NurseLee dissects Lei Wulong’s “Defense Breaker” for Tekken 7

The sentence that I was about to type was “Lei Wulong has this odd move…” This is a foolish thing to do right out of the gate, as that would describe most of the massive movelist this stance-heavy character has in Tekken 7. Still, among a sea of odd techniques, Lei’s “Defense Breaker” stands out as a particularly annoying gimmick to deal with.

If you’ve been baffled by when (or even how) to get out of this trap, NurseLee‘s latest breakdown shows the gaps, how to exploit them, and how to approach the situation depending upon your character’s tools.

Source: NurseLee


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VesperArcade discusses what Nash needs in Street Fighter V: Arcade Edition

When Street Fighter V: Arcade Edition‘s Nash was originally nerfed from his strong Season 1 incarnation, part of the compensation at the time was for the 8 frames of delay naturally found in the game. That delay is now a thing of the past, but Nash’s poor mobility still remains. It has been rough for Nash ever since, and he’s floundered between low and mid tier in Seasons 2 and 3.

Based off this, VesperArcade predicts that buffs must logically be incoming for the lost soldier. This video speculates on the areas Nash could see the most improvement in. Do you agree with their vision of Nash in season 4? What changes would you like to see?

Source: VesperArcade


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Tekken expert Reepal “Rip” Parbhoo shares his FGC history with BornFree

t7 tekken 7 marshall law

Law specialist Reepal “Rip” Parbhoo is one of the Tekken scene’s most recognizable faces. There’s hardly a form of media he hasn’t touched for its scene — he runs Level Up Your Game, he commentates several majors, and… oh yeah, he won Evo, and placed top 3 in Tekken 6 three years in a row.

But it almost didn’t happen. Rip may have grown up playing in arcades, but he didn’t initially want to enter tournaments. Tekken 5 changed that for Rip, and led him down a wild series of tournament victories and legendary moments — which made his decision to go into commentary full time (a decision forced on by injuries) all the more difficult.

Source: BornFree


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Virtua Fighter 5: Final Showdown’s largest annual tournament, 17th Beat Tribe Cup, set for March 23, 2019

Virtua Fighter 5 Final Showdown (logo)

The most important date of every year for a Virtua Fighter player is almost always going to be whenever the Beat Tribe Cup gets scheduled. If you are in that group, or are just a fan of watching some of Japan’s best VF players duke it out, then mark your calendars for March 23rd, 2019! The 17th Beat Tribe Cup will go down at the Tokyo Big Sight Hall.

The Beat Tribe Cup is a annual Virtua Fighter 5: Final Showdown team tournament that consistently gathers over 100+ 5v5 teams every year. To get an idea of just how massive these events can get, you can check out this year’s 16th Beat Tribe Cup VOD right here.

virtua fighter 5

Source: virtuafighter.com


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$5K is on the line at free-to-enter Street Fighter V: Arcade Edition tournament “Titans at Daytona” this October 5th-6th

This weekend, Street Fighter V: Arcade Edition fans should turn their attention over to Daytona Beach, FL to see a new tournament series with big names and big prizes on the line.

Titans at Daytona, presented by 2050esports, is hosting three events across two days. A free-entry Dragon Ball FighterZ tournament with a $250 prize pool, a 256-player free entry Street Fighter V: Arcade Edition tournament, and a team battle between pro players from the Dominican Republic and Georgia.

You can find out more about Titans at Daytona, and register for the event here.

Source: smash.gg


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FK Digital rebrands as “Border Violation” and releases freeware 2D fighter “Angels of Battle”

When indie developers FK Digital put out freeware fighter Super Cosplay War Ultra in 2004, they used that as part of their resume to eventually entice publisher Arc System Works in 2011. The end result of this was Chaos Code.

In a strange turn of events, FK Digital has now re-branded themselves as “Border Violation” and returned, in a way, to the world of Super Cosplay War Ultra with their latest self-published freeware fighter Angels of Battle.

AOB features 2 returning SCWU characters (Erus, Kay) and 4 brand new characters. You can find out more about the game — and download it for free — by visiting the developers’ Facebook page here.

Sources: AOBBVTomay Mako


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Omen of Sorrow pre-orders available on PlayStation Store, includes exclusive theme as pre-order bonus

If you’ve been looking forward to the gothic world of Omen of Sorrow, now’s you chance to show it! Pre-orders are now open on the PlayStation store.

Omen of Sorrow is a GGPO-using, indie fighting game heavily inspired by horror and mythological tropes. It’s made by Chilean developer AOne Games and will be released by Dutch publisher Soedesco.

When the game releases, it’ll be priced at $49.99 USD. However all digital pre-orders will receive a 10% discount, in addition to PlayStation Plus members getting an additional 5% off. On top of that, everyone who pre-orders the game before November 5th, will get an exclusive Omen of Sorrow PlayStation 4 theme.

Omen of Sorrow releases on November 6th, 2018.

Source: AOne Games


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Version, Makoto, Bas, and others duke it out in the Street Fighter Alpha 3 top 8 at SoCal Regionals 2018

The Street Fighter 30th Anniversary Tournament Series continues its tour in support of its recently-released retro fighter collection; at SoCal Regionals 2018, the game in the spotlight was Street Fighter Alpha 3 — and with $7000 on the line, this was one of the largest prize pools the game has ever seen.

With that in mind, it’s no surprise that SoCal drew in the greatest players from around the world in the Street Fighter scene — Version, Kindevu, Justin Wong, Bas, and more all battled out in the exciting top 8 in the video above.

Source: Street Fighter


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World Warrior shows off optimal non-Crush Counter EX Dragon Punch punishes in Street Fighter V: Arcade Edition

Thanks to the nerfs on Crush Counters in Street Fighter V: Arcade Edition, your optimal punishes in some situations might not be the same anymore. This is true in particular on punishes on blocked EX Dragon Punches, where you might be able to get more damage with jump-ins.

This is particularly true for Ken and Ryu, as demonstrated in the latest combo tutorial video of World Warrior FGC. Since the damage nerf on the scaling Crush Counters, you’ll want to take one of the routes above for most punishment situations — even if it’s slightly more demanding in terms of awareness.

Source: World Warrior FGC


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Inferno shows up in leaked gameplay footage of SoulCalibur VI, has modified Nightmare movelist

Finnish YouTube channel Checkpoint TV showed off Inferno gameplay in SoulCalibur VI. Why we already knew the Big Bad Skull Head would be back, we weren’t sure of his playability — and since leaks claimed he was a mimic, we apparently didn’t know what his style was like, either.

Unfortunately, this video — and its description — just adds more mystery. The YouTube channel in question claims this is “two-player versus mode”, but if you find that tough to believe, it’s understandable: there’s no evidence of the character select screen, it’s unclear why this Finnish channel would be given access to this character when no one else was, and, if I may be so bold: have you ever seen anyone playing SoulCalibur do nothing for long periods of time the way this “player” does in Round 2? The only possible giveaway that this is actually versus mode is the “Total Wins” screen at the beginning of the video, which just begs the question of what means Checkpoint TV used to get to this in the first place.

In the above video he’s only shown using a modified version of Nightmare’s movelist,with his own original teleport, command grabs, and other unique options we haven’t seen from Nightmare yet. If he can mimic other characters like the previous leaks mentioned, this video did not illustrate it. Even if this ends up not being in a two-player mode (and with the damage on that command grab, that may be for the best!), this form of Inferno’s movelist calls back to his boss form from the original SoulCalibur, and is probably the best he has visually looked in any game to date.

Source: Checkpoint TV


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