players, such as Daigo, Infiltration, Momochi, regarding their personas and how they project the kind of demeanor. There are times where they are not playing exceptionally well, but when lower level players play them, they are afraid of playing against them.

Missing Person: So you’re using a different attitude when playing than normal?

Xiaohai: It’s not really my demeanor or attitude that changes, but how I play against players that are affected by playing against top players. When lesser players play against us, they get into situations where they are afraid or feel trapped. At that point, you have to maximize your proper spacing, isolate the errors that people make, and capitalize on those. When they play top players, they feel pressure to be aggressive because they feel smothered by those players. When you get into that spot, you leave more room for error and unsafe moves that pros will capitalize on. What I’m trying to do is put people in those positions where they feel smothered and are under pressure to do something, and then jump on those opportunities that they give me.

Missing Person: You’re already showing yourself as amazing in Street Fighter V. King of Fighters XIV just released, and you’re also doing well there. How are you feeling about KOF this iteration?

Xiaohai: It’s just normal to me. I don’t think it’s a better game than The King of Fighters XIII, personally.

Missing Person: So if it were up to you, you would be playing XIII over XIV?

Xiaohai: I love The King of Fighters XIII. The newest iteration feels like you get hit, get put into a combo after that, and someone’s already dead. In XIII, it feels like there’s more room for mix-ups, resets, and combos, so you really have to read your opponents more in that game. Plus the game speed in XIII was faster than XIV, so there’s that that I like as well.

Missing Person: Two weeks ago, you went to SoCal regionals, and won both The King of Fighters XIV and Street Fighter V. I want to go back on both those grand finals sets, which provided a lot of fireworks. First, let’s talk about the one with Reynald in King of Fighters. He put you in losers bracket. What adjustments did you make leading up to grand finals that allowed you to completely shut down Reynald?

Xiaohai: I trained with a friend, who basically taught me how to counter Mian after losing to him on winner’s side. After that, I already knew how to beat the other characters. The main problem was Mian. The dive kick pressure was getting to me, but with practice, I realized that blocking the dive kick pressure didn’t affect as much as I initially thought. The reason for this was that my guard meter was building up faster than Reynald could drain it using dive kicks. He was banking on me getting scared by not knowing that. So once I realized that my guard meter was safe, I could block without being scared, and wait for him to do something unsafe to punish.

Missing Person: Did it affect you at all when Reynald made the switch to Chin as anchor?

Xiaohai: After the first round of that, I was able to download and dissect his Chin very quickly.

Xiaohai playing Street Fighter V at Canada Cup 2016. Photo courtesy Jennifer Lee.
Xiaohai playing The King of Fighters XIV at Canada Cup 2016. Photo courtesy Jennifer Lee.

Missing Person: In Street Fighter V, Haitani managed to get a reset on you when you so easily beat him in Winners Finals. What caused that to happen?

Xiaohai: Because I was on the winner’s side of grand finals, I felt more relaxed and wasn’t taking it as seriously as I should have been. I didn’t feel as pressured or rushed to attack in the ways I was the first time we faced off. So in the first set, he was changing up the way he was coming in and attacking, and I conditioned him in the end. So after the reset, I had made Haitani remember how to approach, and I flipped a switch, and was countering everything that I had conditioned him to do. He thought what he was doing was safe and it wasn’t. He was always throwing out meaties, and I would just use my reversal.

Missing Person: You are currently ranked second in the world rankings. Does this change your mindset at all knowing that everyone is looking up the hill at you? [Editor’s note: at time of publication, Xiaohai has fallen to the #6 spot.]

Xiaohai: I’m more focused on this point on what I can do better, and the psychological games that go along with playing at a high level.

Missing Person: Who are you looking forward to playing at Canada Cup, and who are you wanting to avoid in the brackets?

Xiaohai: I’m up to play anyone at this point.

Missing Person: Not even worried about Infiltration, who sits above you on the leaderboard? [And is still #1! – Editor]

Xiaohai: For me, it’s just practice. I’m not afraid. A lot of people think that Infiltration is dropping in the ranks, and I agree that he is. They know how to play against him at this juncture. The thing is, at Evolution and most events, they’re sitting side-by-side, and he can see what other people are doing by watching their sticks. When I was watching him play in the team tournament at the head-to-head setup, Infiltration cannot rely on that sort of information because it isn’t there. When it’s like that, Infiltration simply struggles.

Missing Person: That’s true, because he also struggled at Street Fighter V Crash, but did well at Evolution. Does this format affect you at all? Do you find yourself looking at sticks, or do you treat matches like they’re always head-to-head?

Xiaohai: I’m at a bigger advantage with head-to-head, because I can stick out attacks that other people can’t anticipate because they cannot see my inputs. If I’m playing side-by-side, I can still do those moves, but because they can see my joystick and know what I’m doing, it gives them time to react.

Missing Person: So obviously you prefer head-to-head play.

Xiaohai: Definitely. On top of that, this is how I grew up playing in arcades in China, so I’m already used to it compared to other players that didn’t have that luxury. Also, the larger tournaments in China run the games head-to-head, so it is exactly what I’m used to.

Missing Person: How do you like your chances going into Capcom Cup this year?

Xiaohai: I’m feeling fifty-fifty at this point.

Missing Person: I personally have you pretty even on the odds going into this.

Xiaohai: Yes, someone had shown me your article before. It’s very long, and my English is not good enough to understand everything, but I saw that you were optimistic.

Missing Person: You got your start in The King of Fighters ’98, and won Super Battle Opera for the game in 2007. What was the feeling knowing that you were one of, if not the first foreigner to win an event there?

Xiaohai: It was nerve-wracking, and it made it hard for me to do my best. In most events, it’s double elimination with multiple game sets. That gives me time to adjust my play. But with it being one game for single elimination, I had to win against players I haven’t played before or go home. So with that pressure, it was very difficult to compete at my best, so it was nerve-wracking trying to take home the title.

Missing Person: How do you feel about the new Chinese players coming up in the scene? You have Abao, Weili, and Jiewa showing up and doing well. Do you think China is the future of fighting games?

Xiaohai: If they are able to go to more events, and play as many players as they can, it’ll be better for them competitively. Even for me, even though I went back to China right after SCR, I haven’t practiced since SCR. Even though I don’t get a chance to practice often, I cherish and utilize the time that I do get to practice wisely.

Missing Person: Do you think playing the top players keeps you fresh, knowing that you always have to be able to play on the highest level?

Xiaohai: It’s not necessarily keeping up my skills, because that stays sharp no matter what after you learn it. It’s more keeping up the mentality that it takes to out-think my opponents. One of the most important things I’ve learned about Street Fighter V, is that it’s not so much how much aggression you can put on your opponent, but also being defensive-minded and knowing when to block and when to counter. Not only that, but trying to get maximum damage whenever you can. I cannot stress enough that most players feel the need to attack because they feel like if they don’t attack, they will get hit. But ultimately, that mentality leads to most players’ downfall.

Missing Person: Do you feel like that mentality stems from trying to prove themselves against top players by playing totally aggressive?

Xiaohai: Not at all, I merely think that they feel like if they don’t attack, they will get hit, and that leads to them being aggressive in stupid situations. It’s like Sunzi says in The Art of War. He doesn’t retreat and then the opponent attacks. He attacks, and puts the opponent in the corner to where they feel like they have to attack. Then he takes advantage of their desperation.

Special thanks to Hulk-Jen for Cantonese-to-English interpretation for this interview.

Lap Chi Duong Talks to Shoryuken about His Passion for Canada Cup, and the Future of the Event

Lap Chi Duong is one of the pioneers of running majors in the modern era. His event, Canada Cup, has run annually since 2011, and has seen massive results due to the unique spin that Duong puts on his events. The best-known event in Canada, it has become one of the most popular events on the circuit for FGC members from all over the planet. This year’s event saw players from the USA, Japan, Mexico and a whole host of other nations converge on Canada to fight it out for a coveted CPT Premier Event victory–and plenty of bragging rights.

Before Canada Cup started, I sat down with Lap Chi to discuss the event.

Missing Person: How many Canada Cups is this for you?

Lap Chi Duong: If you’re talking about main Canada Cups, this is my seventh Canada Cup in total.

Missing Person: I remember a few years back you had stated publicly that you were done with organizing Canada Cup. Yet you’re still here. What keeps you doing this?

Lap Chi: You could call me crazy, but there’s something addictive about it. When people start messaging about you, saying, “Hey Lap, when is Canada Cup? I need to schedule the time off,” eight months in advance, and pro players are calling me to say, “Wow, we like what you’re doing, Lap,” and what happens is that we all fall back into doing it. The whole team comes back and says, “If you’re down, we’re down.” So even with all the money we’ve lost and the time and effort we put into it, it’s just addictive. We’re passionate about it, and we want to do a bigger and better event every single year.

Missing Person: And the developers’ support must be helping you out a lot more, as opposed to the years where it wasn’t there, correct?

Lap Chi: Yeah, of course! We were all on our own for the first few years. Almost everything came out of our own pockets. We did have a few big sponsors like MadCatz and Twitch, and if it weren’t for them, the losses would’ve been bigger and we would have had to fold. But everyone, like Capcom, Bandai Namco, and Atlus are coming to me, saying, “Hey, Lap, you throw a great event. We’re looking to do qualifiers.” And I think that’s a great way to promote your game. It is one of the greatest paths to rate of increase is to throw money at these tournaments for the players that support your game, and hold qualifiers to your own tournament series. The amount of marketing you have to put into that isn’t really that much at all.

Missing Person: You’re known for bringing Canada Cup to venues across Canada. Every other major is anchored down in one city. What are the logistical difficulties in doing that?

Lap Chi: Many people may not know that we tried moving to Toronto back in 2012. We had no support from the organizers in Toronto and Montréal. We had to abandon that plan, and move on to Calgary. We did find someone to help out in Vancouver, so we tested it out there and it wasn’t as successful as we thought it would be. That was where we thought, “Well it didn’t work out in Vancouver, so let’s just end it.” But instead, we decided that since we were always testing things out, we decided to run it in Calgary and not run anybody down about the event. If they came, they came, and if they didn’t, they didn’t, but we’re going to have fun. We’re going to entertain the people that show up, and in that year—2014—we didn’t lose any money. That was just from hosting it in Calgary. That’s when I realized that our brand was improving, and people were coming on their own volition. Once I realized that, I wanted to give Toronto another shot. Last year was a pretty big success, and this year doubled last year’s numbers.

Missing Person: Are you thinking that Toronto may be the permanent home for Canada Cup, or are you thinking of heading back to Calgary?

Lap Chi: I could never say that there’s going to be a permanent home for the event. Calgary, however, with the population and demographics being the way they are, is not the ideal place to host the event. We’re considering trying Montréal one day, because everyone always seems to want to visit Montréal.

Missing Person: But of course with that, there’s issues of language barriers in Québec, being a French-speaking province playing host to a mainly English-speaking audience.

Lap Chi: We would definitely have to aim to be bilingual there, but as of now, there are no plans to move out of Toronto. Additionally, DreamHack has already touched base with Montréal, so we may just stick to Toronto. We’ll see.

Lap Chi Duong at the after party for Canada Cup 2016. Photo courtesy Jennifer Lee.
Lap Chi Duong at the after party for Canada Cup 2016. Photo courtesy Jennifer Lee.

Missing Person: Excellent. As far as you personally, I’ve known you to travel internationally to play in events, like going to Korea and Singapore for Capcom Pro Tour qualifiers. Are we going to see you doing any of this again?

Lap Chi: When I was doing that, I was still taking competing seriously. I’m terrible at Street Fighter V, so for now, no travel plans. Possibly in the future I’ll start back up.

Missing Person: You have Canada Cup which is a big success. Any other things coming down the pipeline, such as collaborations with Toryuken and MAT?

Lap Chi: We would always love to collaborate with them. I think MAT was a pseudo-qualifier for Canada Cup this year for preferential seeding. There may have been additional prizes such as free venue pass or VIP passes, so we’ve done it before with a lot of events across Canada, so we may try something next year. But I feel like there’s way too many events out there, including not just MAT and Toryuken, but locals, and even the Red Bull events. I look at that and go, “Holy cow. That’s oversaturation.” If it’s going to continue like that, I may just focus on running the one event, and may not even bother with qualifiers, just to prevent people from getting burnt out.

Missing Person: With Canada Cup, you’re always doing something exciting, such as team tournaments and regional battles. What other interesting twists do you have up your sleeve?

Lap Chi: We had a crazy marquee match this year between Lupe Fiasco and Sisqo, but they had conflicting schedules. We tried six months in advance to book this, but it’s really hard to book celebrity matches. We’re going try next year, and see what kind of celebrities we can put together, but definitely something fun and fresh. We all know there’s the regular tournament standard systems, but I think the spectators truly enjoy seeing something new and exciting. We’re always willing to test it.

Missing Person: Other than Street Fighter V, which is the biggest tournament, what games are you looking forward to seeing played?

Lap Chi: I’m definitely looking forward to the 5-on-5, but Melee and Smash 4 are both really big, so I can’t wait to see what kind of hype they can bring to their respective scenes in Canada, and to see if we can build them up.

Missing Person: And you are currently hosting the largest Super Street Fighter II Turbo tournament that the west has seen in a long time. How do you feel knowing that the whole world is coming for this one event?

Lap Chi: It’s a community effort, and the community worked really hard to try to everyone in for this event. I cannot thank them enough for that. They have made Canada Cup hype for Super Turbo, and I for one and am shocked at how big that event became. It was shocking, it was not like that at all last year. This year had tremendous support.

How Did Kusumondo “Escape” Mattsun’s Fireball at Canada Cup 2016? Silentscope Explains

One of the most exciting moments of the Super Street Fighter II Turbo tournament at Canada Cup 2016 came during the grand finals. In the midst of one of the most heated games, Kusumondo’s E. Honda had jumped over Mattsun’s Ken fireball and tagged Mattsun with a jumping roundhouse. Mattsun then seemingly countered with a reversal fireball, which Kusumondo also seemingly swept under. This was entirely unexpected, as the fireball went through Honda’s face, which would presumably have a hurtbox. The entire room gasped, with Kenny “Unessential” Ng wondering if the 22-year-old game had tech that was just discovered at this very morning.

After the event, James Chen explained to me that it was Ken’s reversal super glitch, which prevents the super from coming out, and the last special that was used to happen instead. It was presumed that this caused the fireball to have no hitbox, which allowed it to travel through Honda no matter what Kusumondo did. However, it was also found that this in itself does not cause the hitbox on the fireball to disappear.

The sleuths in the American Super Turbo scene went to work, and Silentscope came up with an answer and was able to replicate the glitch. It ties into something that desk had already explained regarding fireballs in Street Fighter V as well as Super Turbo. It was already established that there was a fireball that Kusumondo had jumped over to attack Mattsun. What Silentscope found was that in an accidental frame perfect input, Mattsun had not only activated Ken’s super glitch, but did so on the very frame that the first fireball was leaving the screen, allowing for the second fireball to lose its hitbox. While it does mean that new anti-shoto tech has not been found for the sumo, the fact that this not only happened, but occurred on the biggest stage Super Turbo has seen in forever makes Mattsun’s accidental feat even more impressive.

Watch Silentscope’s full explanation of the glitch below.

Source: silentscope88

“All of the Japanese Players Were Surprised”: Mattsun Talks to Shoryuken about Super Street Fighter II Turbo at Canada Cup

When all the glitches, tick throw traps, and hype had dissipated in Toronto, one player stood out on top. To no one’s surprise, Mattsun–arguably the best player in the world at Super Street Fighter II Turbo–emerged victorious over one of the most stacked fields the West has ever seen in Super Turbo. He fought a long battle, which featured running through America’s best player, Damdai, and his fellow countryman Kusumondo on his way to the title at Canada Cup 2016.

After the celebrations died down, I sat down with Mattsun to talk about his thoughts immediately after the tournament.

Missing Person: First off, congratulations, this is a huge win for you.

Mattsun: Thank you.

Missing Person: Let’s go back to the grand finals with Kusumondo. What was going through your mind when he reset the bracket?

Mattsun: I really had no change in my mindset when the reset happened. I had no time to think about it; I was more focused on winning the match than worrying about Kusumondo’s reset. So I felt completely the same between the first set in grand finals and after the reset.

Missing Person: How long have you been playing Super Turbo?

Mattsun: I picked up Super Turbo when it released in Japan in 1994, so I’ve been around from the beginning.

Missing Person: Have you been playing Ken from the start of the game?

Mattsun: I have played him since the game released.

Missing Person: What made you gravitate toward Ken in Super Turbo?

Mattsun: When I was playing World Warrior, it was a matter of trial and error. I didn’t like Honda, Zangief, or Dhalsim. I had narrowed it down to Chun-Li, Ryu, and Ken, but I didn’t like charge characters, and ultimately decided to stick with Ken over Ryu. That mainly happened due to rebellion, since Ryu was the playable in Street Fighter I, and Ken was only selectable in two player mode.

Mattsun playing against Kusumondo (not pictured) in the grand finals of Super Street Fighter II Turbo at Canada Cup 2016. Photo courtesy of Corey Lanier.
Mattsun playing against Kusumondo (not pictured) in the grand finals of Super Street Fighter II Turbo at Canada Cup 2016. Photo courtesy of Corey Lanier.

Missing Person: You recently started the biggest Super Turbo event in the world with X-EST. How did the formation of that event come about?

Mattsun: That, to me, was out of necessity for the Super Turbo community in Japan. Before, we had Super Battle Opera, and Super Turbo was always on the roster. After SBO became defunct, we had no large scale Japanese tournament to showcase Super Turbo. So I started X-EST to fill the hole in the scene that was left by the absence of SBO.

Missing Person: Not only did you form this tournament, but this year you actually won X-EST. Which do you feel is the bigger achievement for you, winning X-EST or winning Canada Cup?

Mattsun: Ultimately, it’s different formats, and a different group of players. Both were a challenge for me, and both were enjoyable experience, so I feel no difference between the two wins.

Missing Person: Which of the western players at Canada Cup impressed you the most?

Mattsun: I would definitely say that Damdai, as well as Riz0ne.

Missing Person: Do you feel that the foreign players are starting to catch up to Japan in this game?

Mattsun: All of the Japanese players at Canada Cup were very surprised with the level of play from the players from America and Canada this weekend. It’s definitely getting better.

Special thanks goes out to JakyoManor for her help in translating the interview.

Retro Hype: Super Street Fighter II Turbo Staying Strong at Canada Cup 2016

Every time we turn around, a new fighting game challenger appears that threatens to kill off older titles. To most players in the mainstream FGC, Super Street Fighter II Turbo is considered a dead game. With no official support from Evo, and the main efforts to keep the game alive coming from individuals rather than developers and events, the game does not appear in the public eye as often as the likes of Street Fighter V.

To borrow a Mark Twain quote, “The reports of Super Turbo’s death are greatly exaggerated.”

By now, there are no surprises from Super Street Fighter II Turbo. The game is 22 years old, and the work of spaghetti code from previous iterations of the Street Fighter II series. There are many glitches and imbalances that can frustrate even seasoned players of the game. Yes, SSF2T has inescapable situations that, when executed perfectly, assuredly end in you feeding the cabinet more quarters.

Yet, there are still legions of fans and players. And though it is older than most players entering the fighting game scene with Street Fighter V as their gateway, it is still attracting new players. The game attracts as diverse an audience as any other fighting game title, and the Super Street Fighter II Turbo event at Canada Cup was no exception.

In a city where weekly Super Turbo tournaments range from eight to fourteen entrants, Canada Cup went from around 40 players last year to a whopping 73 players in 2016. Fighters converged into Toronto for the biggest Super Turbo tournament in quite some time, hailing from Southern California, New York, Illinois, Ohio, Alberta, Quebec, Nova Scotia, Ontario, and even as far as France and Japan. Three absolute legends of the game in Japan–Mattsun, Shougatsu, and Kusumondo–made their presence felt immediately in the hall.

It was a tournament as big as anyone could have predicted for the aging title. “I am used to going to an ST event and knowing every single person who entered. So this tournament was a big flip where I barely knew anyone,” said Enzo “Man0” Ibarra, a Toronto Super Turbo mainstay.

How did a city like Toronto come to host such a large-scale event for an archaic game such as this? Part of this could be attributed to how central it is for travel compared to the west coast and east coast of the United States, with direct flights from many places. However, a large part of this success could be attributed to David “Atari” Bibona, who has been running the weekly events in Toronto for several months, as well as rallying Toronto players to make it out to various Super Turbo events in the United States.

Bibona put a lot of muscle behind his hustle with the organization of Canada Cup, which led to the RSVP of Mattsun and the Japanese contingent. The attraction of Japanese gods of the game led to the entire house of cards being built up, confirming players from many more regions to test their mettle against the best of the best.

Having the Japanese players there did so much more to fire up the North American scene than we have seen in recent times. Even on Friday, before the actual tournament started on Saturday, the hype was palpable throughout the corner of the room that was delegated to ST. Watching Kenny “Unessential” Ng, a Toronto Chun-Li main and arguably the #1 player in the city, beat Mattsun and Shougatsu in his first matches against them showed that the tournament was not going to be a runaway. Watching the high level of matches in an impromptu 4 team 5 vs. 5 tournament that same night said that we were in for a treat.

Kenny "Unessential" Ng facing off against Brett "Psychochronic" Navarro (not pictured) at Canada Cup 2016. Photo courtesy of Corey Lanier
Kenny “Unessential” Ng facing off against Brett “Psychochronic” Navarro (not pictured) at Canada Cup 2016. Photo by Corey Lanier.

The players and spectators that paid attention on Saturday were not at all disappointed. Says Ng, who narrowly missed out on top 8 at the event, “It was like no tournament I’ve ever experienced before! The top 8 definitely was worth all the work.”

There was immediately drama and excitement with every match. From start to finish, everyone came to play and win, and no one went home without a massive fight. My experience ended with a 3-2 record, losing a solid match to Shougatsu on stream, then losing by a narrow margin to RPGv2 in a match where we both could agree that it was one of the best either of us had ever played.

There were many stories like this, with players having their dreams crushed by legends, or losing by the slimmest of margins. Such is the life of a Super Turbo player.

The top 8 featured three Americans, two Canadians, and all three Japanese legends in a heated battle that even pulled James Chen away from his Street Fighter V commentary post to do commentary for the tournament.

“I knew if I was on break from Street Fighter V,” said Chen of his decision to switch games, “I’d be happy to do it. When I walked up, Tania [“Killer” Miller] was on commentary and she basically jumped right off so I could get on. I was super happy to do it because I was hype for Kusumondo, Shougatsu, and Mattsun.”

Winners Side: damdai (United States – O.Ryu), Shougatsu (Japan – O.Honda), Kusumondo (Japan – E. Honda), Mattsun (Japan – Ken)

Losers Side: LordJimmyBones (Canada – Boxer), EG Justin Wong (United States – O.Sagat), Thelo (Canada – E. Honda), eltrouble (United States – Dhalsim)

While most of these players were unknown prior to this event, they proved the skill gap was narrow. Says Eugene “eltrouble” Lin, who ultimately lost to Quebec player Thelo in a stunning upset, “This was basically an Evo-level event for the ST scene. We had 3 special Japanese players, several from New York, three from Southern California, Indiana, Cleveland, Chicago, etc.. as well as local Canadians from Toronto and Montréal all representing here.”

Lin was not exaggerating in his statement. Of the twelve sets played in the top 8, six of them went down to the final game and final round. Many of these went down to mere pixels of health bar. It was a spectator’s dream. Andrew “drewface” Nguyen, a Toronto native who was unable to play due to work obligations at the event, said of spectating, “The Super Turbo Event at Canada Cup was nothing short of magnificent. To see the root of fighting games endure and still provide the timeless moments and hype 20-some odd years later was heartwarming. It’s still drawing numbers in a sparse competitive area like Canada. I don’t think Super Turbo can ever die after Canada Cup.”

Kusumondo playing against Mattsun in the grand finals of Super Street Fighter II Turbo at Canada Cup 2016. Photo courtesy of Corey Lanier.
Kusumondo playing against Mattsun in the grand finals of Super Street Fighter II Turbo at Canada Cup 2016. Photo by Corey Lanier.

There were many things to be had in watching the event. At one point, it had appeared that the two-decade old game still had tech to be revealed; in grand finals, Kusumondo had seemingly used E. Honda’s sweep to go under a Ken fireball from Mattsun. It was later discovered to be a long-known glitch regarding Ken’s super which caused the last special he had used to come out without a hitbox. Regardless, the entire room was found screaming, and even the competitors knew that something huge had just happened.

In the end, after a long and arduous battle, which ended shortly after Street Fighter V sealed its own top 8, Super Turbo ended with Mattsun winning in one of the biggest nail-biters anyone spectating had ever seen.

“Kusumondo is ridiculous,” waxed Chen regarding the grand finals. “There’s no way he should have been able to be that close against a world-class Ken like Mattsun, but towards the end, it almost looked like Ken vs. Honda wasn’t that bad! Kusumondo is the best, and I loved his energy and excitement as well.”

Super Street Fighter II Turbo Results:

1. Mattsun (N.Ken)
2. Kusumondo (N.Honda)
3. Shougatsu (O.Honda, N.Honda)
4. damdai (O.Ryu)
5. Thelo (N.Honda)
5. EG Justin Wong (O.Sagat)
7. eltrouble (Dhalsim)
7. LordJimmyBones (Boxer)

After the trophy was hoisted, the community took a grand picture. 70 players all huddled around, united in their love for one of the games that paved the way to what the FGC has become. Hugs and handshakes were exchanged, new friendships were formed, and new rivalries were kindled. Says Michael “Triforce Legend” Streat, a newcomer to Super Turbo who recently starting learning the game after first playing Street Fighter IV and V, “It was cool seeing all these really good players in one spot. I learned a lot of stuff there that I’m definitely going to try and implement.”

And the old man’s game still finds a way to be relevant. And to concur with Nguyen, may Super Turbo never die.

The full top 8 may be viewed below.

[Feature image: the Canada Cup ST community in attendance]

Retro Hype: Super Street Fighter II Turbo Staying Strong at Canada Cup 2016

Every time we turn around, a new fighting game challenger appears that threatens to kill off older titles. To most players in the mainstream FGC, Super Street Fighter II Turbo is considered a dead game. With no official support from Evo, and the main efforts to keep the game alive coming from individuals rather than developers and events, the game does not appear in the public eye as often as the likes of Street Fighter V.

To borrow a Mark Twain quote, “The reports of Super Turbo’s death are greatly exaggerated.”

By now, there are no surprises from Super Street Fighter II Turbo. The game is 22 years old, and the work of spaghetti code from previous iterations of the Street Fighter II series. There are many glitches and imbalances that can frustrate even seasoned players of the game. Yes, SSF2T has inescapable situations that, when executed perfectly, assuredly end in you feeding the cabinet more quarters.

Yet, there are still legions of fans and players. And though it is older than most players entering the fighting game scene with Street Fighter V as their gateway, it is still attracting new players. The game attracts as diverse an audience as any other fighting game title, and the Super Street Fighter II Turbo event at Canada Cup was no exception.

In a city where weekly Super Turbo tournaments range from eight to fourteen entrants, Canada Cup went from around 40 players last year to a whopping 73 players in 2016. Fighters converged into Toronto for the biggest Super Turbo tournament in quite some time, hailing from Southern California, New York, Illinois, Ohio, Alberta, Quebec, Nova Scotia, Ontario, and even as far as France and Japan. Three absolute legends of the game in Japan–Mattsun, Shougatsu, and Kusumondo–made their presence felt immediately in the hall.

It was a tournament as big as anyone could have predicted for the aging title. “I am used to going to an ST event and knowing every single person who entered. So this tournament was a big flip where I barely knew anyone,” said Enzo “Man0” Ibarra, a Toronto Super Turbo mainstay.

How did a city like Toronto come to host such a large-scale event for an archaic game such as this? Part of this could be attributed to how central it is for travel compared to the west coast and east coast of the United States, with direct flights from many places. However, a large part of this success could be attributed to David “Atari” Bibona, who has been running the weekly events in Toronto for several months, as well as rallying Toronto players to make it out to various Super Turbo events in the United States.

Bibona put a lot of muscle behind his hustle with the organization of Canada Cup, which led to the RSVP of Mattsun and the Japanese contingent. The attraction of Japanese gods of the game led to the entire house of cards being built up, confirming players from many more regions to test their mettle against the best of the best.

Having the Japanese players there did so much more to fire up the North American scene than we have seen in recent times. Even on Friday, before the actual tournament started on Saturday, the hype was palpable throughout the corner of the room that was delegated to ST. Watching Kenny “Unessential” Ng, a Toronto Chun-Li main and arguably the #1 player in the city, beat Mattsun and Shougatsu in his first matches against them showed that the tournament was not going to be a runaway. Watching the high level of matches in an impromptu 4 team 5 vs. 5 tournament that same night said that we were in for a treat.

Kenny "Unessential" Ng facing off against Brett "Psychochronic" Navarro (not pictured) at Canada Cup 2016. Photo courtesy of Corey Lanier
Kenny “Unessential” Ng facing off against Brett “Psychochronic” Navarro (not pictured) at Canada Cup 2016. Photo by Corey Lanier.

The players and spectators that paid attention on Saturday were not at all disappointed. Says Ng, who narrowly missed out on top 8 at the event, “It was like no tournament I’ve ever experienced before! The top 8 definitely was worth all the work.”

There was immediately drama and excitement with every match. From start to finish, everyone came to play and win, and no one went home without a massive fight. My experience ended with a 3-2 record, losing a solid match to Shougatsu on stream, then losing by a narrow margin to RPGv2 in a match where we both could agree that it was one of the best either of us had ever played.

There were many stories like this, with players having their dreams crushed by legends, or losing by the slimmest of margins. Such is the life of a Super Turbo player.

The top 8 featured three Americans, two Canadians, and all three Japanese legends in a heated battle that even pulled James Chen away from his Street Fighter V commentary post to do commentary for the tournament.

“I knew if I was on break from Street Fighter V,” said Chen of his decision to switch games, “I’d be happy to do it. When I walked up, Tania [“Killer” Miller] was on commentary and she basically jumped right off so I could get on. I was super happy to do it because I was hype for Kusumondo, Shougatsu, and Mattsun.”

Winners Side: damdai (United States – O.Ryu), Shougatsu (Japan – O.Honda), Kusumondo (Japan – E. Honda), Mattsun (Japan – Ken)

Losers Side: LordJimmyBones (Canada – Boxer), EG Justin Wong (United States – O.Sagat), Thelo (Canada – E. Honda), eltrouble (United States – Dhalsim)

While most of these players were unknown prior to this event, they proved the skill gap was narrow. Says Eugene “eltrouble” Lin, who ultimately lost to Quebec player Thelo in a stunning upset, “This was basically an Evo-level event for the ST scene. We had 3 special Japanese players, several from New York, three from Southern California, Indiana, Cleveland, Chicago, etc.. as well as local Canadians from Toronto and Montréal all representing here.”

Lin was not exaggerating in his statement. Of the twelve sets played in the top 8, six of them went down to the final game and final round. Many of these went down to mere pixels of health bar. It was a spectator’s dream. Andrew “drewface” Nguyen, a Toronto native who was unable to play due to work obligations at the event, said of spectating, “The Super Turbo Event at Canada Cup was nothing short of magnificent. To see the root of fighting games endure and still provide the timeless moments and hype 20-some odd years later was heartwarming. It’s still drawing numbers in a sparse competitive area like Canada. I don’t think Super Turbo can ever die after Canada Cup.”

Kusumondo playing against Mattsun in the grand finals of Super Street Fighter II Turbo at Canada Cup 2016. Photo courtesy of Corey Lanier.
Kusumondo playing against Mattsun in the grand finals of Super Street Fighter II Turbo at Canada Cup 2016. Photo by Corey Lanier.

There were many things to be had in watching the event. At one point, it had appeared that the two-decade old game still had tech to be revealed; in grand finals, Kusumondo had seemingly used E. Honda’s sweep to go under a Ken fireball from Mattsun. It was later discovered to be a long-known glitch regarding Ken’s super which caused the last special he had used to come out without a hitbox. Regardless, the entire room was found screaming, and even the competitors knew that something huge had just happened.

In the end, after a long and arduous battle, which ended shortly after Street Fighter V sealed its own top 8, Super Turbo ended with Mattsun winning in one of the biggest nail-biters anyone spectating had ever seen.

“Kusumondo is ridiculous,” waxed Chen regarding the grand finals. “There’s no way he should have been able to be that close against a world-class Ken like Mattsun, but towards the end, it almost looked like Ken vs. Honda wasn’t that bad! Kusumondo is the best, and I loved his energy and excitement as well.”

Super Street Fighter II Turbo Results:

1. Mattsun (N.Ken)
2. Kusumondo (N.Honda)
3. Shougatsu (O.Honda, N.Honda)
4. damdai (O.Ryu)
5. Thelo (N.Honda)
5. EG Justin Wong (O.Sagat)
7. eltrouble (Dhalsim)
7. LordJimmyBones (Boxer)

After the trophy was hoisted, the community took a grand picture. 70 players all huddled around, united in their love for one of the games that paved the way to what the FGC has become. Hugs and handshakes were exchanged, new friendships were formed, and new rivalries were kindled. Says Michael “Triforce Legend” Streat, a newcomer to Super Turbo who recently starting learning the game after first playing Street Fighter IV and V, “It was cool seeing all these really good players in one spot. I learned a lot of stuff there that I’m definitely going to try and implement.”

And the old man’s game still finds a way to be relevant. And to concur with Nguyen, may Super Turbo never die.

The full top 8 may be viewed below.

[Feature image: the Canada Cup ST community in attendance]

Du Done Did: Shoryuken Interviews NuckleDu After His Canada Cup 2016 Victory

Canada Cup 2016 has come and gone, and with it we found the very first North American player to win a Capcom Pro Tour Premier event in Team Liquid’s Du “NuckleDu” Dang. The American player has been rising the ranks recently, and rode his R. Mika to victory against Qanba Douyu’s Zhuojun “Xiaohai” Zeng, who was en route to his third Premier title–prior to his loss.

After all the dust settled, and everyone made their way to the after party at Raiders Esports Bar in Toronto, I caught up with NuckleDu to have a brief chat about his feelings after the event.

Missing Person: First of all, congratulations. This has to be your biggest win to date.

NuckleDu: Yes, it most definitely is.

Missing Person: Take us back on the match with Xiaohai. First off, in Winners Finals, why did you choose Guile to start?

NuckleDu: I had been practicing Guile for the match-up the entire time. I was not prepared to go R. Mika against Xiaohai, but it was obvious that he was ready for the Guile match-up.

Missing Person: Do you think beating him with Mika in the 5-on-5 tournament allowed you an opportunity to get into his head prior to Winners and Grand Finals?

NuckleDu: It definitely gave me an understanding on how to approach him, but I don’t think that single game was able to give me enough advantage to think, “Oh, I’m definitely picking Mika.”

Du "NuckleDu" Dang (right) prepares to square off against Zhuojun "Xiaohai" Zeng at Canada Cup on October 31, 2016 in Toronto, Ontario. (Photo courtesy Corey Lanier)
Du “NuckleDu” Dang (right) prepares to square off against Zhuojun “Xiaohai” Zeng at Canada Cup on October 31, 2016 in Toronto, Ontario. (Photo by Corey Lanier)

Missing Person: This month has given you some strong showings with SoCal Regionals, and now a win at Canada Cup. How do you feel going into Capcom Cup as an automatic qualifier?

NuckleDu: My first priority right now is winning the Red Bull regional finals, but winning Canada Cup definitely helped build my confidence up. I’m not normally a confident person, so this helped me a lot.

Missing Person: On that note, do you feel like that confidence helped carry you to this win, as opposed to other tournaments where you were just playing to get high finishes?

NuckleDu: The confidence factor was definitely a big asset in this win.

Missing Person: And do you feel like that confidence will help you in the long run, and help you shake off some nerves in the high profile matches?

NuckleDu: I think the confidence from this will be heavily beneficial. It’s easy for me to be confident in regionals, but usually I’m confident in one tournament and then the next I struggle, but I think this will help me to stay focused on my goals.

Missing Person: Going into Capcom Cup, is there anyone you’re looking forward to playing, and anyone that you’re scared of playing?

NuckleDu: I’m looking forward to playing Infiltration, but I’m not really afraid of him.

Missing Person: Any shout-outs that you’d like to give?

NuckleDu: Shout-outs to everyone that’s supported me this far, and big thanks to Team Liquid for bringing me here.

Razer Raiju Controller for PlayStation 4 Announced, More Details Coming soon

Good news for pad players looking for new options to try: Razer has announced that they are entering the controller market on Sony’s platform.

Their first pro controller, called the Razer Raiju, is billed for the PlayStation 4 and listed as coming soon. While details are vague at this point, we can tell by the images featured on the controller’s landing page that it features a lot of room for customization.

raiju-controller-front

The front of the controller looks like a run-of-the-mill PS4 pad until you get to the bottom, which features audio controls for headset connectivity. While this in itself is irrelevant to chatting in Street Fighter V (which does not feature the function), it could also be used to play in-game audio via the controller to keep from annoying roommates or family during late night sessions. [Likely too that the controller’s audio control functions might be useful within PSN’s Party chat. – Editor]

raiju-controller-back

The back is where most of the questions lie. The controller features 3 buttons on the shoulder, and two on the bottom near the assumed silicone grips. Will there be dedicated buttons for L3 and R3 or will all four extra buttons be macro buttons? Further, will the detachable cable suffer the same fate of the Razer sticks that came before it? Will the fact that there is a detachable USB cable denote that this controller is connected via bluetooth, or will it be a dedicated wired controller?

More on this controller will come as Razer releases details.

Source: Alex Jebailey (Twitter)

Keep Your Eye on This Korean Birdie in this Second Street Fighter V Compilation Video of Xyzzy

While we have already seen some of everyone’s favorite Birdie in a previous Street Fighter V compilation, there’s more to fawn over in Xyzzy’s play. With that, XusesGB has also unleashed his own compilation of the Korean Birdie’s online matches to show off.

In this video, Xyzzy tries his hand against top players and peers like Poongko, Save, Tokido, Narikun, FS-Aiku, and 200won among others. The results are amazing, as Xyzzy continues to show exactly why people shouldn’t be sleeping on Birdie.

Source: XusesGB