VesperArcade ponders what could solve Ryu’s problems in Street Fighter V: Arcade Edition

“I don’t even think Season 1 Ryu could survive in Street Fighter V right now.”

Before Ryu was nerfed into oblivion during Season 1, the competitive landscape of SFV was quite different. As the seasons went on and new characters (and absurd V-Triggers) were added to the game, many in the cast struggled to keep up with the top tiers — but Ryu, so badly damaged from a wide array of nerfs, just struggled to keep up with what he once was.

While Capcom has slowly tried to stitch the World Warrior back together, VesperArcade worry that he’s fallen too far behind. This wish-list discussion for Ryu recounts exactly what was lost for the on-the-box protagonist — and what can be done to make him right.

Source: VesperArcade


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CROW BITES: Samurai Shodown V Special’s recoil cancel

Hello Internet, here are some CROW BITES for you. This is a series for weird trivia and glitches I’ve encountered in my life of fightin’ gamin’. Last time, we talked about the unique stun system of Kinnikuman Muscle Grand Prix 2. Today, to celebrate the recently-announced Samurai Shodown, I’m looking back to a mechanic that defines much of the series: recoil canceling.

The fundamentals of 2-in-1 combos in most 2D fighters gets turned on its head in Samurai Shodown V Special. The cancel windows are often tight and occur late in the animation of a move — particularly on block, when characters go into a specific recoil animation. This “recoil cancel” isn’t just a combo tool, it is the foundation by which decision-making is based around when playing the game.

SRK’s YouTube channel features guides, reviews, odd trivia, and more, all circling the world of the FGC. If that sounds like your bag, be sure to check out our back catalog here!


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CROW BITES: Samurai Shodown V Special’s recoil cancel

Hello Internet, here are some CROW BITES for you. This is a series for weird trivia and glitches I’ve encountered in my life of fightin’ gamin’. Last time, we talked about the unique stun system of Kinnikuman Muscle Grand Prix 2. Today, to celebrate the recently-announced Samurai Shodown, I’m looking back to a mechanic that defines much of the series: recoil canceling.

The fundamentals of 2-in-1 combos in most 2D fighters gets turned on its head in Samurai Shodown V Special. The cancel windows are often tight and occur late in the animation of a move — particularly on block, when characters go into a specific recoil animation. This “recoil cancel” isn’t just a combo tool, it is the foundation by which decision-making is based around when playing the game.

SRK’s YouTube channel features guides, reviews, odd trivia, and more, all circling the world of the FGC. If that sounds like your bag, be sure to check out our back catalog here!


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CROW BITES: Kinnikuman Muscle Grand Prix 2’s Wrestling Ring spacing and Stun systems

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fightelement.com’s mini-guides make great cheat-sheets for the cast of Tekken 7

Tekken 7 is a complex game, no one will ever deny that. With over 40 characters that have 100+ moves each, there’s not only a lot of information to know, but a lot of information to prioritize. Luckily, there’s a resource in development to quickly organize this information: fightelement.com’s mini-guides.

Put together by tragic, these guides have quick information useful for both players and opponents of that character. Combo routes, common punishable options and more quickly available on a single sheet: all you have to do is click here to check em’ out. The most recently updated character is Kazumi, located below.

 

Source: fightelement.com

Gravity Breakers updates to version 0.4.0, offers free demo, and adds four-armed cultist Valeria to its cast

The last we heard from the in-development perma-flying PC fighter Gravity Breakers, developers Gremlin_Ent had scored legendary video game composer Shinji Hosoe to write the game’s opening song. Since then, the team has been hard at work pushing the game forward: Gravity Breakers has recently been updated to version 0.4.0, and along with the several system and balance changes in this update, this indie sci-fi project has also ramped up the weird alien sex-appeal with the beefy four-armed cultist, Valeria.

Easily the most ripped female character design we’ve seen in fighting games for some time, Valeria can materialize an entire arsenal of weapons to fling at her opponent. Perhaps unsurprisingly, it doesn’t look like you’re going to be any safer once you get in range, either:

In addition to Valeria’s addition, you can now try out a free demo for Gravity Breakers. The demo gives you access to Cardinal and Nancy, and you can download it over here at Gremlin_Ent’s site.

Source: gremlin_ent

Arcade UFO Weekly streaming Tekken 7 live from Austin, Texas

Arcade UFO has served as the stomping grounds for the Austin, TX FGC for a decade now. First formed in 2008, it has produced top players in a wide range of games and hosted events for SBO QualifiersNamco’s Tekken Tag 2 location tests, and more. With a growing scene for Tekken 7 that has drawn top players from surrounding cities like San Antonio and Houston, Arcade UFO has now moved into regular streaming for its growing weeklies. Every Saturday at 8:30 PM CT/ 6:30 PM PT is Tekken, and you can watch right now:

Watch live video from TekkenATX on www.twitch.tv

If you want to see more game streams from UFO, this Austin arcade also hosts monthlies for Street Fighter III: 3rd Strike over at its ArcadeUFO Twitch channel here. These tournaments are part of the 3S Jazzy Circuit.

Sources: TekkenATXArcade UFO

Bandai Namco shows off the goodies included in the SoulCalibur VI Collector’s Edition

If you’re a die-hard fan of collectibles, then you’ll want to check out the trailer Bandai Namco just dropped today for SoulCalibur VI‘s Collector’s Edition.

This robust package includes a massive 120-page artbook, a statue of Sophitia, and a metal case for the game’s sweeping orchestral soundtrack. If that all sounds good to you, you’ll have to pony up roughly $150 USD for your pre-order. Somewhat unbelievably, Namco is choosing to not include Season Pass in the collector’s edition — worsening what was already a controversial DLC situation for the game.

Source: Bandai Namco Entertainment America


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LionHeart100 shows how Anna’s high-execution, high-damage combos melt lifebars in Tekken 7

If you want to feel like you’re always getting the most damage potential possible from your character, there are easier characters to pick in Tekken 7 than DLC character Anna Williams. Anna might have bad frame data and easily one of the worst punishment games in the roster, but all of that melts away when you realize you only have to guess twice with DF+2 to win a round… assuming, of course, you have exceptional execution. (For the pedantic: technically the juggle is 47%. You might need one CJM D+33 to even things out.)

You’ll need to learn instant While Standing+3’s, properly timed QCF+1’s, microdashing and more, but all these techniques (combined with DB+1,4’s odd quirk of doing un-scaled grounded damage) turn every Anna conversion into potentially round stealing victories.

Source: LionHeart100


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Wake up with these flashy combos for The King of Fighters XIV’s Meitenkun from Persona Entertainment

The King of Fighters XIV‘s Meitenkun’s entire shtick might be that he’s sleepy (coincidentally, putting him in company with a strange archtype along with Tekken 7‘s Eliza and Guilty Gear Xrd‘s Bedman), his combos are anything but. Persona Entertainment‘s latest combo might feature largely impractical work, but individual moments — EX mid-screen loops, wall carry, etc — are not only worth learning, but genuinely entertaining to watch.

If you enjoyed these meticulous Meitenkun combos, this is apart of a larger series covering the entire cast. You can click here to see more work like this from Persona Entertainment.

Source: Persona Entertainment


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Echo Fox parts ways with Tekken legends JDCR and Saint

Just a few days ago the 2D FGC was rocked when Punk, Theo, and Scar were all simultaneously dropped from famed esports organization Echo Fox. Shortly thereafter, Echo Fox put out an official statement on the releases and it seemed, for a moment, that was the end of the story.

Today, the bleeding resumes: It’s now the 3D FGC’s turn to be baffled by Echo Fox’s decision. This time, it’s Korean Tekken legends — and Evo Champions — JDCR and Saint that have parted ways with the company.

JDCR and SAINT showed no signs of fatigue in a tournament scene for a game in its peak, so the layoffs are surprising, to say the least. Whatever organization scores either of these players is poised to corner Tekken — particularly if they can sign them both. As far as EchoFox’s future in the FGC — and the future of the few players left on staff — remains uncertain.

Source: echofoxggTKJDCRTK_SAINT