Learn about Proper Neutral Game in Super Smash Bros. for Wii U with This Tutorial

Neutral is where players in every fighting game live and die. If you play a bad neutral game, you are typically going to lose a lot more than you win. This same maxim applies to Super Smash Bros. for Wii U.

Given the nature of the game’s varied stages, neutral game and space control takes on a completely different dynamic in this platform fighter. This tutorial elaborates on neutral in the game, discussing how using your defensive options–as well as projectiles, jabs, and tilts–can make or break you in the neutral.

Source: Arriba Tv

Latest Closed Beta Preview of Fightcade Shows Newest Version Is Close to Completion

Fightcade is currently the most popular service for playing online fighting games, and other retro multiplayer games. Having picked up where an unstable GGPO server left off, the program features a new user interface, but the same netcode as before. Because it was a change in servers only, it was left with many of the bugs that GGPO had–primarily due to the version of the Final Burn Alpha emulator that was in use. As a result, Street Fighter III: 3rd Strike experiences glaring graphical and sound issues, and players on any operating system beyond Windows XP had increased lag and latency issues.

The development team is committed to porting Fightcade and the netcode to a better version, and began developing this a couple years ago. They recently released a preview video of the 4th beta version, which shows that a lot of the major issues revolving around the current public version have been fixed. The software also features an overlay that counts wins and losses in real time, eliminating the need for one of your own on your stream, if you are running an event using the service. Moreover, a look at the game list as shown on the screen while scrolling shows evidence that Fightcade will feature quality netcode for systems other than CPS2 and Neo Geo, now including the Sega Genesis/Mega Drive.

While no release date of the new version of Fightcade is yet announced, developer Pau Oliva states that the release will be “soon”–but cites that he cannot state exactly when, as development is done in the team’s own free time.

Source: Pau Oliva

Michael Martin Talks to Shinblanka about Final Round 20 in Conversations and Fireballs

With Final Round 20 being only days away, Atlanta is getting ready to host its biggest fighting game tournament yet. Larry “Shinblanka” Dixon, the lead tournament organizer for Final Round, has been running the event for 20 years–and had a few hiccups to overcome from last year’s iteration.

Michael Martin talked to him about the event series in the latest episode of Conversations and Fireballs. In it, they talk about the issues that plagued the event last year–namely the space restraints, that have since been resolved. They also talk about the partnership with Capcom, and the difficulties of being the inaugural stop on the Capcom Pro Tour.

Source: Yahoo! Esports

Learning the Core Universal Mechanics of Guilty Gear Xrd -REVELATOR-: A Guide for Street Fighter Players

You are nothing in the game you’re playing without knowing itsuniversal mechanics; if you are coming from a game like Street Fighter, Guilty Gear Xrd -REVELATOR-‘s mechanics can be quite different–but if you’re coming from a series like Marvel Vs., at least one of them will look somewhat familiar.

In this latest episode of Street Fighter Guide to Guilty Gear, they cover some of the universal mechanics of Guilty Gear. They discuss bursts, including the different between Blue Burst–which happens during block and hit stun–and Gold Burst–which occurs during wake up and neutral, and how different they are to punish. They also discuss Flawless Defense, which is similar to Advancing Guard in Marvel, but requires you to expend meter to use.

Source: TheoryFighter

Learn to Control the Ikari Warrior with This King of Fighters XIV Ralf Guide

Ralf Jones is one of the oldest and most dear characters in The King of Fighters series. In KOFXIV, however, the character struggles within the mid tier ranks, causing a lot of people to feel frustrated and drop him for better characters.

He is still a strong character however–it just takes a bit more work from the player to see results with him. With this Ralf guide, you are able to learn the best moves that Ralf has to offer. On top of that, with some relatively straightforward combos, Ralf can do some serious damage–coming close to killing anyone in the cast.

Source: Coliflowerz

The Jump-in Podcast Talks with Chris Tatarian about Ken, ELEAGUE, and Kolin

Denial’s Chris Tatarian has had a lot to say in recent times about Street Fighter V. His play and his personality has led him into ELEAGUE, and he has an uphill battle to make it out of the early rounds..

Kim1234–with Logan Sama and F-Word–talked with Tatarian on The Jump-In podcast: they discuss his group in ELEAGUE, where he says he is least prepared to face Liquid|NuckleDu and Qanba Douyu|Xiaohai. They also talk about his loyalties to Ken–where he states that he often looks to see what Echo Fox|Momochi is doing, to gauge Ken’s legitimacy in various matchups–and about Kolin, hypothesizing that Capcom has gone back on its design plans of doing away with vortex characters, after seeing her setups.

Source: The Jump-In

Tekken 7 Will Not Feature Online Crossplay, According to Bandai Namco

With the various platforms that Tekken 7 has been announced for, there has been some speculation as to whether the game would be able to feature online crossplay similar to Street Fighter V. While it has been unlikely that the PlayStation 4 and Xbox One version would play nicely with each other, the PC version–the first of its kind for the Tekken series–gave some players hope.

Hope no more, sadly: there will indeed be no online crossplay support in Tekken 7; players will only play against other people sharing your chosen platform. The word was broken by Bandai Namco in Australia.

Tekken producer Katsuhiro Harada elaborated, stating that the peer-to-peer protocols on each system would not physically allow for this to be possible.

Sources: Bandai Namco AU; Katsuhiro Harada

Zangief’s EX Spinning Pile Driver Can Cause Some Blockstrings to Whiff

Zangief’s Spinning Pile Driver can be very devastating when it connects in Street Fighter V. It is one the greatest assets in Zangief’s whiff punish game. However, it is about become even more powerful.

It has now been discovered that the EX version of Spinning Pile Driver can interrupt certain block strings. If you perform a reversal EX SPD on a block string with a three frame gap, it will cause the next move to whiff and Zangief will react with a SPD for your opponent’s troubles.

Here is an example on Karin with her crouching strong, standing strong blockstring. This stuffs all of her options outside of crouching strong, crouching forward.

Another example involves Akuma’s crouching fierce, crouching strong block string. It is also noted that if you activate V-Trigger, it also causes the second move to whiff.

Source: RagingStormX

Filipino Champ Talks to Michael Martin about His New Sponsorship and Tournament Seeding

Ryan “Filipino Champ” Ramirez is becoming sort of a vagabond in the fighting game community. Having spent the last year with Panda Global, he has now moved on to Splyce–a team linked with the NHL’s Boston Bruins.

When he sat down to talk to Michael Martin on the most recent episode of Conversations and Fireballs, he talked about the change, citing the fact that he was the only Street Fighter player on Panda Global as one of the reasons for his exit from the team. He also talks in great detail about his preference for mid-ranked seeding in tournaments. He states that being in the middle of the pack gives you a great advantage as a player, as you will theoretically know who you are playing well in advance.

Source: Yahoo Esports

Learn the Differences Between NTSC and PAL Versions of Super Smash Bros. Melee

A long time ago, there wasn’t a universal standard of televisions display. Thus if you were playing on a CRT display, you were at the whim of whatever regional standard was in use. While Japan and North America shared the same standard with NTSC, Europe and Australia used PAL. These two standards required changes to the games to make them work at the same speed, and sometimes various things in games would work differently.

Super Smash Bros. Melee was no exception from this rule. Despite players like Armada and Leffen being able to come to the United States and outshine North America’s best, they learned on an entirely different version of the game. As players play in both Europe and North America, they have to account for the changes between versions. If you are planning on attending a tournament outside of the United States, you might want to understand some of the differences between the versions as outlined in this video.

Source: SSBM Tutorials