New Pokkén Tournament Character Reveal Teased for 11/1/16

A wild Pokémon is set to appear on 11/1/16! Hot off the heels of the previous Scizor announcement earlier this month, The Official Pokkén Twitter has wasted no time in trotting out more character teases.

Though we’ve long suspected this was coming based off the previous leaks, the sudden tweet is a bit of a surprise when you consider it took 4 months to announce Scizor after the Darkrai reveal. If November’s reveal matches the leaks, this could very well be the final character reveal for Pokkén. Considering the Switch’s recent push, there’s likely a marketing reason for ramping up Pokkén announcements. Without any sort of port or sequel announcement, though, we are still left to speculate the console fate of Darkrai, Scizor, and whatever ‘mon that pops out of the pokéball on the 1st.

Source: Pokkén Official

SSFC2016 Brings More Arcade Action with Fighters History Dynamite, Kenju Tournaments

SSFC2016, Mikado’s multi-game tournament series, continues! Just like last time, Mikado is showing off more 2D footsie-based action, and unreleased curiosities.

If you look through Data East’s back catalog, you’ll find quite a few odd fighting gems. The best known of these, perhaps, is Fighter’s History, a fighting game series that ties in to Data East’s peculiar mascot, Karnov. Fighter’s History Dynamite is the much-improved sequel of the series, and you can learn a little more about it’s mechanics on SRK’s Wiki.

As before with “FORCE FIVE,” “Kenju” is a cancelled fighter for Sammy’s Atomiswave. The 2005 project looks a little more rough around the edges mechanically then the previous Sammy entry, but seeing Japanese players spar in uncharted territory is always a treat. Kenju appears to have been aiming for the anime market, as evidenced by heavy air dash based movement and chain combo system. [We also featured Kenju in a previous article. – Editor]

As always, you can follow along Mikado’s upload schedule on YouTube, or try to catch them live on their UStream.

Source: Mikado

Get Your Masters in Entomology with Pokkén Tournament’s Scizor Movelist

Need to know all the ins and outs of the newly released Steel Bug, but don’t happen to live in Japan? You’re not alone.

The guys over at PokkénArena have been working on translating Scizor’s movelist. Though still a work in progress, it does give us some insight into some of the inner workings of Scizor’s tools. For example– it appears Scizor has both an air glide and some sort of dashing mechanic called “Hover Turn.”

Also, thanks to the famous Japanese Lucario Warutan, we have a more solid look at exactly what this Scizor’s been taught. Here’s his Field Phase buttons:

And here’s some Duel Phase action:

Thanks to Milln for the heads up!

Sources: PokkénArenaWarutan

“Super Street Fighter Carnival 2016” Marches On with Fatal Fury Special, Force Five Tournaments

The “Super Street Fighter Carnival 2016” festivities continue! SSFC2016 is the currently ongoing Japanese tournament series at Mikado Arcade that pays tribute to older,–and sometimes completely forgotten–fighting games. If you missed the first few tournaments from SSFC2016, don’t sweat it!

These events are never complete without a Fatal Fury game or two, so “Fatal Fury Special” is a welcome inclusion, albeit unsurprising one for anyone that follows Mikado. (Which you should.)

But! There was no version of myself prepared to see a tournament for FORCE FIVE. This, for a couple of reasons–3D fighters have a much lower chance of showing up at these sort of events, traditionally. Oh, also: there’s the fact I legitimately had never heard of it! I’m apparently not alone: it’s an unreleased fighting game by Sammy and Anchor that was only very recently obtained. Haven’t heard of Anchor? We both can be forgiven, then: they almost exclusively work on wrestling and UFC games.

The company was founded by former Tekken team members. I didn’t find this out until after I watched the below tournament, and it honestly makes a lot of sense–there appears to be some very Tekken-esque movement in the game. Is that backdash canceling I’m seeing? It’s honestly surprising to me this game never saw the light of day until now, as it seems remarkably complete.

I don’t know about you, but Del Sol, the luchador that chucks energy versions of himself to body splash his opponent, is my new favorite fighting game character.

Source: Mikado

“Super Street Fighter Carnival 2016” Marches On with Fatal Fury Special, Force Five Tournaments

The “Super Street Fighter Carnival 2016” festivities continue! SSFC2016 is the currently ongoing Japanese tournament series at Mikado Arcade that pays tribute to older,–and sometimes completely forgotten–fighting games. If you missed the first few tournaments from SSFC2016, don’t sweat it!

These events are never complete without a Fatal Fury game or two, so “Fatal Fury Special” is a welcome inclusion, albeit unsurprising one for anyone that follows Mikado. (Which you should.)

But! There was no version of myself prepared to see a tournament for FORCE FIVE. This, for a couple of reasons–3D fighters have a much lower chance of showing up at these sort of events, traditionally. Oh, also: there’s the fact I legitimately had never heard of it! I’m apparently not alone: it’s an unreleased fighting game by Sammy and Anchor that was only very recently obtained. Haven’t heard of Anchor? We both can be forgiven, then: they almost exclusively work on wrestling and UFC games.

The company was founded by former Tekken team members. I didn’t find this out until after I watched the below tournament, and it honestly makes a lot of sense–there appears to be some very Tekken-esque movement in the game. Is that backdash canceling I’m seeing? It’s honestly surprising to me this game never saw the light of day until now, as it seems remarkably complete.

I don’t know about you, but Del Sol, the luchador that chucks energy versions of himself to body splash his opponent, is my new favorite fighting game character.

Source: Mikado

Mikado Arcade’s “Super Street Fighter Carnival 2016” Begins with King of Fighters ’95 and Samurai Showdown 3 Tournaments

“Super Street Fighter Carnival” is the regularly occurring tournament series of Japan’s famous Mikado Arcade. The series cherishes arcade titles of old, bringing out high level play for a wide variety of vintage games. SSFC2016 is the current tournament season, scheduled to go from 10/11 to 12/16. It’s previous season, SSFC7, was covered here.

If you know a little Japanese (or, if you want to play everyone’s favorite game: deciphering google translations), you can preview this seasons’ games and player scores with Mikado’s public Drive document. Two events have already completed: The King of Fighters ’95 and Samurai Showdown 3.

 

You can follow the action by subscribing to Mikado’s official YouTube channel. For the night owls in the US, you can even try to catch them when they livestream.

Source: Mikado

Marvel at These 100% Combos from “Jackie Chan in Fists of Fire”

Kaneko departed from this gaming world in 2006, leaving behind a legacy of controversial arcade titles. About a decade prior to that, however, they gave the world two bizarre little gifts: “The Kung-Fu Master Jackie Chan” and a subsequent arcade update, “Jackie Chan in Fists of Fire: Jackie Chan Densetsu”.

Featuring a cast of 9 characters (3 of which are Jackie Chan from various movie roles), this frenzied fighter has a four button magic series, cancelable forward dashes, and a limited juggle system. Its loose cancels, high damage, and 30 second timer create very tense and quick rounds. You might think 30 seconds is way too short for a fighting game, until you see that every character can do this:

You may never be in a position to play Fists of Fire legally–the game only appears  in arcade form, and it’s unlikely anyone will get distribution rights to the game anytime soon. If you have a NicoNico account, though, you can occasionally find this gem in some occasional offline tournaments in Japan.

Source: TZW via Mikado Arcade

The Pulse of Pokkén: Top Players Talk Present and Future of Pokkén Tournament’s Scene, Part 2

I conducted an expansive interview with four important figures in America’s Pokkén Tournament scene: BadIntent, Cat Fight, Swillo, and Milln. Last week each of these players talked about the scene as it exists now, and how they viewed the importance of majors and weeklies to competitive Pokkén. You can read their answers here.

This week, I pressed the players on Pokkén’s future.


Crow_Spaceboy: Do you think it’s important for Pokkén to try to integrate into other scenes? For example, appearing alongside Street Fighter tournaments, or Pokémon events. Or, do you think Pokkén should strike out on its own, a la the dark days of Melee?

 

BadIntent: I think it’s extremely important that Pokkén tries to integrate with the FGC. I read somewhere that the breakdown of players that entered Pokkén at The Crossover was over 50% players that played Smash. One of the things holding it back, obviously, is that it’s on the Wii U. Smash players already have a Wii U. This was always going to be a problem, and TPCI has tried to bridge that gap with giving early access to RIP, Justin Wong, etc, back during World Championships before the game came out.

Most of them don’t play anymore, but there’s one person from that group that still does and he’s really important–Coach Steve. I would love it if TPCI would partner with him or something. Some of my friends only know about Pokkén because of Coach Steve. DC was also a really good pick up by TPCI. If you have a Justin Wong promoting your game, or Ricky Ortiz, or Daigo, or whatever, it blows up. It doesn’t really matter if they’re great at it, or if they’ve seen the game in action or not–it’s just the endorsement that helps.

Cat Fight: I definitely think it should be present at other FGC events, like CEO. APEX not necessarily a FGC event but it has a growing FGC presence. The response from those events was really awesome, and I think those events brought in lots of new players. There’s less of a response from just the Pokémon specific events. I really think Pokkén appeals more to FGC than Pokémon players. And right now, I don’t think the game can grow on its own. It could have it’s own big event, if, say, there were a major focused on Pokkén with other FGC games at the side.

I’ve been talking with Defend the North organizers, working on getting Pokkén in the main room. I think the more stuff like that we can get that to happen, the more players we can bring in, and retain.

Swillo: I think right now one of the best ways to integrate Pokkén into other tournaments is just through Smash. They are both on the same console. They are both unorthodox fighters, though Pokkén is probably closer to a “traditional” fighter than Smash is. On top of that, it’s way easier to get into mid-level play in Pokkén then in Smash. It’s a lot quicker to pick up fundamentals in Pokkén. Anywhere Smash tournaments are played, Pokkén should try and be there. You could try and go to FGC events with SFV and stuff, but I feel you’d have a harder time to get people interested. I think a lot of people would like the game if they sat down and played it. And I think there’s lots of top players that, if they wanted to pick up a side game that doesn’t necessarily require hours of grinding in training mode to get into the meta of top play, Pokkén would be perfect for them. Pokkén has lots of intricate elements but sitting in the lab for hours is not a requirement.

Milln: Man… it would be nice if we could integrate. But… I don’t want the game to fall into the trap of feeling like it can’t stand up on its own when it can. We have 1000+ entrants at EVO. We capped at CEO. People were calling the game dead while I was sitting there at a capped event. Every time someone says that I just think “are you even paying attention? Are you using your eyes?” It’s just… I was probably going to use this as a closing statement or something, but now’s fine. I’ve said before, anyone that thinks the game is dead, or dying, or going anywhere but forward, was never looking in the first place. They are not, and have not, been paying attention since March when the game came out. I’ve said this before on Twitter. I stand by it.

It’s irksome because I’ve been in the FGC for about 8 years. I was sort of falling out of the FGC and this game brought me back. I acknowledge how the FGC rolls, and it is one of their favorite things to punch and kick and beat up games and scenes that they don’t play or know anything about. It’s always going to happen. It’s the community’s favorite thing to do. It’s also not real, no matter how much people that don’t play say it.

So, yeah, I got derailed. Pokkén can go the ultra grassroots route, but it’s not ideal. It would be more difficult if we did that, because that is when the game has the chance of failing. It’s disappointing to think about that, but it’s realistic. If you go grassroots, you cut off a certain segment of potential players. It takes more than top players for a game to keep it going. It takes medium players, people that go 0-2, it takes everybody. It’s why Smash will always succeed. Everyone plays it. Also, everyone talks about it constantly. There’s drama and blowups. There’s, like, no drama in Pokkén. We don’t have villains. I don’t think we want them, either.


Crow_Spaceboy: So, Nintendo’s newest console, the NX, is now a reality. How important do you think a port, or sequel, announcement for Pokkén for the NX is to the community?

 

BadIntent: This kind of ties into the theme of “expanding to the greater FGC”. One of the big issues of Pokkén is that it’s Wii U exclusive. I think if the NX does well, and Pokkén is IN on the ground floor, it’ll find itself in a lot of people’s hands. For that reason alone, that’s great. Also, they haven’t announced the DLC for the arcade characters yet. Imagine that the NX comes out and a port with the arcade characters is announced. That would sell copies. A new demographic of players on a new system.

Cat Fight: I think it’s really important. People suspect that the NX is either going to bring a Pokkén 2 or a port with the DLC they are showing off. Maybe new features that are currently absent in the final game. Either way, a launch title sequel for the NX would be huge, both for the community and, I think, would be huge. I’d love to be able to spectate, have lobbies, have a better training mode. Those are big things that I think would help a lot in a sequel, too.

Swillo: I feel like it’s going to happen. Darkrai in arcades and the data for other characters on the disc… obviously Nintendo is slowing down on Wii U stuff, and they want to push the NX. It’s probably going to be a platform people want to pick up. A Pokkén 2 or Port would fare better–and Pokkén already did well–because no one is really going to be buying a Wii U at this point. Everybody who wanted a Wii U, has it already. I’m not sure what they are planning, exactly, but they are definitely saving Darkrai for something. Many people think it’s for a Season 2 DLC or something, but it seems weirdly late in the game’s life cycle to do that. I think these new characters for a port or sequel.

Milln: I don’t know if any of us care. [laughs] Preface this with the fact that I’m usually only talking with top players, and maybe mid-level or casual players feel differently than top players do. In the end, their opinion is more important than top players. All of us acknowledge it would be cool, but, we’re not waiting with bated breath. Maybe mid or casual players feel their game is dead if the game isn’t constantly being updated. Excuse me, Crow, but let me go inform the Melee players that their game is beyond deceased. Let’s forget about playing Marvel. I can go on.

People think more content generates more people, and they are right, but they stop thinking there. More importantly: more people generates more people. So, like… there’s a quote I’m aware of, “Commotion generates promotion.” It’s trite, but it’s true. I like it. I had a conversation with someone, they were saying “I was struggling with finding motivation to play. Hopefully they will do something soon.” And I’m just thinking “Who’s they? Why don’t you do something? You can play. You could be playing, and encouraging others to play.”


Crow_Spaceboy: What do you want to see from Pokkén?

 

BadIntent: You know, what I want is not even that wild. I just want more advertisements for the game aside from just having a big prize pool. Talk to CEO or Norcal Regionals and integrate into these tournaments. Kind of like the Capcom Pro Tour–Capcom doesn’t have to do a whole lot of extra work managing the event. They just let the events do their thing. If NCR, for instance, is promoting the event themselves, they don’t have that issue like at Dreamhack where they announced the event two days before the tournament itself. Everyone already knows about these major tournaments. Integrating into these events will do a whole lot for any game, especially Pokkén.

Cat Fight: I’ll answer a couple of ways. I definitely want Darkrai. [laughs] That’s #1 in my mind, because he’s my favorite Pokémon. The wait is killing me. Outside of that, just because I love the game so much, every time I go to an event I want a challenge. It makes me want to go back home and reflect. I feel like there’s so much left to explore in this game, even if, you know, I would like to think I’m pretty good at it. I could still become a lot better, and I want to show people the possibilities I see. I want to share that experience with the scene. Seeing the scene grow and explore this game. That’s what I want.

Swillo: I want a lot of things! I want an actual record feature in Training Mode. I want stage select and color select for competitive play. Stadium is neutral and all but it’s also boring. I’m really big on my music and stages. It’s also really strange that Pokkén doesn’t even give you a palette swap option. I like having that extra way to personalize my play. As far as game play, I’d like to see the game move a little faster. At the highest levels of play, the game is very defensive. From a spectator point of view, the game probably shouldn’t always be this slow, methodical head game. It’s great for players but there could be more there for spectators.

Milin: A Pokémon Company official league would be cool. It is a Pokémon game, after all. It’s got their name on it. It’d be great to see them support it. It’d give the plural on their Pokémon Championships website some meaning. [pauses, then laughs] They need to replace all the Scizor files in the game with Scyther. Let’s see… they have a buff in the game that is currently not utilized in engine outside of Extra Battle mode, and that’s hit stun resistance. It’s on Garchomp’s high stance, and in burst mode. That’s the only time you see it in the regular game, and you don’t see it as a buff. Maybe they could give that to a new support Pokémon. What else… I would like some extra features that would improve online mode. Why are we limited to three support sets for online mode? How about a stage select for LAN? [pauses] Eh, maybe not. That’d give Smash players the opportunity to pull up a long list of stage counter pick rules. I think we’re all just tired of Stadium’s theme song. Music select. Give us that. And a record function in training mode. I’m sure everyone’s going to say that.

The Pulse of Pokkén: Top Players Talk Present and Future of Pokkén Tournament’s Scene, Part 1

Feature image, from left to right: Cat Fight, Milln, BadIntent, Swillo

Editor’s note: The views expressed in this article are solely those of the writer, and do not reflect Shoryuken.com as a whole.

We live in a time where fighting games are enjoying a larger amount of tournament success and publicity than ever before. Pokkén Tournament had an international circuit, a strong Evo showing, and even televised events in its home country. No one could have predicted the release of this game, or it’s tournament hype, five or ten years ago. When you’re not at the very top of the food chain, however, there is going to be moments of pause in your scene’s growth. These can be the most important, and difficult, times in an game’s life–surviving to the next season.

Those that support Namco games know this well. For years, Tekken and (at one point in time) SoulCalibur would stay on arcade release cycles regardless of what the rest of the industry chose to do. These games would spend years buried in the corners of malls and arcades around the world before showing up on console. And even after the ease and success of patching for console releases, there would be a long wait times before a patch came out–with no patch notes to ease tensions of what would happen with the game.

In 2016, some big titles still have players waiting patiently in the dark. Pokkén Tournament is one of them. Unlike SoulCalibur and Tekken, it doesn’t have an established pedigree. On the flip side, unlike most other new IPs, it has great sales numbers, and the publishing and development names of two of gaming’s largest juggernauts. In these unique circumstances, it can seem impossible to objectively judge what the future holds for Pokkén.

Especially if you’re on the outside of it.

I sat down and talked with four active figures in the Pokkén scene from across the US. No one is going to know better what is actually happening in Pokkén better than those living the life. I wanted to know what they saw, and what they expect will happen in the future.

Omari “BadIntent” Travis is a professional Pokémon-turned-Pokkén champion from Antioch, California.

Wesley “Cat Fight” Garland  is a mod at PokkenArena, champion of Apex 2016, Warpath 1 and 2, and is a sponsored player with Circa ESports.

Willie “Swillo” Barr is a multi-game specialist, placed 3rd at Evo, and is sponsored by Debow Gaming.

Jonathan ‘Milln’ Conway is a sponsored player for FlySocietyGG and the co-admin of PokkenArena.


Crow_Spaceboy: I’d like to get a sense of your local scene. What is it like? What kind of events do you hold?

BadIntent: For me, there’s two local tournaments. I live in Antioch, and there’s tournaments in Modesto and Stockton. They are 45 miles away from me! The problem is they are Monday nights when I have class, so I can’t go to them. It’s difficult to play, so I only really get to go on holidays. On top of all of that, there’s only a few players there. But! The tournament organizer does a great job managing everything. It just needs more people. It’s hard for me to play because online isn’t that good. I have to do a lot of training mode. That’s why you see me going to Majors so much, because I get most of my real training there. It’s difficult, but that’s how it is.

Cat Fight: I live in New Jersey, so we have Hitbox Arena every Wednesday. It’s about a half hour away. Our scene is pretty consistent, but low in numbers. Around 9-12 every week. It’s been tough to grow beyond that. Elsewhere in Tri-State, we have two in New York. TNT is on Tuesdays and there’s another event on Thursdays. There’s one in PA too, a smaller local. These are all small locals, a lot of them don’t travel outside of their state. That’s changing though–NJ just went to NY for Rebellion. We just had a big crew battle, it went really great, and I think that motivated the NY players. Seasonal Crew Battles are starting to seem like a good idea. Honestly, I think Tri-State… or, the East coast in general has the best scene in Pokkén. Specifically, Tri-State because we have a lot bigger events then other regions–we seem to have 2 or 3 events a month.

Swillo: We’re pretty fortunate to have a really nice game center in South Florida, and we have weeklies here every Tuesday. Sometimes we even have just “Pokkén fests” on Monday where we just do casuals, maybe a crew battle. It just kind of depends on how many entrants show up each day. We’re active on Facebook, Discord, etc. Our scene is really close, and we’ve all been active since week one. New people come here and there but it’s mostly our main, devoted crowd. Sometimes numbers fluctuate but I think it’s a healthy scene, overall.

Milln: It doesn’t exist. [laughs] I’ve tried to get something going, but there is nothing in middle Tennessee that will meet on a regular basis. There are players, but they will not come out and play. It’s tough, because everyone knows who I am. The people around here don’t want to see me as a resource. I’ve tried to teach. They see me as an obstacle, so instead of learning and getting better, they just go back and play Smash. People are always going to stick with what’s familiar to them… Pokkén is really different, mechanically, then most stuff out there. There’s a lot you have to know before you can really start playing.


Crow_Spaceboy: What do you want to see the Pokkén scene do now that EVO and Worlds are over?

BadIntent: The #1 thing I’d like the Pokkén Scene to do is for it’s players to go to Majors. I think The Pokémon Company wants to see numbers. They are really looking at how many people are attending and watching these events. If we can show them “Yeah, there’s a huge community still playing this game,” there’s an incentive for The Pokémon Company to say “Hey, maybe if we make a season two, it’ll be worth it, because of all these viewers.”

Another thing is, if you have streaming equipment… you would be surprised at how many people show up just because you play the game. We need to stream more. I want to say go to locals, also, but that’s really tough for some people.

Cat Fight: I want to see the scene grow from the ground up. I think, with the circuit, we were really fortunate that we got to jump into these bigger events with large prize pools. Not every community gets that, and we’re now in that phase where our numbers won’t really go up without developer support. I think content creators and streamers realize this, too, and they’ve been putting in more effort into their work. The forums have been more active. I’d just like to see the community continue on that path and become self-sustainable.

Swillo: This is where we can focus on expanding the meta. The meta is not as good as it could be in the US. We don’t use online resources much. It’s kind of difficult to figure out some things in the meta because we don’t have a really good training mode like other fighting games do. Since we’re in a downtime period, this is a great time for players to talk more about match-ups. I want to see the game fleshed out more in the US… when we fought Japan, it really felt like they were playing a really match-up based game, and we were focused on player habits. We have really strong players, and sometimes playing against the player wins, but we need to play more optimally.

Milln: Well… obviously, I want it to grow. As far as where I want it to go? I mean… we’re already in the right places. We’re at NEC. We’re at The Fall Classics. We’re at Rumble in the Tundra. There’s lots of stuff going on.

I’d like to see more content. I’d like the mid-and-low levels to start using top level players as resources. I feel like there’s lots of Pokkén players. I see them, you know. I see them on forums and Discord but I’m usually only talking with top players. It’s not even a signal-to-noise ratio thing where I’ve blocked myself off. I’m the co-admin of PokkénArena. So, I am eternally available for that entire site and that entire forum.


Crow_Spaceboy: What do think, moving forward, is the most important thing to the Pokkén Community: weeklies, or Majors?

BadIntent: I think Majors are more important because that’s what The Pokémon Company can see. I’m sure they were really encouraged when they look at the Evo numbers, for instance. They saw all the people that entered! It’s cool that scenes like South Florida, for example, has really consistent numbers, but I don’t think that alone will influence The Pokémon Company. It really just comes down to Majors because that shows them it’s worth advertising and investing in another season. Everything else I can think that “helps” the community hinges on being visible.

Cat Fight: That’s really tough. I think weeklies, to be honest, because I hear people complaining more about weeklies than any other thing. Just today, in the Chandelure Discord, someone was talking about how motivated they are to become the best in their state, but they don’t have a local scene to play in. They have to rely on online, and they don’t have the best connection. I feel for players like that because I was able to travel to four different locals every week, and there’s people still struggling to get their day one experience in. Being able to go to a local offline is the most important thing.

Swillo: To me, weeklies are way more important than Majors right now. There’s actually a lot of Majors announced! For me, this is not that great because I don’t think some of these Majors will have that high of attendance. I’d rather have more, bigger local scenes in the US. Bigger local scenes gives everyone more resources to practice, and a wider pool of playstyles and players to play against. Also, it gives top players a way to make some side money to put towards traveling. A lot of people want to travel for Pokkén. Not everyone has the money to. Strong weeklies helps get your scene’s best player to get more exposure and get out there.

Milln: Even though the bulk of my experience is Majors, and I don’t have a local scene for Pokkén… it does not mean that I think locals are less important. What is more important is simply people playing the game. That is the most important. We don’t need Majors. We don’t need TPCI. What we do need are locals. We need weeklies, we need monthlies. We need people gathering together and playing the game, anywhere. I just got back from Gwinnet Brawl, it’s like a 150-200 player monthly. Pokémon doesn’t run that. Gwinnet Brawl does. It’s not even a Major.

So, yeah, we need locals to move forward. We all know it. This has been a conversation among the top players recently. You don’t need prize pools or Majors to play a game. You know what? Look at Melty Blood. Look at it! Melty Blood will never die. People still play it. It’s an un-dead game. You cannot kill poverty games. [laughs] You cannot kill that which is already dead. They are always going to be around. Melty Blood had stage time at CEOtaku. And if it didn’t, they are still going to find a way to play it in the parking lot. The Third Strike players are going to pull up a car, put their laptops on the hood, pull up some sticks and play Third Strike. They are going to do money matches right there. So… it doesn’t matter about Majors. It doesn’t matter where you play. We need locals first. Play the game.


That’s not all these great players had to say. Stay tuned for Part 2, where these Pokkén Pros will give their insight on Pokkén integrating into other scenes, the announcement of the NX, and what changes they would like to see in the game itself.

Official Pokkén Twitter Sets Date for New Character Reveal in Pokkén Tournament Arcade Version

The Season 2 teasing continues! While American players are still hoping for Darkrai’s release into the US market, The official Pokkén Twitter is teasing a new character reveal on 10/13. While we have some idea on what Pokémon could be announced, it is all speculation until the 13th arrives. The graphic specifically mentions a battle Pokémon, and the announcement seems to be singular in nature, so odds are good that if the previous leak is true, the remaining two ‘mons are not a support set.

Mark your calendars, Pokkén Monsters.

Source: Pokkén Official