Bear announces Burst League, a tournament series dedicated to anime fighters

With all of these tournament circuits popping up lately, anime fighters often end up being left out in the cold. While the KOF World Cup and ArcRevo gave players a taste of Capcom Cup-esque qualifications for The King of Fighters XIV and Guilty Gear Xrd -REVELATOR- respectively, the Japanese-style events focused on tournament standards Westerners dread–single-elimination format.

Tournament organizer Bear has decided to change that. In his announcement of Burst League–a tournament circuit centered solely around Guilty Gear Xrd -REVELATOR-, BlazBlue: Central Fiction, and The King of Fighters XIV–it looks like the games involved will receive similar treatment to Street Fighter V or Tekken 7. With tournaments like Frosty Faustings, Anime Ascension, and Final Round retroactively added, the first place finishers from each event will be flown in with accommodations paid to CEOtaku 2017 in Orlando. The top spots on each leaderboard will also be brought in for a final championship event, to be announced later.

Source: /r/GuiltyGear

Shoryuken interview: IFC Persia and the bright future of Marvel vs. Capcom

In a matter of a couple years, BrokenTier’s Samantha “IFC Persia” Hancock has become one of the premier commentators of Ultimate Marvel vs. Capcom 3. With herself and her boyfriend, Michael “IFC Yipes” Mendoza, traveling across the nation for the Curleh Mustache exhibitions in the final year of UMvC3 before the release of Marvel vs. Capcom: Infinite, she has become one of the biggest names helping to keep Marvel in the limelight over this last year on the circuit.

While at Naptown Clutch, I was able to sit and chat with her about her role in the Marvel community, as well as her take on the impending release of MvCI.

Corey “Missing Person” Lanier: Persia, how did you feel the Naptown Clutch Marvel tournament—as well as the invitational Curleh Mustache Midwest event—turned out?

Samantha “IFC Persia” Hancock: I loved the way that they represented their region here. Every time I see them play, they come back better than ever. They still have pride amongst themselves when they play against each other. As long as they continually support each other and continue to show up to these events, that’s all that you can really ask for.

Missing Person: As the First Lady of Marvel, do you feel like the series has an opportunity to draw in more women toward a predominantly man’s series?

IFC Persia: I feel like it’s possible, especially when you factor in the coming release of Marvel vs. Capcom: Infinite. Since the announcement, I’ve seen other women from other communities starting to show an interest in Marvel. I think the donation drive also helped that. I’ve taken it upon myself to lend a hand and show them stuff within the game. The more people we have on board in Marvel, the better, and if that includes more women, then I’m completely on board with that.

Missing Person: What drove you to get started in Marvel?

IFC Persia: I started in Super Street Fighter IV. I noticed the main difference between Street Fighter and Marvel was the pace, as well as the freedom and creativity that Marvel had to offer. You could choose all these different types of characters and team archetypes which made it infinitely more interesting to me. I loved having more freedom compared to Street Fighter, which was more rigid.

Missing Person: Fighting games in general have always been kind of a man’s world, but doubly so with Marvel, where you see far fewer females involved. Did you find any difficulties getting involved with the Marvel scene?

IFC Persia: I never really paid attention to any of that. The reason I started playing was because I had grown to love fighting games. I liked the 1-on-1 competitive aspect coming from playing first-person shooters, where you rely on a team. You don’t have to worry about that in fighting games. It’s a different style of competition. Being a female never really crosses my mind when I’m playing.

Missing Person: What are your thoughts so far on Marvel vs. Capcom: Infinite?

IFC Persia: I personally cannot wait for it to come out. I feel like it’s going to be a takeover, where everyone is going to be playing it. Everyone is going to be excited to see where we—the Marvel community—has come from through all the worry of how healthy the game will be in a few years. Everyone’s excited, and everyone’s going to be showing up. I feel like it will be a revival of the Marvel scene, and everyone is going to want to be involved with it.

Missing Person: Do you feel that Marvel: Infinite could propel the series to the same status Street Fighter V has enjoyed in the esports market?

IFC Persia: I definite do. I absolutely believe that Marvel could become bigger than Street Fighter. The Marvel brand is very strong, and have a loyal fanbase on their own, even branching off from their comics and solely being involved in the cinematic universe. With all the hype surrounding Marvel 3 since the re-release and the donation drive, factored in with the fact that they are making Infinite 2-on-2, it will be more appealing and less daunting to the new players. Before, you had to pick up three characters and become strong with them. Knocking it down to two characters, while still making it fresh, in the age of esports leads me to believe it’s going to be huge.

Missing Person: What is your personal wishlist for Infinite?

IFC Persia: I would like to see Black Panther, and of course, Rocket Raccoon. I also really want to see Groot. I would be curious to see if they make Groot like Phoenix, where he starts off as normal Groot, but could turn into baby Groot. That would be something creative and fun. I’m really interested to see how creative they get with the game.


In her time away from the commentator’s table, you can still find Persia hosting the Marvel Lives podcast. We can’t wait to see if some of her interesting character choices for MvCI come true.

[Feature image by Corey Lanier]

Gerald Lee explores the psychology of character picks, pop-offs, and taunting in Core-A Gaming’s latest video

Regardless of whether you agree with it or not, taunting can do mental damage to players in a match, and is a legitimate attack strategy. Liquid|NuckleDu and Gllty have both acknowledged its usefulness as a tool. But why can such simple acts such as teabagging play such a powerful role in the game?

Gerald Lee explores this in his latest video with Core-A Gaming. In it, he discusses how it can be used to condition your opponent to feel humiliation–one of the most common fears on the planet. He goes even further into the psychology of the game, discussing how even character selection can influence a person’s emotions. He also talks about how you can condition your opponent can do exactly what you want them to, in order to further benefit you down the line.

This video could help you understand why you win, why you lose, and even how you can improve your chances of the former.

Source: Core-A Gaming

Go1 talks to Shoryuken about Capcom Cup, his “King of Poverty” status, and more

Most people in the FGC are aware of Japan’s CO|Goichi “Go1” Kishida. Making top 8 at both Evo and Capcom Cup last year with his aggressive Chun-Li play has done a lot to cement his name. Far fewer players know of his background as a “King of Poverty”—playing many of the anime titles that take the side stage at most events.

While at Frosty Faustings IX, I talked to Go1–with the help of PG|Kyohei “MarlinPie” Lehr in translation–about his play in various anime games, as well as his expectations going into this season of the Capcom Pro Tour.

Corey “Missing Person” Lanier: You had a very successful event at Frosty Faustings, with victory in multiple titles across the anime subgenre. How do you keep sharp in all of these titles?

Goichi “Go1” Kishida: I don’t really want to admit it here, but I don’t really play these games anymore. I used to, but I mainly enter them just because they exist at these events. Lately, I’ve been focusing on Street Fighter V. For the anime titles, I’m relying on my experience back when I did play these games actively, as well as maintaining solid fundamentals.

Missing Person: What do you feel that America lacks in the airdash-style fighting games that allows you to come to these events and dominate?

Go1: America lacks an ability to abuse the system mechanics to their favor. In Guilty Gear for example, there are ways to avoid lows, mids, and throws by doing what is called fuzzy guard in Japan—which means something completely different in English. It is actually similar to the English term of option selects. Japanese players know how to do this correctly, and they practice using their defensive options as such. So the key difference between the two regions is their usage of defensive techniques.

Missing Person: Talking about Guilty Gear, you and Dogura both had struggles against the American players at the event. Do you feel that America is starting to catch up in the title?

Go1: I’m not as qualified to answer this question, but the average level between the two regions are fairly close. The average American player in Guilty Gear is shockingly high.

Missing Person: You had a really strong showing at Capcom Cup 2016, especially for it to be your first time there. How did it feel for you to be on the big stage in top 8?

Go1: One thing was for sure: I greatly desired to be on the main stage at Capcom Cup. Between my own personal desire and going there with a sponsor, I wanted to make top 8 to make them proud and to represent my team.

Missing Person: With your sponsorship, did the feelings change between making top 8 at Evo and making the top 8 at Capcom Cup?

Go1: I wasn’t really nervous at Capcom Cup. At Evo, it was my first time in a large tournament like that. On top of that, it was also my first time being that close to making such a big stage. There were definitely a lot more nerves at Evo.

Missing Person: With Street Fighter V’s season 2 changes, Chun-Li received a lot of nerfs. How do you feel about her viability this season?

Go1: I’ve always felt that with Chun-Li’s design in Street Fighter V, she is far too difficult to ever fully utilize every weapon in her arsenal. I have to do a lot of homework with her, and continue to improve myself to make her viable.

Missing Person: With your sponsorship by Cyclops Osaka, do you see yourself coming events overseas more than you did last season?

Go1: I’m trying to go to every Capcom Pro Tour event that happens this year, regardless of the location. Dogura has also been training up in Street Fighter V, so he will also be joining me. But moreover, I want to also attend all the events that have the games that I excel at, like UNIEL and Dengeki Bunko Fighting Climax. With my sponsorship, I actually have a chance to do just that this year.


He has went on to do just that. Having won first in Under Night In Birth Exe:Late, Dengeki Bunko Fighting Climax, and Melty Blood Actress Again—not to mention fourth in Guilty Gear Xrd -REVELATOR- and ninth in Street Fighter V at Frosty–he has since made his way to Final Round 20, the first Capcom Pro Tour Premier event of the season. There, he finished a solid thirteenth while unveiling his Guile. Given that he will be attending far more events—with a particular emphasis on Premier events such as CEO and Evo—we can only expect bigger things from him this year.

[Feature image courtesy of Frosty Faustings]

The producer of Eternal Champions is asking fans if they are interested in a new game

Eternal Champions lives in the hearts of many old school fighting game players as one of the best titles in the 16-bit era. Having a unique niche as a console-only title, it and its Sega CD sequel–Challenge from the Dark Side–received large amounts of praise in the North American markets. It was a big enough hit that Sega of Japan actually canceled a third potential title for the Saturn, out of fear that it would draw too much attention away from Virtua Fighter. To this day, the intellectual property has been unavailable to series producer Michael Latham.

That has not prevented him from moving on. He has recently released a poll to the community, asking players if they would like a “spiritual successor” to the Eternal Champions series. As a spiritual successor, it would not retain any of the characters or story of the original, but would be using mechanics similar to the original in a more modern format.

Source: SRK Forums

The producer of Eternal Champions is asking fans if they are interested in a new game

Eternal Champions lives in the hearts of many old school fighting game players as one of the best titles in the 16-bit era. Having a unique niche as a console-only title, it and its Sega CD sequel–Challenge from the Dark Side–received large amounts of praise in the North American markets. It was a big enough hit that Sega of Japan actually canceled a third potential title for the Saturn, out of fear that it would draw too much attention away from Virtua Fighter. To this day, the intellectual property has been unavailable to series producer Michael Latham.

That has not prevented him from moving on. He has recently released a poll to the community, asking players if they would like a “spiritual successor” to the Eternal Champions series. As a spiritual successor, it would not retain any of the characters or story of the original, but would be using mechanics similar to the original in a more modern format.

Source: SRK Forums

Take a look at some combos from Hitman Reborn Battle Arena 2, a little known PlayStation Portable fighting game

It’s very rare to see a fighting game make its way to portable systems, let alone as a console exclusive. Fighting games tend to lend themselves to complex controls, which require sturdier controllers or joysticks to execute properly.

Hitman Reborn Battle Arena was one of the gutsy titles to actually appear only on the PlayStation Portable. With no real way to support a sustainable multiplayer scene and its relative unknown status, it has stayed in obscurity. However, a couple of combo videos were submitted to Shoryuken by an intrepid individual named SPK, who come up with some unique combos in the game.

Using its unique slow motion mechanics, sweet spot mechanics that are rarely used in traditional fighters, as well as the fact that dizzy doesn’t immediately knock a character down, you can net some pretty damaging combos with proper execution in the game, including many touches of death.

Source: Rhuel47

Has Byron Taylor been “leaked” as the next DLC character for Street Fighter V?

A future DLC character may have been unwittingly revealed for Street Fighter V; Bill Rogers–who supplies the voice for Urien in the game–posted a tweet in the spirit of #FollowFriday, listing voice actors from the title. While the first few actors come as no shock, the final name on the list definitely raised some eyebrows.

This could indicate that Guile’s superior Byron Taylor–who has already been speculated to be playable in Season 2–may actually be one of the characters that show up on the roster this season. Given that Kolin was speculated upon by her silhouette being found in the Season 2 teaser showcasing Akuma, it could make speculations on the rest of the cast much easier to make; if we actually got two new playable fighters based on SFV General Story characters, it would be likely most–or all–of them would also be from that mode.

sfv-akuma-season-2

However, Byron does already appear briefly in Kolin’s story mode, and may be in others to come–so he might be in the list solely for that reason, even if the other voiced characters here are all playable fighters. Seeing the firestorm that is happening across social media, Bill Rogers returned to Twitter to state plainly that this listing of Taylor’s voice actor Dave Fennoy was not intended as a leak–nor necessarily indicates anything more than story mode work.

Source: Bill Rogers (Twitter)

Learn how to avoid Leona’s frustrating mixups in this King of Fighters XIV tutorial

Leona is a very strong character, that sees a lot of usage at high-level play on a lot of teams. Many players have trouble countering the character; if she scores a knockdown, she has a plethora of options to lock you down, and any incorrect guess can lead to nearly your entire health bar being diminished. She not only has a low that can be special canceled, an instant overhead that can be special canceled, but also an option select off of the low that can catch rolls.

However, as explained in this video, people are missing one of the most vital options on wake-up against Leona–that not only lets you escape her mixup, but also punish her should she attempt the 50/50–and that is backdash. Outside of characters such as Goro, Kim, K’, Hein, Chin, and Verse, every character can backdash and counter the mixup attempt. This forces Leona to dig a little deeper into her tool box to take rounds off of you.

Source: PlsX

Catch the exciting runback between Smug and NuckleDu in the SXSW Fighters Underground Grand Finals

PIE|Smug and Liquid|NuckleDu have quite the rivalry brewing on this year’s tournament circuit. After NuckleDu’s declaration that Next Level Battle Circuit is free (after defeating Smug at Final Round 20), Smug had even more than personal pride and victory at stake in going to South by Southwest’s Fighters Underground tournament: he wanted the 2016 Capcom Cup champion to eat his words.

And Smug made sure to cook up those words and serve them hot to NuckleDu in the Grand Finals. While it looked like NuckleDu–who was in the losers bracket–would reset the bracket, Smug quickly adjusted to take the win. The replay below is well worth the watch.

Source: YogaFlame24