Michigan Masters 2017 set for April 1st and 2nd, features 20+ tournaments and over 1K in pot bonuses

Next week will see the strongest players in the Midwest throw down at Michigan Masters 2017! The list of games for this Mitten Major is fairly massive, and centered largely around the anime titles that are typically popular in the Midwest FGC. In the tweet below, you can find the games offered, pot bonuses, stream schedule, and more.

The event will be hosted by JoeG’s Gaming Center in Sterling Heights, Michigan. The event will be streamed here.

Source: Y A S E | Mrusukk (Twitter)

Somehow, Zangief’s EX Borscht Dynamite can grab M. Bison’s Devil Reverse from full screen

UK Player UM Tyrant has the face of a broken man in the clip below, and it’s hard to blame him. Here, he’s going through a frame-by-frame replay of a match he just had, tried to figure out how M. Bison landed in Zangief’s arms from the opposite end of the stage.

Though he’s completely silent, you can likely hear him thinking “How? HOW?” as he watches the replay. Though we have tools like Dantarion’s BoxDox to see hitboxes, it can still be hard to believe this happened once you see the moves themselves.

b1

 vs

b2What’s likely happening is that the bottom of EX Borscht Dynamite is grabbing the very top corner of Bison’s limb’s hurtbox. How the situation ended up with the ‘Gief player doing EX SPD from that far out is anyone’s guess, but it’s the only reasonable explanation for this bizarre looking grab. EX Borscht Dynamite’s hitbox was clearly made that big to make it easy to combo and anti-air with, but one can’t imagine that Capcom intended an interaction quite like this.

Sources: UM Tyrant, BoxDox

Enjoy some classic action with Mikado Arcade’s Super Street Fighter II Turbo tournament

No matter where you are in the world, Street Fighter II X: Grand Master Challenge (known in North America as Super Street Fighter II Turbo), continues to be an entertaining draw. World-famous Mikado Arcade knows this, and ran an event for it’s high-level players to slug it out in.

It may not be the craziest thing Mikado has run a tournament for (for those wondering, please take a gander at their past tournament series!), but that doesn’t make the action any less exciting. Please enjoy some classic footsies to start your week off right!

Source: Mikado

Weave around punches in Tekken 7 with SpaghettiRip’s Anti-Steve Fox Tutorial

With Tekken 7 approaching, you may start experiencing flashbacks to previous problems you’ve had in the Tekken series. Considering how Steve Fox is almost always one of the strongest characters in every game he appears in, it wouldn’t surprise me if some of those memories involved a Steve Fox b+1.

With SpaghettiRip’s Anti-Steve Tutorial, you now have a plan of attack for the British Boxer. Covered in here are all the essentials: footsie ranges, duck-able strings, optimal stepping patterns, and even big changes Steve has in Tekken 7 that you can use Tekken Tag 2 to practice for. Steve has weaknesses like any other character, and this video lays them out cleanly and precisely for you to study.

Source: SpaghettiRip

BornFree talks with Echo Fox’s Momochi about character selection, Shinobism, Street Fighter V mechanics and more

The hard working Mark “BornFree” Sheridan scored a number great interviews with many top players at Final Round XX. One of those was Echo Fox’s Yusuke Momochi, with Zhi “Zhieeep” Liang Chew on hand to provide some excellent translations.

BornFree got a lot of character specific talk out of  the Shinobism co-founder in the 30 minute+ interview: everything from why he settled on Ken in SFV despite starting with the (at the time, incredibly strong) Chun Li, and going all the way to his feelings on the newly released Kolin. We even get to learn about some of Momochi’s own creative ideas for SFV design (just frame meter gain!) and his general feelings on the state of the game. He also drops a hint that Shinobism may be opening up for new recruits soon: so if you’re 20 or under, get your applications ready!

Source: BornFree

A talk with ITS|Spero “Spero Gin” Gineros after slaying Echo Fox|Saint at Final Round 20

I first met Spero Gineros, known better as ITS | Spero Gin, at Wizard World Austin in perhaps the worst way possible–as my opponent in the losers bracket. Having already seen many of his matches, I already could tell the level of play from him was of a completely different caliber. The experience I had playing with him, however, was wholly unlike anything from a normal tournament match, and had nothing to do with the gameplay.

It became very clear, very quickly that it was impossible to leave Spero’s sphere of influence without learning something about Tekken. Maybe it was just because of the setting–after all, most people in the room were trying out Tekken for the first time–but Spero openly volunteered information about his main character, Paul, to me. Right in the middle of the tournament match. Stance transitions, options the character has in different situations, frame data and more all came spilling out of Spero. There was nothing condescending about his tone, he clearly just loved Tekken information and wanted to share. And when I capitalized on that info, he would immediately point it out. He can’t seem to help himself. Tekken data has been building up in his brain for years, and all you have to do is put the game in front of him to see it burst out of his head.

I want to give you this insight on the man because I think it’s key to understanding what led to his victory over Echo Fox’s Choi “Saint” Jin Woo at Final Round 20. This is a long time tournament veteran (he placed 2nd at Evolution 2007 in Tekken 5: Dark Resurrection) dedicated solely to one franchise.

Objectively, and I do mean this with all due respect, all odds were against the Paul Pugilist. Saint is the World Champion. Saint has access to a version of the game simply not present in Spero’s country. Saint is surrounded by the world’s most active Tekken scene filled to the brim with the strongest players of every character you can imagine.  Spero really only had two things going for him: access to the outdated version of Tekken 7 at his local Round 1 Bowling, and his previous experience in Tekken.

Well, three. As you now know, he has one other considerable strength: His passion.


Spero Gin: I just love how high level these guys play. I study their videos, study all their different match-ups. I love how fast and intense they play. I was really looking forward to playing one of the international players… my goal wasn’t to win Final Round. I wanted to win, but my main goal was to play and beat a Korean. And I did! I was able to beat the best in the world. It makes me feel good. I wanted to beat both of them. (laughs) I almost didn’t even realize it was over because I was so into it. I learned from the team tournament when fighting JDCR to not give these guys an inch.

Crow Spaceboy: What did you focus on in the match with Saint?

Spero: I was thinking about playing fast. I was really trying to think about what I would do if I were playing Jack, and what I, as his opponent, should do to prevent all that. I just focused on defense and punishment.

Crow: The whole match was fantastic, but there’s one moment that really stood out to me. Tell me about the longest range d+1 that has ever happened.

Spero: D+1 has a really good hitbox. The hitbox increases if someone is doing a move, so the object is to do it at max range when you’re playing footsies. Paul’s d+1 has probably the biggest phantom range in all of Tekken. (laughs) You can do it from across the screen versus the right move. It was obviously a read on him coming in and pressing a button. It’s part of a wall you can do with Paul. Stuff like spaced Death Fist… Death Fist… D+1.

Crow: I understand you’re vegan. Can you talk to me about how that, and fitness as a whole, impacts your performance as a tournament player?

Spero: Mm. So, I think it’s very important for your physical activity and your nutrition to power your mind. I try to exercise as much as I can, do at least a little something every day. Honestly, that’s what makes these tournaments hard. These tournaments put you in a place where you really don’t have access to healthy food or water. I was pretty dehydrated the first day. Yeah… after the first day I just felt awful trying to adjust to not having access to the nutrition I’m used to.

Crow: It sounds like you have a lot of extra preparation for your game outside of the game itself.

Spero: Yeah. If you want to play your best, you have to make sure you keep yourself nutritionally and physically up to par. Otherwise it’ll hinder your game, and your reactions won’t be as fast.

Crow: Are you pleased overall with the pop Tekken 7 received here at Final Round? Atlanta is obviously a hot spot for Tekken, but it seemed like everyone in the room was really into it.

Spero: Yeah! Over 170 people entered. I love being apart of big tournaments like this, where everyone gets together from all over the globe. I feel like Tekken needs more recognition, in general. I think it deserves it! It’s getting the hype and the views right now. I’ve talked to lots of other players from other games and hear about them wanting to come try out Tekken. I’m super excited for Tekken 7’s future.

Crow: You see a bright future for Tekken 7?

Spero: I do.

Crow: Anything else you wanted to add about your experience here at Final Round 20?

Spero: Nah, man. I’m just really happy. I’m happy about the tournament, I’m happy I got to play the Koreans, and I look forward to playing them more and getting better.


Spero also runs a regular Tekken Podcast on his Twitch channel. With a game that has as much history and nuance as Tekken has, Spero proves to be a great (and entertaining) teacher on the subject. If you have any passing interest in Tekken, I highly recommend you check it out.

Overall, Spero (and really, all of the ITS sponsored players) did exceptionally well at Final Round. As Tekken’s profile rises and the release date draws nearer, I think it’s safe to say we’ll see Spero again. And if Echo Fox keeps bringing Saint and JDCR over, we’ll see if Spero gets his wish of beating them both.

Rise Nation enters the FGC by signing Martin ‘MaRN’ Phan

If you just follow the fighting game tournament scene and nothing else, Rise Nation eSports may not be a name you’re familiar with, as the team was formed  to compete in the 2014 Call of Duty Championships. Rise has since expanded into sponsoring Overwatch and now, Street Fighter V players. Their first pick up is the original Evil Genius himself, Martin ‘MaRN’ Phan.

Though RISE | MaRN’s talents extend across many fighting games, Rise Nation seems to focus strictly on his SFV skills, making particular note of his ‘Pool of Death’ run at NorCal Regionals almost a year ago.

You can read Rise Nation’s full press release here.

Source: Rise Nation

Scott Jund’s “Tryhard Invitational” Pits 8 2v2 For Honor Pro Teams against Each Other for $1000+ Prize

There’s something of a battle going on: for the standardized tournament format of For Honor. While each particular segment of the community has its own arguments, its through events like Panda Global’s 256-player weeklies that 1v1 gets the most recognition. In that light, Scott “DamnNoHtml” Jund’s 2v2 invitational serves as a strong counter-point.

Putting up $500 of his own money up for entrants–and the rest of the prize money being donated by the community–Mr. Jund’s invitational has by far the best pool of talent in the game thus far. Of particular notes are entrants Pietari “Petemoo” Jukarainen, currently undefeated in the PanadaGlobal weeklies, and NRG|iSky’s, the first For Honor player to snag a sponsorship.

For an additional bonus, if you don’t mind spoilers, you can watch the winning team’s point of view and voice chat here.

2v2 is also the format For Honor will be played in at Final Round 20, next week in Atlanta.

Source: DamnNoHtml

Check Out Japan’s Top Tekken 7: Fated Retribution Players in Namco Sugamo’s 3v3 Tourney

Namco Sugamo is an arcade in Tokyo, famous for its Tekken Museum. Its close ties to the Tekken scene–and Bandai Namco in general–often allow it to serve as the backdrop of many of Namco’s big fighting game announcements. It has played host to the Mastercup series, Tekken Global qualifying events, and more throughout the years. This place hasn’t just seen Tekken, it is Tekken.

Namco Sugamo just held a 3v3 tourney, with 19 teams comprised of some of the strongest talent Japan has to offer. A wide variety of characters are on display here, from Josie to Yoshi, and the action is as strong as ever.

You can check out the bracket for the event, and all the players that attended, here.

Sources: SHUDY JINLEE

Check Out Over An Hour of Gameplay from In-Development Indie Fighter “Punch Planet”

One of my absolute favorite things about indie fighting game developers is their frequent want (and need) to be transparent. This is certainly been the case for Sector K Games and their slick sci-fi fighter Punch Planet.

Getting to see early gameplay like this quickly reveals how much the people behind the scenes really care about the genre they’re working in. The reset and cancel heavy matches clearly illustrate that the type of pressure heavy game Sector K is hoping to make, is also the type of game they want to play. Given their successful Steam Greenlight bid, it seems others want to play it, too. Lee Wolland’s simple, stylized models and limited color palette may be a deal breaker for some, but it’s likely a means to a end for a small team’s ambitious project. If nothing else, it compliments the synthwave drenched atmosphere the team is developing.

So, if you like your space stations neon lit and your fighting games button heavy, Punch Planet might be a place you want to visit.

Source: Punch Planet